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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #361 Multiplayer is not destroyed correctly
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
  • Likelihood
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  • Effect
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Description
[http://sourceforge.net/p/ufoai/bugs/361 Item 361] imported from sourceforge.net tracker on 2013-01-28 18:18:28

I've found the game will exit with an error when you
perform these actions:

- Start up the game
- Select multiplayer
- Go back to the main menu
- Select single player
- Start a new campaign
- Build a new base

The game will display an error message that says
"Error: CL_UpdateHireVar: SoldiersInBase: 8, teamNum[0]
: 1, p: 0" and exit.
===== Comments Ported from Sourceforge =====

====== cassiterite (2006-09-27 15:31:25) ======

Logged In: YES
user_id=1171370

This applies to RC5 and SVN and in my testing it can happen
without first going into multiplayer as well.
====== cassiterite (2006-09-27 22:09:00) ======

Logged In: YES
user_id=1171370

Revision 3870 in SVN trunk should fix this.

The bug was two-fold: new aircraft were being added when
switching between multiplayer or singleplayer yet
gd.numAircraft was not nessecarily being reset. Additionally
a newly added aircraft could be assigned the wrong IDX due
to an out-of-order assignment.

PS: I managed to press the wrong buttons during commit and
somehow let a blank commit message through. However a
comment that covers r3780 is included in the log for r3871
(sorry for any confusion caused!).
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