---- endianness initialization ----- found little endian system ---- filesystem initialization ----- Adding game dir: /usr/local/games/ufo//base Adding game dir: ./base Adding game dir: /home/ubuntu/.ufoai/2.6-dev/base using /home/ubuntu/.ufoai/2.6-dev/base for writing executing filesystem.cfg executing default.cfg executing config.cfg ----- network initialization ------- libcurl/7.35.0 OpenSSL/1.0.1f zlib/1.2.8 libidn/1.28 librtmp/2.3 initialized. ------ server initialization ------- mapcycle add: '+village2 mp2p_01' type 'fight1on1' mapcycle add: 'training_a' type 'fight1on1' mapcycle add: 'training_b' type 'fight1on1' mapcycle add: '+oriental medium' type 'fight1on1' mapcycle add: '+bridge mp' type 'fight1on1' mapcycle add: '+africa small' type 'fight1on1' mapcycle add: '+frozen small' type 'fight1on1' mapcycle add: '+italy default' type 'fight1on1' mapcycle add: 'farm' type 'fight1on1' mapcycle add: 'estate' type 'fight1on1' mapcycle add: '+japan default' type 'fight1on1' mapcycle add: 'tower' type 'fight1on1' added 12 maps to the mapcycle ...using mo files from /home/ubuntu/ufoai/base/i18n/ ----- console initialization ------- Console initialized. ------- video initialization ------- I: SDL version: 1.2.15 I: desktop depth: 32bpp I: video memory: 0 I: video driver: x11 I: Available resolutions: 1440x900 1280x854 1280x800 1280x720 1152x768 1024x768 848x480 800x600 720x480 640x480 (10) I: setting mode -1 I: try to get display with 1024x768 I: disable multisample buffers I: set swap control to 0 I: 1024x768 (fullscreen: no) I: got 8 bits of stencil I: got 24 bits of depth buffer I: got double buffer I: got 8 bits for red I: got 8 bits for green I: got 8 bits for blue I: got 0 bits for alpha I: got multisample disabled I: got 0 multisample buffers GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD RS780 GL_VERSION: 3.0 Mesa 10.3.2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_textre_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_texture_barrier OpenGL version detected: 3.0found GL_ARB_multitexture found GL_ARB_texture_compression found GL_ARB_texture_non_power_of_two using GL_ARB_texture_non_power_of_two found GL_EXT_texture_filter_anisotropic found GL_EXT_texture_lod_bias found GL_ARB_vertex_buffer_object using GL_ARB_vertex_buffer_object max vertex buffer size: 3000 found GL_ARB_fragment_shader found GL_ARB_shading_language_100 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.30 found GL_###_framebuffer_object using GL_ARB_framebuffer_object max draw buffers: 8 max render buffer size: 8192 max color attachments: 8 found GL_###_draw_buffers using GL_ARB_draw_buffers max supported vertex texture units: 16 max supported lights: 8 max texture units: 8 max texture coords: 8 max vertex attributes: 16 max varying floats: 128 max fragment uniform components: 16384 max vertex uniform components: 16384 max texture size: detected 8192 ...but using 2048 as requested Using low resolution globe textures as requested. R_ProgramVariable: "TANGENTS" - No program bound. R_ProgramVariable: "NEXT_FRAME_VERTS" - No program bound. R_ProgramVariable: "NEXT_FRAME_NORMALS" - No program bound. R_ProgramVariable: "NEXT_FRAME_TANGENTS" - No program bound. R_LoadShader: Loading ./base/shaders/world_low_vs.glsl. R_LoadShader: world_low_vs.glsl: R_LoadShader: Loading ./base/shaders/world_low_fs.glsl. R_LoadShader: world_low_fs.glsl: R_LoadProgram: 'world_low' loaded. R_LoadShader: Loading ./base/shaders/model_low_vs.glsl. R_LoadShader: model_low_vs.glsl: R_LoadShader: Loading ./base/shaders/model_low_fs.glsl. R_LoadShader: model_low_fs.glsl: R_LoadProgram: 'model_low' loaded. R_LoadShader: Loading ./base/shaders/warp_vs.glsl. R_LoadShader: warp_vs.glsl: R_LoadShader: Loading ./base/shaders/warp_fs.glsl. R_LoadShader: warp_fs.glsl: R_LoadProgram: 'warp' loaded. R_LoadShader: Loading ./base/shaders/geoscape_vs.glsl. R_LoadShader: geoscape_vs.glsl: R_LoadShader: Loading ./base/shaders/geoscape_fs.glsl. R_LoadShader: geoscape_fs.glsl: R_LoadProgram: 'geoscape' loaded. R_LoadShader: Loading ./base/shaders/combine2_vs.glsl. R_LoadShader: combine2_vs.glsl: R_LoadShader: Loading ./base/shaders/combine2_fs.glsl. R_LoadShader: combine2_fs.glsl: R_LoadProgram: 'combine2' loaded. R_LoadShader: Loading ./base/shaders/convolve3_vs.glsl. R_LoadShader: convolve3_vs.glsl: R_LoadShader: Loading ./base/shaders/convolve3_fs.glsl. R_LoadShader: convolve3_fs.glsl: R_LoadProgram: 'convolve3' loaded. R_LoadShader: Loading ./base/shaders/atmosphere_vs.glsl. