---- endianness initialization ----- found little endian system ---- filesystem initialization ----- Adding game dir: /usr/local/games/ufo//base Adding game dir: ./base Adding game dir: /home/ubuntu/.ufoai/2.6-dev/base using /home/ubuntu/.ufoai/2.6-dev/base for writing executing filesystem.cfg executing default.cfg executing config.cfg ----- network initialization ------- libcurl/7.47.0 OpenSSL/1.0.2g zlib/1.2.8 libidn/1.32 librtmp/2.3 initialized. ------ server initialization ------- mapcycle add: '+village2 mp2p_01' type 'fight1on1' mapcycle add: 'training_a' type 'fight1on1' mapcycle add: 'training_b' type 'fight1on1' mapcycle add: '+oriental medium' type 'fight1on1' mapcycle add: '+bridge mp' type 'fight1on1' mapcycle add: '+africa small' type 'fight1on1' mapcycle add: '+frozen small' type 'fight1on1' mapcycle add: '+italy default' type 'fight1on1' mapcycle add: 'farm' type 'fight1on1' mapcycle add: 'estate' type 'fight1on1' mapcycle add: '+japan default' type 'fight1on1' mapcycle add: 'tower' type 'fight1on1' added 12 maps to the mapcycle ...using mo files from /home/ubuntu/ufoai/base/i18n/ ----- console initialization ------- Console initialized. ------- video initialization ------- I: SDL version: 1.2.15 I: desktop depth: 32bpp I: video memory: 0 I: video driver: x11 I: Available resolutions: 1680x1050 1440x900 1280x1024 1280x960 1024x768 832x624 800x600 720x400 640x480 (9) I: setting mode -1 I: try to get display with 1024x768 I: disable multisample buffers I: set swap control to 0 I: 1024x768 (fullscreen: no) I: got 8 bits of stencil I: got 24 bits of depth buffer I: got double buffer I: got 8 bits for red I: got 8 bits for green I: got 8 bits for blue I: got 0 bits for alpha I: got multisample disabled I: got 0 multisample buffers GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD RV730 (DRM 2.43.0, LLVM 3.8.0) GL_VERSION: 3.0 Mesa 11.2.0 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_RB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control OpenGL version detected: 3.0 found GL_ARB_multitexture found GL_ARB_texture_compression found GL_ARB_texture_non_power_of_two using GL_ARB_texture_non_power_of_two found GL_EXT_texture_filter_anisotropic found GL_EXT_texture_lod_bias found GL_ARB_vertex_buffer_object using GL_ARB_vertex_buffer_object max vertex buffer size: 3000 found GL_ARB_fragment_shader found GL_ARB_shading_language_100 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.30 found GL_###_framebuffer_object using GL_ARB_framebuffer_object max draw buffers: 8 max render buffer size: 8192 max color attachments: 8 found GL_###_draw_buffers using GL_ARB_draw_buffers max supported vertex texture units: 16 max supported lights: 8 max texture units: 8 max texture coords: 8 max vertex attributes: 16 max varying floats: 128 max fragment uniform components: 16384 max vertex uniform components: 16384 max texture size: detected 8192 ...but using 2048 as requested Using low resolution globe textures as requested. R_ProgramVariable: "TANGENTS" - No program bound. R_ProgramVariable: "NEXT_FRAME_VERTS" - No program bound. R_ProgramVariable: "NEXT_FRAME_NORMALS" - No program bound. R_ProgramVariable: "NEXT_FRAME_TANGENTS" - No program bound. R_LoadShader: Loading ./base/shaders/world_low_vs.glsl. R_LoadShader: world_low_vs.glsl: R_LoadShader: Loading ./base/shaders/world_low_fs.glsl. R_LoadShader: world_low_fs.glsl: R_LoadProgram: 'world_low' loaded. R_LoadShader: Loading ./base/shaders/model_low_vs.glsl. R_LoadShader: model_low_vs.glsl: R_LoadShader: Loading ./base/shaders/model_low_fs.glsl. R_LoadShader: model_low_fs.glsl: R_LoadProgram: 'model_low' loaded. R_LoadShader: Loading ./base/shaders/warp_vs.glsl. R_LoadShader: warp_vs.glsl: R_LoadShader: Loading ./base/shaders/warp_fs.glsl. R_LoadShader: warp_fs.glsl: R_LoadProgram: 'warp' loaded. R_LoadShader: Loading ./base/shaders/geoscape_vs.glsl. R_LoadShader: geoscape_vs.glsl: R_LoadShader: Loading ./base/shaders/geoscape_fs.glsl. R_LoadShader: geoscape_fs.glsl: R_LoadProgram: 'geoscape' loaded. R_LoadShader: Loading ./base/shaders/combine2_vs.glsl. R_LoadShader: combine2_vs.glsl: R_LoadShader: Loading ./base/shaders/combine2_fs.glsl. R_LoadShader: combine2_fs.glsl: R_LoadProgram: 'combine2' loaded. R_LoadShader: Loading ./base/shaders/convolve3_vs.glsl. R_LoadShader: convolve3_vs.glsl: R_LoadShader: Loading ./base/shaders/convolve3_fs.glsl. R_LoadShader: convolve3_fs.glsl: R_LoadProgram: 'convolve3' loaded. R_LoadShader: Loading ./base/shaders/atmosphere_vs.glsl. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: Loading ./base/shaders/atmosphere_fs.glsl. R_LoadShader: atmosphere_fs.glsl: R_LoadProgram: 'atmosphere' loaded. R_LoadShader: Loading ./base/shaders/simple_glow_vs.glsl. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: Loading ./base/shaders/simple_glow_fs.glsl. R_LoadShader: simple_glow_fs.glsl: R_LoadProgram: 'simple_glow' loaded. SDL_ttf version 2.0.11 - we need at least 2.0.7 ------- sound initialization ------- SDL_mixer version: 1.2.12 ... requested audio rate: 44100 ... driver: 'pulse' ... audio rate: 44100 ... audio channels: 2 ... loaded ogg vorbis support CL_SetClientState: Set new state to 1 (old was: 0) ------- input initialization ------- Calling SDL_Init(SDL_INIT_JOYSTICK)... SDL_Init(SDL_INIT_JOYSTICK) passed. 0 possible joysticks no joystick found. Allocate 3 megabytes for the ui hunk ------- web initialization --------- ... web access not yet configured LE_Cleanup: Clearing up to 0 unused LE inventories ----------- parse scripts ---------- 60 script files ...found item: 'craft_weapon_alc' (0) ...found item: 'craft_ammo_alc' (1) ...found item: 'craft_weapon_shiva' (2) ...found item: 'craft_ammo_shiva_API' (3) ...found item: 'craft_ammo_shiva_HEI' (4) ...found item: 'craft_el_raven' (5) ...found item: 'craft_weapon_sparrowhawk' (6) ...found item: 'craft_ammo_sparrowhawk' (7) ...found item: 'craft_weapon_tr20' (8) ...found item: 'craft_ammo_tr20' (9) ...found item: 'craft_weapon_particle_beam' (10) ...found item: 'craft_ammo_particle_beam' (11) ...found item: 'craft_weapon_alien_launcher' (12) ...found item: 'craft_ammo_am_missile' (13) ...found item: 'craft_ammo_hybrid_missile' (14) ...found item: 'craft_el_targeting' (15) ...found item: 'craft_el_fuelpod' (16) ...found item: 'craft_shield_polymer' (17) ...found item: 'craft_shield_plating' (18) ...found item: 'craft_shield_polymer_alien' (19) ...found item: 'craft_el_alien_ew' (20) ...found item: 'craft_alien_astrogation' (21) ...found item: 'craft_alien_propulsion' (22) ...found item: 'craft_alien_propulsion_adv' (23) ...found item: 'craft_alien_detection' (24) ...found item: 'base_AA51_launcher' (25) ...found item: 'base_ammo_AA51' (26) ...found item: 'baselaser' (27) ...found item: 'baselaser_ammo' (28) ...found item: 'armour_light' (29) ...found item: 'armour_medium' (30) ...found item: 'armour_power' (31) ...found item: 'armour_light_alien' (32) ...found item: 'armour_medium_alien' (33) ...found font f_verysmall_bold (0) ...found font f_verysmall (1) ...found font f_small_bold (2) ...found font f_small (3) ...found font f_normal_bold (4) ...found font f_normal (5) ...found font f_big (6) ...found font f_verybig_bold (7) ...found font f_verybig (8) ...found font f_title (9) ...found font f_menu (10) ...found font f_menubig (11) ...found font f_menusmall (12) ...found font f_language (13) Found UI model alien_ortnok_head (0) Found UI model alien_ortnok (1) Found UI model alien_ortnok_medium_head (2) Found UI model alien_ortnok_medium (3) Found UI model alien_ortnok_light_head (4) Found UI model alien_ortnok_light (5) Found UI model alien_taman_head (6) Found UI model alien_taman (7) Found UI model alien_taman_light_head (8) Found UI model alien_taman_light (9) Found UI model alien_taman_medium_head (10) Found UI model alien_taman_medium (11) Found UI model alien_shevaar_head (12) Found UI model alien_shevaar (13) Found UI model civ_female_head (14) Found UI model civ_female (15) Found UI model ugv_ares_w_turret (16) Found UI model ugv_ares_w (17) Found UI model ugv_phoenix_turret (18) Found UI model ugv_phoenix (19) Found UI model drop_firebird_top (20) Found UI model drop_firebird_top_closed (21) Found UI model drop_firebird (22) Found UI model drop_firebird_flying (23) Found UI model drop_herakles_ammobox (24) Found UI model drop_herakles_extinguiser (25) Found UI model drop_herakles_pod_int (26) Found UI model drop_herakles_pod_top (27) Found UI model drop_herakles_pod_back (28) Found UI model drop_herakles_pod (29) Found UI model drop_herakles_pod2 (30) Found UI model drop_herakles (31) Found UI model drop_herakles_solo_flying (32) Found UI model drop_herakles_pod_flying (33) Found UI model drop_herakles_flying (34) Found UI model drop_raptor_gear (35) Found UI model drop_raptor (36) Found UI model drop_raptor_flying_lq (37) Found UI model drop_raptor_flying (38) Found UI model inter_dragon_gear (39) Found UI model inter_dragon (40) Found UI model inter_dragon_flying (41) Found UI model inter_saracen (42) Found UI model inter_saracen_flying (43) Found UI model inter_starchaser_gear (44) Found UI model inter_starchaser (45) Found UI model inter_starchaser_flying (46) Found UI model inter_stiletto_gear (47) Found UI model inter_stiletto (48) Found UI model inter_stiletto_flying (49) Found UI model inter_stingray (50) Found UI model inter_stingray_flying (51) Found UI model ufo_carrier (52) Found UI model ufo_ripper (53) Found UI model ufo_gunboat (54) Found UI model ufo_mothership (55) Found UI model ufo_harvester (56) Found UI model ufo_bomber (57) Found UI model ufo_corrupter (58) Found UI model ufo_fighter_upper (59) Found UI model ufo_fighter_engines_2 (60) Found UI model ufo_fighter_engines_1 (61) Found UI model ufo_fighter_wings (62) Found UI model ufo_fighter (63) Found UI model ufo_scout_upper (64) Found UI model ufo_scout_engines (65) Found UI model ufo_scout (66) Found UI model ufo_supply_engine_left (67) Found UI model ufo_supply_engine_right (68) Found UI model ufo_supply_wing_left (69) Found UI model ufo_supply_wing_right (70) Found UI model ufo_supply (71) Found UI model ufo_crash_wing_2 (72) Found UI model ufo_crash_wing_1 (73) Found UI model ufo_crash_hull_engine (74) Found UI model ufo_crash_engine (75) Found UI model ufo_crash (76) Found UI model wormhole_cable_hi (77) Found UI model wormhole_cable_low (78) Found UI model wormhole_mid (79) Found UI model wormhole_low (80) Found UI model wormhole_device (81) ...found item: 'antimatter' (34) ...found item: 'alienmaterials' (35) ...found item: 'bloodspider_weapon' (36) ...found item: 'bloodspider_adv_weapon' (37) ...found item: 'hovernet_plasma' (38) ...found item: 'hovernet_adv_plasma' (39) Too much data for sequence pics...found item: 'medikit' (40) ...found item: 'irgoggles' (41) ...found item: 'fraggrenade' (42) ...found item: 'flashbang' (43) ...found item: 'smokegrenade' (44) ...found item: 'stungrenade' (45) ...found item: 'stungrenade_alien' (46) ...found item: 'incgrenade' (47) ...found item: 'plasmagrenade' (48) ...found item: 'bomb1' (49) ...found item: 'needlergun' (50) ...found item: 'needlerheavy' (51) ...found item: 'needlergun_ammo' (52) ...found item: 'assault' (53) ...found item: 'assault_ammo' (54) ...found item: 'machinegun' (55) ...found item: 'machinegun_ammo' (56) ...found item: 'sniper' (57) ...found item: 'sniper_ammo' (58) ...found item: 'coilgun' (59) ...found item: 'coilgun_ammo' (60) ...found item: 'pistol' (61) ...found item: 'pistol_ammo' (62) ...found item: 'pistol2' (63) ...found item: 'pistol2_ammo' (64) ...found item: 'smg' (65) ...found item: 'smg_ammo' (66) ...found item: 'shotgun2' (67) ...found item: 'shotgun2_slug_ammo' (68) ...found item: 'shotgun_micro' (69) ...found item: 'shotgun_micro_ammo' (70) ...found item: 'flamer' (71) ...found item: 'flamer_ammo' (72) ...found item: 'rpg' (73) ...found item: 'rpg_ammo' (74) ...found item: 'rpg_incendiary_ammo' (75) ...found item: 'rpg_hybrid_ammo' (76) ...found item: 'grenl' (77) ...found item: 'grenl_ammo' (78) ...found item: 'grenl_incendiary_ammo' (79) ...found item: 'grenl_fle_ammo' (80) ...found item: 'grenl_plasma_ammo' (81) ...found item: 'bolterrifle' (82) ...found item: 'bolterrifle_ammo' (83) ...found item: 'bolterrifle_am_ammo' (84) ...found item: 'implant_amphetamine' (85) ...found item: 'implant_muscular' (86) ...found item: 'laserpistol' (87) ...found item: 'laserrifle' (88) ...found item: 'heavylaser' (89) ...found item: 'laser_ammo' (90) ...found item: 'electrolaser' (91) ...found item: 'laser_ammo_stun' (92) ...found item: 'knife' (93) ...found item: 'knifemono' (94) ...found item: 'stunrod' (95) ...found item: 'kerrblade' (96) ...found item: 'plasblade' (97) ...found item: 'chaingun' (98) ...found item: 'chaingun_ammo' (99) ...found item: 'shotgun' (100) ...found item: 'shotgun_ammo' (101) ...found item: 'vhs' (102) ...found item: 'xaw95' (103) ...found item: 'xaw95_ammo' (104) ...found item: 'pbeampistol' (105) ...found item: 'pbeampistol_ammo' (106) ...found item: 'pbeamrifle' (107) ...found item: 'pbeamrifle_ammo' (108) ...found item: 'pbeamcannon' (109) ...found item: 'pbeamcannon_ammo' (110) ...found item: 'plaspistol' (111) ...found item: 'plaspistol_ammo' (112) ...found item: 'plasrifle' (113) ...found item: 'plasrifle_ammo' (114) ...found item: 'plasblaster' (115) ...found item: 'plasblaster_ammo' (116) ...found item: 'encased_plasma_assault_ammo' (117) ...found item: 'encased_plasma_mg_ammo' (118) ...found item: 'encased_plasma_sniper_ammo' (119) ...found item: 'encased_plasma_shotgun_ammo' (120) ...found item: 'ugv_chaingun' (121) ...found item: 'ugv_chaingun_belt' (122) ...found item: 'ugv_weapon_autocannon' (123) ...found implant: 'muscular' (0) ...found implant: 'amphetamine' (1) Using random blood for teamdef: 'taman' (0) Using random blood for teamdef: 'shevaar' (2) Using random blood for teamdef: 'africa' (0) Using random blood for teamdef: 'asia' (2) Using random blood for teamdef: 'europe' (0) Using random blood for teamdef: 'latin' (2) Using random blood for teamdef: 'middle' (2) Using random blood for teamdef: 'states' (0) Using random blood for teamdef: 'oceania' (2) Using random blood for teamdef: 'russia' (2) Using random blood for teamdef: 'armysoldier' (1) Using random blood for teamdef: 'miner' (0) Using random blood for teamdef: 'scientist' (0) Using random blood for teamdef: 'worker' (0) Using random blood for teamdef: 'phalanx' (0) Using random blood for teamdef: 'phalanx_scientist' (2) Using random blood for teamdef: 'phalanx_pilot' (1) Using random blood for teamdef: 'phalanx_worker' (0) Using random blood for teamdef: 'phalanx_ugv_phoenix' (2) Using random blood for teamdef: 'phalanx_ugv_ares_w' (2) link ammo craft_ammo_alc to weapon: craft_weapon_alc link ammo craft_ammo_shiva_API to weapon: craft_weapon_shiva link ammo craft_ammo_shiva_HEI to weapon: craft_weapon_shiva link ammo craft_ammo_sparrowhawk to weapon: craft_weapon_sparrowhawk link ammo craft_ammo_tr20 to weapon: craft_weapon_tr20 link ammo craft_ammo_particle_beam to weapon: craft_weapon_particle_beam link ammo craft_ammo_am_missile to weapon: craft_weapon_alien_launcher link ammo craft_ammo_hybrid_missile to weapon: craft_weapon_alien_launcher link ammo base_ammo_AA51 to weapon: base_AA51_launcher link ammo baselaser_ammo to weapon: baselaser link ammo bloodspider_weapon to weapon: bloodspider_weapon link ammo bloodspider_adv_weapon to weapon: bloodspider_adv_weapon link ammo hovernet_plasma to weapon: hovernet_plasma link ammo hovernet_adv_plasma to weapon: hovernet_adv_plasma link ammo fraggrenade to weapon: fraggrenade link ammo flashbang to weapon: flashbang link ammo smokegrenade to weapon: smokegrenade link ammo stungrenade to weapon: stungrenade link ammo stungrenade_alien to weapon: stungrenade_alien link ammo incgrenade to weapon: incgrenade link ammo plasmagrenade to weapon: plasmagrenade link ammo needlergun_ammo to weapon: needlergun link ammo needlergun_ammo to weapon: needlerheavy link ammo assault_ammo to weapon: assault link ammo encased_plasma_assault_ammo to weapon: assault link ammo machinegun_ammo to weapon: machinegun link ammo encased_plasma_mg_ammo to weapon: machinegun link ammo sniper_ammo to weapon: sniper link ammo encased_plasma_sniper_ammo to weapon: sniper link ammo coilgun_ammo to weapon: coilgun link ammo pistol_ammo to weapon: pistol link ammo pistol2_ammo to weapon: pistol2 link ammo smg_ammo to weapon: smg link ammo shotgun2_slug_ammo to weapon: shotgun2 link ammo shotgun_micro_ammo to weapon: shotgun2 link ammo encased_plasma_shotgun_ammo to weapon: shotgun2 link ammo shotgun_micro_ammo to weapon: shotgun_micro link ammo flamer_ammo to weapon: flamer link ammo rpg_ammo to weapon: rpg link ammo rpg_incendiary_ammo to weapon: rpg link ammo rpg_hybrid_ammo to weapon: rpg link ammo grenl_ammo to weapon: grenl link ammo grenl_incendiary_ammo to weapon: grenl link ammo grenl_fle_ammo to weapon: grenl link ammo grenl_plasma_ammo to weapon: grenl link ammo bolterrifle_ammo to weapon: bolterrifle link ammo bolterrifle_am_ammo to weapon: bolterrifle link ammo laser_ammo to weapon: laserpistol link ammo laser_ammo to weapon: laserrifle link ammo laser_ammo to weapon: heavylaser link ammo laser_ammo_stun to weapon: electrolaser link ammo knife to weapon: knife link ammo knifemono to weapon: knifemono link ammo stunrod to weapon: stunrod link ammo kerrblade to weapon: kerrblade link ammo plasblade to weapon: plasblade link ammo chaingun_ammo to weapon: chaingun link ammo shotgun_ammo to weapon: shotgun link ammo assault_ammo to weapon: vhs link ammo xaw95_ammo to weapon: xaw95 link ammo pbeampistol_ammo to weapon: pbeampistol link ammo pbeamrifle_ammo to weapon: pbeamrifle link ammo pbeamcannon_ammo to weapon: pbeamcannon link ammo plaspistol_ammo to weapon: plaspistol link ammo plasrifle_ammo to weapon: plasrifle link ammo plasblaster_ammo to weapon: plasblaster link ammo ugv_chaingun_belt to weapon: ugv_chaingun 61 ui script files UI_ParseAndLoadLuaScript: _assets.ufo Node 'ObjectInfo.info.description_scroll' too small. It can create graphical glitches UI_ParseAndLoadLuaScript: _assets_base.ufo Cmd_AddCommand: sel_map_time already defined Cmd_AddCommand: squad_count already defined Cmd_AddCommand: ugv_count already defined UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotsclear' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_memberadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_membersclear' already registered ... over-riding node iaircraft.base_container.mainBody ... over-riding node iaircraft.base_container.mainBody.header ... over-riding node iaircraft.base_container.mainBody.header.title ... over-riding node iaircraft.dropship.smlicon ... over-riding node iaircraft.dropship.label ... over-riding node iaircraft.dropship.alert ... over-riding node iaircraft.intercept.smlicon ... over-riding node iaircraft.intercept.label ... over-riding node iaircraft.intercept.alert Cmd_AddCommand: ui_aircraft_clear already defined Cmd_AddCommand: ui_aircraft_selected already defined Cmd_AddCommand: ui_aircraft_add already defined Cmd_AddCommand: aircraft_change