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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #393 when fullscreen is set you can scroll out of the real window
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    User interface
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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  • Last updated
  • Estimated time
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Issue details
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    Not determined
  • Reproducability
    Not determined
  • Severity
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  • Complexity
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  • Platform
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  • Architecture
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Description
[http://sourceforge.net/p/ufoai/bugs/393 Item 393] imported from sourceforge.net tracker on 2013-01-28 18:18:28

Using 2.0RC5 in my RH fedora core 1 it can be
reproduced when starting the game and trying to move a
mouse out of an edge of the screen (then youl will see
some of your desktop on the game screen).


It also occurs when playing a game (and is very
annoying), although I'm not able give an exact recipe
how to reproduce it.
===== Comments Ported from Sourceforge =====

====== nobody (2006-10-04 10:45:12) ======

Logged In: NO

only if the game resolution is another one as you use on the
desktop?

did you try both renderers?
./ufo +set vid_ref sdl
./ufo +set vid_ref glx

you can even try the +set vid_grabmouse 1 parameter
====== xtermique (2006-10-04 17:10:14) ======

Logged In: YES
user_id=1612448

OK, the problem seems to come out when game resolution <
screen resolution AND when ./ufo +set vid_ref glx
(or without passing any paramethers in my case).

Using ./ufo +set vid_ref sdl
doesn&#039;t show problematic behavior (at least when starting
the game as reported in the first post)

What is the vid_grabmouse for?

====== cassiterite (2006-10-25 09:29:12) ======

Logged In: YES
user_id=1171370

you can also work-around this issue by running the game in
windowed mode (+set vid_fullscreen 0 +set vid_grabmouse 0).
The vid_grabmouse option is supposedly meant to set whether
the game grabs your mouse completely or not. As "nobody"
suggested, setting this to 1 might potentially fix the issue
in fullscreen mode with the glx renderer.

Recently I applied a patch to trunk which changes the cursor
behavior slightly in glx mode. It has a slim chance of
fixing this issue (I need to test myself since I&#039;ve had
these scroll issues myself.. but lately I&#039;ve been running in
windowed mode since it is more stable).

PS: if you get it again, I found rapidly moving my mouse to
the top-left of the screen multiple times usually shifted
things back...
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