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[http://sourceforge.net/p/ufoai/bugs/295 Item 295] imported from sourceforge.net tracker on 2013-01-28 18:15:21
A soldier with "reacton fire" activated shots in any
case,even if a friend is between him and the enemy.
(see attached image ufo03.jpg,Maria Serra Map?)Soldier
1 was hit by 2,even while kneeling,because an alien
showed up in front of them.
(see attached image ufo06.jpg,TODO Map?)C was in panic
and kneeling,S used the sniper rifle with an _aimed_
shot(in German "gezielter Schuß") to hit A one level
higher.The green line of fire was over C,but C was
killed with a 100% probability.
System:
SuSE 10.1
xorg-x11-server-6.9.0-50.20
fglrx_6_9_0_SUSE101-8.27.10-1 (ATI Saphire RV350)
Sure,the solution isn't that easy,because a soldier has
also to consider the weapon he or she is using(roket
for a long distance is much more dangerous then a
sniper rifle).
===== Comments Ported from Sourceforge =====
====== kerner_debug (2006-09-04 07:49:33) ======
Friendly fire on soldier while kneeling
====== kerner_debug (2006-09-04 07:50:27) ======
Kneeling civilian hit while not directly in line of fire
====== kerner_debug (2006-09-04 07:58:19) ======
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SVN 3299
====== bandobraz (2006-09-04 14:05:26) ======
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Just a comment: shaken soldiers reaction fire even if they
have no reaction fire set and even if there is a friendly
unit between them and the target.
Another comment: checking for a friendly unit between a
soldier and the target is already implemented, AFAIK, but
probably buggy.
====== rechner-tester (2006-09-07 13:24:24) ======
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civillians are also shot if they are in a line between an
alien and a soldier. Accident hits are okay but killing an
civillian with a sniper rifle is quite stupid *smile*
====== kerner_debug (2006-09-09 10:05:30) ======
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Was SVN 3483 a solution?
"svn log" says:
r3483 | cassiterite | 2006-09-09 05:55:13 +0200 (Sa, 09 Sep
2006) | 2 lines
* merged AI reload code and reaction fire fixes by Lord
Havoc and bandobraz (rev 3481)
====== sheldonh (2006-09-15 07:49:03) ======
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Fixed on trunk in r3648, please test RC5 when it's released.
====== kerner_debug (2006-09-15 13:22:46) ======
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Patch in r3648 work not,but stops react-on-fire completly.
Please see attached images,in every single situation,no
reacton fire was used by the soldier.Yes,they had enough
ammunition and it was activated.
In image ufo24.jpg it may be possible not to react because
near the alien(one floor down,only partially
viewable),another soldier is present.
====== kerner_debug (2006-09-15 13:23:44) ======
====== kerner_debug (2006-09-15 13:24:02) ======
====== kerner_debug (2006-09-15 13:24:11) ======
====== kerner_debug (2006-09-15 13:24:20) ======
====== bandobraz (2006-09-15 13:45:09) ======
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Attaching a related log.
====== kerner_debug (2006-09-15 20:32:38) ======
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SVN 3664 fixes the problem.It seems to be fine,so i'll close
the bug.
====== kerner_debug (2006-09-15 23:31:24) ======
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Soldiers sometime don't react.Wrote Sheldon a short note
about that.See image ufo31.jpg and latest console.log!
====== kerner_debug (2006-09-15 23:31:42) ======
====== sheldonh (2006-09-16 08:27:34) ======
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1) Friendly fire
================
You will still see incidents of friendly fire. Currently,
sane soldiers will accept 5% chance of FF. Shaken,
panicking, raged and insane soldiers accept higher chances
of FF.
2) SVN 3664 fixes problem
=========================
I don't see how. r3664 was a change to the makefiles, and I
don't think it made any difference to the RF code.
Basically, as I see it, soldiers still take RF shots, but
not frequently enough. The debug output shows unexpectedly
high FF prediction, which inhibits RF shots.
3) Too-near shot avoidance
==========================
The new code does nothing to predict and avoid high
explosive shots on enemies that are too close.
Hopefully, I'll have time to work on this further over the
week-end.
Thank you for your patience and willingness to test this.
====== kerner_debug (2006-09-22 06:26:42) ======
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I've tested it shortly in SVN 3782,and it _seems_ to work.
Till 29.09. I'll test it while playing around with other
stuff,and if there not problems showing up,i'll close it as
solved.
====== sf-robot (2006-10-07 02:20:04) ======
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This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).