./testall -v --log [==========] Running 130 tests from 17 test cases. [----------] Global test environment set-up. [----------] 31 tests from CampaignTest [ RUN ] CampaignTest.testAircraftHandling [ OK ] CampaignTest.testAircraftHandling (202 ms) [ RUN ] CampaignTest.testEmployeeHandling [ OK ] CampaignTest.testEmployeeHandling (142 ms) [ RUN ] CampaignTest.testBaseBuilding [ OK ] CampaignTest.testBaseBuilding (138 ms) [ RUN ] CampaignTest.testAutoMissions [ OK ] CampaignTest.testAutoMissions (139 ms) [ RUN ] CampaignTest.testTransferItem [ OK ] CampaignTest.testTransferItem (145 ms) [ RUN ] CampaignTest.testUFORecovery [ OK ] CampaignTest.testUFORecovery (137 ms) [ RUN ] CampaignTest.testAlienPSIDevice [ OK ] CampaignTest.testAlienPSIDevice (133 ms) [ RUN ] CampaignTest.testResearch [ OK ] CampaignTest.testResearch (155 ms) [ RUN ] CampaignTest.testProductionItem [ OK ] CampaignTest.testProductionItem (141 ms) [ RUN ] CampaignTest.testProductionAircraft [ OK ] CampaignTest.testProductionAircraft (157 ms) [ RUN ] CampaignTest.testDisassembly [ OK ] CampaignTest.testDisassembly (164 ms) [ RUN ] CampaignTest.testMap [ OK ] CampaignTest.testMap (133 ms) [ RUN ] CampaignTest.testAirFight [ OK ] CampaignTest.testAirFight (146 ms) [ RUN ] CampaignTest.testRadar [ OK ] CampaignTest.testRadar (139 ms) [ RUN ] CampaignTest.testNation [ OK ] CampaignTest.testNation (135 ms) [ RUN ] CampaignTest.testMarket [ OK ] CampaignTest.testMarket (144 ms) [ RUN ] CampaignTest.testSaveLoad [ OK ] CampaignTest.testSaveLoad (247 ms) [ RUN ] CampaignTest.testSaveMassEmployees [ OK ] CampaignTest.testSaveMassEmployees (3281 ms) [ RUN ] CampaignTest.testLoadMassEmployees [ OK ] CampaignTest.testLoadMassEmployees (3563 ms) [ RUN ] CampaignTest.testCampaignRun [ OK ] CampaignTest.testCampaignRun (6997 ms) [ RUN ] CampaignTest.testLoad [ OK ] CampaignTest.testLoad (858 ms) [ RUN ] CampaignTest.testDateHandling [ OK ] CampaignTest.testDateHandling (127 ms) [ RUN ] CampaignTest.testCampaignDateHandling [ OK ] CampaignTest.testCampaignDateHandling (144 ms) [ RUN ] CampaignTest.testHospital [ OK ] CampaignTest.testHospital (133 ms) [ RUN ] CampaignTest.testBuildingConstruction [ OK ] CampaignTest.testBuildingConstruction (139 ms) [ RUN ] CampaignTest.test3090011 [ OK ] CampaignTest.test3090011 (455 ms) [ RUN ] CampaignTest.testTerrorMissions [ OK ] CampaignTest.testTerrorMissions (403 ms) [ RUN ] CampaignTest.testRandomPosMissions [ OK ] CampaignTest.testRandomPosMissions (4002 ms) [ RUN ] CampaignTest.testEventTrigger [ OK ] CampaignTest.testEventTrigger (123 ms) [ RUN ] CampaignTest.testAssembleMap [ OK ] CampaignTest.testAssembleMap (131 ms) [ RUN ] CampaignTest.testGeoscapeMaps [ OK ] CampaignTest.testGeoscapeMaps (330 ms) [----------] 31 tests from CampaignTest (23285 ms total) [----------] 1 test from CharacterTest [ RUN ] CharacterTest.testImplants [ OK ] CharacterTest.testImplants (0 ms) [----------] 1 test from CharacterTest (1 ms total) [----------] 3 tests from DBufferTest [ RUN ] DBufferTest.testDBuffer [ OK ] DBufferTest.testDBuffer (5157 ms) [ RUN ] DBufferTest.testDBufferBigData [ OK ] DBufferTest.testDBufferBigData (60 ms) [ RUN ] DBufferTest.testDBufferNetHandling [ OK ] DBufferTest.testDBufferNetHandling (0 ms) [----------] 3 tests from DBufferTest (5218 ms total) [----------] 5 tests from EventsTest [ RUN ] EventsTest.Range [ OK ] EventsTest.Range (0 ms) [ RUN ] EventsTest.Events [ OK ] EventsTest.Events (0 ms) [ RUN ] EventsTest.Scheduler [ OK ] EventsTest.Scheduler (0 ms) [ RUN ] EventsTest.SchedulerCheck [ OK ] EventsTest.SchedulerCheck (0 ms) [ RUN ] EventsTest.Blocked [ OK ] EventsTest.Blocked (0 ms) [----------] 5 tests from EventsTest (1 ms total) [----------] 9 tests from GameTest [ RUN ] GameTest.SpawnAndConnect [ OK ] GameTest.SpawnAndConnect (65 ms) [ RUN ] GameTest.CountSpawnpointsStatic [ ] testing mapdef: bunker [ ] testing mapdef: city_train [ ] testing mapdef: corrupter_crash [ ] testing mapdef: dam [ ] testing mapdef: excavation [ ] testing mapdef: ferry [ ] testing mapdef: fighter_crash [ ] testing mapdef: harbour [ ] testing mapdef: mine [ ] testing mapdef: neighbourhood [ ] testing mapdef: office [ ] testing mapdef: pipes_const [ ] testing mapdef: resort [ ] testing mapdef: rivertown [ ] testing mapdef: subway [ ] testing mapdef: village [ ] testing mapdef: wilderness [ ] testing mapdef: training_a [ ] testing mapdef: training_b [ OK ] GameTest.CountSpawnpointsStatic (30884 ms) [ RUN ] GameTest.CountSpawnpointsRMA [ ] testing mapdef: africa_large, assembly: large [ ] testing mapdef: africa_medium, assembly: medium [ ] testing mapdef: africa_small, assembly: small [ ] testing mapdef: africa_nature_large, assembly: nature_large [ ] testing mapdef: africa_nature_medium, assembly: nature_medium [ ] testing mapdef: africa_nature_small, assembly: nature_small [ ] testing mapdef: beach, assembly: default [ ] testing mapdef: bridge, assembly: default [ ] testing mapdef: city3_small_noufo, assembly: small_noufo [ ] testing mapdef: desert_medium, assembly: medium [ ] testing mapdef: desert_large, assembly: large [ ] testing mapdef: farm_large, assembly: large [ ] testing mapdef: farm_medium, assembly: medium [ ] testing mapdef: farm_small, assembly: small [ ] testing mapdef: farm2, assembly: standard [ ] testing mapdef: eaglenest, assembly: eaglenest [ ] testing mapdef: gate, assembly: gate [ ] testing mapdef: forest_nature_large, assembly: nature_large_a [ ] testing mapdef: forest_nature_large, assembly: nature_large_b [ ] testing mapdef: forest_nature_medium, assembly: nature_medium_a [ ] testing mapdef: forest_nature_medium, assembly: nature_medium_b [ ] testing mapdef: forest_nature_small, assembly: nature_small_a [ ] testing mapdef: forest_nature_small, assembly: nature_small_b [ ] testing mapdef: small_house, assembly: small_house [ ] testing mapdef: fueldump, assembly: fueldump [ ] testing mapdef: frozen_industrial_large, assembly: industrial_large [ ] testing mapdef: frozen_industrial_medium, assembly: industrial_medium [ ] testing mapdef: frozen_industrial_small, assembly: industrial_small [ ] testing mapdef: frozen_industrial_small_noufo, assembly: industrial_small_noufo [ ] testing mapdef: frozen_lake, assembly: lake_ice [ ] testing mapdef: frozen_nature_large, assembly: nature_large [ ] testing mapdef: frozen_nature_medium, assembly: nature_medium [ ] testing mapdef: frozen_nature_small, assembly: nature_small [ ] testing mapdef: frozen_nature_small_noufo, assembly: nature_small_noufo [ ] testing mapdef: harbour2, assembly: harbour [ ] testing mapdef: harbour2, assembly: pier [ ] testing mapdef: hills_harvester, assembly: harvester [ ] testing mapdef: hills_harvester_desert, assembly: desert_harvester [ ] testing mapdef: hills_small, assembly: small_ufo [ ] testing mapdef: ice_large, assembly: large [ ] testing mapdef: ice_medium, assembly: medium [ ] testing mapdef: ice_small, assembly: small [ ] testing mapdef: city_industry, assembly: city_industry [ ] testing mapdef: industrial_large, assembly: large [ ] testing mapdef: industrial_medium, assembly: medium [ ] testing mapdef: industrial_small, assembly: small [ ] testing mapdef: industrial_small_noufo, assembly: small_noufo_a [ ] testing mapdef: industrial_small_noufo, assembly: small_noufo_b [ ] testing mapdef: japan_large, assembly: large [ ] testing mapdef: japan_small, assembly: small [ ] testing mapdef: mansion_huge, assembly: huge [ ] testing mapdef: mansion_medium, assembly: medium [ ] testing mapdef: mansion_small, assembly: small [ ] testing mapdef: oriental, assembly: oriental [ ] testing mapdef: oriental_large, assembly: large [ ] testing mapdef: oriental_medium, assembly: medium [ ] testing mapdef: oriental_mosque, assembly: mosque [ ] testing mapdef: oriental_small, assembly: small [ ] testing mapdef: tropic_large, assembly: large [ ] testing mapdef: tropic_medium_drug, assembly: medium_drug [ ] testing mapdef: tropic_medium_river, assembly: medium_river [ ] testing mapdef: tropic_small_drug, assembly: small_drug [ ] testing mapdef: tropic_small_river, assembly: small_river [ ] testing mapdef: ufocrash [ ] testing mapdef: city_disco, assembly: city_disco [ ] testing mapdef: clinic, assembly: clinic [ ] testing mapdef: community_centre, assembly: community_centre [ ] testing mapdef: hospital, assembly: hospital [ ] testing mapdef: laboratory, assembly: laboratory [ ] testing mapdef: mart, assembly: mart [ ] testing mapdef: stadium, assembly: stadium [ ] testing mapdef: tower, assembly: tower [ ] testing mapdef: urban_buildings, assembly: buildings [ ] testing mapdef: bungalow, assembly: bungalow [ ] testing mapdef: bungalow2, assembly: bungalow2 [ ] testing mapdef: england, assembly: england [ ] testing mapdef: estate, assembly: estate [ ] testing mapdef: village_large, assembly: large [ ] testing mapdef: village_medium, assembly: medium [ ] testing mapdef: village_medium_noufo, assembly: medium_noufo [ ] testing mapdef: village_small, assembly: small [ ] testing mapdef: village_small_crash, assembly: small_crash [ ] testing mapdef: small_street, assembly: small_street [ ] testing mapdef: vil2_sp_sml_01, assembly: sp_sml_01 [ ] testing mapdef: vil2_sp_sml_01, assembly: sp_sml_02 [ ] testing mapdef: vil2_medium_noufo, assembly: medium_noufo_01 [ ] testing mapdef: vil2_medium_noufo, assembly: medium_noufo_02 [ ] testing mapdef: base_initial, assembly: initial [ ] testing mapdef: base_random, assembly: random [ ] testing mapdef: cemetery_main, assembly: main [ ] testing mapdef: city2, assembly: city2 [ ] testing mapdef: construction, assembly: default [ ] testing mapdef: druglord, assembly: default [ ] testing mapdef: gasstation, assembly: default [ ] testing mapdef: italy, assembly: default [ ] testing mapdef: japan_default, assembly: default [ ] testing mapdef: military_convoy, assembly: default [ ] testing mapdef: shelter, assembly: standard [ ] testing mapdef: solarplant, assembly: default [ ] testing mapdef: transport, assembly: default [ ] testing mapdef: bridge_mp, assembly: mp [ ] testing mapdef: city2_mp_coop, assembly: city2mp [ ] testing mapdef: city2_mp_PvP, assembly: city2mp [ ] testing mapdef: frozen_mp_coop, assembly: multiplayercoop [ ] testing mapdef: frozen_mp_deathmatch, assembly: multiplayerdeathmatch [ ] testing mapdef: harbour2mp, assembly: mp4p_01 [ ] testing mapdef: vil2_mp2p, assembly: mp2p_01 [ ] testing mapdef: vil2_mp3p, assembly: mp3p_01 [ ] testing mapdef: alienbase, assembly: small1 [ ] testing mapdef: alienbase, assembly: small2 [ ] testing mapdef: base_mission_test, assembly: test [ ] testing mapdef: rescue [ OK ] GameTest.CountSpawnpointsRMA (25435386 ms) [ RUN ] GameTest.DoorTrigger [ OK ] GameTest.DoorTrigger (293 ms) [ RUN ] GameTest.Shooting [ OK ] GameTest.Shooting (222 ms) [ RUN ] GameTest.VisFlags [ OK ] GameTest.VisFlags (221 ms) [ RUN ] GameTest.InventoryForDiedAlien [ OK ] GameTest.InventoryForDiedAlien (497 ms) [ RUN ] GameTest.InventoryWithTwoDiedAliensOnTheSameGridTile [ OK ] GameTest.InventoryWithTwoDiedAliensOnTheSameGridTile (233 ms) [ RUN ] GameTest.InventoryTempContainerLinks [ OK ] GameTest.InventoryTempContainerLinks (220 ms) [----------] 9 tests from GameTest (25468039 ms total) [----------] 25 tests from GenericTest [ RUN ] GenericTest.StringHunks [ OK ] GenericTest.StringHunks (0 ms) [ RUN ] GenericTest.ConstInt [ OK ] GenericTest.ConstInt (1 ms) [ RUN ] GenericTest.LinkedList [ OK ] GenericTest.LinkedList (0 ms) [ RUN ] GenericTest.LinkedListIterator [ OK ] GenericTest.LinkedListIterator (0 ms) [ RUN ] GenericTest.LinkedListIteratorRemove [ OK ] GenericTest.LinkedListIteratorRemove (0 ms) [ RUN ] GenericTest.PrependStringList [ OK ] GenericTest.PrependStringList (0 ms) [ RUN ] GenericTest.LinkedListStringSort [ OK ] GenericTest.LinkedListStringSort (0 ms) [ RUN ] GenericTest.FileSystemBuildLists [ OK ] GenericTest.FileSystemBuildLists (22 ms) [ RUN ] GenericTest.InfoStrings [ OK ] GenericTest.InfoStrings (0 ms) [ RUN ] GenericTest.TokenizeInfoStrings [ OK ] GenericTest.TokenizeInfoStrings (0 ms) [ RUN ] GenericTest.Cvars [ OK ] GenericTest.Cvars (0 ms) [ RUN ] GenericTest.StringCopiers [ OK ] GenericTest.StringCopiers (161 ms) [ RUN ] GenericTest.StringFunctions [ OK ] GenericTest.StringFunctions (0 ms) [ RUN ] GenericTest.HttpHelperFunctions [ OK ] GenericTest.HttpHelperFunctions (0 ms) [ RUN ] GenericTest.NetResolv [ OK ] GenericTest.NetResolv (24 ms) [ RUN ] GenericTest.UnsignedIntToBinary [ OK ] GenericTest.UnsignedIntToBinary (0 ms) [ RUN ] GenericTest.StringCheckFunctions [ OK ] GenericTest.StringCheckFunctions (0 ms) [ RUN ] GenericTest.EntitiesDef [ OK ] GenericTest.EntitiesDef (20 ms) [ RUN ] GenericTest.GetBlock [ OK ] GenericTest.GetBlock (0 ms) [ RUN ] GenericTest.ComFilePath [ OK ] GenericTest.ComFilePath (0 ms) [ RUN ] GenericTest.MD5File [ OK ] GenericTest.MD5File (32 ms) [ RUN ] GenericTest.MD5Buffer [ OK ] GenericTest.MD5Buffer (0 ms) [ RUN ] GenericTest.SHA1Buffer [ OK ] GenericTest.SHA1Buffer (0 ms) [ RUN ] GenericTest.SHA2Buffer [ OK ] GenericTest.SHA2Buffer (12 ms) [ RUN ] GenericTest.BinaryExpressionParser [ OK ] GenericTest.BinaryExpressionParser (0 ms) [----------] 25 tests from GenericTest (273 ms total) [----------] 6 tests from InventoryTest [ RUN ] InventoryTest.ItemAdd [ OK ] InventoryTest.ItemAdd (0 ms) [ RUN ] InventoryTest.ItemDel [ OK ] InventoryTest.ItemDel (0 ms) [ RUN ] InventoryTest.ItemMove [ OK ] InventoryTest.ItemMove (1 ms) [ RUN ] InventoryTest.ItemReload [ OK ] InventoryTest.ItemReload (0 ms) [ RUN ] InventoryTest.ItemMassActions [ OK ] InventoryTest.ItemMassActions (2 ms) [ RUN ] InventoryTest.ItemToHeadgear [ OK ] InventoryTest.ItemToHeadgear (0 ms) [----------] 6 tests from InventoryTest (3 ms total) [----------] 2 tests from MapDefTest [ RUN ] MapDefTest.MapDefsSingleplayer [ ] testing mapdef: africa_large, assembly: large [ ] testing mapdef: africa_medium, assembly: medium [ ] testing mapdef: africa_small, assembly: small [ ] testing mapdef: africa_nature_large, assembly: nature_large [ ] testing mapdef: africa_nature_medium, assembly: nature_medium [ ] testing mapdef: africa_nature_small, assembly: nature_small [ ] testing mapdef: beach, assembly: default [ ] testing mapdef: bridge, assembly: default [ ] testing mapdef: city3_small_noufo, assembly: small_noufo [ ] testing mapdef: desert_medium, assembly: medium [ ] testing mapdef: desert_large, assembly: large [ ] testing mapdef: farm_large, assembly: large [ ] testing mapdef: farm_medium, assembly: medium [ ] testing mapdef: farm_small, assembly: small [ ] testing mapdef: farm2, assembly: standard [ ] testing mapdef: eaglenest, assembly: eaglenest [ ] testing mapdef: gate, assembly: gate [ ] testing mapdef: forest_nature_large, assembly: nature_large_a [ ] testing mapdef: forest_nature_large, assembly: nature_large_b [ ] testing mapdef: forest_nature_medium, assembly: nature_medium_a [ ] testing mapdef: forest_nature_medium, assembly: nature_medium_b [ ] testing mapdef: forest_nature_small, assembly: nature_small_a [ ] testing mapdef: forest_nature_small, assembly: nature_small_b [ ] testing mapdef: small_house, assembly: small_house [ ] testing mapdef: fueldump, assembly: fueldump [ ] testing mapdef: frozen_industrial_large, assembly: industrial_large [ ] testing mapdef: frozen_industrial_medium, assembly: industrial_medium [ ] testing mapdef: frozen_industrial_small, assembly: industrial_small [ ] testing mapdef: frozen_industrial_small_noufo, assembly: industrial_small_noufo [ ] testing mapdef: frozen_lake, assembly: lake_ice [ ] testing mapdef: frozen_nature_large, assembly: nature_large [ ] testing mapdef: frozen_nature_medium, assembly: nature_medium [ ] testing mapdef: frozen_nature_small, assembly: nature_small [ ] testing mapdef: frozen_nature_small_noufo, assembly: nature_small_noufo [ ] testing mapdef: harbour2, assembly: harbour [ ] testing mapdef: harbour2, assembly: pier [ ] testing mapdef: hills_harvester, assembly: harvester [ ] testing mapdef: hills_harvester_desert, assembly: desert_harvester [ ] testing mapdef: hills_small, assembly: small_ufo [ ] testing mapdef: ice_large, assembly: large [ ] testing mapdef: ice_medium, assembly: medium [ ] testing mapdef: ice_small, assembly: small [ ] testing mapdef: city_industry, assembly: city_industry [ ] testing mapdef: industrial_large, assembly: large [ ] testing mapdef: industrial_medium, assembly: medium [ ] testing mapdef: industrial_small, assembly: small [ ] testing mapdef: industrial_small_noufo, assembly: small_noufo_a [ ] testing mapdef: industrial_small_noufo, assembly: small_noufo_b [ ] testing mapdef: japan_large, assembly: large [ ] testing mapdef: japan_small, assembly: small [ ] testing mapdef: mansion_huge, assembly: huge [ ] testing mapdef: mansion_medium, assembly: medium [ ] testing mapdef: mansion_small, assembly: small [ ] testing mapdef: oriental, assembly: oriental [ ] testing mapdef: oriental_large, assembly: large [ ] testing mapdef: oriental_medium, assembly: medium [ ] testing mapdef: oriental_mosque, assembly: mosque [ ] testing mapdef: oriental_small, assembly: small [ ] testing mapdef: tropic_large, assembly: large [ ] testing mapdef: tropic_medium_drug, assembly: medium_drug [ ] testing mapdef: tropic_medium_river, assembly: medium_river [ ] testing mapdef: tropic_small_drug, assembly: small_drug [ ] testing mapdef: tropic_small_river, assembly: small_river [ ] testing mapdef: ufocrash [ ] testing mapdef: city_disco, assembly: city_disco [ ] testing mapdef: clinic, assembly: clinic [ ] testing mapdef: community_centre, assembly: community_centre [ ] testing mapdef: hospital, assembly: hospital [ ] testing mapdef: laboratory, assembly: laboratory [ ] testing mapdef: mart, assembly: mart [ ] testing mapdef: stadium, assembly: stadium [ ] testing mapdef: tower, assembly: tower [ ] testing mapdef: urban_buildings, assembly: buildings [ ] testing mapdef: bungalow, assembly: bungalow [ ] testing mapdef: bungalow2, assembly: bungalow2 [ ] testing mapdef: england, assembly: england [ ] testing mapdef: estate, assembly: estate [ ] testing mapdef: village_large, assembly: large [ ] testing mapdef: village_medium, assembly: medium [ ] testing mapdef: village_medium_noufo, assembly: medium_noufo [ ] testing mapdef: village_small, assembly: small [ ] testing mapdef: village_small_crash, assembly: small_crash [ ] testing mapdef: small_street, assembly: small_street [ ] testing mapdef: vil2_sp_sml_01, assembly: sp_sml_01 [ ] testing mapdef: vil2_sp_sml_01, assembly: sp_sml_02 [ ] testing mapdef: vil2_medium_noufo, assembly: medium_noufo_01 [ ] testing mapdef: vil2_medium_noufo, assembly: medium_noufo_02 [ ] testing mapdef: base_initial, assembly: initial [ ] testing mapdef: base_random, assembly: random [ ] testing mapdef: cemetery_main, assembly: main [ ] testing mapdef: city2, assembly: city2 [ ] testing mapdef: construction, assembly: default [ ] testing mapdef: druglord, assembly: default [ ] testing mapdef: gasstation, assembly: default [ ] testing mapdef: italy, assembly: default [ ] testing mapdef: japan_default, assembly: default [ ] testing mapdef: military_convoy, assembly: default [ ] testing mapdef: shelter, assembly: standard [ ] testing mapdef: solarplant, assembly: default [ ] testing mapdef: transport, assembly: default [ ] testing mapdef: bunker [ ] testing mapdef: city_train [ ] testing mapdef: corrupter_crash [ ] testing mapdef: dam [ ] testing mapdef: excavation [ ] testing mapdef: ferry [ ] testing mapdef: fighter_crash [ ] testing mapdef: harbour [ ] testing mapdef: mine [ ] testing mapdef: neighbourhood [ ] testing mapdef: office [ ] testing mapdef: pipes_const [ ] testing mapdef: resort [ ] testing mapdef: rivertown [ ] testing mapdef: subway [ ] testing mapdef: village [ ] testing mapdef: wilderness [ ] testing mapdef: bridge_mp, assembly: mp [ ] testing mapdef: city2_mp_coop, assembly: city2mp [ ] testing mapdef: city2_mp_PvP, assembly: city2mp [ ] testing mapdef: frozen_mp_coop, assembly: multiplayercoop [ ] testing mapdef: frozen_mp_deathmatch, assembly: multiplayerdeathmatch [ ] testing mapdef: harbour2mp, assembly: mp4p_01 [ ] testing mapdef: vil2_mp2p, assembly: mp2p_01 [ ] testing mapdef: vil2_mp3p, assembly: mp3p_01 [ ] testing mapdef: alienbase, assembly: small1 [ ] testing mapdef: alienbase, assembly: small2 [ ] testing mapdef: base_mission_test, assembly: test [ ] testing mapdef: rescue [ ] testing mapdef: training_a [ ] testing mapdef: training_b [ OK ] MapDefTest.MapDefsSingleplayer (935560 ms) [ RUN ] MapDefTest.MapDefsMultiplayer [ ] testing mapdef: africa_large, assembly: large [ ] testing mapdef: africa_medium, assembly: medium [ ] testing mapdef: africa_small, assembly: small [ ] testing mapdef: africa_nature_large, assembly: nature_large [ ] testing mapdef: africa_nature_medium, assembly: nature_medium [ ] testing mapdef: africa_nature_small, assembly: nature_small [ ] testing mapdef: desert_medium, assembly: medium [ ] testing mapdef: desert_large, assembly: large [ ] testing mapdef: farm_large, assembly: large [ ] testing mapdef: farm_medium, assembly: medium [ ] testing mapdef: farm_small, assembly: small [ ] testing mapdef: farm2, assembly: standard [ ] testing mapdef: eaglenest, assembly: eaglenest [ ] testing mapdef: gate, assembly: gate [ ] testing mapdef: forest_nature_large, assembly: nature_large_a [ ] testing mapdef: forest_nature_large, assembly: nature_large_b [ ] testing mapdef: forest_nature_medium, assembly: nature_medium_a [ ] testing mapdef: forest_nature_medium, assembly: nature_medium_b [ ] testing mapdef: forest_nature_small, assembly: nature_small_a [ ] testing mapdef: forest_nature_small, assembly: nature_small_b [ ] testing mapdef: small_house, assembly: small_house [ ] testing mapdef: fueldump, assembly: fueldump [ ] testing mapdef: frozen_industrial_large, assembly: industrial_large [ ] testing mapdef: frozen_industrial_medium, assembly: industrial_medium [ ] testing mapdef: frozen_industrial_small, assembly: industrial_small [ ] testing mapdef: frozen_industrial_small_noufo, assembly: industrial_small_noufo [ ] testing mapdef: frozen_lake, assembly: lake_ice [ ] testing mapdef: frozen_nature_large, assembly: nature_large [ ] testing mapdef: frozen_nature_medium, assembly: nature_medium [ ] testing mapdef: frozen_nature_small, assembly: nature_small [ ] testing mapdef: frozen_nature_small_noufo, assembly: nature_small_noufo [ ] testing mapdef: harbour2, assembly: harbour [ ] testing mapdef: harbour2, assembly: pier [ ] testing mapdef: hills_harvester, assembly: harvester [ ] testing mapdef: hills_harvester_desert, assembly: desert_harvester [ ] testing mapdef: hills_small, assembly: small_ufo [ ] testing mapdef: city_industry, assembly: city_industry [ ] testing mapdef: industrial_large, assembly: large [ ] testing mapdef: industrial_medium, assembly: medium [ ] testing mapdef: industrial_small, assembly: small [ ] testing