---- endianness initialization ----- found little endian system ---- filesystem initialization ----- Adding game dir: /usr/share/ufoai/base Adding game dir: ./base Adding game dir: /home/comotion/.ufoai/2.5/base using /home/comotion/.ufoai/2.5/base for writing executing filesystem.cfg executing default.cfg executing config.cfg ----- network initialization ------- libcurl/7.49.1 OpenSSL/1.0.2h zlib/1.2.8 libidn/1.32 libssh2/1.7.0 initialized. ------ server initialization ------- added 12 maps to the mapcycle ----- console initialization ------- Console initialized. ------- video initialization ------- SDL version: 1.2.15 I: desktop depth: 32bpp I: video memory: 0 I: video driver: x11 I: Available resolutions: 3840x2160 2560x1600 2560x1440 2048x1080 1920x1200 1920x1080 1680x1050 1600x1200 1440x900 1366x768 1280x1024 1280x960 1280x800 1280x720 1024x768 800x600 720x576 720x480 640x480 (19) I: setting mode 0 I: set multisample buffers to 2 I: set swap control to 1 I: 3840x2160 (fullscreen: no) I: got 8 bits of stencil I: got 24 bits of depth buffer I: got double buffer I: got 8 bits for red I: got 8 bits for green I: got 8 bits for blue I: got 0 bits for alpha I: got multisample enabled I: got 1 multisample buffers GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 960/PCIe/SSE2 GL_VERSION: 4.5.0 NVIDIA 367.35 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_aray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shaer_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OpenGL version detected: 4.5found GL_ARB_multitexture found GL_ARB_texture_compression found GL_ARB_texture_non_power_of_two using GL_ARB_texture_non_power_of_two found GL_EXT_texture_filter_anisotropic found GL_EXT_texture_lod_bias found GL_ARB_vertex_buffer_object using GL_ARB_vertex_buffer_object max vertex buffer size: 1048576 found GL_ARB_fragment_shader found GL_ARB_shading_language_100 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 4.50 found GL_###_framebuffer_object using GL_ARB_framebuffer_object max draw buffers: 8 max render buffer size: 16384 max color attachments: 8 found GL_###_draw_buffers using GL_ARB_draw_buffers max supported vertex texture units: 32 max supported lights: 8 max texture units: 4 max texture coords: 8 max vertex attributes: 16 max varying floats: 124 max fragment uniform components: 4096 max vertex uniform components: 4096 max texture size: detected 16384 ...but using 2048 as requested Using low resolution globe textures as requested. R_LoadProgram: 'world_med' loaded. R_LoadProgram: 'model_high' loaded. R_LoadProgram: 'warp' loaded. R_LoadProgram: 'geoscape' loaded. R_LoadProgram: 'combine2' loaded. R_LoadProgram: 'convolve3' loaded. R_LoadProgram: 'atmosphere' loaded. R_LoadProgram: 'simple_glow' loaded. SDL_ttf version 2.0.11 - we need at least 2.0.7 ------- sound initialization ------- SDL_mixer version: 1.2.12 ... requested audio rate: 44100 ... driver: 'alsa' ... audio rate: 44100 ... audio channels: 2 ... loaded ogg vorbis support ------- input initialization ------- 0 possible joysticks no joystick found. Allocate 3 megabytes for the ui hunk ------- web initialization --------- ... web access not yet configured ----------- parse scripts ---------- 58 script files 56 ui script files Shared Client/Server Info loaded ...121 items parsed ... 32 damage types parsed ... 32 equipment definitions parsed ... 10 inventory definitions parsed ... 