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CLOSED  Bug report #4862  -  endless alien turn (fueldump map)
Posted Feb 13, 2013 - updated Feb 15, 2013
icon_info.png This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Closed
  • Assigned to
     mattn
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     erby
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
In 2.5-dev version experiencing issue with "fueldump" map. First alien turn takes forever. The game doesn't really freeze (aliens do some visible action in their turn and it's possible to interact with the map), but the alien turn never ends. No matter, if played in campaign or just skirmish, no matter if day or night, no matter what action taken in player first turn (picking up bomb, killing some alien....), result always the same.

 version: 2.5-dev, from git repository, downloaded 9.2.2013
system: Linux OpenSuSE 11.3 (x86_64); Intel Core2 Duo E6550; ATI Radeon HD 5450 (ATI Catalyst driver 11.11 - 2Ddriver 8.91-4, OpenGL 4.1.11251)
Steps to reproduce this issue
Nothing entered.