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What about sister project: UFO Total Invasion an RTS

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hardyvoje:
Yea, at this momet Glest doesn't support multyplayer and campain, that's why I'll wait a little bit :)

of course, main reason is my job overload :)
But, it's nice to know that we can use currently created models!

Also, I'll see if we can make all separated from main glest engine so if they create updated version we can just integrate new release.

Nikron:
so the next relase will contain only some fixes, and some new sounds, but not campaign or multiplayer, even if its planned

Nikron:
so?

Nikron:
Ok, so i started this project, named: UFO: ALIEN INVASION: TOTAL INVASION.

Firstly, I need some techtree, for both side, models, and everything else...

I can do the unit/building/resarch programming, but i need some modeller.

EDIT: the prototype of the damages are done, check it, i wait for comments


--- Code: ---<?xml version="1.0" standalone="no"?>

<tech-tree>
<description value="experimental tech tree"/>
<attack-types>
<attack-type name="bullet"/>
<attack-type name="plasma"/>
<attack-type name="laser"/>
<attack-type name="tachyon"/>
</attack-types>
<armor-types>
<armor-type name="kevlar"/>
<armor-type name="nano"/>
<armor-type name="building"/>
<armor-type name="organic"/>
</armor-types>
<damage-multipliers>
<damage-multiplier attack="bullet" armor="kevlar" value="0.5"/>
<damage-multiplier attack="bullet" armor="nano" value="0.3"/>
<damage-multiplier attack="bullet" armor="building" value="0.3"/>
<damage-multiplier attack="bullet" armor="organic" value="1.8"/>
<damage-multiplier attack="plasma" armor="kevlar" value="0.8"/>
<damage-multiplier attack="plasma" armor="nano" value="0.5"/>
<damage-multiplier attack="plasma" armor="building" value="0.8"/>
<damage-multiplier attack="plasma" armor="organic" value="1.3"/>
<damage-multiplier attack="laser" armor="kevlar" value="0.4"/>
<damage-multiplier attack="laser" armor="nano" value="0.2"/>
<damage-multiplier attack="laser" armor="building" value="1.3"/>
<damage-multiplier attack="laser" armor="organic" value="2.0"/>
<damage-multiplier attack="tachyon" armor="kevlar" value="1.5"/>
<damage-multiplier attack="tachyon" armor="nano" value="1.2"/>
<damage-multiplier attack="tachyon" armor="building" value="1.2"/>
<damage-multiplier attach="tachyon" armor="organic" value="0.5"/>
</damage-multipliers>
</tech-tree>
--- End code ---

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