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icon_project.png UFO: Alien Invasion / Open Feature request #4068 Renderer repopulates entity list each frame by copying
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alextishin (@alextishin) has been working on this issue since January 28, 2013 (20:49)
Issue basics
  • Type of issue
    Feature request
  • Category
    Engine
  • Targetted for
    Not determined
  • Status
    Accepted
  • Priority
    2. Low
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/feature-requests/584 Item 584] imported from sourceforge.net tracker on 2013-01-28 20:22:06

For every battlescape frame game copies all the entity data to separate array, dynamically constructs entities for submodels, and after that filters entity list for invisible models and renders it ... only do discard all that data and restart at the next frame.
Making impossible to cache ANYTHING -- so much for the idea of caching the lights and static models info ...

Guess it should be fixed in some way. Possibly by copying pointers and keeping a separate pool for entities which are dynamically generated now.
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