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: Loading ./base/shaders/atmosphere_fs.glsl. R_LoadShader: atmosphere_fs.glsl: R_LoadProgram: 'atmosphere' loaded. R_LoadShader: Loading ./base/shaders/simple_glow_vs.glsl. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: Loading ./base/shaders/simple_glow_fs.glsl. R_LoadShader: simple_glow_fs.glsl: R_LoadProgram: 'simple_glow' loaded. SDL_ttf version 2.0.11 - we need at least 2.0.7 ------- sound initialization ------- not initializing. CL_SetClientState: Set new state to 1 (old was: 0) ------- input initialization ------- Calling SDL_Init(SDL_INIT_JOYSTICK)... SDL_Init(SDL_INIT_JOYSTICK) passed. 1 possible joysticks [0] ST LIS3LV02DL Accelerometer joystick 0 opened - set cvar in_joystickNo to change this ... name: ST LIS3LV02DL Accelerometer ... axes: 3 ... hats: 0 ... buttons: 0 ... balls: 0 Allocate 3 megabytes for the ui hunk ------- web initialization --------- ... web access not yet configured LE_Cleanup: Clearing up to 0 unused LE inventories ----------- parse scripts ---------- 60 script files Com_ParseAircraftNames: Aircraft type ufoids, Name scout, Number: 0, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name fighter, Number: 1, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name harvester, Number: 2, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name corrupter, Number: 3, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name bomber, Number: 4, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name carrier, Number: 5, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name supply, Number: 6, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name gunboat, Number: 7, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name ripper, Number: 8, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name mothership, Number: 9, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name }, Number: 10, Max: 12 ...found item: 'craft_weapon_alc' (0) ...found item: 'craft_ammo_alc' (1) ...found item: 'craft_weapon_shiva' (2) ...found item: 'craft_ammo_shiva_API' (3) ...found item: 'craft_ammo_shiva_HEI' (4) ...found item: 'craft_el_raven' (5) ...found item: 'craft_weapon_sparrowhawk' (6) ...found item: 'craft_ammo_sparrowhawk' (7) ...found item: 'craft_weapon_tr20' (8) ...found item: 'craft_ammo_tr20' (9) ...found item: 'craft_weapon_particle_beam' (10) ...found item: 'craft_ammo_particle_beam' (11) ...found item: 'craft_weapon_alien_launcher' (12) ...found item: 'craft_ammo_am_missile' (13) ...found item: 'craft_ammo_hybrid_missile' (14) ...found item: 'craft_el_targeting' (15) ...found item: 'craft_el_fuelpod' (16) ...found item: 'craft_shield_polymer' (17) ...found item: 'craft_shield_plating' (18) ...found item: 'craft_shield_polymer_alien' (19) ...found item: 'craft_el_alien_ew' (20) ...found item: 'craft_alien_astrogation' (21) ...found item: 'craft_alien_propulsion' (22) ...found item: 'craft_alien_propulsion_adv' (23) ...found item: 'craft_alien_detection' (24) ...found item: 'base_AA51_launcher' (25) ...found item: 'base_ammo_AA51' (26) ...found item: 'baselaser' (27) ...found item: 'baselaser_ammo' (28) ...found item: 'armour_light' (29) ...found item: 'armour_medium' (30) ...found item: 'armour_power' (31) ...found item: 'armour_light_alien' (32) ...found item: 'armour_medium_alien' (33) ...found font f_verysmall_bold (0) ...found font f_verysmall (1) ...found font f_small_bold (2) ...found font f_small (3) ...found font f_normal_bold (4) ...found font f_normal (5) ...found font f_big (6) ...found font f_verybig_bold (7) ...found font f_verybig (8) ...found font f_title (9) ...found font f_menu (10) ...found font f_menubig (11) ...found font f_menusmall (12) ...found font f_language (13) Found UI model alien_ortnok_head (0) Found UI model alien_ortnok (1) Found UI model alien_ortnok_medium_head (2) Found UI model alien_ortnok_medium (3) Found UI model alien_ortnok_light_head (4) Found UI model alien_ortnok_light (5) Found UI model alien_taman_head (6) Found UI model alien_taman (7) Found UI model alien_taman_light_head (8) Found UI model alien_taman_light (9) Found