Technical support > Feature Requests

Ingame crashes

<< < (2/3) > >>

Mattn:
this should be fixed in current trunk now (those there might be still some asserts)

goliath:
* in the mine
* in an oriental looking level

henrikp:
Map: b/g/empty b/g/empty b/g/aliencont b/g/drop b/g/empty b/g/empty b/g/empty b/g/intercept b/g/radar b/g/empty b/g/empty b/g/empty b/g/empty b/g/entrance b/g/empty b/g/empty b/g/lab b/g/quarters b/g/storage b/g/workshop b/g/commando b/g/quarters b/g/powerplan
ufo: src/qcommon/cmodel.c:653: CM_EntTestLineDM: Assertion `model->headnode < curTile->numnodes' failed.
Received signal 6, exiting..

The aliens were attacking my base, is this part incomplete? Updated from SVN ~1h ago.

Chroelle:
Hiya.

I got A crash (not sure it was this exact one) in the African map called something like Gobin or something.
I tried it twice, and both times it crashed. Once it froze up and the other time it simply exited to my desktop.
I really hope this can be fixed soon, as I love this game.

Mattn:
i think this is already fixed in the 2.1 branch and trunk versions. you should check out the new developer installer at mattn.ninex.info (wait ~1h and you will get the most recent version of 2.1 branch)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version