void SCR_ChangeCursor(int cursor)
void SCR_EndLoadingPlaque(void)
void SCR_DrawLoadingScreen(bool string, int percent)
Precache and loading screen at startup.
void SCR_UpdateScreen(void)
This is called every frame, and can also be called explicitly to flush text to the screen...
void SCR_RunConsole(void)
Scroll it up or down.
void SCR_BeginLoadingPlaque(void)
void SCR_DrawLoading(int percent)
Draws the current loading pic of the map from base/pics/maps/loading.