UI model alien_taman_medium_head (10) Found UI model alien_taman_medium (11) Found UI model alien_shevaar_head (12) Found UI model alien_shevaar (13) Found UI model civ_female_head (14) Found UI model civ_female (15) Found UI model ugv_ares_w_turret (16) Found UI model ugv_ares_w (17) Found UI model ugv_phoenix_turret (18) Found UI model ugv_phoenix (19) Found UI model drop_firebird_top (20) Found UI model drop_firebird_top_closed (21) Found UI model drop_firebird (22) Found UI model drop_firebird_flying (23) Found UI model drop_herakles_ammobox (24) Found UI model drop_herakles_extinguiser (25) Found UI model drop_herakles_pod_int (26) Found UI model drop_herakles_pod_top (27) Found UI model drop_herakles_pod_back (28) Found UI model drop_herakles_pod (29) Found UI model drop_herakles_pod2 (30) Found UI model drop_herakles (31) Found UI model drop_herakles_solo_flying (32) Found UI model drop_herakles_pod_flying (33) Found UI model drop_herakles_flying (34) Found UI model drop_raptor_gear (35) Found UI model drop_raptor (36) Found UI model drop_raptor_flying_lq (37) Found UI model drop_raptor_flying (38) Found UI model inter_dragon_gear (39) Found UI model inter_dragon (40) Found UI model inter_dragon_flying (41) Found UI model inter_saracen (42) Found UI model inter_saracen_flying (43) Found UI model inter_starchaser_gear (44) Found UI model inter_starchaser (45) Found UI model inter_starchaser_flying (46) Found UI model inter_stiletto_gear (47) Found UI model inter_stiletto (48) Found UI model inter_stiletto_flying (49) Found UI model inter_stingray (50) Found UI model inter_stingray_flying (51) Found UI model ufo_carrier (52) Found UI model ufo_ripper (53) Found UI model ufo_gunboat (54) Found UI model ufo_mothership (55) Found UI model ufo_harvester (56) Found UI model ufo_bomber (57) Found UI model ufo_corrupter (58) Found UI model ufo_fighter_upper (59) Found UI model ufo_fighter_engines_2 (60) Found UI model ufo_fighter_engines_1 (61) Found UI model ufo_fighter_wings (62) Found UI model ufo_fighter (63) Found UI model ufo_scout_upper (64) Found UI model ufo_scout_engines (65) Found UI model ufo_scout (66) Found UI model ufo_supply_engine_left (67) Found UI model ufo_supply_engine_right (68) Found UI model ufo_supply_wing_left (69) Found UI model ufo_supply_wing_right (70) Found UI model ufo_supply (71) Found UI model ufo_crash_wing_2 (72) Found UI model ufo_crash_wing_1 (73) Found UI model ufo_crash_hull_engine (74) Found UI model ufo_crash_engine (75) Found UI model ufo_crash (76) Found UI model wormhole_cable_hi (77) Found UI model wormhole_cable_low (78) Found UI model wormhole_mid (79) Found UI model wormhole_low (80) Found UI model wormhole_device (81) ...found item: 'antimatter' (34) ...found item: 'alienmaterials' (35) ...found item: 'bloodspider_weapon' (36) ...found item: 'bloodspider_adv_weapon' (37) ...found item: 'hovernet_plasma' (38) ...found item: 'hovernet_adv_plasma' (39) ...found item: 'medikit' (40) ...found item: 'irgoggles' (41) ...found item: 'fraggrenade' (42) ...found item: 'flashbang' (43) ...found item: 'smokegrenade' (44) ...found item: 'stungrenade' (45) ...found item: 'stungrenade_alien' (46) ...found item: 'incgrenade' (47) ...found item: 'plasmagrenade' (48) ...found item: 'bomb1' (49) ...found item: 'needlergun' (50) ...found item: 'needlerheavy' (51) ...found item: 'needlergun_ammo' (52) ...found item: 'assault' (53) ...found item: 'assault_ammo' (54) ...found item: 'machinegun' (55) ...found item: 'machinegun_ammo' (56) ...found item: 'sniper' (57) ...found item: 'sniper_ammo' (58) ...found item: 'coilgun' (59) ...found item: 'coilgun_ammo' (60) ...found item: 'pistol' (61) ...found item: 'pistol_ammo' (62) ...found item: 'pistol2' (63) ...found item: 'pistol2_ammo' (64) ...found item: 'smg' (65) ...found item: 'smg_ammo' (66) ...found item: 'shotgun2' (67) ...found item: 'shotgun2_slug_ammo' (68) ...found item: 'shotgun_micro' (69) ...found item: 'shotgun_micro_ammo' (70) ...found item: 'flamer' (71) ...found item: 'flamer_ammo' (72) ...found item: 'rpg' (73) ...found item: 'rpg_ammo' (74) ...found item: 'rpg_incendiary_ammo' (75) ...found item: 'rpg_hybrid_ammo' (76) ...found item: 'grenl' (77) ...found item: 'grenl_ammo' (78) ...found item: 'grenl_incendiary_ammo' (79) ...found item: 