already defined Cmd_AddCommand: aircraft_status_change already defined Cmd_AddCommand: set_listpanel_name already defined Cmd_AddCommand: aircraft_soldierlist_clear already defined Cmd_AddCommand: aircraft_soldierlist_add already defined Cmd_AddCommand: aircraft_soldierlist_select already defined Cmd_AddCommand: aircraft_checkbuttons already defined Cmd_AddCommand: reset_character_cvars already defined ... over-riding node aircraft_equip.base_container ... over-riding node aircraft_equip.base_container.mainBody ... over-riding node aircraft_equip.base_container.mainBody.header ... over-riding node aircraft_equip.base_container.mainBody.header.title ... over-riding node aircraft_equip.aircraft_change ... over-riding node team.base_container ... over-riding node team.base_container.mainBody ... over-riding node team.base_container.mainBody.header ... over-riding node team.base_container.mainBody.header.title ... over-riding node team.aircraft_status_change ... over-riding node team.aircraft_change ... over-riding node aliencont.base_container.mainBody ... over-riding node aliencont.base_container.mainBody.header ... over-riding node aliencont.base_container.mainBody.header.title ... over-riding node aliencont.base_container.wnd_name ... over-riding node aliencont.Aliencontainment.smlicon ... over-riding node aliencont.Aliencontainment.label ... over-riding node aliencont.Aliencontainment.alert ... over-riding node basedefence.title ... over-riding node bases.base_container.mainBody ... over-riding node bases.base_container.cur_employees.scientists.label ... over-riding node bases.base_container.cur_employees.scientists.icon ... over-riding node bases.base_container.cur_employees.workers.label ... over-riding node bases.base_container.cur_employees.workers.icon ... over-riding node bases.base_container.cur_employees.soldiers.label ... over-riding node bases.base_container.cur_employees.soldiers.icon ... over-riding node bases.base_container.cur_employees.pilots.label ... over-riding node bases.base_container.cur_employees.pilots.icon ... over-riding node bases.sections.facilities.label ... over-riding node bases.sections.facilities.icon ... over-riding node bases.sections.aircraft.label ... over-riding node bases.sections.aircraft.icon ... over-riding node bases.sections.soldiers.label ... over-riding node bases.sections.soldiers.icon ... over-riding node bases.sections.buysell.label ... over-riding node bases.sections.buysell.icon ... over-riding node bases.sections.research.label ... over-riding node bases.sections.research.icon ... over-riding node bases.sections.production.label ... over-riding node bases.sections.production.icon ... over-riding node bases.sections.containment.label ... over-riding node bases.sections.containment.icon ... over-riding node bases.sections.hospital.label ... over-riding node bases.sections.hospital.icon Cmd_AddCommand: cgamefiles_add already defined Cmd_AddCommand: cgamefiles_nofilesfound already defined Cmd_AddCommand: cgame_downloadsuccessful already defined Cmd_AddCommand: cgame_downloadduplicate already defined Cmd_AddCommand: cgame_uploadsuccessful already defined Cmd_AddCommand: cgame_uploadfailed already defined Cmd_AddCommand: cgame_deletesuccessful already defined Cmd_AddCommand: cgame_deletefailed already defined Cmd_AddCommand: cgamefiles_clear already defined ... over-riding node campaign.cgamefiles_add ... over-riding node campaign.cgamefiles_nofilesfound ... over-riding node campaign.cgame_deletesuccessful ... over-riding node campaign.cgamefiles_clear UI_ParseAndLoadLuaScript: campaign_main.ufo UI_ParseAndLoadLuaScript: cgame.ufo UI_ParseAndLoadLuaScript: endgame.ufo Node 'endgame.content.reason_scrollbar' too small. It can create graphical glitches Cmd_AddCommand: itemdesc_view already defined ... over-riding node equipment.base_container.mainBody ... over-riding node equipment.base_container.mainBody.header ... over-riding node equipment.base_container.mainBody.header.title ... over-riding node equipment.base_container.wnd_name ... over-riding node popup_intercept_ready.title ... over-riding node popup_newinstallation.title ... over-riding node popup_installationstatus.title ... over-riding node popup_intercept.title ... over-riding node popup_mission.title ... over-riding node popup_multi_selection.title ... over-riding node popup_aircraft.title ... over-riding node geoscape_options.title ... over-riding node employees.base_container.mainBody ... over-riding node employees.base_container.mainBody.header ... over-riding node employees.base_container.mainBody.header.title ... over-riding node employees.base_container.wnd_name ... over-riding node employees.local.rank_img ... over-riding node employees.local.body ... over-riding node employees.local.body.head ... over-riding node employees.local.rank_lbl ... over-riding node employees.local.soldier_info ... over-riding node hospital.base_container.mainBody ... over-riding node hospital.base_container.mainBody.header ... over-riding node hospital.base_container.mainBody.header.title ... over-riding node hospital.base_container.wnd_name Cmd_AddCommand: updateLevelStatus already defined Cmd_AddCommand: reactionfire_updated already defined ... over-riding node firemode_left.reactionfire_updated ... over-riding node firemode_right.reactionfire_updated Cmd_AddCommand: hudinit already defined Cmd_AddCommand: hudselect already defined Cmd_AddCommand: hudenable already defined Cmd_AddCommand: huddisable already defined Cmd_AddCommand: deselect_primaryleft already defined Cmd_AddCommand: deselect_primaryright already defined Cmd_AddCommand: deselect_reloadleft already defined Cmd_AddCommand: deselect_reloadright already defined Cmd_AddCommand: deselect_stand already defined Cmd_AddCommand: deselect_crouch already defined Cmd_AddCommand: deselect_reaction already defined Cmd_AddCommand: deselect_headgear already defined Cmd_AddCommand: enable_clientaction already defined Cmd_AddCommand: disable_clientaction already defined Cmd_AddCommand: enable_rescuezone already defined Cmd_AddCommand: disable_rescuezone already defined Cmd_AddCommand: disable_primaryleft already defined Cmd_AddCommand: disable_primaryright already defined Cmd_AddCommand: disable_reloadleft already defined Cmd_AddCommand: disable_reloadright already defined Cmd_AddCommand: disable_stand already defined Cmd_AddCommand: disable_crouch already defined Cmd_AddCommand: disable_reaction already defined Cmd_AddCommand: disable_headgear already defined Cmd_AddCommand: crouch_checkbox_disable already defined Cmd_AddCommand: crouch_checkbox_clear already defined Cmd_AddCommand: crouch_checkbox_check already defined Cmd_AddCommand: reserve_shot_clear already defined Cmd_AddCommand: reserve_shot_check already defined Cmd_AddCommand: reserve_shot_disable already defined Cmd_AddCommand: startreaction already defined Cmd_AddCommand: startreaction_impos already defined Cmd_AddCommand: startround already defined Cmd_AddCommand: endround already defined Cmd_AddCommand: show_hide_inventory already defined Cmd_AddCommand: show_hide_physdat already defined Cmd_AddCommand: show_inventory already defined Cmd_AddCommand: show_physdat already defined Cmd_AddCommand: updateactorvalues already defined Cmd_AddCommand: updateactorstatus already defined Cmd_AddCommand: clean_firemode_entries already defined Cmd_AddCommand: add_firemode_entry already defined UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_inventory' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_physdat' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.deselect_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.disable_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadright' already registered Cmd_AddCommand: lvlchange already defined ... over-riding node hud_default.startreaction ... over-riding node hud_default.deselect_reaction ... over-riding node hud_default.disable_reaction ... over-riding node hud_default.hudselect ... over-riding node hud_default.huddisable ... over-riding node hud_default.startround ... over-riding node hud_default.endround ... over-riding node hud_default.enable_rescuezone ... over-riding node hud_default.disable_rescuezone ... over-riding node hud_default.updateLevelStatus ... over-riding node hud_default.updateactorstatus ... over-riding node hud_phone.updateLevelStatus ... over-riding node hud_phone.crouch_checkbox_disable ... over-riding node hud_phone.crouch_checkbox_clear ... over-riding node hud_phone.crouch_checkbox_check ... over-riding node hud_phone.hudselect ... over-riding node hud_phone.hudenable ... over-riding node hud_phone.huddisable ... over-riding node hud_phone.deselect_stand ... over-riding node hud_phone.deselect_crouch ... over-riding node hud_phone.disable_stand ... over-riding node hud_phone.disable_crouch ... over-riding node hud_phone.deselect_primaryleft ... over-riding node hud_phone.deselect_primaryright ... over-riding node hud_phone.deselect_reloadleft ... over-riding node hud_phone.deselect_reloadright ... over-riding node hud_phone.disable_primaryleft ... over-riding node hud_phone.disable_primaryright ... over-riding node hud_phone.disable_reloadleft ... over-riding node hud_phone.disable_reloadright ... over-riding node hud_phone.deselect_headgear ... over-riding node hud_phone.disable_headgear ... over-riding node hud_phone.startround ... over-riding node hud_phone.endround ... over-riding node hud_phone.reserve_shot_clear ... over-riding node hud_phone.reserve_shot_check ... over-riding node hud_phone.reserve_shot_disable ... over-riding node hud_phone.startreaction ... over-riding node hud_phone.startreaction_impos ... over-riding node hud_phone.deselect_reaction ... over-riding node hud_phone.disable_reaction UI_ParseAndLoadLuaScript: intro.ufo UI_ParseAndLoadLuaScript: inv_stat.ufo ... over-riding node inv_stats_hud.abilities.speed.valuebar ... over-riding node inv_stats_hud.abilities.speed.label ... over-riding node inv_stats_hud.abilities.speed.valuenum ... over-riding node inv_stats_hud.abilities.accuracy.valuebar ... over-riding node inv_stats_hud.abilities.accuracy.label ... over-riding node inv_stats_hud.abilities.accuracy.valuenum ... over-riding node inv_stats_hud.abilities.mind.valuebar ... over-riding node inv_stats_hud.abilities.mind.label ... over-riding node inv_stats_hud.abilities.mind.valuenum ... over-riding node inv_stats_hud.abilities.strength.valuebar ... over-riding node inv_stats_hud.abilities.strength.label ... over-riding node inv_stats_hud.abilities.strength.valuenum ... over-riding node inv_stats_hud.skills.cls.valuebar ... over-riding node inv_stats_hud.skills.cls.label ... over-riding node inv_stats_hud.skills.cls.valuenum ... over-riding node inv_stats_hud.skills.ass.valuebar ... over-riding node inv_stats_hud.skills.ass.label ... over-riding node inv_stats_hud.skills.ass.valuenum ... over-riding node inv_stats_hud.skills.snp.valuebar ... over-riding node inv_stats_hud.skills.snp.label ... over-riding node inv_stats_hud.skills.snp.valuenum ... over-riding node inv_stats_hud.skills.exp.valuebar ... over-riding node inv_stats_hud.skills.exp.label ... over-riding node inv_stats_hud.skills.exp.valuenum ... over-riding node irc_changename.title ... over-riding node irc_popup.title ... over-riding node hud_chat.title Node 'hud_chat.allchats.ircscreen.users.scroll' too small. It can create graphical glitches Node 'hud_chat.allchats.ircscreen.irc_scroll' too small. It can create graphical glitches Node 'hud_chat.allchats.chatscreen.chat_scroll' too small. It can create graphical glitches Cmd_AddCommand: enable_retry already defined ... over-riding node draw.background ... over-riding node draw.executeClose ... over-riding node uforecovery.title UI_ParseAndLoadLuaScript: mailclient.ufo Node 'mail.mail_scroll' too small. It can create graphical glitches Node 'mailclient.maillist.mainBody.mail_scroll' too small. It can create graphical glitches UI_ParseAndLoadLuaScript: main.ufo Node 'checkcvars.language_select_scroll' too small. It can create graphical glitches ... over-riding node market.base_container.mainBody ... over-riding node market.base_container.mainBody.header ... over-riding node market.base_container.mainBody.header.title ... over-riding node market.base_container.mainBody.flist.list.primary_label.name ... over-riding node market.base_container.mainBody.flist.list.secondary_label.name ... over-riding node market.base_container.mainBody.flist.list.heavy_label.name ... over-riding node market.base_container.mainBody.flist.list.misc_label.name ... over-riding node market.base_container.mainBody.flist.list.armour_label.name ... over-riding node market.base_container.mainBody.flist.list.craftitem_label.name ... over-riding node market.base_container.mainBody.flist.list.aircraft_label.name ... over-riding node market.base_container.mainBody.flist.list.implant_label.name ... over-riding node market.base_container.mainBody.flist.list.dummy_label.name ... over-riding node market.base_container.mainBody.flist.list.ugvitem_label.name UI_ParseExpression: Cvar or Node path expected, but type 2570 found ... over-riding node market.base_container.wnd_name ... over-riding node market.storage.smlicon ... over-riding node market.storage.label ... over-riding node market.storage.alert ... over-riding node messageoptions.title UI_ParseAndLoadLuaScript: missionbriefing.ufo UI_ParseAndLoadLuaScript: missionmenu.ufo UI_ParseAndLoadLuaScript: modeltest.ufo Cmd_AddCommand: team_memberadd already defined Cmd_AddCommand: team_membersclear already defined ... over-riding node cmpCurrentLoadedTeamPanel.team_memberadd ... over-riding node cmpCurrentLoadedTeamPanel.team_membersclear Cmd_AddCommand: teamsaveslotadd already defined Cmd_AddCommand: teamsaveslotsclear already defined ... over-riding node cmpLoadSlots.teamsaveslotadd ... over-riding node cmpLoadSlots.teamsaveslotsclear ... over-riding node multiplayer.cgamefiles_add ... over-riding node multiplayer.cgamefiles_nofilesfound ... over-riding node multiplayer.cgame_downloadsuccessful ... over-riding node multiplayer.cgame_downloadduplicate ... over-riding node multiplayer.cgame_uploadsuccessful ... over-riding node multiplayer.cgame_uploadfailed ... over-riding node multiplayer.cgame_deletesuccessful ... over-riding node multiplayer.cgame_deletefailed ... over-riding node multiplayer.cgamefiles_clear ... over-riding node multiplayer_wait.players.title ... over-riding node multiplayer_wait.teamselection.title ... over-riding node multiplayer_wait.admin.title ... over-riding node multiplayer_wait.rcon.title ... over-riding node serverpassword.title ... over-riding node multiplayer_invite.title ... over-riding node popup_assembleteam.title ... over-riding node popup_baseattack.title ... over-riding node popup_cap_overload.title UI_ParseAndLoadLuaScript: popup_exitcampaign.ufo ... over-riding node popup_exit_campaign.title ... over-riding node popup_newinstallation_type.title ... over-riding node popup_newbase.title ... over-riding node popup_ufoyards.title UI_ParseAndLoadLuaScript: popup_quickload.ufo ... over-riding node quickload.title ... over-riding node production.base_container.mainBody ... over-riding node production.base_container.mainBody.header ... over-riding node production.base_container.mainBody.header.title ... over-riding node production.base_container.wnd_name ... over-riding node production.storage.smlicon ... over-riding node production.storage.label ... over-riding node production.storage.alert ... over-riding node production.intercept.smlicon ... over-riding node production.intercept.label ... over-riding node production.intercept.alert ... over-riding node production.dropship.smlicon ... over-riding node production.dropship.label ... over-riding node production.dropship.alert ... over-riding node production.workshop.smlicon ... over-riding node production.workshop.label ... over-riding node production.workshop.alert Node 'production.itempanel.proddesc.description_scroll' too small. It can create graphical glitches ... over-riding node research.base_container ... over-riding node research.base_container.mainBody ... over-riding node research.base_container.mainBody.header ... over-riding node research.base_container.mainBody.header.title ... over-riding node research.base_container.wnd_name ... over-riding node research.geoscape_button ... over-riding node research.laboratoy.smlicon ... over-riding node research.laboratoy.label ... over-riding node research.laboratoy.alert ... over-riding node research.overlay Cmd_AddCommand: set_team_load already defined Cmd_AddCommand: toggle_custom_team_opts already defined Cmd_AddCommand: toggle_player_squad already defined ... over-riding node skirmish.cgamefiles_add ... over-riding node skirmish.cgamefiles_nofilesfound ... over-riding node skirmish.cgame_deletesuccessful ... over-riding node skirmish.cgamefiles_clear ... over-riding node popup.title ... over-riding node popup_list.title ... over-riding node popup_button.title ... over-riding node teamSoldier.name Cmd_AddCommand: equipment_soldierlist_clear already defined Cmd_AddCommand: equipment_soldierlist_add already defined Cmd_AddCommand: equipment_soldierlist_select already defined Cmd_AddCommand: equip_actorload already defined Cmd_AddCommand: update_item_list already defined ... over-riding node game_team_edit.onWindowOpened ... over-riding node game_team_edit.geoscape_button ... over-riding node game_team_edit.onWindowClosed ... over-riding node game_team_save_popup.title ... over-riding node game_team_new_popup.title ... over-riding node transfer.base_container.mainBody ... over-riding node transfer.base_container.mainBody.header ... over-riding node transfer.base_container.mainBody.header.title ... over-riding node popup_transferbaselist.title ... over-riding node popup_transferlist.title UI_ParseAndLoadLuaScript: tutorials.ufo Node 'tutorials.buttons.tutorials_scroll' too small. It can create graphical glitches Node 'ufopedia.dimbackground.summary.list_scroll' too small. It can create graphical glitches UI_ParseAndLoadLuaScript: ufox.ufo UI_ParseAndLoadLuaScript: web.ufo Shared Client/Server Info loaded ...124 items parsed ... 32 damage types parsed ... 52 equipment definitions parsed ... 10 inventory definitions parsed ... 