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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #5701 Program crashes after mission is finished on windows
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This issue has been closed with status "Closed" and resolution "NOT AN ISSUE".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    NOT AN ISSUE
  • Reproducability
    Can't reproduce
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Windows
  • Architecture
    Not determined
Attachments (2)
  • /bugs/files/show/636
    fclose_write_cpp.png uploaded Feb 13, 2019 by unknown user
  • /bugs/files/show/635
    fclose_assertion.png uploaded Feb 13, 2019 by unknown user
Duplicate issues (0)
This issue does not have any duplicates
Description
When you finish a mission on windows system the program crashes before the result screen has been shown.

I could determine line 289 in g_main.cpp to cause the problem: fclose(logstatsfile)
The problem is, that maybe the dll is not allowed to write to file, but I am not sure.

The only way I found to fix the error is to comment line 288 and 289 out:
//if (logstatsfile)
// fclose(logstatsfile);

Anyway the stats.log file is empty - there is never written anything into the file.

My system:
Windows 10 x64
Visual Studio 2017 (compiling for x64)
Steps to reproduce this issue
1. Start campaign
2. Shoot down ufo
3. Start mission
4. Wait until you are able to move your soldiers
5. Abort mission
Todos (0 / 0)
Issue created



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ufoconsole.log: 2019/02/13 22:49:29 ----- network initialization ------- 2019/02/13 22:49:30 libcurl/7.64.0-DEV initialized. 2019/02/13 22:49:31 ------ server initialization ------- 2019/02/13 22:49:32 added 12 maps to the mapcycle 2019/02/13 22:49:32 ----- console initialization ------- 2019/02/13 22:49:32 Console initialized. 2019/02/13 22:49:33 ------- video initialization ------- 2019/02/13 22:49:33 I: SDL version: 2.0.9 2019/02/13 22:49:34 I: found 1 display(s) 2019/02/13 22:49:34 I: current desktop mode: 1920x1080@60Hz (SDL_PIXELFORMAT_RGB888) 2019/02/13 22:49:34 I: video driver: windows 2019/02/13 22:49:34 I: available driver: windows 2019/02/13 22:49:34 I: available driver: dummy 2019/02/13 22:49:34 I: driver: windows 2019/02/13 22:49:34 I: setting mode -1 2019/02/13 22:49:34 I: try to get display with 1920x1080 2019/02/13 22:49:35 I: disable multisample buffers 2019/02/13 22:49:35 I: set swap control to 0 2019/02/13 22:49:35 I: 1920x1080 (fullscreen: no) 2019/02/13 22:49:35 I: got 8 bits of stencil 2019/02/13 22:49:35 I: got 24 bits of depth buffer 2019/02/13 22:49:35 I: got double buffer 2019/02/13 22:49:36 I: got 8 bits for red 2019/02/13 22:49:36 I: got 8 bits for green 2019/02/13 22:49:36 I: got 8 bits for blue 2019/02/13 22:49:36 I: got 0 bits for alpha 2019/02/13 22:49:36 I: got multisample disabled 2019/02/13 22:49:36 I: got 0 multisample buffers GL_VENDOR: NVIDIA Corporation2019/02/13 22:49:36 GL_RENDERER: GeForce GT 1030/PCIe/SSE22019/02/13 22:49:36 GL_VERSION: 4.6.0 NVIDIA 411.702019/02/13 22:49:36 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflw_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_bufer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2019/02/13 22:49:37 2019/02/13 22:49:37 OpenGL version detected: 4.6 2019/02/13 22:49:37 found GL_ARB_multitexture 2019/02/13 22:49:37 found GL_ARB_texture_compression 2019/02/13 22:49:37 found GL_ARB_texture_non_power_of_two 2019/02/13 22:49:37 using