'grenl_fle_ammo' (80) ...found item: 'grenl_plasma_ammo' (81) ...found item: 'bolterrifle' (82) ...found item: 'bolterrifle_ammo' (83) ...found item: 'bolterrifle_am_ammo' (84) ...found item: 'implant_amphetamine' (85) ...found item: 'implant_muscular' (86) ...found item: 'laserpistol' (87) ...found item: 'laserrifle' (88) ...found item: 'heavylaser' (89) ...found item: 'laser_ammo' (90) ...found item: 'electrolaser' (91) ...found item: 'laser_ammo_stun' (92) ...found item: 'knife' (93) ...found item: 'knifemono' (94) ...found item: 'stunrod' (95) ...found item: 'kerrblade' (96) ...found item: 'plasblade' (97) ...found item: 'chaingun' (98) ...found item: 'chaingun_ammo' (99) ...found item: 'shotgun' (100) ...found item: 'shotgun_ammo' (101) ...found item: 'vhs' (102) ...found item: 'xaw95' (103) ...found item: 'xaw95_ammo' (104) ...found item: 'pbeampistol' (105) ...found item: 'pbeampistol_ammo' (106) ...found item: 'pbeamrifle' (107) ...found item: 'pbeamrifle_ammo' (108) ...found item: 'pbeamcannon' (109) ...found item: 'pbeamcannon_ammo' (110) ...found item: 'plaspistol' (111) ...found item: 'plaspistol_ammo' (112) ...found item: 'plasrifle' (113) ...found item: 'plasrifle_ammo' (114) ...found item: 'plasblaster' (115) ...found item: 'plasblaster_ammo' (116) ...found item: 'encased_plasma_assault_ammo' (117) ...found item: 'encased_plasma_mg_ammo' (118) ...found item: 'encased_plasma_sniper_ammo' (119) ...found item: 'ugv_chaingun' (120) ...found item: 'ugv_chaingun_belt' (121) ...found item: 'ugv_weapon_autocannon' (122) ...found implant: 'muscular' (0) ...found implant: 'amphetamine' (1) Using random blood for teamdef: 'taman' (1) Using random blood for teamdef: 'shevaar' (1) Using random blood for teamdef: 'africa' (2) Using random blood for teamdef: 'asia' (2) Using random blood for teamdef: 'europe' (1) Using random blood for teamdef: 'latin' (1) Using random blood for teamdef: 'middle' (1) Using random blood for teamdef: 'states' (1) Using random blood for teamdef: 'oceania' (2) Using random blood for teamdef: 'russia' (2) Using random blood for teamdef: 'armysoldier' (1) Using random blood for teamdef: 'miner' (2) Using random blood for teamdef: 'scientist' (2) Using random blood for teamdef: 'worker' (1) Using random blood for teamdef: 'phalanx' (1) Using random blood for teamdef: 'phalanx_scientist' (1) Using random blood for teamdef: 'phalanx_pilot' (1) Using random blood for teamdef: 'phalanx_worker' (0) Using random blood for teamdef: 'phalanx_ugv_phoenix' (0) Using random blood for teamdef: 'phalanx_ugv_ares_w' (2) link ammo craft_ammo_alc to weapon: craft_weapon_alc link ammo craft_ammo_shiva_API to weapon: craft_weapon_shiva link ammo craft_ammo_shiva_HEI to weapon: craft_weapon_shiva link ammo craft_ammo_sparrowhawk to weapon: craft_weapon_sparrowhawk link ammo craft_ammo_tr20 to weapon: craft_weapon_tr20 link ammo craft_ammo_particle_beam to weapon: craft_weapon_particle_beam link ammo craft_ammo_am_missile to weapon: craft_weapon_alien_launcher link ammo craft_ammo_hybrid_missile to weapon: craft_weapon_alien_launcher link ammo base_ammo_AA51 to weapon: base_AA51_launcher link ammo baselaser_ammo to weapon: baselaser link ammo bloodspider_weapon to weapon: bloodspider_weapon link ammo bloodspider_adv_weapon to weapon: bloodspider_adv_weapon link ammo hovernet_plasma to weapon: hovernet_plasma link ammo hovernet_adv_plasma to weapon: hovernet_adv_plasma link ammo fraggrenade to weapon: fraggrenade link ammo flashbang to weapon: flashbang link ammo smokegrenade to weapon: smokegrenade link ammo stungrenade to weapon: stungrenade link ammo stungrenade_alien to weapon: stungrenade_alien link ammo incgrenade to weapon: incgrenade link ammo plasmagrenade to weapon: plasmagrenade link ammo needlergun_ammo to weapon: needlergun link ammo needlergun_ammo to weapon: needlerheavy link ammo assault_ammo to weapon: assault link ammo encased_plasma_assault_ammo to weapon: assault link ammo machinegun_ammo to weapon: machinegun link ammo encased_plasma_mg_ammo to weapon: machinegun link ammo sniper_ammo to weapon: sniper link ammo encased_plasma_sniper_ammo to weapon: sniper link ammo coilgun_ammo to weapon: coilgun link ammo pistol_ammo to weapon: pistol link ammo pistol2_ammo to weapon: pistol2 link ammo smg_ammo to weapon: smg link ammo