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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #367 Civilians are Aliens without weapons.
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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    Not estimated
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    Not determined
  • Reproducability
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/367 Item 367] imported from sourceforge.net tracker on 2013-01-28 18:18:28

When responding to a terror attack in Veracruz, I was
suprised to find that the civilians had alien skins.
I was wondering why I would see 'civilian spotted'
and then be looking at an alien. After killing the
aliens the mission would not be over until then wiped
out the 'civilian aliens', upon which the game would
crash. I have tried reloading numerous times and it
happens every time with this mission.

I sent a screen shot, hopefully it's helpful. This
game is awesome and I appreciate your efforts. Keep
up the good work!

Mike

clemens81@hotmail.com
===== Comments Ported from Sourceforge =====

====== nobody (2006-09-22 15:08:12) ======

alien shown beneath soldier is actually a civilian.
====== carnix (2006-11-03 16:38:42) ======

Logged In: YES
user_id=1505488

Similiar to this, I found in Multiplayer (where I was REALLY
just setting up a single player v AI fight) that my
opponents were actually civilians rather than Aliens, and
when I killed only one of the 8 civilians on the map, the
game ended in victory for me.
====== cassiterite (2006-11-08 23:51:07) ======

Logged In: YES
user_id=1171370

This bug was certainly present in RC4 but it has since been
fixed (it was fixed for RC5 and in trunk as of revision 3280).

A similar issue was present in the subway map for the same
cause.. the "civteam" was not correctly defined. Since RC5
all mission civteams are correct so these bugs shouldn't
happen anymore (well that is the theory!).

Closing this as fixed.



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