2016/04/02 10:14:21 ----- network initialization ------- 2016/04/02 10:14:21 libcurl/7.35.0 OpenSSL/1.0.1f zlib/1.2.8 libidn/1.28 librtmp/2.3 initialized. 2016/04/02 10:14:21 ------ server initialization ------- 2016/04/02 10:14:21 added 12 maps to the mapcycle 2016/04/02 10:14:21 ----- console initialization ------- 2016/04/02 10:14:21 Console initialized. 2016/04/02 10:14:21 ------- video initialization ------- 2016/04/02 10:14:21 I: SDL version: 2.0.2 2016/04/02 10:14:21 I: found 1 display(s) 2016/04/02 10:14:21 I: current desktop mode: 1920x1200@59Hz (SDL_PIXELFORMAT_RGB888) 2016/04/02 10:14:21 I: video driver: x11 2016/04/02 10:14:21 I: available driver: x11 2016/04/02 10:14:21 I: available driver: mir 2016/04/02 10:14:21 I: available driver: wayland 2016/04/02 10:14:21 I: available driver: dummy 2016/04/02 10:14:21 I: driver: x11 2016/04/02 10:14:21 I: setting mode 20 2016/04/02 10:14:21 I: try to get display with 1400x1050 2016/04/02 10:14:21 I: set multisample buffers to 4 2016/04/02 10:14:21 I: set swap control to 1 2016/04/02 10:14:21 I: 1400x1050 (fullscreen: no) 2016/04/02 10:14:21 I: got 8 bits of stencil 2016/04/02 10:14:21 I: got 24 bits of depth buffer 2016/04/02 10:14:21 I: got double buffer 2016/04/02 10:14:21 I: got 8 bits for red 2016/04/02 10:14:21 I: got 8 bits for green 2016/04/02 10:14:21 I: got 8 bits for blue 2016/04/02 10:14:21 I: got 0 bits for alpha 2016/04/02 10:14:21 I: got multisample enabled 2016/04/02 10:14:21 I: got 1 multisample buffers GL_VENDOR: X.Org2016/04/02 10:14:21 GL_RENDERER: Gallium 0.4 on AMD PITCAIRN2016/04/02 10:14:21 GL_VERSION: 3.0 Mesa 10.1.32016/04/02 10:14:21 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ARB_base_instance GL_ARB_conservative_depth GL_ARB_internalfrmat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge 2016/04/02 10:14:21 2016/04/02 10:14:21 OpenGL version detected: 3.0 2016/04/02 10:14:21 found GL_ARB_multitexture 2016/04/02 10:14:21 found GL_ARB_texture_compression 2016/04/02 10:14:21 found GL_ARB_texture_non_power_of_two 2016/04/02 10:14:21 using GL_ARB_texture_non_power_of_two 2016/04/02 10:14:21 found GL_EXT_texture_filter_anisotropic 2016/04/02 10:14:21 found GL_EXT_texture_lod_bias 2016/04/02 10:14:21 found GL_ARB_vertex_buffer_object 2016/04/02 10:14:21 using GL_ARB_vertex_buffer_object max vertex buffer size: 3000 2016/04/02 10:14:21 found GL_ARB_fragment_shader 2016/04/02 10:14:21 found GL_ARB_shading_language_100 2016/04/02 10:14:21 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.30 2016/04/02 10:14:21 found GL_###_framebuffer_object 2016/04/02 10:14:21 using GL_ARB_framebuffer_object 2016/04/02 10:14:21 max draw buffers: 8 2016/04/02 10:14:21 max render buffer size: 16384 2016/04/02 10:14:21 max color attachments: 8 2016/04/02 10:14:21 found GL_###_draw_buffers 2016/04/02 10:14:21 using GL_ARB_draw_buffers 2016/04/02 10:14:21 max supported vertex texture units: 16 2016/04/02 10:14:21 max supported lights: 8 2016/04/02 10:14:21 max texture units: 8 2016/04/02 10:14:21 max texture coords: 8 2016/04/02 10:14:21 max vertex attributes: 16 2016/04/02 10:14:21 max varying floats: 128 2016/04/02 10:14:21 max fragment uniform components: 16384 2016/04/02 10:14:21 max vertex uniform components: 16384 2016/04/02 10:14:21 max texture size: detected 16384 2016/04/02 10:14:21 ...but using 8192 as requested 2016/04/02 10:14:21 Warning: high resolution globe textures requested, but could not be found; falling back to medium resolution globe textures. R_LoadShader: world_med_vs.glsl: R_LoadShader: world_med_fs.glsl: 2016/04/02 10:14:21 R_LoadProgram: 'world_med' loaded. R_LoadShader: model_med_vs.glsl: R_LoadShader: model_med_fs.glsl: 2016/04/02 10:14:21 R_LoadProgram: 'model_med' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2016/04/02 10:14:21 R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2016/04/02 10:14:21 R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2016/04/02 10:14:21 R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2016/04/02 10:14:21 R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2016/04/02 10:14:21 R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2016/04/02 10:14:21 R_LoadProgram: 'simple_glow' loaded. 