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Author Topic: No textures in Linux  (Read 5049 times)

ErebusTheTerror

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No textures in Linux
« on: January 29, 2007, 08:41:32 pm »
Hey all:

I have installed RC 4,5, and now 6, but this is the first for me.  I run Debian, Unstable, and the games runs great!  However, I do not get textures mapped to my models, only shiny models!  The games runs fine, everything seems to work just no textures.  I installed off of the Debian repo and everything seems fine.  I am running the newest fglrx driver for my Mobility FireGL T2.  runs fast....but...ummm...did I mention no textures?  very odd!  The same repo installs fine at home on my other desktop machine

Thanks!
Erebus

Offline Mattn

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No textures in Linux
« Reply #1 on: January 30, 2007, 08:05:06 am »
it would be nice if you could try the current trunk version (grab the mappack from mattn.ninex.info and compile the source yourself [if you need help, join irc]) and tell us please, whether this bug is still alive for you

best regards
martin

ErebusTheTerror

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No textures in Linux
« Reply #2 on: February 05, 2007, 06:45:40 pm »
Okay....

Sorry it took so long.  I compiled the trunk from source, both the program AND the maps (whew, took forever!), and it runs great, but still NO textures.  all the models are there, but no textures....

you mentioned to get the maps from the dev site, would i compile those differently?  are they already compiled?  if i wanted to use those in the future - how/where would i put them?

Erebus

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No textures in Linux
« Reply #3 on: February 05, 2007, 07:00:54 pm »
i'm sorry, but i've never encountered such bugs, are other 3d games (e.g. quake2 quake3) working fine?

Quote from: "ErebusTheTerror"

you mentioned to get the maps from the dev site, would i compile those differently?  are they already compiled?  if i wanted to use those in the future - how/where would i put them?


they are compiled (but not always the most recent ones) and you should put them into your ufo:ai installalation folder in base/maps

ErebusTheTerror

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No textures in Linux
« Reply #4 on: February 05, 2007, 09:10:49 pm »
other games run great:

AlienArena, GridWars 2, etc.  I'll try quake to be sure....the engine is based on quake or quake2?  Also, are there any major dependencies listed anywhere that might be an issue for this?  for quake engine?

Jerome

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No textures in Linux
« Reply #5 on: February 05, 2007, 09:42:00 pm »
the engine is quake2 - like alienarena, too

ErebusTheTerror

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No textures in Linux
« Reply #6 on: February 06, 2007, 01:46:26 pm »
Okay, another update:

While no textures in single or multiplayer, there ARE textures mapped to models in the credits.  odd....

What debugging output can I give you all?

ErebusTheTerror

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No textures in Linux
« Reply #7 on: February 06, 2007, 03:08:26 pm »
Images:






ErebusTheTerror

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No textures in Linux
« Reply #8 on: February 06, 2007, 10:40:21 pm »
Okay, updated from today on IRC:

I ran the newest SVN version with the 'GL_ext_combine 0' and still the same issue.

unrelated (but due to the new inventory bug), when going into multiplayer, and viewing the Team, it crashes with many many errors for every item type:

Com_ParseEquipment: unknown token "20" ignored (equipment multiplayer_initial)

Com_ParseEquipment: unknown token "smokegrenade" ignored (equipment multiplayer_initial)

so, yeah - booo on that - i want my textures :-)

Offline Mattn

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No textures in Linux
« Reply #9 on: February 07, 2007, 07:49:04 am »
you should try

./ufo +set gl_ext_lockarrays 0

with the latest revision

ErebusTheTerror

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No textures in Linux
« Reply #10 on: February 07, 2007, 02:51:40 pm »
Hmmm


Just tried that, no dice - same problem.  

I hope ATI makes better drivers someday....

ErebusTheTerror

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No textures in Linux
« Reply #11 on: February 07, 2007, 10:16:48 pm »
Here's the console output from a typical run:
(this is a normal execute, not with any command variables, and NOT in full screen (same thing happens in window and in full-screen)

Adding game dir: ./base
using /home/jeromeh/.ufoai/base for writing
Adding game dir: /home/jeromeh/.ufoai/base
execing default.cfg
execing config.cfg
execing keys.cfg
Hostname: jmh-deck.NetScreen-5GT
Alias: jmh-deck
IP: 127.0.1.1
Console initialized.

------- sound initialization -------
Loading snd_sdl sound driver
...library search path: '.'
Soundsystem: SDL.
SDL version: 1.2.11
SDL audio driver is "alsa".
Bits: 16
Frequency: 48000
Samples: 4096
Channels: 2
sound sampling rate: 48000
------- Loading ref_glx.so -------
LoadLibrary("./ref_glx.so")
ref_gl version: GL 0.12
Initializing OpenGL display
...setting mode 8: 1280 1024
...using XFree86-VidModeExtension Version 2.2
I: got 8 bits of stencil
I: got 8 bits of red
I: got 8 bits of blue
I: got 8 bits of green
I: got 24 bits of depth
I: got 8 bits of alpha
...using no hardware gamma - only available in fullscreen mode
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY FIREGL T2 Pentium 4 (SSE2) (FireGL) (GNU_ICD)
GL_VERSION: 2.0.6234 (8.32.5)
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...ignoring EXT_texture_env_combine
...GL_SGIS_multitexture not found
...using GL_ARB_texture_compression
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...using GL_ARB_fragment_program
...using GL_ARB_shading_language_100
...using GL_ATI_separate_stencil
...GL_EXT_stencil_two_side not found
...max texture size:
......detected 2048
......downgrading from 8192
...SDL_ttf version 2.0.8 - we need at least 2.0.7
...SDL_ttf inited
------------------------------------
CDAudio_Init: No CD in drive.
CDAudio_Init: CD contains no audio tracks.
CD Audio Initialized.
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.1-dev3 i386 Jan 30 2007 Linux"
...using language: en_US.UTF-8
...svn revision: unknown
Com_ParseItem: unknown token "weapon_mod" ignored (weapon medikit)
Com_ParseItem: unknown token "medikit" ignored (weapon medikit)

etc etc etc