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OPEN  Bug report #5423  -  mapcompiler ignores .ump worldspawn settings when using -gamedir parameter
Posted Feb 07, 2015 - updated Feb 07, 2015
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     shipit
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Map Compiler (ufo2map)
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Trivial
  • Platform
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
Issue description
When using 'ufo2map -soft maps/forest/fr_nature_03' everything is going fine. Line 15 reads "use worldspawn settings from ump file" and the result is as expected.
extrasamples = true
soft = true
---- ufo2map 1.2.6 ----
---- endianness initialization -----
found little endian system
path: 'maps/forest/fr_nature_03'

---- filesystem initialization -----
Adding game dir: ./base
Adding game dir: C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.6-dev/base
using ./base for writing
...map: 'maps/forest/fr_nature_03.map'
...bsp: 'maps/forest/fr_nature_03.bsp'
...ump: 'maps/forest.ump'
use worldspawn settings from ump file
LEVEL: 0...1...2...3...4...5...6...7...8...9... (time: 1s, #: 259)
UNITCHECK: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 131072)
CONNCHECK: 0...1...2...3...4...5...6...7...8...9... (time: 2s, #: 1048576)

Writing maps/forest/fr_nature_03.bsp
3 seconds elapsed
----- Lighting ----
0 direct lights for night lightmap
FACELIGHTS: 0...1...2...3...4...5...6...7...8...9... (time: 8s, #: 850)
FINALLIGHT: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 850)
8 seconds elapsed
0 direct lights for day lightmap
FACELIGHTS: 0...1...2...3...4...5...6...7...8...9... (time: 8s, #: 850)
FINALLIGHT: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 850)
8 seconds elapsed
writing maps/forest/fr_nature_03.bsp
sum: 19 seconds elapsed - 5 MB (5168808 bytes)

while using 'ufo2map -soft -gamedir base/maps/forest fr_nature_03' ignores the settings from the .ump file
extrasamples = true
soft = true
additional gamedir = base/maps/forest
---- ufo2map 1.2.6 ----
---- endianness initialization -----
found little endian system
path: 'fr_nature_03'

---- filesystem initialization -----
Adding game dir: ./base
Adding game dir: C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.6-dev/base
using ./base for writing
change writing directory to base/maps/forest
Adding game dir: base/maps/forest
...map: 'fr_nature_03.map'
...bsp: 'fr_nature_03.bsp'
LEVEL: 0...1...2...3...4...5...6...7...8...9... (time: 1s, #: 259)
UNITCHECK: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 131072)
CONNCHECK: 0...1...2...3...4...5...6...7...8...9... (time: 2s, #: 1048576)

Writing fr_nature_03.bsp
3 seconds elapsed
----- Lighting ----
0 direct lights for night lightmap
FACELIGHTS: 0...1...2...3...4...5...6...7...8...9... (time: 8s, #: 850)
FINALLIGHT: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 850)
8 seconds elapsed
0 direct lights for day lightmap
FACELIGHTS: 0...1...2...3...4...5...6...7...8...9... (time: 7s, #: 850)
FINALLIGHT: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 850)
7 seconds elapsed
writing fr_nature_03.bsp
sum: 18 seconds elapsed - 5 MB (5168792 bytes)
Steps to reproduce this issue
Nothing entered.