2016/04/02 10:14:21 SDL_ttf version 2.0.12 - we need at least 2.0.7 2016/04/02 10:14:21 ------- sound initialization ------- 2016/04/02 10:14:21 SDL_mixer version: 2.0.0 2016/04/02 10:14:21 ... requested audio rate: 44100 2016/04/02 10:14:21 ... available audio driver pulseaudio 2016/04/02 10:14:21 ... available audio driver alsa 2016/04/02 10:14:21 ... available audio driver dsp 2016/04/02 10:14:21 ... available audio driver disk 2016/04/02 10:14:21 ... available audio driver dummy 2016/04/02 10:14:21 ... actual audio driver: pulseaudio 2016/04/02 10:14:21 ... audio rate: 44100 2016/04/02 10:14:21 ... audio channels: 2 2016/04/02 10:14:21 ... loaded ogg vorbis support 2016/04/02 10:14:21 ------- input initialization ------- 2016/04/02 10:14:21 1 possible joysticks 2016/04/02 10:14:21 joystick 0 opened - set cvar in_joystickNo to change this 2016/04/02 10:14:21 ... name: Generic X-Box pad 2016/04/02 10:14:21 ... axes: 6 2016/04/02 10:14:21 ... hats: 1 2016/04/02 10:14:21 ... buttons: 11 2016/04/02 10:14:21 ... balls: 0 2016/04/02 10:14:21 Allocate 3 megabytes for the ui hunk 2016/04/02 10:14:21 ------- web initialization --------- 2016/04/02 10:14:21 ... web access not yet configured 2016/04/02 10:14:21 ----------- parse scripts ---------- 2016/04/02 10:14:21 60 script files 2016/04/02 10:14:24 56 ui script files 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: _assets.ufo 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: _assets_base.ufo 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotadd' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotsclear' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_memberadd' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_membersclear' already registered 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: cgame.ufo 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_inventory' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_physdat' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.deselect_headgear' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.disable_headgear' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_stand' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_crouch' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_stand' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_crouch' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryleft' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryright' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadleft' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadright' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryleft' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryright' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadleft' already registered 2016/04/02 10:14:24 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadright' already registered 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: intro.ufo 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: mailclient.ufo 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: main.ufo 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: missionbriefing.ufo 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: missionmenu.ufo 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: modeltest.ufo 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: tutorials.ufo 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: ufox.ufo 2016/04/02 10:14:24 UI_ParseAndLoadLuaScript: web.ufo 2016/04/02 10:14:24 Shared Client/Server Info loaded 2016/04/02 10:14:24 ...124 items parsed 2016/04/02 10:14:24 ... 