25 team definitions parsed ExecuteString: 'do_nexttip' ExecuteString: 'exec keys.cfg' executing keys.cfg ExecuteString: '// generated by ufo, do not modify' ExecuteString: '// If you want to know the keyname of a specific key - set in_debug cvar to 1 and press the key' ExecuteString: 'unbindallmenu' ExecuteString: 'unbindall' ExecuteString: 'unbindallbattle' ExecuteString: 'bindmenu MOUSE1 "+leftmouse"' Binding for '+leftmouse' for space menu ExecuteString: 'bindmenu MOUSE2 "+rightmouse"' Binding for '+rightmouse' for space menu ExecuteString: 'bindmenu MOUSE3 "+middlemouse"' Binding for '+middlemouse' for space menu ExecuteString: 'bindmenu JOY1 "+leftmouse"' Binding for '+leftmouse' for space menu ExecuteString: 'bindmenu JOY2 "+rightmouse"' Binding for '+rightmouse' for space menu ExecuteString: 'bindmenu JOY3 "+middlemouse"' Binding for '+middlemouse' for space menu ExecuteString: 'bind PAUSE "pause"' Binding for 'pause' for space game ExecuteString: 'bind 0 "actor_select 9"' Binding for 'actor_select 9' for space game ExecuteString: 'bind 1 "actor_select 0"' Binding for 'actor_select 0' for space game ExecuteString: 'bind 2 "actor_select 1"' Binding for 'actor_select 1' for space game ExecuteString: 'bind 3 "actor_select 2"' Binding for 'actor_select 2' for space game ExecuteString: 'bind 4 "actor_select 3"' Binding for 'actor_select 3' for space game ExecuteString: 'bind 5 "actor_select 4"' Binding for 'actor_select 4' for space game ExecuteString: 'bind 6 "actor_select 5"' Binding for 'actor_select 5' for space game ExecuteString: 'bind 7 "actor_select 6"' Binding for 'actor_select 6' for space game ExecuteString: 'bind 8 "actor_select 7"' Binding for 'actor_select 7' for space game ExecuteString: 'bind 9 "actor_select 8"' Binding for 'actor_select 8' for space game ExecuteString: 'bind ^ "toggleconsole"' Binding for 'toggleconsole' for space game ExecuteString: 'bind ` "toggleconsole"' Binding for 'toggleconsole' for space game ExecuteString: 'bind ~ "toggleconsole"' Binding for 'toggleconsole' for space game ExecuteString: 'bind MWHEELDOWN "wheeldownmouse"' Binding for 'wheeldownmouse' for space game ExecuteString: 'bind MWHEELUP "wheelupmouse"' Binding for 'wheelupmouse' for space game ExecuteString: 'bind F1 "ui_push popup_keyinfo"' Binding for 'ui_push popup_keyinfo' for space game ExecuteString: 'bind F5 "game_quicksave"' Binding for 'game_quicksave' for space game ExecuteString: 'bind F9 "game_quickloadinit"' Binding for 'game_quickloadinit' for space game ExecuteString: 'bind F10 "ui_push irc"' Binding for 'ui_push irc' for space game ExecuteString: 'bind F12 "r_screenshot"' Binding for 'r_screenshot' for space game ExecuteString: 'bindbattle BACKSPACE "actor_use"' Binding for 'actor_use' for space battle ExecuteString: 'bindbattle TAB "actor_next"' Binding for 'actor_next' for space battle ExecuteString: 'bindbattle ENTER "nextround"' Binding for 'nextround' for space battle ExecuteString: 'bindbattle SPACE "nextalien"' Binding for 'nextalien' for space battle ExecuteString: 'bindbattle a "+shiftleft"' Binding for '+shiftleft' for space battle ExecuteString: 'bindbattle c "actor_standcrouch"' Binding for 'actor_standcrouch' for space battle ExecuteString: 'bindbattle d "+shiftright"' Binding for '+shiftright' for space battle ExecuteString: 'bindbattle e "+shiftrightup"' Binding for '+shiftrightup' for space battle ExecuteString: 'bindbattle f "actor_confirmaction"' Binding for 'actor_confirmaction' for space battle ExecuteString: 'bindbattle j "ui_push hud_chat"' Binding for 'ui_push hud_chat' for space battle ExecuteString: 'bindbattle q "+shiftleftup"' Binding for '+shiftleftup' for space battle ExecuteString: 'bindbattle r "ui_push radar"' Binding for 'ui_push radar' for space battle ExecuteString: 'bindbattle s "+shiftdown"' Binding for '+shiftdown' for space battle ExecuteString: 'bindbattle t "actor_nextalien"' Binding for 'actor_nextalien' for space battle ExecuteString: 'bindbattle w "+shiftup"' Binding for '+shiftup' for space battle ExecuteString: 'bindbattle x "hud_togglereaction"' Binding for 'hud_togglereaction' for space battle ExecuteString: 'bindbattle DEL "+turndown"' Binding for '+turndown' for space battle ExecuteString: 'bindbattle MOUSE1 "+select"' Binding for '+select' for space battle ExecuteString: 'bindbattle MOUSE2 "+turn"' Binding for '+turn' for space battle ExecuteString: 'bindbattle MOUSE3 "+action"' Binding for '+action' for space battle ExecuteString: 'bindbattle KP_INS "+turnleft"' Binding for '+turnleft' for space battle ExecuteString: 'bindbattle KP_END "+shiftleftdown"' Binding for '+shiftleftdown' for space battle ExecuteString: 'bindbattle KP_DOWNARROW "+shiftdown"' Binding for '+shiftdown' for space battle ExecuteString: 'bindbattle KP_PGDN "+shiftrightdown"' Binding for '+shiftrightdown' for space battle ExecuteString: 'bindbattle KP_LEFTARROW "+shiftleft"' Binding for '+shiftleft' for space battle ExecuteString: 'bindbattle KP_RIGHTARROW "+shiftright"' Binding for '+shiftright' for space battle ExecuteString: 'bindbattle KP_HOME "+shiftleftup"' Binding for '+shiftleftup' for space battle ExecuteString: 'bindbattle KP_UPARROW "+shiftup"' Binding for '+shiftup' for space battle ExecuteString: 'bindbattle KP_PGUP "+shiftrightup"' Binding for '+shiftrightup' for space battle ExecuteString: 'bindbattle KP_DEL "+turnright"' Binding for '+turnright' for space battle ExecuteString: 'bindbattle KP_SLASH "+turndown"' Binding for '+turndown' for space battle ExecuteString: 'bindbattle KP_MULTIPLY "+turnup"' Binding for '+turnup' for space battle ExecuteString: 'bindbattle KP_MINUS "+zoomout"' Binding for '+zoomout' for space battle ExecuteString: 'bindbattle KP_PLUS "+zoomin"' Binding for '+zoomin' for space battle ExecuteString: 'bindbattle KP_ENTER "nextround"' Binding for 'nextround' for space battle ExecuteString: 'bindbattle UPARROW "lvlchange 1"' Binding for 'lvlchange 1' for space battle ExecuteString: 'bindbattle DOWNARROW "lvlchange -1"' Binding for 'lvlchange -1' for space battle ExecuteString: 'bindbattle RIGHTARROW "+turnright"' Binding for '+turnright' for space battle ExecuteString: 'bindbattle LEFTARROW "+turnleft"' Binding for '+turnleft' for space battle ExecuteString: 'bindbattle INS "+turnup"' Binding for '+turnup' for space battle ExecuteString: 'bindbattle HOME "lvlchange 1"' Binding for 'lvlchange 1' for space battle ExecuteString: 'bindbattle END "lvlchange -1"' Binding for 'lvlchange -1' for space battle ExecuteString: 'bindbattle PGUP "+zoomin"' Binding for '+zoomin' for space battle ExecuteString: 'bindbattle PGDN "+zoomout"' Binding for '+zoomout' for space battle ExecuteString: 'bindbattle F2 "toggle_rescuezone"' Binding for 'toggle_rescuezone' for space battle ExecuteString: 'bindbattle F11 "hidehud"' Binding for 'hidehud' for space battle ExecuteString: 'bindbattle SHIFT "targetalign"' Binding for 'targetalign' for space battle ExecuteString: 'bindbattle CTRL "+turn"' Binding for '+turn' for space battle ExecuteString: 'bindbattle ALT "prevalien"' Binding for 'prevalien' for space battle ExecuteString: 'bindbattle JOY1 "+select"' Binding for '+select' for space battle ExecuteString: 'bindbattle JOY2 "+turn"' Binding for '+turn' for space battle ExecuteString: 'bindbattle JOY3 "+action"' Binding for '+action' for space battle ExecuteString: 'bindbattle JOY4 "actor_standcrouch"' Binding for 'actor_standcrouch' for space battle ExecuteString: 'bindbattle JOY5 "hud_togglereaction"' Binding for 'hud_togglereaction' for space battle ExecuteString: 'bindbattle JOY6 "nextalien"' Binding for 'nextalien' for space battle ExecuteString: 'bindbattle JOY7 "actor_confirmaction"' Binding for 'actor_confirmaction' for space battle ExecuteString: 'bindbattle JOY8 "nextround"' Binding for 'nextround' for space battle ExecuteString: 'bindbattle JOY9 "actor_next"' Binding for 'actor_next' for space battle ExecuteString: 'bindbattle JOY16 "lvlchange 1"' Binding for 'lvlchange 1' for space battle ExecuteString: 'bindbattle JOY17 "lvlchange 0"' Binding for 'lvlchange 0' for space battle ExecuteString: 'bindbattle JOY18 "+turnleft"' Binding for '+turnleft' for space battle ExecuteString: 'bindbattle JOY19 "+turnright"' Binding for '+turnright' for space battle ExecuteString: 'bindui PGUP "employees.base_container.mainBody.employees.employee_list@pageup" "Move employee list one page up."' ExecuteString: 'bindui PGDN "employees.base_container.mainBody.employees.employee_list@pagedown" "Move employee list one page down."' ExecuteString: 'bindui UPARROW "employees.base_container.mainBody.employees.employee_list@moveup" "Move employee list one line up."' ExecuteString: 'bindui DOWNARROW "employees.base_container.mainBody.employees.employee_list@movedown" "Move employee list one line down."' ExecuteString: 'bindui HOME "employees.base_container.mainBody.employees.employee_list@movehome" "Jump to the start of the employee list."' ExecuteString: 'bindui END "employees.base_container.mainBody.employees.employee_list@moveend" "Jump to the end of the employee list."' ExecuteString: 'bindui i "hud.show_hide_inventory" "Open/close the battlescape inventory window."' ExecuteString: 'bindui p "hud.show_hide_physdat" "Open/close the battlescape physdata window."' ExecuteString: 'bindui BACKSPACE "geoscape.control.time_panel.bt_timestop0" "Pause the time on the geoscape."' ExecuteString: 'bindui 0 "geoscape.control.time_panel.bt_timestop0" "Pause the time on the geoscape."' ExecuteString: 'bindui 1 "geoscape.control.time_panel.bt_timestop0" "Pause the time on the geoscape."' ExecuteString: 'bindui 2 "geoscape.control.time_panel.bt_timeplay1" "Geoscape time lapse: 5 seconds"' ExecuteString: 'bindui 3 "geoscape.control.time_panel.bt_timeplay2" "Geoscape time lapse: 5 minutes"' ExecuteString: 'bindui 4 "geoscape.control.time_panel.bt_timeplay3" "Geoscape time lapse: 20 minutes"' ExecuteString: 'bindui 5 "geoscape.control.time_panel.bt_timeplay4" "Geoscape time lapse: 1 hour"' ExecuteString: 'bindui 6 "geoscape.control.time_panel.bt_timeplay5" "Geoscape time lapse: 12 hours"' ExecuteString: 'bindui 7 "geoscape.control.time_panel.bt_timeplay6" "Geoscape time lapse: 1 day"' ExecuteString: 'bindui 8 "geoscape.control.time_panel.bt_timeplay7" "Geoscape time lapse: 5 days"' ExecuteString: 'bindui - "geoscape.control.time_panel.slower" "Slow down time on the geoscape."' ExecuteString: 'bindui n "geoscape.control.time_panel.slower" "Slow down time on the geoscape."' ExecuteString: 'bindui = "geoscape.control.time_panel.faster" "Speed up time on the geoscape."' ExecuteString: 'bindui + "geoscape.control.time_panel.faster" "Speed up time on the geoscape."' ExecuteString: 'bindui m "geoscape.control.time_panel.faster" "Speed up time on the geoscape."' ExecuteString: 'bindui SPACE "geoscape.control.bt_mapcenter" "Center next object on the geoscape."' ExecuteString: 'bindui a "geoscape.control.geoscape_control.cam_left" "Move geoscape camera to the west."' ExecuteString: 'bindui d "geoscape.control.geoscape_control.cam_right" "Move geoscape camera to the east."' ExecuteString: 'bindui w "geoscape.control.geoscape_control.cam_up" "Move geoscape camera to the north."' ExecuteString: 'bindui s "geoscape.control.geoscape_control.cam_down" "Move geoscape camera to the south."' ExecuteString: 'bindui PGUP "geoscape.control.geoscape_control.zoom_in" "Zoom in."' ExecuteString: 'bindui PGDN "geoscape.control.geoscape_control.zoom_out" "Zoom out."' ExecuteString: 'bindui KP_LEFTARROW "geoscape.control.geoscape_control.cam_left" "Move geoscape camera to the west."' ExecuteString: 'bindui KP_RIGHTARROW "geoscape.control.geoscape_control.cam_right" "Move geoscape camera to the east."' ExecuteString: 'bindui KP_UPARROW "geoscape.control.geoscape_control.cam_up" "Move geoscape camera to the north."' ExecuteString: 'bindui KP_DOWNARROW "geoscape.control.geoscape_control.cam_down" "Move geoscape camera to the south."' ExecuteString: 'bindui LEFTARROW "geoscape.control.geoscape_control.cam_left" "Move geoscape camera to the west."' ExecuteString: 'bindui RIGHTARROW "geoscape.control.geoscape_control.cam_right" "Move geoscape camera to the east."' ExecuteString: 'bindui UPARROW "geoscape.control.geoscape_control.cam_up" "Move geoscape camera to the north."' ExecuteString: 'bindui DOWNARROW "geoscape.control.geoscape_control.cam_down" "Move geoscape camera to the south."' ExecuteString: '' ExecuteString: 'init' ExecuteString: 'initmainui' ExecuteString: 'ui_initstack main' ExecuteString: '' ExecuteString: '' ExecuteString: 'add_hud_name hud_default "_Default"' ExecuteString: '' ExecuteString: 'add_hud_name hud_phone "_Phone HUD"' ExecuteString: '' ExecuteString: 'music_change main' Music: track changed from to van_theme. ExecuteString: 'check_cvars' ExecuteString: 'exec autoexec.cfg' executing autoexec.cfg ExecuteString: '// this file is only executed when it's not in a pk3. Put this file into your home' ExecuteString: '// dir (e.g. ~/.ufoai//base) to execute it' ExecuteString: '' ExecuteString: 'version' "version" is "UFO: Alien Invasion 2.6-dev AMD64 Dec 19 2016 Linux DEBUG" ExecuteString: '' CL_PrecacheModels: Registered object model: 'weapons/knife/knife' (36) CL_PrecacheModels: Registered object model: 'weapons/knife/knife' (37) CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle' (38) CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle' (39) CL_PrecacheModels: Registered object model: 'weapons/medikit/medikit' (40) CL_PrecacheModels: Registered object model: 'weapons/irgoggles/irgoggles' (41) CL_PrecacheModels: Registered object model: 'weapons/fraggren/fraggren' (42) CL_PrecacheModels: Registered object model: 'weapons/flashbang/flashbang' (43) CL_PrecacheModels: Registered object model: 'weapons/smokegren/smokegren' (44) CL_PrecacheModels: Registered object model: 'weapons/stungren/stungren' (45) CL_PrecacheModels: Registered object model: 'weapons/stungren_alien/stungren' (46) CL_PrecacheModels: Registered object model: 'weapons/incgren/incgren' (47) CL_PrecacheModels: Registered object model: 'weapons/plasmagren/plasmagren' (48) CL_PrecacheModels: Registered object model: 'weapons/bombs/bomb1' (49) CL_PrecacheModels: Registered object model: 'weapons/needlergun/needler' (50) CL_PrecacheModels: Registered object model: 'weapons/needlerheavy/needlerheavy' (51) CL_PrecacheModels: Registered object model: 'weapons/needlergun/needler_ammo' (52) CL_PrecacheModels: Registered object model: 'weapons/assault/assault' (53) CL_PrecacheModels: Registered object model: 'weapons/assault/assault_clip' (54) CL_PrecacheModels: Registered object model: 'weapons/machinegun/machinegun' (55) CL_PrecacheModels: Registered object model: 'weapons/machinegun/machinegun_clip' (56) CL_PrecacheModels: Registered object model: 'weapons/sniper/sniper' (57) CL_PrecacheModels: Registered object model: 'weapons/sniper/sniper_clip' (58) CL_PrecacheModels: Registered object model: 'weapons/coilgun/coilgun' (59) CL_PrecacheModels: Registered object model: 'weapons/coilgun/coilgun_ammo' (60) CL_PrecacheModels: Registered object model: 'weapons/pistol/pistol' (61) CL_PrecacheModels: Registered object model: 'weapons/pistol/pistol_clip' (62) CL_PrecacheModels: Registered object model: 'weapons/pistol2/pistol2' (63) CL_PrecacheModels: Registered object model: 'weapons/pistol2/pistol2_clip' (64) CL_PrecacheModels: Registered object model: 'weapons/smg/smg' (65) CL_PrecacheModels: Registered object model: 'weapons/smg/smg_clip' (66) CL_PrecacheModels: Registered object model: 'weapons/shotgun2/shotgun' (67) CL_PrecacheModels: Registered object model: 'weapons/shotgun2/shotgun_clip' (68) CL_PrecacheModels: Registered object model: 'weapons/shotgunmicro/shotgunmicro' (69) CL_PrecacheModels: Registered object model: 'weapons/shotgunmicro/shotgunmicro_clip' (70) CL_PrecacheModels: Registered object model: 'weapons/flamer/flamer' (71) CL_PrecacheModels: Registered object model: 'weapons/flamer/flamer_ammo' (72) CL_PrecacheModels: Registered object model: 'weapons/rpg2/rpg' (73) CL_PrecacheModels: Registered object model: 'weapons/rpg2/rpg_ammo' (74) CL_PrecacheModels: Registered object model: 'weapons/rpg2/rpg_inc_ammo' (75) CL_PrecacheModels: Registered object model: 'weapons/rpg2/rpg_hbr_ammo' (76) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl' (77) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_clip' (78) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_ic_clip' (79) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_flechette_clip' (80) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_plasma_clip' (81) CL_PrecacheModels: Registered object model: 'weapons/bolterrifle/bolterrifle' (82) CL_PrecacheModels: Registered object model: 'weapons/bolterrifle/bolterrifle_clip' (83) CL_PrecacheModels: Registered object model: 'weapons/bolterrifle/bolterrifle_am_clip' (84) CL_PrecacheModels: Registered object model: 'weapons/laserpistol/laserpistol' (87) CL_PrecacheModels: Registered object model: 'weapons/laserrifle/laserrifle' (88) CL_PrecacheModels: Registered object model: 'weapons/laserheavy/laserheavy' (89) CL_PrecacheModels: Registered object model: 'weapons/laserrifle/laserrifle_clip' (90) CL_PrecacheModels: Registered object model: 'weapons/electrolaser/electrolaser' (91) CL_PrecacheModels: Registered object model: 'weapons/laserrifle/laserrifle_clip' (92) CL_PrecacheModels: Registered object model: 'weapons/knife/knife' (93) CL_PrecacheModels: Registered object model: 'weapons/knifemono/knifemono' (94) CL_PrecacheModels: Registered object model: 'weapons/stunrod/stunrod' (95) CL_PrecacheModels: Registered object model: 'weapons/kerrblade/kerrblade' (96) CL_PrecacheModels: Registered object model: 'weapons/plasblade/plasblade' (97) CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun' (98) CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun_ammo' (99) CL_PrecacheModels: Registered object model: 'weapons/shotgun/shotgun' (100) CL_PrecacheModels: Registered object model: 'weapons/shotgun/shotgun_clip' (101) CL_PrecacheModels: Registered object model: 'weapons/vhs/vhs' (102) CL_PrecacheModels: Registered object model: 'weapons/xaw95/xaw95' (103) CL_PrecacheModels: Registered object model: 'weapons/xaw95/xaw95_ammo' (104) CL_PrecacheModels: Registered object model: 'weapons/pbeampistol/pbeampistol' (105) CL_PrecacheModels: Registered object model: 'weapons/pbeampistol/pbeampistol_clip' (106) CL_PrecacheModels: Registered object model: 'weapons/pbeamrifle/pbeamrifle' (107) CL_PrecacheModels: Registered object model: 'weapons/pbeamrifle/pbeamrifle_clip' (108) CL_PrecacheModels: Registered object model: 'weapons/pbeamcannon/pbeamcannon' (109) CL_PrecacheModels: Registered object model: 'weapons/pbeamcannon/pbeamcannon_clip' (110) CL_PrecacheModels: Registered object model: 'weapons/plaspistol/plaspistol' (111) CL_PrecacheModels: Registered object model: 'weapons/plaspistol/plaspistol_clip' (112) CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle' (113) CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle_clip' (114) CL_PrecacheModels: Registered object model: 'weapons/plasblaster/plasblaster' (115) CL_PrecacheModels: Registered object model: 'weapons/plasblaster/plasblaster_clip' (116) CL_PrecacheModels: Registered object model: 'weapons/assault/enc_plasma_clip' (117) CL_PrecacheModels: Registered object model: 'weapons/machinegun/enc_plasma_clip_mg' (118) CL_PrecacheModels: Registered object model: 'weapons/sniper/enc_plasma_clip_snp' (119) CL_PrecacheModels: Registered object model: 'weapons/shotgun2/shotgun_ep_clip' (120) CL_PrecacheModels: Registered object model: 'soldiers/ugv_ares/ares_w_turret' (121) CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun_ammo' (122) CL_PrecacheModels: Registered object model: 'weapons/autocannon/ugv_autocannon' (123) 80 static models loaded CL_LanguageInit: language settings are stored in configuration: en CL_LanguageInit: system language is: 'en' CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'tr' with locale 'tr.utf8' not found on your system. CL_LanguageTest: language 'tr' with locale 'tr.