GL_ARB_texture_non_power_of_two 2019/02/13 22:49:37 found GL_EXT_texture_filter_anisotropic 2019/02/13 22:49:37 found GL_EXT_texture_lod_bias 2019/02/13 22:49:37 found GL_ARB_vertex_buffer_object 2019/02/13 22:49:37 using GL_ARB_vertex_buffer_object max vertex buffer size: 1048576 2019/02/13 22:49:37 found GL_ARB_fragment_shader 2019/02/13 22:49:37 found GL_ARB_shading_language_100 2019/02/13 22:49:37 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 4.60 2019/02/13 22:49:38 found GL_###_framebuffer_object 2019/02/13 22:49:38 using GL_ARB_framebuffer_object 2019/02/13 22:49:38 max draw buffers: 8 2019/02/13 22:49:38 max render buffer size: 32768 2019/02/13 22:49:38 max color attachments: 8 2019/02/13 22:49:38 found GL_###_draw_buffers 2019/02/13 22:49:38 using GL_ARB_draw_buffers 2019/02/13 22:49:38 max supported vertex texture units: 32 2019/02/13 22:49:38 max supported lights: 8 2019/02/13 22:49:38 max texture units: 4 2019/02/13 22:49:38 max texture coords: 8 2019/02/13 22:49:38 max vertex attributes: 16 2019/02/13 22:49:38 max varying floats: 124 2019/02/13 22:49:38 max fragment uniform components: 4096 2019/02/13 22:49:38 max vertex uniform components: 4096 2019/02/13 22:49:38 max texture size: detected 32768 2019/02/13 22:49:39 ...but using 2048 as requested 2019/02/13 22:49:39 Using low resolution globe textures as requested. R_LoadShader: world_low_vs.glsl: R_LoadShader: world_low_fs.glsl: 2019/02/13 22:49:39 R_LoadProgram: 'world_low' loaded. R_LoadShader: model_low_vs.glsl: R_LoadShader: model_low_fs.glsl: 2019/02/13 22:49:39 R_LoadProgram: 'model_low' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2019/02/13 22:49:39 R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2019/02/13 22:49:39 R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2019/02/13 22:49:39 R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2019/02/13 22:49:40 R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2019/02/13 22:49:40 R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2019/02/13 22:49:40 R_LoadProgram: 'simple_glow' loaded. 2019/02/13 22:49:40 SDL_ttf version 2.0.14 - we need at least 2.0.7 2019/02/13 22:49:40 ------- sound initialization ------- 2019/02/13 22:49:41 SDL_mixer version: 2.0.4 2019/02/13 22:49:41 ... requested audio rate: 44100 2019/02/13 22:49:41 ... available audio driver wasapi 2019/02/13 22:49:41 ... available audio driver directsound 2019/02/13 22:49:41 ... available audio driver winmm 2019/02/13 22:49:41 ... available audio driver disk 2019/02/13 22:49:41 ... available audio driver dummy 2019/02/13 22:49:41 ... actual audio driver: wasapi 2019/02/13 22:49:41 ... audio rate: 44100 2019/02/13 22:49:41 ... audio channels: 2 2019/02/13 22:49:41 ... could not load ogg vorbis support - sound initialization failed 2019/02/13 22:49:41 ------- input initialization ------- 2019/02/13 22:49:41 0 possible joysticks 2019/02/13 22:49:42 no joystick found. 2019/02/13 22:49:42 Allocate 3 megabytes for the ui hunk 2019/02/13 22:49:42 ------- web initialization --------- 2019/02/13 22:49:42 ... web access not yet configured 2019/02/13 22:49:42 ----------- parse scripts ---------- 2019/02/13 22:49:42 60 script files 2019/02/13 22:49:44 67 ui script files 2019/02/13 22:49:44 UI_ParseAndLoadLuaScript: _assets.ufo 2019/02/13 22:49:45 UI_ParseAndLoadLuaScript: _assets_base.ufo 2019/02/13 22:49:45 UI_ParseAndLoadLuaScript: _assets_hud.ufo 2019/02/13 22:49:45 UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotadd' already registered 