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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #180 Wrong path-calculation after killing an alien
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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Issue details
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    Not determined
  • Reproducability
    Not determined
  • Severity
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  • Platform
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  • Architecture
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Description
[http://sourceforge.net/p/ufoai/bugs/180 Item 180] imported from sourceforge.net tracker on 2013-01-28 18:11:52

When "confirm actions" is on, you can see the path
a soldier will move from his current position to his
target.

Immediately after killing an alien, the position
of that alien is used instead of the current position
of the soldier for the calculation of the movement-path.

Simple Workaround: select another soldier or take some
other action, then come back to the successful soldier.

See screenshot:
The soldier at the corner of the house has just shot
the alien at the door, and was ordered to move
one square around the corner.
But the plotted path starts at the alien.

Also note a bug in althud:
the face of the soldier on the select-button
and in the view at the right don't match.

===== Comments Ported from Sourceforge =====

====== hajo4 (2006-07-25 22:22:05) ======

Wrong movement-path after killing an alien
====== tlh2000 (2006-07-26 10:59:49) ======

Logged In: YES
user_id=116930

the tracer bug is fixed in current rev
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