General > Discussion

Bringing back the Horror

(1/4) > >>

haudegen:
First I have to say that I really like the game until now. It is the best made XCOM style game I've ever seen, even if it is not finished.

The things that are missing are already mentioned in other topics. This are: full tech tree, stroryline, map improvements like distroyable terrain, doors, atmospheric sounds and so on. All this would be very nice to have.

The main thing I liked on the XCOM games was the horror. You walk around on a map where you can see just a small part of it. You don't know what kind of strange, unnatural and dangerous creatur is coming around the next corner. You make some steps, then you can see it, very close, to close to escape. And - what the hell IS it at all?

Then you have your scientists. You bring back the dead bodies for the autopsy. Then you know more about your enemy, giving the feeling that things are going to be under control. You need to know more. You need to catch them ALIVE! Then new and even more dangerous species appear. And you really need better weapons.

And so on. There are many things to bring this horror back to the game. Storyline, doors, atmospheric sounds, smoke and fog of war are such things. There are may be others. I just want to remember what the game is about. It's about beeing afraid of the unknown.

boveele:
Good points!

 I kinda miss those doors on the alien ships.

 I also miss using alien grenades on those doors to open them... as smoky as it was afterwards, you could sit their and they would wander out one by one... Oh the hunt!

 Blowing stuff up... agree. I kinda miss the old scorched earth policy I had in X-com... torch the map, let the score keepers figure it out...

 Darker maps... yeah... I agree with that... its kinda.. cheating if you can see too far at night. Makes me feel like their is less a hint of danger, if its pitch black from the git go... a little more fear is involved. Unless its a day mission. Would need flares for that =) ... and smoke grenades too! =)

 Bringing back dead aliens to the scientists to research... to be honest... I just liked accumulating the dead bodies for count =) ... evil... yes.... fun... maybe.... worth the time to go out on the hunt... you bet.

 Good points!

Respectfully,
H0Z3R

tempsanity:
Good points. I agree. I wanted to post a similar topic - at the moment UFO: AI has great perspectives, although no atmosphere. I mean - I really like playing it online, but the single player doesn't feel like the X-COM series. As you said, it lacks sounds, fog, doors etc. even such small things as a slower, fade-out effect at the end of the mission imho. I understand this is an open-source project created by fans so I know you try to do your best. And btw. since the beginning of these boards (before the hackers attack/crash) there were a lot of posts about destructible terrain, people ask about it a lot now as well. Well, the truth is it was a very IMPORTANT feature in the original series - I hope you guys will add a lot of destructible stuff in the future, even though I know Q2 isn't too flexible when it comes to this particular thing. But... there is a chance somebody will find a way to implement it! It would be a total blast.

The other suggestion - create a Chryssalid-like race - leaving eggs inside human bodies - that was great in X-COM.

Ok, I'll finish now. I'm really happy this project is being actively developed.

Plaguicida:
Very good points, indeed!!! I was just coming to the forums to post my impressions about this UFO:AI (that looks like a promising project!) ... and it is a glad surprise to see that many other fans have nearly the same comments I wanted to post!

haudegen:
I forgot to mention the screams. I remember that you could hear the terrified civilians when they got wounded or killed during the aliens turn. Today in UFO:AI they are still dying silently, giving the impression of chessmen.

Navigation

[0] Message Index

[#] Next page

Go to full version