2019/02/13 22:49:45 UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotsclear' already registered 2019/02/13 22:49:45 UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_memberadd' already registered 2019/02/13 22:49:45 UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_membersclear' already registered 2019/02/13 22:49:45 UI_ParseAndLoadLuaScript: bases.ufo 2019/02/13 22:49:45 UI_ParseAndLoadLuaScript: campaign.ufo 2019/02/13 22:49:45 UI_ParseAndLoadLuaScript: campaign_main.ufo 2019/02/13 22:49:45 UI_ParseAndLoadLuaScript: cgame.ufo 2019/02/13 22:49:45 UI_ParseAndLoadLuaScript: endgame.ufo 2019/02/13 22:49:45 UI_ParseAndLoadLuaScript: hud_.ufo 2019/02/13 22:50:08 UI_ParseAndLoadLuaScript: hud_default.ufo 2019/02/13 22:50:08 UI_ParseAndLoadLuaScript: hud_genradar.ufo 2019/02/13 22:50:09 UI_ParseAndLoadLuaScript: hud_nohud.ufo 2019/02/13 22:50:09 UI_ParseAndLoadLuaScript: inv_stat.ufo 2019/02/13 22:50:09 UI_ParseAndLoadLuaScript: mailclient.ufo 2019/02/13 22:50:09 UI_ParseAndLoadLuaScript: main.ufo 2019/02/13 22:50:09 UI_ParseAndLoadLuaScript: market.ufo 2019/02/13 22:50:09 UI_ParseAndLoadLuaScript: missionbriefing.ufo 2019/02/13 22:50:09 UI_ParseAndLoadLuaScript: missionmenu.ufo 2019/02/13 22:50:09 UI_ParseAndLoadLuaScript: modeltest.ufo 2019/02/13 22:50:09 UI_ParseAndLoadLuaScript: popup_aircraft_actions.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_capacity.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_exitcampaign.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_geoscape.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_installations.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_installationstatus.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_intercept.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_intercept_ready.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_mission.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_newinstallation.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_quickload.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: popup_transferlist.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: radar.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: research.ufo 2019/02/13 22:50:10 UI_ParseAndLoadLuaScript: transfer.ufo 2019/02/13 22:50:11 UI_ParseAndLoadLuaScript: tutorials.ufo 2019/02/13 22:50:11 UI_ParseAndLoadLuaScript: web.ufo 2019/02/13 22:50:11 Shared Client/Server Info loaded 2019/02/13 22:50:11 ...124 items parsed 2019/02/13 22:50:11 ... 32 damage types parsed 2019/02/13 22:50:11 ... 52 equipment definitions parsed 2019/02/13 22:50:11 ... 10 inventory definitions parsed 2019/02/13 22:50:11 ... 25 team definitions parsed 2019/02/13 22:50:11 executing keys.cfg 2019/02/13 22:50:11 Unknown command "music_change" - wasn't sent to server 2019/02/13 22:50:11 executing autoexec.cfg 2019/02/13 22:50:11 "version" is "UFO: Alien Invasion 2.6-dev AMD64 Feb 11 2019 Win32 DEBUG" 2019/02/13 22:50:14 80 static models loaded 2019/02/13 22:50:15 CL_LanguageInit: language settings are stored in configuration: de 2019/02/13 22:50:19 SDL_ttf version 2.0.14 - we need at least 2.0.7 2019/02/13 22:50:20 ...registering 14 fonts 2019/02/13 22:50:21 ----------- parse msgids ----------- 2019/02/13 22:50:21 18 msgid files 2019/02/13 22:50:21 no translation for drop_firebird_txt 2019/02/13 22:50:21 no translation for ufo_carrier_txt 2019/02/13 22:50:21 no translation for ufo_gunboat_txt 2019/02/13 22:50:21 no translation for ufo_ripper_txt 2019/02/13 22:50:21 no translation