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'tr'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'no' with locale 'no.utf8' not found on your system. CL_LanguageTest: language 'no' with locale 'no.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'no'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: locale 'bg' not found. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: locale 'zh_tw' not found. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: locale 'zh_cn' not found. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'ja' with locale 'ja_JP.utf8' not found on your system. CL_LanguageTest: language 'ja' with locale 'ja_JP.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'ja'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'uk' with locale 'uk_UA.UTF-8' not found on your system. CL_LanguageTest: language 'uk' with locale 'uk_UA.utf8' not found on your system. CL_LanguageTest: language 'uk' with locale 'uk.utf8' not found on your system. CL_LanguageTest: language 'uk' with locale 'uk.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'uk'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'th' with locale 'th_TH.uft8' not found on your system. CL_LanguageTest: language 'th' with locale 'th_TH.UTF-8' not found on your system. CL_LanguageTest: language 'th' with locale 'th.uft8' not found on your system. CL_LanguageTest: language 'th' with locale 'th.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'th'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'sv' with locale 'sv_FI.utf8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv_SE.utf8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv.utf8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv_FI.UTF-8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv_SE.UTF-8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'sv'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'sl' with locale 'sl_SI.utf8' not found on your system. CL_LanguageTest: language 'sl' with locale 'sl.utf8' not found on your system. CL_LanguageTest: language 'sl' with locale 'sl_SI.UTF-8' not found on your system. CL_LanguageTest: language 'sl' with locale 'sl.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'sl'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'ru' with locale 'ru_UA.utf8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru_RU.utf8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru.utf8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru_UA.UTF8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru_RU.UTF8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'ru'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'pt' with locale 'pt_PT.utf8' not found on your system. CL_LanguageTest: language 'pt' with locale 'pt.utf8' not found on your system. CL_LanguageTest: language 'pt' with locale 'pt_PT.UTF-8' not found on your system. CL_LanguageTest: language 'pt' with locale 'pt.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'pt'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'pt_BR' with locale 'pt_BR.utf8' not found on your system. CL_LanguageTest: language 'pt_BR' with locale 'pt_BR.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'pt_BR'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'nl_NL' with locale 'nl_NL.utf8' not found on your system. CL_LanguageTest: language 'nl_NL' with locale 'nl.utf8' not found on your system. CL_LanguageTest: language 'nl_NL' with locale 'nl_NL.UTF-8' not found on your system. CL_LanguageTest: language 'nl_NL' with locale 'nl.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'nl_NL'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'ko' with locale 'ko_KO.utf8' not found on your system. CL_LanguageTest: language 'ko' with locale 'ko.utf8' not found on your system. CL_LanguageTest: language 'ko' with locale 'ko_KO.UTF-8' not found on your system. CL_LanguageTest: language 'ko' with locale 'ko.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'ko'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'it' with locale 'it_IT.utf8' not found on your system. CL_LanguageTest: language 'it' with locale 'it_CH.utf8' not found on your system. CL_LanguageTest: language 'it' with locale 'it.utf8' not found on your system. CL_LanguageTest: language 'it' with locale 'it_IT.UTF-8' not found on your system. CL_LanguageTest: language 'it' with locale 'it_CH.UTF-8' not found on your system. CL_LanguageTest: language 'it' with locale 'it.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'it'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'hu' with locale 'hu_HU.utf8' not found on your system. CL_LanguageTest: language 'hu' with locale 'hu.utf8' not found on your system. CL_LanguageTest: language 'hu' with locale 'hu_HU.UTF-8' not found on your system. CL_LanguageTest: language 'hu' with locale 'hu.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'hu'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'el' with locale 'el_GR.utf8' not found on your system. CL_LanguageTest: language 'el' with locale 'el.utf8' not found on your system. CL_LanguageTest: language 'el' with locale 'el_GR.UTF-8' not found on your system. CL_LanguageTest: language 'el' with locale 'el.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'el'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'fr' with locale 'fr_LU.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_FR.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_CH.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_CA.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_BE.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_LU.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_FR.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_CH.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_CA.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_BE.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'fr'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'fi' with locale 'fi_FI.utf8' not found on your system. CL_LanguageTest: language 'fi' with locale 'fi.utf8' not found on your system. CL_LanguageTest: language 'fi' with locale 'fi_FI.UTF-8' not found on your system. CL_LanguageTest: language 'fi' with locale 'fi.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'fi'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'et' with locale 'et_EE.utf8' not found on your system. CL_LanguageTest: language 'et' with locale 'et.utf8' not found on your system. CL_LanguageTest: language 'et' with locale 'et_EE.UTF-8' not found on your system. CL_LanguageTest: language 'et' with locale 'et.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'et'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'da' with locale 'da_DK.utf8' not found on your system. CL_LanguageTest: language 'da' with locale 'da.utf8' not found on your system. CL_LanguageTest: language 'da' with locale 'da_DK.UTF-8' not found on your system. CL_LanguageTest: language 'da' with locale 'da.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'da'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'cs' with locale 'cs_CZ.utf8' not found on your system. CL_LanguageTest: language 'cs' with locale 'cs.utf8' not found on your system. CL_LanguageTest: language 'cs' with locale 'cs_CZ.UTF-8' not found on your system. CL_LanguageTest: language 'cs' with locale 'cs.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'cs'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'es_ES' with locale 'es_ES.utf8' not found on your system. CL_LanguageTest: language 'es_ES' with locale 'es_ES.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'es_ES'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'es' with locale 'es_VE.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_UY.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_US.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_SV.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_PY.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_PR.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_NI.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_MX.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_HN.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_GT.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_EC.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_DO.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CR.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CO.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CL.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_BO.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_AR.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_VE.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_UY.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_US.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_SV.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_PY.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_PR.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_NI.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_MX.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_HN.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_GT.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_EC.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_DO.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CR.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CO.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CL.