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OPEN  Bug report #2410  -  Black boxes around objects in Geoscape
Posted Mar 15, 2010 - updated Jan 28, 2013
mattn (tlh2000) has been working on this issue since January 28, 2013 (20:46)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     mattn
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     harper47
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Artwork
  • Resolution
    Not determined
  • Priority
    2. Low
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 2410 imported from sourceforge.net tracker on 2013-01-28 19:35:59

There are black boxes around UFO Yard, shot down UFOs and UFOs rockets.

Possible it's some kind of transparency bug.

See attachments.
Comments Ported from Sourceforge  ⇑ top
harper47 (2010-03-15 18:49:52)  ⇑ top
Black box - UFO Yard
harper47 (2010-03-15 18:50:26)  ⇑ top
Black box - UFO
harper47 (2010-03-15 19:11:22)  ⇑ top
My system specs:

------------------ System Information ------------------ Time of this report: 3/15/2010, 22:09:11
       Machine name: YOUR-DB5A8A4B3A
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.061030-0020)
           Language: Russian (Regional Setting: Russian)
System Manufacturer: ASUSTeK Computer Inc.
       System Model: A8JP                
               BIOS: Default System BIOS
          Processor: Intel(R) Core(TM)2 CPU         T5600  @ 1.83GHz (2 CPUs)
             Memory: 2560MB RAM
          Page File: 1391MB used, 2545MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode


--------------- Display Devices ---------------
        Card name: ATI MOBILITY RADEON X1700 
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI Radeon Graphics Processor (0x71D5)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_71D5&SUBSYS_12421043&REV_00
   Display Memory: 512.0 MB
     Current Mode: 1680 x 1050 (32 bit) (60Hz)
          Monitor:   Monitor Max Res: 
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6869 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 9/24/2008 06:17:08, 311296 bytes
      WHQL Logo'd: No
  WHQL Date Stamp: None
              VDD:          Mini VDD: ati2mtag.sys
    Mini VDD Date: 9/24/2008 07:09:08, 3331072 bytes
Device Identifier: {D7B71EE2-3295-11CF-2669-4832A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x71D5
        SubSys ID: 0x12421043
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D 
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled 
tlh2000 (2010-03-16 06:51:52)  ⇑ top
the models are just like that - but maybe we can tweak the lighting a little bit
harper47 (2010-03-16 10:53:07)  ⇑ top
Flying UFOs are looking just fine.

So maybe in case of shot down UFO you could reuse models of flying UFOs with, say, red X above it. Or something like that.
aduke1 (2012-09-25 23:26:45.119000)  ⇑ top
- **assigned_to**: Martin Gerhardy
 
aduke1 (2012-10-01 00:29:10.596000)  ⇑ top
- **milestone**: 2.3 --> 2.3.x

Steps to reproduce this issue
Nothing entered.