for ufo_mothership_txt 2019/02/13 22:50:21 no translation for craft_alien_propulsion_txt 2019/02/13 22:50:21 no translation for craft_alien_detection_txt 2019/02/13 22:50:21 no translation for craft_weapon_alc_txt 2019/02/13 22:50:21 no translation for installation_radar_txt 2019/02/13 22:50:21 no translation for installation_ufo_yard_txt 2019/02/13 22:50:21 no translation for irc_motd 2019/02/13 22:50:22 no translation for mail_ufocarrier 2019/02/13 22:50:22 no translation for victory_condition_fueldump 2019/02/13 22:50:22 no translation for mission_briefing_mansion 2019/02/13 22:50:22 no translation for victory_condition_mansion 2019/02/13 22:50:22 no translation for news_new_twist_txt 2019/02/13 22:50:22 no translation for antimatter_txt 2019/02/13 22:50:22 no translation for enemy_on_earth_txt 2019/02/13 22:50:22 no translation for alien_strategy_pre_txt 2019/02/13 22:50:22 no translation for orbital_ufo_activity_pre_txt 2019/02/13 22:50:22 no translation for human_vaccine_txt 2019/02/13 22:50:22 no translation for ugv_phoenix_txt 2019/02/13 22:50:22 no translation for ugv_ares_w_txt 2019/02/13 22:50:22 no translation for ugv_chaingun_txt 2019/02/13 22:50:22 no translation for ugv_chaingun_belt_txt 2019/02/13 22:50:22 no translation for ugv_weapon_autocannon_txt 2019/02/13 22:50:22 no translation for ugv_weapon_autocannon_pre_txt 2019/02/13 22:50:23 no translation for laser_pre_txt 2019/02/13 22:50:23 no translation for vhs_assault_txt 2019/02/13 22:50:23 no translation for machinegun_txt 2019/02/13 22:50:23 no translation for machinegun_mag_txt 2019/02/13 22:50:23 no translation for rpg_txt 2019/02/13 22:50:23 no translation for rpg_incendiary_ammo_txt 2019/02/13 22:50:23 no translation for xaw95_txt 2019/02/13 22:50:23 no translation for bombkit1_txt 2019/02/13 22:50:24 no translation for chaingun_txt 2019/02/13 22:50:24 no translation for bolterrifle_txt 2019/02/13 22:50:24 no translation for bolterrifle_pre_txt 2019/02/13 22:50:24 no translation for grenl_txt 2019/02/13 22:50:24 no translation for grenl_fle_ammo_txt 2019/02/13 22:50:24 no translation for grenl_incendiary_ammo_txt 2019/02/13 22:50:24 no translation for grenl_plasma_ammo_txt 2019/02/13 22:50:25 no translation for kerrblade_txt 2019/02/13 22:50:25 no translation for laserpistol_pre_txt 2019/02/13 22:50:25 no translation for laserrifle_txt 2019/02/13 22:50:25 no translation for laserrifle_pre_txt 2019/02/13 22:50:25 no translation for electrolaser_txt 2019/02/13 22:50:25 no translation for medikit_txt 2019/02/13 22:50:25 no translation for plasblade_txt 2019/02/13 22:50:25 no translation for plasmagren_txt 2019/02/13 22:50:25 no translation for encased_plasma_txt 2019/02/13 22:50:25 no translation for needlergun_txt 2019/02/13 22:50:25 no translation for coilgun_pre_txt 2019/02/13 22:50:25 no translation for sniper_txt 2019/02/13 22:50:25 no translation for stunrod_txt 2019/02/13 22:50:25 no translation for stunrod_pre_txt 2019/02/13 22:50:25 no translation for pbeampistol_txt 2019/02/13 22:50:25 no translation for pbeamcannon_txt 2019/02/13 22:50:26 no translation for pbeamrifle_txt 2019/02/13 22:50:26 ----------- game modes ------------- 2019/02/13 22:50:26 added _Multiplayer 2019/02/13 22:50:26 added _Campaign 2019/02/13 22:50:26 added _Skirmish 2019/02/13 22:50:26 added 3 game modes 2019/02/13 22:50:26 ====== UFO Initialized ====== 2019/02/13 22:50:26 ============================= 2019/02/13 22:50:26 Priority changed to NORMAL 2019/02/13 22:50:26 Found 12 processors 