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OPEN  Bug report #2912  -  Transparent parts of textures drawn black...
Posted Jun 20, 2011 - updated Jan 28, 2013
mattn (tlh2000) has been working on this issue since January 28, 2013 (20:47)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     mattn
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     mcr2010
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Engine
  • Resolution
    Not determined
  • Priority
    3. Normal
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
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  • Complexity
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  • Platform
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  • Architecture
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Issue description
Item 2912 imported from sourceforge.net tracker on 2013-01-28 19:54:51

...when used to cover radiant brush faces.

You can check this fact best on the estate map entrance hall carpet. The floor beneath the edges of the carpet should be visible, instead transparent parts of the texture are rendered black.

Comments Ported from Sourceforge  ⇑ top
tlh2000 (2011-06-20 12:58:23)  ⇑ top
i see that this is a bug, but in this particular case the carpet texture should imo not even have the alphatest flag set - keep in mind that this is an additional state change which is not needed if the texture would not have transparency.
Steps to reproduce this issue
Nothing entered.