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_BO.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_AR.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'es'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'pl' with locale 'pl_PL.utf8' not found on your system. CL_LanguageTest: language 'pl' with locale 'pl.utf8' not found on your system. CL_LanguageTest: language 'pl' with locale 'pl_PL.UTF-8' not found on your system. CL_LanguageTest: language 'pl' with locale 'pl.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'pl'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'de' with locale 'de_LU.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_BE.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_CH.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_AT.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_DE.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_LU.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_BE.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_CH.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_AT.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_DE.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'de'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'en' with locale 'en_ZW.utf8' found. CL_LanguageTryToSet: en_ZW.utf8 (en) ...using language: en_ZW.utf8 SDL_ttf version 2.0.11 - we need at least 2.0.7 ...registering 14 fonts ----------- parse msgids ----------- 18 msgid files no translation for ufo_carrier_txt no translation for ufo_gunboat_txt no translation for ufo_ripper_txt no translation for ufo_mothership_txt no translation for irc_motd no translation for mail_ufocarrier no translation for victory_condition_fueldump no translation for mission_briefing_mansion no translation for victory_condition_mansion no translation for ugv_phoenix_txt no translation for ugv_ares_w_txt no translation for ugv_chaingun_txt no translation for ugv_chaingun_belt_txt no translation for ugv_weapon_autocannon_txt no translation for ugv_weapon_autocannon_pre_txt no translation for vhs_assault_txt no translation for xaw95_txt no translation for bombkit1_txt no translation for chaingun_txt no translation for encased_plasma_txt ----------- game modes ------------- ExecuteString: 'game_addmode_multiplayer "multiplayer" "_Multiplayer"' added _Multiplayer ExecuteString: 'game_addmode_singleplayer "campaign" "_Campaign"' added _Campaign ExecuteString: 'game_addmode_singleplayer "skirmish" "_Skirmish"' added _Skirmish added 3 game modes  ====== UFO Initialized ====== ============================= ExecuteString: 'fs_mod techmods_26_public' restarting with gamedir set to techmods_26_public Wrote keys.cfg There are still 1 opened files ---- endianness initialization ----- found little endian system ---- filesystem initialization ----- Adding game dir: /usr/local/games/ufo//base Adding game dir: ./base Adding game dir: /home/ubuntu/.ufoai/2.6-dev/base Adding game dir: ./mods/techmods_26_public change writing directory to /home/ubuntu/.ufoai/2.6-dev/techmods_26_public Adding game dir: /home/ubuntu/.ufoai/2.6-dev/techmods_26_public using /home/ubuntu/.ufoai/2.6-dev/techmods_26_public for writing executing filesystem.cfg executing default.cfg executing config.cfg ----- network initialization ------- libcurl/7.47.0 OpenSSL/1.0.2g zlib/1.2.8 libidn/1.32 librtmp/2.3 initialized. ------ server initialization ------- added 12 maps to the mapcycle ----- console initialization ------- Console initialized. ------- video initialization ------- I: SDL version: 1.2.15 I: desktop depth: 32bpp I: video memory: 0 I: video driver: x11 I: Available resolutions: 1680x1050 1440x900 1280x1024 1280x960 1024x768 832x624 800x600 720x400 640x480 (9) I: setting mode -1 I: try to get display with 1024x768 I: disable multisample buffers I: set swap control to 0 I: 1024x768 (fullscreen: no) I: got 8 bits of stencil I: got 24 bits of depth buffer I: got double buffer I: got 8 bits for red I: got 8 bits for green I: got 8 bits for blue I: got 0 bits for alpha I: got multisample disabled I: got 0 multisample buffers GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD RV730 (DRM 2.43.0, LLVM 3.8.0) GL_VERSION: 3.0 Mesa 11.2.0 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_RB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control OpenGL version detected: 3.0 found GL_ARB_multitexture found GL_ARB_texture_compression found GL_ARB_texture_non_power_of_two using GL_ARB_texture_non_power_of_two found GL_EXT_texture_filter_anisotropic found GL_EXT_texture_lod_bias found GL_ARB_vertex_buffer_object using GL_ARB_vertex_buffer_object max vertex buffer size: 3000 found GL_ARB_fragment_shader found GL_ARB_shading_language_100 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.30 found GL_###_framebuffer_object using GL_ARB_framebuffer_object max draw buffers: 8 max render buffer size: 8192 max color attachments: 8 found GL_###_draw_buffers using GL_ARB_draw_buffers max supported vertex texture units: 16 max supported lights: 8 max texture units: 8 max texture coords: 8 max vertex attributes: 16 max varying floats: 128 max fragment uniform components: 16384 max vertex uniform components: 16384 max texture size: detected 8192 ...but using 2048 as requested Using low resolution globe textures as requested. R_LoadShader: world_low_vs.glsl: R_LoadShader: world_low_fs.glsl: R_LoadProgram: 'world_low' loaded. R_LoadShader: model_low_vs.glsl: R_LoadShader: model_low_fs.glsl: R_LoadProgram: 'model_low' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: R_LoadProgram: 'simple_glow' loaded. SDL_ttf version 2.0.11 - we need at least 2.0.7 ------- sound initialization ------- SDL_mixer version: 1.2.12 ... requested audio rate: 44100 ... driver: 'pulse' ... audio rate: 44100 ... audio channels: 2 ... loaded ogg vorbis support ------- input initialization ------- 0 possible joysticks no joystick found. Allocate 3 megabytes for the ui hunk ------- web initialization --------- ... web access not yet configured ----------- parse scripts ---------- 60 script files Too much data for sequence pics61 ui script files UI_ParseAndLoadLuaScript: _assets.ufo UI_ParseAndLoadLuaScript: _assets_base.ufo UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotsclear' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_memberadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_membersclear' already registered UI_ParseAndLoadLuaScript: campaign_main.ufo UI_ParseAndLoadLuaScript: cgame.ufo UI_ParseAndLoadLuaScript: endgame.ufo UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_inventory' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_physdat' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.deselect_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.disable_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadright' already registered UI_ParseAndLoadLuaScript: intro.ufo UI_ParseAndLoadLuaScript: inv_stat.ufo UI_ParseAndLoadLuaScript: mailclient.ufo UI_ParseAndLoadLuaScript: main.ufo UI_ParseExpression: Cvar or Node path expected, but type 2570 found UI_ParseAndLoadLuaScript: missionbriefing.ufo UI_ParseAndLoadLuaScript: missionmenu.ufo UI_ParseAndLoadLuaScript: modeltest.ufo UI_ParseAndLoadLuaScript: popup_exitcampaign.ufo UI_ParseAndLoadLuaScript: popup_quickload.ufo UI_ParseAndLoadLuaScript: tutorials.ufo UI_ParseAndLoadLuaScript: ufox.ufo UI_ParseAndLoadLuaScript: web.ufo Shared Client/Server Info loaded ...130 items parsed ... 32 damage types parsed ... 52 equipment definitions parsed ... 10 inventory definitions parsed ... 25 team definitions parsed executing keys.cfg Music: track changed from van_theme to . executing autoexec.cfg "version" is "UFO: Alien Invasion 2.6-dev AMD64 Dec 19 2016 Linux DEBUG" Music: track changed from van_theme to . R_LoadActorSkinsFromModel: Skin models/soldiers/ugv_ares/ares_w_default not found, defaulting to: models/soldiers/ugv_ares/ares_w 81 static models loaded CL_LanguageInit: language settings are stored in configuration: en ...using language: en_ZW.utf8 SDL_ttf version 2.0.11 - we need at least 2.0.7 ...registering 14 fonts ----------- parse msgids ----------- 18 msgid files no translation for ufo_carrier_txt no translation for ufo_gunboat_txt no translation for ufo_ripper_txt no translation for ufo_mothership_txt no translation for full_combat_armour_txt no translation for irc_motd no translation for mail_ufocarrier no translation for victory_condition_fueldump no translation for mission_briefing_mansion no translation for victory_condition_mansion no translation for ugv_phoenix_txt no translation for ugv_ares_w_txt no translation for ugv_chaingun_txt no translation for ugv_chaingun_belt_txt no translation for ugv_weapon_autocannon_txt no translation for ugv_weapon_autocannon_pre_txt no translation for vhs_assault_txt no translation for xaw95_txt no translation for bombkit1_txt no translation for chaingun_txt no translation for encased_plasma_txt no translation for minimedikit_txt no translation for shotgun2_stun_ammo_txt no translation for b_capsule_quarters_txt no translation for b_capsule_quarters_pre_txt no translation for concept_optimized_space_utilization_txt ----------- game modes ------------- added _Multiplayer added _Campaign added _Skirmish added 3 game modes ====== UFO Initialized ====== ============================= Switch grab input off Wrote config.cfg. Wrote keys.cfg failed to upload file '/home/ubuntu/.ufoai/2.6-dev/techmods_26_public/ufoconsole.log': Failed to open/read local data from file/application  Error: Received signal 6.