32 damage types parsed 2016/04/02 10:14:24 ... 52 equipment definitions parsed 2016/04/02 10:14:24 ... 10 inventory definitions parsed 2016/04/02 10:14:24 ... 25 team definitions parsed 2016/04/02 10:14:24 executing keys.cfg 2016/04/02 10:14:24 Music: track changed from to van_theme. 2016/04/02 10:14:24 executing autoexec.cfg 2016/04/02 10:14:24 "version" is "UFO: Alien Invasion 2.6-dev AMD64 Jan 22 2016 Linux DEBUG" 2016/04/02 10:14:27 80 static models loaded 2016/04/02 10:14:27 CL_LanguageInit: language settings are stored in configuration: en 2016/04/02 10:14:27 ...using language: en_ZW.utf8 2016/04/02 10:14:27 SDL_ttf version 2.0.12 - we need at least 2.0.7 2016/04/02 10:14:27 ...registering 14 fonts 2016/04/02 10:14:27 ----------- parse msgids ----------- 2016/04/02 10:14:27 18 msgid files 2016/04/02 10:14:27 no translation for ufo_carrier_txt 2016/04/02 10:14:27 no translation for ufo_ripper_txt 2016/04/02 10:14:27 no translation for ufo_mothership_txt 2016/04/02 10:14:27 no translation for mail_ufocarrier 2016/04/02 10:14:27 no translation for victory_condition_fueldump 2016/04/02 10:14:27 no translation for mission_briefing_mansion 2016/04/02 10:14:27 no translation for victory_condition_mansion 2016/04/02 10:14:27 no translation for ugv_phoenix_txt 2016/04/02 10:14:27 no translation for ugv_ares_w_txt 2016/04/02 10:14:27 no translation for ugv_chaingun_txt 2016/04/02 10:14:27 no translation for ugv_chaingun_belt_txt 2016/04/02 10:14:27 no translation for ugv_weapon_autocannon_txt 2016/04/02 10:14:27 no translation for ugv_weapon_autocannon_pre_txt 2016/04/02 10:14:27 no translation for vhs_assault_txt 2016/04/02 10:14:27 no translation for xaw95_txt 2016/04/02 10:14:27 no translation for bombkit1_txt 2016/04/02 10:14:27 no translation for chaingun_txt 2016/04/02 10:14:27 no translation for encased_plasma_txt 2016/04/02 10:14:27 ----------- game modes ------------- 2016/04/02 10:14:27 added _Multiplayer 2016/04/02 10:14:27 added _Campaign 2016/04/02 10:14:27 added _Skirmish 2016/04/02 10:14:27 added 3 game modes 2016/04/02 10:14:27 ====== UFO Initialized ====== 2016/04/02 10:14:27 ============================= 2016/04/02 10:14:27 Switch grab input off 2016/04/02 10:14:29 Change gametype to 'Campaign mode' 2016/04/02 10:14:29 --- save subsystem initialization -- 2016/04/02 10:14:29 added campaign subsystem 2016/04/02 10:14:29 added research subsystem 2016/04/02 10:14:29 added base subsystem 2016/04/02 10:14:29 added hospital subsystem 2016/04/02 10:14:29 added market subsystem 2016/04/02 10:14:29 added employee subsystem 2016/04/02 10:14:29 added aliencont subsystem 2016/04/02 10:14:29 added aircraft subsystem 2016/04/02 10:14:29 added alien base subsystem 2016/04/02 10:14:29 added interest subsystem 2016/04/02 10:14:29 added installation subsystem 2016/04/02 10:14:29 added mission subsystem 2016/04/02 10:14:29 added ufostores subsystem 2016/04/02 10:14:29 added production subsystem 2016/04/02 10:14:29 added messagesystem subsystem 2016/04/02 10:14:29 added stats subsystem 2016/04/02 10:14:29 added nations subsystem 2016/04/02 10:14:29 added transfer subsystem 2016/04/02 10:14:29 added xvirate subsystem 2016/04/02 10:14:29 added messageoptions subsystem 2016/04/02 10:14:29 added triggerevents subsystem 2016/04/02 10:14:29 Campaign data loaded - size 1547944 bytes 2016/04/02 10:14:29 ...techs: 233 2016/04/02 10:14:29 ...buildings: 16 2016/04/02 10:14:29 ...ranks: 16 2016/04/02 10:14:29 ...nations: 8 2016/04/02 10:14:29 ...cities: 457 2016/04/02 10:14:29 2016/04/02 10:14:33 Cvar 'sel_load_slot;' wasn't found 2016/04/02 10:14:33 Loading savegame xml (size 58939) 2016/04/02 10:14:33 Loading savegame ...version: 4 ...game version: 2.6-dev ...xml Size: 715699, compressed? y 2016/04/02 10:14:33 Shutdown gametype 'Campaign mode' 2016/04/02 10:14:33 Change gametype to 'Campaign mode' 2016/04/02 10:14:33 --- save subsystem initialization -- 2016/04/02 10:14:33 added campaign subsystem 2016/04/02 10:14:33 added research subsystem 2016/04/02 10:14:33 added base subsystem 2016/04/02 10:14:33 added hospital subsystem 2016/04/02 10:14:33 added market subsystem 2016/04/02 10:14:33 added employee subsystem 2016/04/02 10:14:33 added aliencont subsystem 2016/04/02 10:14:33 added aircraft subsystem 2016/04/02 10:14:33 added alien base subsystem 2016/04/02 10:14:33 added interest subsystem 2016/04/02 10:14:33 added installation subsystem 2016/04/02 10:14:33 added mission subsystem 2016/04/02 10:14:33 added ufostores subsystem 2016/04/02 10:14:33 added production subsystem 2016/04/02 10:14:33 added messagesystem subsystem 2016/04/02 10:14:33 added stats subsystem 2016/04/02 10:14:33 added nations subsystem 2016/04/02 10:14:33 added transfer subsystem 2016/04/02 10:14:33 added xvirate subsystem 2016/04/02 10:14:33 added messageoptions subsystem 2016/04/02 10:14:33 added triggerevents subsystem 2016/04/02 10:14:33 Campaign data loaded - size 1547944 bytes 2016/04/02 10:14:33 ...techs: 233 2016/04/02 10:14:33 ...buildings: 16 2016/04/02 10:14:33 ...ranks: 16 2016/04/02 10:14:33 ...nations: 8 2016/04/02 10:14:33 ...cities: 457 2016/04/02 10:14:33 2016/04/02 10:14:33 Load 'save/campaign/slot0.savx' 21 subsystems 2016/04/02 10:14:33 ...Running subsystem 'campaign' 2016/04/02 10:14:33 ...subsystem 'campaign' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'research' 2016/04/02 10:14:33 ...subsystem 'research' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'base' 2016/04/02 10:14:33 ...subsystem 'base' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'hospital' 2016/04/02 10:14:33 ...subsystem 'hospital' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'market' 2016/04/02 10:14:33 ...subsystem 'market' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'employee' 2016/04/02 10:14:33 ...subsystem 'employee' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'aliencont' 2016/04/02 10:14:33 ...subsystem 'aliencont' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'aircraft' 2016/04/02 10:14:33 ...subsystem 'aircraft' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'alien base' 2016/04/02 10:14:33 ...subsystem 'alien base' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'interest' 2016/04/02 10:14:33 ...subsystem 'interest' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'installation' 2016/04/02 10:14:33 ...subsystem 'installation' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'mission' 2016/04/02 10:14:33 ...subsystem 'mission' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'ufostores' 2016/04/02 10:14:33 ...subsystem 'ufostores' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'production' 2016/04/02 10:14:33 ...subsystem 'production' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'messagesystem' 2016/04/02 10:14:33 ...subsystem 'messagesystem' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'stats' 2016/04/02 10:14:33 ...subsystem 'stats' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'nations' 2016/04/02 10:14:33 ...subsystem 'nations' - loaded. 2016/04/02 10:14:33 ...Running subsystem 'transfer' 2016/04/02 10:14:33 Error: No employee found with UCN: 0 2016/04/02 10:14:33 ...subsystem 'transfer' returned false - savegame could not be loaded 2016/04/02 10:14:33 Music: track changed from van_theme to karlmacklin_geoscape. 2016/04/02 10:14:33 Shutdown gametype 'Campaign mode' 2016/04/02 10:14:33 Music: track changed from van_theme to van_theme. 2016/04/02 10:14:37 Wrote config.cfg. 2016/04/02 10:14:37 Wrote keys.cfg