2019/02/13 22:50:26 Use all cores 2019/02/13 22:50:26 Switch grab input off 2019/02/13 22:50:26 Unknown command "game_quicksave" - wasn't sent to server 2019/02/13 22:50:29 Change gametype to 'Campaign mode' 2019/02/13 22:50:30 --- save subsystem initialization -- 2019/02/13 22:50:30 added campaign subsystem 2019/02/13 22:50:30 added research subsystem 2019/02/13 22:50:30 added base subsystem 2019/02/13 22:50:30 added hospital subsystem 2019/02/13 22:50:31 added market subsystem 2019/02/13 22:50:31 added employee subsystem 2019/02/13 22:50:31 added aliencont subsystem 2019/02/13 22:50:31 added aircraft subsystem 2019/02/13 22:50:31 added alien base subsystem 2019/02/13 22:50:31 added interest subsystem 2019/02/13 22:50:31 added installation subsystem 2019/02/13 22:50:31 added mission subsystem 2019/02/13 22:50:31 added ufostores subsystem 2019/02/13 22:50:31 added production subsystem 2019/02/13 22:50:31 added messagesystem subsystem 2019/02/13 22:50:31 added stats subsystem 2019/02/13 22:50:31 added nations subsystem 2019/02/13 22:50:31 added transfer subsystem 2019/02/13 22:50:31 added xvirate subsystem 2019/02/13 22:50:31 added messageoptions subsystem 2019/02/13 22:50:31 added triggerevents subsystem 2019/02/13 22:50:31 CL_GetCampaign: Campaign "veryhard" doesn't exist. 2019/02/13 22:50:32 CL_GetCampaign: Campaign "hard" doesn't exist. 2019/02/13 22:50:32 CL_GetCampaign: Campaign "main" doesn't exist. 2019/02/13 22:50:32 CL_GetCampaign: Campaign "easy" doesn't exist. 2019/02/13 22:50:32 CL_GetCampaign: Campaign "veryeasy" doesn't exist. 2019/02/13 22:50:32 Campaign data loaded - size 1510488 bytes 2019/02/13 22:50:32 ...techs: 233 2019/02/13 22:50:33 ...buildings: 16 2019/02/13 22:50:33 ...ranks: 16 2019/02/13 22:50:33 ...nations: 8 2019/02/13 22:50:34 ...cities: 457 2019/02/13 22:50:34 2019/02/13 22:51:05 Loading savegame xml (size 19212) 2019/02/13 22:51:05 Loading savegame ...version: 4 ...game version: 2.6-dev ...xml Size: 191578, compressed? y 2019/02/13 22:51:05 Shutdown gametype 'Campaign mode' 2019/02/13 22:51:14 Change gametype to 'Campaign mode' 2019/02/13 22:51:14 --- save subsystem initialization -- 2019/02/13 22:51:14 added campaign subsystem 2019/02/13 22:51:14 added research subsystem 2019/02/13 22:51:14 added base subsystem 2019/02/13 22:51:14 added hospital subsystem 2019/02/13 22:51:14 added market subsystem 2019/02/13 22:51:14 added employee subsystem 2019/02/13 22:51:14 added aliencont subsystem 2019/02/13 22:51:14 added aircraft subsystem 2019/02/13 22:51:14 added alien base subsystem 2019/02/13 22:51:14 added interest subsystem 2019/02/13 22:51:14 added installation subsystem 2019/02/13 22:51:14 added mission subsystem 2019/02/13 22:51:14 added ufostores subsystem 2019/02/13 22:51:14 added production subsystem 2019/02/13 22:51:14 added messagesystem subsystem 2019/02/13 22:51:14 added stats subsystem 2019/02/13 22:51:14 added nations subsystem 2019/02/13 22:51:14 added transfer subsystem 2019/02/13 22:51:14 added xvirate subsystem 2019/02/13 22:51:14 added messageoptions subsystem 2019/02/13 22:51:14 added triggerevents subsystem 2019/02/13 22:51:14 CL_GetCampaign: Campaign "veryhard" doesn't exist. 2019/02/13 22:51:14 CL_GetCampaign: Campaign "hard" doesn't exist. 2019/02/13 22:51:14 CL_GetCampaign: Campaign "main" doesn't exist. 2019/02/13 22:51:14 CL_GetCampaign: Campaign "easy" doesn't exist. 2019/02/13 22:51:14 CL_GetCampaign: Campaign "veryeasy" doesn't exist. 