mapdef: industrial_small_noufo, assembly: small_noufo_a [ ] testing mapdef: industrial_small_noufo, assembly: small_noufo_b [ ] testing mapdef: mansion_huge, assembly: huge [ ] testing mapdef: mansion_medium, assembly: medium [ ] testing mapdef: mansion_small, assembly: small [ ] testing mapdef: tropic_large, assembly: large [ ] testing mapdef: tropic_medium_drug, assembly: medium_drug [ ] testing mapdef: tropic_medium_river, assembly: medium_river [ ] testing mapdef: tropic_small_drug, assembly: small_drug [ ] testing mapdef: tropic_small_river, assembly: small_river [ ] testing mapdef: city_disco, assembly: city_disco [ ] testing mapdef: clinic, assembly: clinic [ ] testing mapdef: community_centre, assembly: community_centre [ ] testing mapdef: hospital, assembly: hospital [ ] testing mapdef: laboratory, assembly: laboratory [ ] testing mapdef: mart, assembly: mart [ ] testing mapdef: stadium, assembly: stadium [ ] testing mapdef: tower, assembly: tower [ ] testing mapdef: urban_buildings, assembly: buildings [ ] testing mapdef: bungalow, assembly: bungalow [ ] testing mapdef: bungalow2, assembly: bungalow2 [ ] testing mapdef: england, assembly: england [ ] testing mapdef: estate, assembly: estate [ ] testing mapdef: village_large, assembly: large [ ] testing mapdef: village_medium, assembly: medium [ ] testing mapdef: village_medium_noufo, assembly: medium_noufo [ ] testing mapdef: village_small, assembly: small [ ] testing mapdef: village_small_crash, assembly: small_crash [ ] testing mapdef: construction, assembly: default [ ] testing mapdef: druglord, assembly: default [ ] testing mapdef: italy, assembly: default [ ] testing mapdef: japan_default, assembly: default [ ] testing mapdef: military_convoy, assembly: default [ ] testing mapdef: shelter, assembly: standard [ ] testing mapdef: transport, assembly: default [ ] testing mapdef: bunker [ ] testing mapdef: corrupter_crash [ ] testing mapdef: dam [ ] testing mapdef: excavation [ ] testing mapdef: ferry [ ] testing mapdef: fighter_crash [ ] testing mapdef: harbour [ ] testing mapdef: mine [ ] testing mapdef: neighbourhood [ ] testing mapdef: office [ ] testing mapdef: pipes_const [ ] testing mapdef: resort [ ] testing mapdef: rivertown [ ] testing mapdef: subway [ ] testing mapdef: village [ ] testing mapdef: wilderness [ ] testing mapdef: bridge_mp, assembly: mp [ ] testing mapdef: city2_mp_coop, assembly: city2mp [ ] testing mapdef: city2_mp_PvP, assembly: city2mp [ ] testing mapdef: frozen_mp_coop, assembly: multiplayercoop [ ] testing mapdef: frozen_mp_deathmatch, assembly: multiplayerdeathmatch [ ] testing mapdef: harbour2mp, assembly: mp4p_01 [ ] testing mapdef: vil2_mp2p, assembly: mp2p_01 [ ] testing mapdef: vil2_mp3p, assembly: mp3p_01 [ ] testing mapdef: alienbase, assembly: small1 [ ] testing mapdef: alienbase, assembly: small2 [ ] testing mapdef: training_a [ ] testing mapdef: training_b [ OK ] MapDefTest.MapDefsMultiplayer (753408 ms) [----------] 2 tests from MapDefTest (1688968 ms total) [----------] 10 tests from ParserTest [ RUN ] ParserTest.Parser [ OK ] ParserTest.Parser (19 ms) [ RUN ] ParserTest.ParserWithEntity [ OK ] ParserTest.ParserWithEntity (0 ms) [ RUN ] ParserTest.ParserWithUnParse [ OK ] ParserTest.ParserWithUnParse (0 ms) [ RUN ] ParserTest.ParserWithFunctionScriptToken [ OK ] ParserTest.ParserWithFunctionScriptToken (0 ms) [ RUN ] ParserTest.ParserCommonType [ OK ] ParserTest.ParserCommonType (84 ms) [ RUN ] ParserTest.ParserListOk [ OK ] ParserTest.ParserListOk (0 ms) [ RUN ] ParserTest.ParserListOkEmpty [ OK ] ParserTest.ParserListOkEmpty (0 ms) [ RUN ] ParserTest.ParserListKoEOF [ OK ] ParserTest.ParserListKoEOF (0 ms) [ RUN ] ParserTest.ParserListKoWrongToken [ OK ] ParserTest.ParserListKoWrongToken (1 ms) [ RUN ] ParserTest.ParserListKoNewList [ OK ] ParserTest.ParserListKoNewList (0 ms) [----------] 10 tests from ParserTest (104 ms total) [----------] 2 tests from ParticleTest [ RUN ] ParticleTest.FloodParticles [ OK ] ParticleTest.FloodParticles (20 ms) [ RUN ] ParticleTest.NeededParticles [ OK ] ParticleTest.NeededParticles (0 ms) [----------] 2 tests from ParticleTest (20 ms total) [----------] 2 tests from RendererTest [ RUN ] RendererTest.LoadAllAnimationFiles [ OK ] RendererTest.LoadAllAnimationFiles (377 ms) [ RUN ] RendererTest.CharacterAnimationFiles [ OK ] RendererTest.CharacterAnimationFiles (22 ms) [----------] 2 tests from RendererTest (399 ms total) [----------] 6 tests from RandomMapAssemblyTest [ RUN ] RandomMapAssemblyTest.UMPExtends [ OK ] RandomMapAssemblyTest.UMPExtends (16 ms) [ RUN ] RandomMapAssemblyTest.Assembly [ OK ] RandomMapAssemblyTest.Assembly (359 ms) [ RUN ] RandomMapAssemblyTest.MassAssemblyTimeout [ OK ] RandomMapAssemblyTest.MassAssemblyTimeout (17058 ms) [ RUN ] RandomMapAssemblyTest.MassAssemblyParallel [ OK ] RandomMapAssemblyTest.MassAssemblyParallel (17084 ms) [ RUN ] RandomMapAssemblyTest.MassAssemblySequential [ OK ] RandomMapAssemblyTest.MassAssemblySequential (17059 ms) [ RUN ] RandomMapAssemblyTest.Seedlists [ OK ] RandomMapAssemblyTest.Seedlists (41289 ms) [----------] 6 tests from RandomMapAssemblyTest (92865 ms total) [----------] 5 tests from RoutingTest [ RUN ] RoutingTest.MapLoading [ OK ] RoutingTest.MapLoading (394 ms) [ RUN ] RoutingTest.Move [ OK ] RoutingTest.Move (315 ms) [ RUN ] RoutingTest.MoveEntities [ OK ] RoutingTest.MoveEntities (384 ms) [ RUN ] RoutingTest.Dvec [ OK ] RoutingTest.Dvec (0 ms) [ RUN ] RoutingTest.TUsForDir [ OK ] RoutingTest.TUsForDir (0 ms) [----------] 5 tests from RoutingTest (1093 ms total) [----------] 6 tests from ScriptTest [ RUN ] ScriptTest.TeamDefs [ OK ] ScriptTest.TeamDefs (293 ms) [ RUN ] ScriptTest.TeamDefsModelScriptData [ OK ] ScriptTest.TeamDefsModelScriptData (623 ms) [ RUN ] ScriptTest.Items [ OK ] ScriptTest.Items (1241 ms) [ RUN ] ScriptTest.Nations [ OK ] ScriptTest.Nations (0 ms) [ RUN ] ScriptTest.Aircraft [ OK ] ScriptTest.Aircraft (0 ms) [ RUN ] ScriptTest.MapDef [ OK ] ScriptTest.MapDef (0 ms) [----------] 6 tests from ScriptTest (2157 ms total) [----------] 1 test from UITest [ RUN ] UITest.TimerDataStructure [ OK ] UITest.TimerDataStructure (0 ms) [----------] 1 test from UITest (0 ms total) [----------] 14 tests from UILevel2Test [ RUN ] UILevel2Test.KnownBehaviours [ OK ] UILevel2Test.KnownBehaviours (0 ms) [ RUN ] UILevel2Test.Actions [ OK ] UILevel2Test.Actions (61 ms) [ RUN ] UILevel2Test.Actions2 [ OK ] UILevel2Test.Actions2 (2 ms) [ RUN ] UILevel2Test.Conditions [ OK ] UILevel2Test.Conditions (2 ms) [ RUN ] UILevel2Test.Functions [ OK ] UILevel2Test.Functions (2 ms) [ RUN ] UILevel2Test.Setters [ OK ] UILevel2Test.Setters (1 ms) [ RUN ] UILevel2Test.Cvars [ OK ] UILevel2Test.Cvars (2 ms) [ RUN ] UILevel2Test.Components [ OK ] UILevel2Test.Components (1 ms) [ RUN ] UILevel2Test.InheritedConfunc [ OK ] UILevel2Test.InheritedConfunc (1 ms) [ RUN ] UILevel2Test.RuntimeError [ OK ] UILevel2Test.RuntimeError (8 ms) [ RUN ] UILevel2Test.Video [ OK ] UILevel2Test.Video (1 ms) [ RUN ] UILevel2Test.CvarListener [ OK ] UILevel2Test.CvarListener (2 ms) [ RUN ] UILevel2Test.Binding [ OK ] UILevel2Test.Binding (0 ms) [ RUN ] UILevel2Test.Samples [ OK ] UILevel2Test.Samples (98 ms) [----------] 14 tests from UILevel2Test (181 ms total) [----------] 2 tests from WebApiTest [ RUN ] WebApiTest.Auth [ OK ] WebApiTest.Auth (0 ms) [ RUN ] WebApiTest.FileManagement [ OK ] WebApiTest.FileManagement (0 ms) [----------] 2 tests from WebApiTest (0 ms total) [----------] Global test environment tear-down [==========] 130 tests from 17 test cases ran. (27291120 ms total) [ PASSED ] 130 tests. YOU HAVE 3 DISABLED TESTS