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Bringing back the Horror

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Wanderer:

--- Quote from: "Blywulf" ---Unless you consider things like Lobstermen to be a part of the mainstream UFO lore :D.
--- End quote ---


Mainstream Marvel or DC Comics lore, perhaps... I dunno about UFO... XD

Surrealistik:
Yeah, TFTD was a shameless rehash of X-Com's engine, but it was an excellent one; the atmosphere I found remained largely intact, and even improved in some ways (the colonies and sea floors were far more alien and menacing than the battlescapes of the original).

Lobstermen were admittedly silly, but many of the other races were chilling (Tentaculats, Deep Ones and the Tasoth especially). Also, after further retrospect, I find that there are even more UFO lore correlations and references: alien/human hybridizations, extraterrestrial responsibility for the extinction of the dinosaurs, and Atlantis.

haudegen:

--- Quote ---The atmosphere of the game will get even better as more of the sounds, artwork, and music get finished. So much of a good sci-fi/horror movie/game depends on little details.
--- End quote ---


Great! I look forward to enjoy it soon! :-)

Civilians actually serve only one purpose (except of standing always on the wrong place): They let the aliens demonstrate their bestiality. They need to be sobbing, weeping, whining ... It should not be annoying, you know what I mean.

I agree with the little details. In my opinion, atmosphere is not only a matter of expensive features and special effects. Music and sounds are important. The style of pictures and colors. Also the language and style in messages or reports, let one feel the desperation. It is a matter of striking the right note. That's why I think UFO:AI even as a free game can create this atmosphere, if the developers not only focus on the already well done (and also important) tactics. And I'm glad to see that my post gets that many answers :-D

Xarchon:
Hey all! I'm new here to the forums but have been lurking for awhile.

As far as "horror" goes, everything mentioned so far is pretty much true. It's very heavily dependent on atmosphere, sounds, etc.

I myself would love to see the sort of human/alien hybrids .. or even human soldiers taken over by some sort of alien parasite. You have to fight them, of course.  :)

Along the lines of mind control, the ultimate version of this would be to have either your dead or "possessed" soldiers reanimated during a mission or even on later missions. It would be creepy seeing someone who was in your squad not long before suddenly trying to kill his own teammates.

But obviously there are limits to what the engine can do with teams and mind control, etc.  8)

BTAxis:

--- Quote from: "Xarchon" ---But obviously there are limits to what the engine can do with teams and mind control, etc.  8)
--- End quote ---

The limits here are more storyline-related than engine-related, really. We *did* consider reviving corpses during a mission, but it simply doesn't fit in with the rest of the background.

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