2019/02/13 22:51:14 Campaign data loaded - size 1510488 bytes 2019/02/13 22:51:14 ...techs: 233 2019/02/13 22:51:14 ...buildings: 16 2019/02/13 22:51:14 ...ranks: 16 2019/02/13 22:51:14 ...nations: 8 2019/02/13 22:51:14 ...cities: 457 2019/02/13 22:51:14 2019/02/13 22:51:14 Load 'save/campaign/20190207-204022.savx' 21 subsystems 2019/02/13 22:51:14 ...Running subsystem 'campaign' 2019/02/13 22:51:14 ...subsystem 'campaign' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'research' 2019/02/13 22:51:14 ...subsystem 'research' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'base' 2019/02/13 22:51:14 ...subsystem 'base' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'hospital' 2019/02/13 22:51:14 ...subsystem 'hospital' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'market' 2019/02/13 22:51:14 ...subsystem 'market' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'employee' 2019/02/13 22:51:14 ...subsystem 'employee' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'aliencont' 2019/02/13 22:51:14 ...subsystem 'aliencont' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'aircraft' 2019/02/13 22:51:14 ...subsystem 'aircraft' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'alien base' 2019/02/13 22:51:14 ...subsystem 'alien base' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'interest' 2019/02/13 22:51:14 ...subsystem 'interest' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'installation' 2019/02/13 22:51:14 ...subsystem 'installation' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'mission' 2019/02/13 22:51:14 ...subsystem 'mission' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'ufostores' 2019/02/13 22:51:14 ...subsystem 'ufostores' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'production' 2019/02/13 22:51:14 ...subsystem 'production' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'messagesystem' 2019/02/13 22:51:14 ...subsystem 'messagesystem' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'stats' 2019/02/13 22:51:14 ...subsystem 'stats' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'nations' 2019/02/13 22:51:14 ...subsystem 'nations' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'transfer' 2019/02/13 22:51:14 ...subsystem 'transfer' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'xvirate' 2019/02/13 22:51:14 ...subsystem 'xvirate' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'messageoptions' 2019/02/13 22:51:14 ...subsystem 'messageoptions' - loaded. 2019/02/13 22:51:14 ...Running subsystem 'triggerevents' 2019/02/13 22:51:14 ...subsystem 'triggerevents' - loaded. 2019/02/13 22:51:14 File 'save/campaign/20190207-204022.savx' successfully loaded from compressed xml savegame. 2019/02/13 22:51:14 Cmd_GetUserdata: 'ui_clear_campaigns' not found 2019/02/13 22:51:14 Cmd_GetUserdata: 'ui_add_campaign' not found 2019/02/13 22:51:14 Cmd_GetUserdata: 'ui_clear_savegames' not found 2019/02/13 22:51:14 Cmd_GetUserdata: 'ui_add_savegame' not found 2019/02/13 22:51:14 Cmd_GetUserdata: 'ui_clear_campaigns' not found 2019/02/13 22:51:14 Cmd_GetUserdata: 'ui_add_campaign' not found 2019/02/13 22:51:14 Cmd_GetUserdata: 'ui_clear_savegames' not found 2019/02/13 22:51:14 Cmd_GetUserdata: 'ui_add_savegame' not found 2019/02/13 22:51:14 Unknown command "music_change" - wasn't sent to server 2019/02/13 22:51:27 Calling subsystems 2019/02/13 22:51:28 ...subsystem 'campaign' - saved 2019/02/13 22:51:28 ...subsystem 'research' - saved 2019/02/13 22:51:28 ...subsystem 'base' - saved 2019/02/13 22:51:28 ...subsystem 'hospital' - saved 2019/02/13 