25 team definitions parsed executing keys.cfg Music: track changed from to van_theme. executing autoexec.cfg "version" is "UFO: Alien Invasion 2.5 AMD64 Jul 5 2014 Linux RELEASE" 79 static models loaded CL_LanguageInit: language settings are stored in configuration: en ...using language: en_US.utf8 SDL_ttf version 2.0.11 - we need at least 2.0.7 ...registering 13 fonts ----------- parse msgids ----------- 18 msgid files no translation for ufo_carrier_txt no translation for ufo_ripper_txt no translation for ufo_mothership_txt no translation for mail_ufocarrier no translation for ugv_phoenix_txt no translation for ugv_ares_w_txt no translation for ugv_chaingun_txt no translation for ugv_chaingun_belt_txt no translation for ugv_weapon_autocannon_txt no translation for ugv_weapon_autocannon_pre_txt no translation for vhs_assault_txt no translation for xaw95_txt no translation for bombkit1_txt no translation for chaingun_txt ----------- game modes ------------- added _Multiplayer added _Campaign added _Skirmish added 3 game modes  ====== UFO Initialized ====== ============================= Switch grab input off Change gametype to 'Multiplayer mode' failed to fetch 'http://ufoai.org//ufo/masterserver.php?query': HTTP response code said error (405) ALSA lib pcm.c:7963:(snd_pcm_recover) underrun occurred setting game random seed to 18540 ------- Loading game.so ------- not found at '/usr/lib/' not found at '/home/comotion/.ufoai/2.5/base' found at './base' Master server at [http://ufoai.org/] - sending a ping failed to fetch 'http://ufoai.org//ufo/masterserver.php?ping&port=27910': HTTP response code said error (405) SV_ParseAssembly: warning - cvar 'rm_drop' value doesn't seem to be a valid tile id '' - set to default '+craft_drop_firebird' SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_scout' tiles: -africa/af_ +craft_drop_firebird +craft_ufo_scout +mp_team2 +house5a +house6a +house1 +well1 +house1 +house2 +house6b +house6 +house1 +misc2 +house4 +house3a +fence3 +house6 +fence2 +empty6b +empty6b +house7 +house1a +house3 +house1a +misc1 +empty6a +empty6d +fence1 +house1a +rock1a +fence3 +fence1 +house3a +house3 +nature_01 +house3a +empty6 +house2 +empty6 +empty6 +house2 +house3 pos: 16 -32 0 -32 0 0 -24 16 0 -40 -8 0 -40 8 0 -32 16 0 -40 24 0 -32 24 0 -40 -32 0 -40 -24 0 -32 -32 0 -32 -8 0 -24 -32 0 -24 -16 0 -24 -8 0 -16 0 0 -16 8 0 -8 -32 0 8 -32 0 -8 -24 0 -8 8 0 0 -24 0 8 -24 0 -8 -16 0 -8 0 0 8 -16 0 0 -8 0 0 0 0 8 16 0 16 16 0 32 16 0 32 24 0 16 -16 0 32 -16 0 8 -8 0 24 -8 0 24 0 0 32 0 0 8 8 0 16 8 0 24 8 0 32 8 0 tiles: 42 CM_LoadMap: "-africa/af_ +craft_drop_firebird +craft_ufo_scout +mp_team2 +house5a +house6a +house1 +well1 +house1 +house2 +house6b +house6 +house1 +misc2 +house4 +house3a +fence3 +house6 +fence2 +empty6b +empty6b +house7 +house1a +house3 +house1a +misc1 +empty6a +empty6d +fence1 +house1a +rock1a +fence3 +fence1 +house3a +house3 +nature_01 +house3a +empty6 +house2 +empty6 +empty6 +house2 +house3" "16 -32 0 -32 0 0 -24 16 0 -40 -8 0 -40 8 0 -32 16 0 -40 24 0 -32 24 0 -40 -32 0 -40 -24 0 -32 -32 0 -32 -8 0 -24 -32 0 -24 -16 0 -24 -8 0 -16 0 0 -16 8 0 -8 -32 0 8 -32 0 -8 -24 0 -8 8 0 0 -24 0 8 -24 0 -8 -16 0 -8 0 0 8 -16 0 0 -8 0 0 0 0 8 16 0 16 16 0 32 16 0 32 24 0 16 -16 0 32 -16 0 8 -8 0 24 -8 0 24 0 0 32 0 0 8 8 0 16 8 0 24 8 0 32 8 0" Rerouted for RMA in 1.0s checksum for the map '+africa': 3389331916 ufo script checksum 1041705591 ------------------------------------- Connecting to localhost... ==== InitGame ==== Spawned ai player for team 0 with entnum 142 (a c) Spawned ai player for team 0 with entnum 143 (b c) Spawned ai player for team 0 with entnum 144 (a c) Spawned ai player for team 0 with entnum 145 (a c) Spawned ai player for team 0 with entnum 146 (b c) Spawned ai player for team 0 with entnum 147 (a c) Spawned ai player for team 0 with entnum 148 (b c) Spawned ai player for team 0 with entnum 149 (a c) Spawned ai player for team 0 with entnum 150 (b c) Spawned ai player for team 0 with entnum 151 (b c) Created AI player (team 0) Spawned ai player for team 7 with entnum 152 (Morgh Fz Oru Fzsmo) Created AI player (team 7) Used inventory slots after ai spawn: 0 connection attempt from loopback connection Get a team for teamplay for comotion load material file: 'materials/africa.mat' World model: 16365 triangles Planting grass ... Total grassy area is 0 units (0 cells) Planted 0 clumps of grass Starting the game... comotion has joined team 1