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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Open Feature request #5143 UI2: Support soldier indicators over soldier heads
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Issue basics
  • Type of issue
    Feature request
  • Category
    User interface
  • Targetted for
    Not determined
  • Status
    Open
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Description
The indicators need to be particles, but the code side may not be that hard.

> martin.gerhardy: particles for the over-actor-idicators
> like the one for being stunned
> me: oh yeah
> can they not be decals?
> like the targetting crosshair?
> Sent at 11:20 AM on Wednesday
> martin.gerhardy: they can
> they just have to be a particle
> me: i should be able to figure out how to make a flat texture into a particle, yeah?
> martin.gerhardy: if we would have those, it would be quite easy to add indicators from the code side
> yes - you should- there are dozen of examples
> me: i will look at the crosshair one and try to duplicate it
> martin.gerhardy: also check stunnedactor
> me: maybe for UI2
> but i will see if i can do something soon
> martin.gerhardy: cool
> the "problem" is that we would need more than one
> need-a-medic
> have-rf-activated
> being-crouched
> anything else?
> me: stunned
> panicked
> martin.gerhardy: yes, but stunned is alone - i mean, if you are stunned, there is no rf, you are not crouched and you always need a medic
> me: has-eyes-on-an-enemy?
> martin.gerhardy: panicked, yet
> yes
> ah yes, the footstep hearing
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