22:51:28 ...subsystem 'market' - saved 2019/02/13 22:51:28 ...subsystem 'employee' - saved 2019/02/13 22:51:28 ...subsystem 'aircraft' - saved 2019/02/13 22:51:28 ...subsystem 'alien base' - saved 2019/02/13 22:51:28 ...subsystem 'interest' - saved 2019/02/13 22:51:28 ...subsystem 'installation' - saved 2019/02/13 22:51:28 ...subsystem 'mission' - saved 2019/02/13 22:51:28 ...subsystem 'ufostores' - saved 2019/02/13 22:51:28 ...subsystem 'production' - saved 2019/02/13 22:51:28 ...subsystem 'messagesystem' - saved 2019/02/13 22:51:28 ...subsystem 'stats' - saved 2019/02/13 22:51:28 ...subsystem 'nations' - saved 2019/02/13 22:51:28 ...subsystem 'transfer' - saved 2019/02/13 22:51:28 ...subsystem 'xvirate' - saved 2019/02/13 22:51:28 ...subsystem 'messageoptions' - saved 2019/02/13 22:51:28 ...subsystem 'triggerevents' - saved 2019/02/13 22:51:28 XML Written to buffer (190388 Bytes) 2019/02/13 22:51:28 Cvar 'g_difficulty' wasn't found 2019/02/13 22:51:28 setting game random seed to 116884 2019/02/13 22:51:29 ------- Loading game.dll ------- 2019/02/13 22:51:30 not found at 'C:\Users\Markus\AppData\Roaming\UFOAI/2.6-dev/base' 2019/02/13 22:51:32 found at './base' 2019/02/13 22:51:33 Map info - map type: RMA 2019/02/13 22:51:33 Map info - map name: +bridge 2019/02/13 22:51:33 Map info - assembly name: default 2019/02/13 22:51:33 Map info - tiles used: -bridge/br_ +craft_crash_fighter +craft_drop_firebird +bridge 2019/02/13 22:51:33 Map info - tiles pos: -40 0 0 -40 -40 0 -40 -16 0 2019/02/13 22:51:33 Map info - tiles count: 3 2019/02/13 22:51:35 Rerouted 330 cols for RMA in 2.0s 2019/02/13 22:51:35 checksum for the map '+bridge': 2418507930 2019/02/13 22:51:35 ufo script checksum 1279057366 2019/02/13 22:51:35 ------------------------------------- 2019/02/13 22:51:35 Connecting to localhost... 2019/02/13 22:51:35 ==== InitGame ==== 2019/02/13 22:51:35 Spawned ai player for team 0 with entnum 100 (a c) 2019/02/13 22:51:35 Spawned ai player for team 0 with entnum 101 (a c) 2019/02/13 22:51:35 Created AI player (team 0) 2019/02/13 22:51:35 Spawned ai player for team 7 with entnum 102 (HN/S 100.1100) 2019/02/13 22:51:35 Spawned ai player for team 7 with entnum 103 (Kraerak H Hrkakk) 2019/02/13 22:51:35 Spawned ai player for team 7 with entnum 104 (HN/U 001.1101) 2019/02/13 22:51:35 Spawned ai player for team 7 with entnum 105 (Ktrukk H Hrkakk) 2019/02/13 22:51:35 Created AI player (team 7) 2019/02/13 22:51:35 Used inventory slots after ai spawn: 0 2019/02/13 22:51:35 connection attempt from loopback connection 2019/02/13 22:51:37 load material file: 'materials/bridge.mat' 2019/02/13 22:51:37 World model: 28268 triangles 2019/02/13 22:51:37 Planting grass ... 2019/02/13 22:51:37 Total grassy area is 0 units (0 cells) 2019/02/13 22:51:37 Planted 0 clumps of grass 2019/02/13 22:51:40 Starting the game... 2019/02/13 22:51:40 Markus has joined team 1 2019/02/13 22:51:40 Rerouted for 2 Edicts in 1.00s 2019/02/13 22:51:42 Used inventory slots: 0 2019/02/13 22:51:45 Used inventory slots client Markus spawn: 0 2019/02/13 22:51:45 (player 0) It's team 1's turn! 2019/02/13 22:51:45 Rerouted for 2 LEs in 0.00s 2019/02/13 22:51:45 Markus has taken control over team 1. 2019/02/13 22:53:28 STATS End of game - Team 7 is the winner 2019/02/13 22:53:35 Disconnecting... 2019/02/13 22:53:37 Client stream was closed 2019/02/13 22:53:40 Used inventory slots after battle: 0 2019/02/13 22:53:47 Shutdown server: Mission end

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