shotgun2_slug_ammo to weapon: shotgun2 link ammo shotgun_micro_ammo to weapon: shotgun2 link ammo shotgun_micro_ammo to weapon: shotgun_micro link ammo flamer_ammo to weapon: flamer link ammo rpg_ammo to weapon: rpg link ammo rpg_incendiary_ammo to weapon: rpg link ammo rpg_hybrid_ammo to weapon: rpg link ammo grenl_ammo to weapon: grenl link ammo grenl_incendiary_ammo to weapon: grenl link ammo grenl_fle_ammo to weapon: grenl link ammo grenl_plasma_ammo to weapon: grenl link ammo bolterrifle_ammo to weapon: bolterrifle link ammo bolterrifle_am_ammo to weapon: bolterrifle link ammo laser_ammo to weapon: laserpistol link ammo laser_ammo to weapon: laserrifle link ammo laser_ammo to weapon: heavylaser link ammo laser_ammo_stun to weapon: electrolaser link ammo knife to weapon: knife link ammo knifemono to weapon: knifemono link ammo stunrod to weapon: stunrod link ammo kerrblade to weapon: kerrblade link ammo plasblade to weapon: plasblade link ammo chaingun_ammo to weapon: chaingun link ammo shotgun_ammo to weapon: shotgun link ammo assault_ammo to weapon: vhs link ammo xaw95_ammo to weapon: xaw95 link ammo pbeampistol_ammo to weapon: pbeampistol link ammo pbeamrifle_ammo to weapon: pbeamrifle link ammo pbeamcannon_ammo to weapon: pbeamcannon link ammo plaspistol_ammo to weapon: plaspistol link ammo plasrifle_ammo to weapon: plasrifle link ammo plasblaster_ammo to weapon: plasblaster link ammo ugv_chaingun_belt to weapon: ugv_chaingun 55 ui script files ... over-riding node StatBarWide.label ... over-riding node StatBarWide.bg ... over-riding node StatBarWide.valuebar ... over-riding node StatBarWide.initbar ... over-riding node StatBarWide.valuenum ... over-riding node abilities.strength.label ... over-riding node abilities.strength.valuebar ... over-riding node abilities.strength.initbar ... over-riding node abilities.strength.valuenum ... over-riding node abilities.speed.label ... over-riding node abilities.speed.valuebar ... over-riding node abilities.speed.initbar ... over-riding node abilities.speed.valuenum ... over-riding node abilities.accuracy.label ... over-riding node abilities.accuracy.valuebar ... over-riding node abilities.accuracy.initbar ... over-riding node abilities.accuracy.valuenum ... over-riding node abilities.mind.label ... over-riding node abilities.mind.valuebar ... over-riding node abilities.mind.initbar ... over-riding node abilities.mind.valuenum ... over-riding node skillbars.cls.label ... over-riding node skillbars.cls.valuebar ... over-riding node skillbars.cls.initbar ... over-riding node skillbars.cls.valuenum ... over-riding node skillbars.ass.label ... over-riding node skillbars.ass.valuebar ... over-riding node skillbars.ass.initbar ... over-riding node skillbars.ass.valuenum ... over-riding node skillbars.snp.label ... over-riding node skillbars.snp.valuebar ... over-riding node skillbars.snp.initbar ... over-riding node skillbars.snp.valuenum ... over-riding node skillbars.exp.label ... over-riding node skillbars.exp.valuebar ... over-riding node skillbars.exp.initbar ... over-riding node skillbars.exp.valuenum ... over-riding node healthbar.hp.label ... over-riding node healthbar.hp.valuebar ... over-riding node healthbar.hp.valuenum ... over-riding node skillspilot.pil.label ... over-riding node skillspilot.pil.valuebar ... over-riding node skillspilot.pil.valuenum ... over-riding node skillspilot.tar.label ... over-riding node skillspilot.tar.valuebar ... over-riding node skillspilot.tar.valuenum ... over-riding node skillspilot.evad.label ... over-riding node skillspilot.evad.valuebar ... over-riding node skillspilot.evad.valuenum Cmd_AddCommand: sel_map_time already defined Cmd_AddCommand: squad_count already defined Cmd_AddCommand: ugv_count already defined UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotsclear' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_memberadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_membersclear' already registered ... over-riding node iaircraft.base_container.mainBody ... over-riding node iaircraft.base_container.mainBody.header ... over-riding node iaircraft.base_container.mainBody.header.title ... over-riding node iaircraft.base_container.wnd_name ... over-riding node iaircraft.dropship.smlicon ... over-riding node iaircraft.dropship.label ... over-riding node iaircraft.dropship.alert ... over-riding node iaircraft.intercept.smlicon ... over-riding node iaircraft.intercept.label ... over-riding node iaircraft.intercept.alert Cmd_AddCommand: ui_aircraft_clear already defined Cmd_AddCommand: ui_aircraft_selected already defined Cmd_AddCommand: ui_aircraft_add already defined Cmd_AddCommand: aircraft_change already defined Cmd_AddCommand: aircraft_status_change already defined Cmd_AddCommand: set_listpanel_name already defined Cmd_AddCommand: aircraft_soldierlist_clear already defined Cmd_AddCommand: aircraft_soldierlist_add already defined Cmd_AddCommand: aircraft_soldierlist_select already defined Cmd_AddCommand: aircraft_checkbuttons already defined Cmd_AddCommand: reset_character_cvars already defined ... over-riding node aircraft_equip.base_container ... over-riding node aircraft_equip.base_container.mainBody ... over-riding node aircraft_equip.base_container.mainBody.header ... over-riding node aircraft_equip.base_container.mainBody.header.title ... over-riding node aircraft_equip.aircraft_change ... over-riding node team.base_container ... over-riding node team.base_container.mainBody ... over-riding node team.base_container.mainBody.header ... over-riding node team.base_container.mainBody.header.title ... over-riding node team.aircraft_status_change ... over-riding node team.aircraft_change ... over-riding node aliencont.base_container.mainBody ... over-riding node aliencont.base_container.mainBody.header ... over-riding node aliencont.base_container.mainBody.header.title ... over-riding node aliencont.base_container.wnd_name ... over-riding node aliencont.Aliencontainment.smlicon ... over-riding node aliencont.Aliencontainment.label ... over-riding node aliencont.Aliencontainment.alert ... over-riding node basedefence.title ... over-riding node bases.base_container.mainBody ... over-riding node bases.base_container.cur_employees.scientists.label ... over-riding node bases.base_container.cur_employees.scientists.icon ... over-riding node bases.base_container.cur_employees.workers.label ... over-riding node bases.base_container.cur_employees.workers.icon ... over-riding node bases.base_container.cur_employees.soldiers.label ... over-riding node bases.base_container.cur_employees.soldiers.icon ... over-riding node bases.base_container.cur_employees.pilots.label ... over-riding node bases.base_container.cur_employees.pilots.icon ... over-riding node bases.sections.facilities.label ... over-riding node bases.sections.facilities.icon ... over-riding node bases.sections.aircraft.label ... over-riding node bases.sections.aircraft.icon ... over-riding node bases.sections.soldiers.label ... over-riding node bases.sections.soldiers.icon ... over-riding node bases.sections.buysell.label ... over-riding node bases.sections.buysell.icon ... over-riding node bases.sections.research.label ... over-riding node bases.sections.research.icon ... over-riding node bases.sections.production.label ... over-riding node bases.sections.production.icon ... over-riding node bases.sections.containment.label ... over-riding node bases.sections.containment.icon ... over-riding node bases.sections.hospital.label ... over-riding node bases.sections.hospital.icon Cmd_AddCommand: cgamefiles_add already defined Cmd_AddCommand: cgamefiles_nofilesfound already defined Cmd_AddCommand: cgame_downloadsuccessful already defined Cmd_AddCommand: cgame_downloadduplicate already defined Cmd_AddCommand: cgame_uploadsuccessful already defined Cmd_AddCommand: cgame_uploadfailed already defined Cmd_AddCommand: cgame_deletesuccessful already defined Cmd_AddCommand: cgame_deletefailed already defined Cmd_AddCommand: cgamefiles_clear already defined ... over-riding node campaign.cmp_sel.btn_new.disable ... over-riding node campaign.cmp_sel.btn_load.enable ... over-riding node campaign.cgamefiles_add ... over-riding node campaign.cgamefiles_nofilesfound ... over-riding node campaign.cgame_deletesuccessful ... over-riding node campaign.cgamefiles_clear Cmd_AddCommand: update_game_info already defined ... over-riding node quickload.title ... over-riding node popup_exit_confirmation.title Cmd_AddCommand: itemdesc_view already defined ... over-riding node equipment.base_container.mainBody ... over-riding node equipment.base_container.mainBody.header ... over-riding node equipment.base_container.mainBody.header.title ... over-riding node equipment.base_container.wnd_name ... over-riding node popup_intercept_ready.title ... over-riding node popup_newinstallation.title ... over-riding node popup_installationstatus.title ... over-riding node popup_intercept.title ... over-riding node popup_mission.title ... over-riding node popup_multi_selection.title ... over-riding node popup_aircraft.title ... over-riding node geoscape_options.title ... over-riding node employees.base_container.mainBody ... over-riding node employees.base_container.mainBody.header ... over-riding node employees.base_container.mainBody.header.title ... over-riding node employees.base_container.wnd_name ... over-riding node employees.local.rank_img ... over-riding node employees.local.body ... over-riding node employees.local.body.head ... over-riding node employees.local.rank_lbl ... over-riding node employees.local.soldier_info ... over-riding node hospital.base_container.mainBody ... over-riding node hospital.base_container.mainBody.header ... over-riding node hospital.base_container.mainBody.header.title ... over-riding node hospital.base_container.wnd_name Cmd_AddCommand: updateLevelStatus already defined Cmd_AddCommand: reactionfire_updated already defined ... over-riding node firemode_left.reactionfire_updated ... over-riding node firemode_right.reactionfire_updated Cmd_AddCommand: hudinit already defined Cmd_AddCommand: hudselect already defined Cmd_AddCommand: hudenable already defined Cmd_AddCommand: huddisable already defined Cmd_AddCommand: deselect_primaryleft already defined Cmd_AddCommand: deselect_primaryright already defined Cmd_AddCommand: deselect_reloadleft already defined Cmd_AddCommand: deselect_reloadright already defined Cmd_AddCommand: deselect_stand already defined Cmd_AddCommand: deselect_crouch already defined Cmd_AddCommand: deselect_reaction already defined Cmd_AddCommand: deselect_headgear already defined Cmd_AddCommand: enable_clientaction already defined Cmd_AddCommand: disable_clientaction already defined Cmd_AddCommand: enable_rescuezone already defined Cmd_AddCommand: disable_rescuezone already defined Cmd_AddCommand: disable_primaryleft already defined Cmd_AddCommand: disable_primaryright already defined Cmd_AddCommand: disable_reloadleft already defined Cmd_AddCommand: disable_reloadright already defined Cmd_AddCommand: disable_stand already defined Cmd_AddCommand: disable_crouch already defined Cmd_AddCommand: disable_reaction already defined Cmd_AddCommand: disable_headgear already defined Cmd_AddCommand: crouch_checkbox_disable already defined Cmd_AddCommand: crouch_checkbox_clear already defined Cmd_AddCommand: crouch_checkbox_check already defined Cmd_AddCommand: reserve_shot_clear already defined Cmd_AddCommand: reserve_shot_check already defined Cmd_AddCommand: reserve_shot_disable already defined Cmd_AddCommand: startreaction already defined Cmd_AddCommand: startreaction_impos already defined Cmd_AddCommand: startround already defined Cmd_AddCommand: endround already defined Cmd_AddCommand: show_hide_inventory already defined Cmd_AddCommand: show_hide_physdat already defined Cmd_AddCommand: show_inventory already defined Cmd_AddCommand: show_physdat already defined Cmd_AddCommand: updateactorvalues already defined Cmd_AddCommand: updateactorstatus already defined Cmd_AddCommand: clean_firemode_entries already defined Cmd_AddCommand: add_firemode_entry already defined UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_inventory' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_physdat' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.deselect_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.disable_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadright' already registered Cmd_AddCommand: lvlchange already defined ... over-riding node hud_default.startreaction ... over-riding node hud_default.deselect_reaction ... over-riding node hud_default.disable_reaction ... over-riding node hud_default.hudselect ... over-riding node hud_default.huddisable ... over-riding node hud_default.startround ... over-riding node hud_default.endround ... over-riding node hud_default.enable_rescuezone ... over-riding node hud_default.disable_rescuezone ... over-riding node hud_default.updateLevelStatus ... over-riding node hud_default.updateactorstatus ... over-riding node inv_stats_hud.abilities.strength.label ... over-riding node inv_stats_hud.abilities.strength.valuebar ... over-riding node inv_stats_hud.abilities.strength.valuenum ... over-riding node inv_stats_hud.abilities.speed.label ... over-riding node inv_stats_hud.abilities.speed.valuebar ... over-riding node inv_stats_hud.abilities.speed.valuenum ... over-riding node inv_stats_hud.abilities.accuracy.label ... over-riding node inv_stats_hud.abilities.accuracy.valuebar ... over-riding node inv_stats_hud.abilities.accuracy.valuenum ... over-riding node inv_stats_hud.abilities.mind.label ... over-riding node inv_stats_hud.abilities.mind.valuebar ... over-riding node inv_stats_hud.abilities.mind.valuenum ... over-riding node inv_stats_hud.skills.cls.label ... over-riding node inv_stats_hud.skills.cls.valuebar ... over-riding node inv_stats_hud.skills.cls.valuenum ... over-riding node inv_stats_hud.skills.ass.label ... over-riding node inv_stats_hud.skills.ass.valuebar ... over-riding node inv_stats_hud.skills.ass.valuenum ... over-riding node inv_stats_hud.skills.snp.label ... over-riding node inv_stats_hud.skills.snp.valuebar ... over-riding node inv_stats_hud.skills.snp.valuenum ... over-riding node inv_stats_hud.skills.exp.label ... over-riding node inv_stats_hud.skills.exp.valuebar ... over-riding node inv_stats_hud.skills.exp.valuenum ... over-riding node hud_phone.updateLevelStatus ... over-riding node hud_phone.crouch_checkbox_disable ... over-riding node hud_phone.crouch_checkbox_clear ... over-riding node hud_phone.crouch_checkbox_check ... over-riding node hud_phone.hudselect ... over-riding node hud_phone.hudenable ... over-riding node hud_phone.huddisable ... over-riding node hud_phone.deselect_stand ... over-riding node hud_phone.deselect_crouch ... over-riding node hud_phone.disable_stand ... over-riding node hud_phone.disable_crouch ... over-riding node hud_phone.deselect_primaryleft ... over-riding node hud_phone.deselect_primaryright ... over-riding node hud_phone.deselect_reloadleft ... over-riding node hud_phone.deselect_reloadright ... over-riding node hud_phone.disable_primaryleft ... over-riding node hud_phone.disable_primaryright ... over-riding node hud_phone.disable_reloadleft ... over-riding node hud_phone.disable_reloadright ... over-riding node hud_phone.deselect_headgear ... over-riding node hud_phone.disable_headgear ... over-riding node hud_phone.startround ... over-riding node hud_phone.endround ... over-riding node hud_phone.reserve_shot_clear ... over-riding node hud_phone.reserve_shot_check ... over-riding node hud_phone.reserve_shot_disable ... over-riding node hud_phone.startreaction ... over-riding node hud_phone.startreaction_impos ... over-riding node hud_phone.deselect_reaction ... over-riding node hud_phone.disable_reaction ... over-riding node irc_changename.title ... over-riding node irc_popup.title ... over-riding node hud_chat.title Node 'hud_chat.allchats.ircscreen.users.scroll' too small. It can create graphical glitches Node 'hud_chat.allchats.ircscreen.irc_scroll' too small. It can create graphical glitches Node 'hud_chat.allchats.chatscreen.chat_scroll' too small. It can create graphical glitches Cmd_AddCommand: enable_retry already defined ... over-riding node draw.background ... over-riding node draw.executeClose ... over-riding node uforecovery.title ... over-riding node mail.title ... over-riding node checkcvars.title ... over-riding node popup_tipoftheday.title ... over-riding node market.base_container.mainBody ... over-riding node market.base_container.mainBody.header ... over-riding node market.base_container.mainBody.header.title ... over-riding node market.base_container.mainBody.flist.list.primary_label.name ... over-riding node market.base_container.mainBody.flist.list.secondary_label.name ... over-riding node market.base_container.mainBody.flist.list.heavy_label.name ... over-riding node market.base_container.mainBody.flist.list.misc_label.name ... over-riding node market.base_container.mainBody.flist.list.armour_label.name ... over-riding node market.base_container.mainBody.flist.list.craftitem_label.name ... over-riding node market.base_container.mainBody.flist.list.aircraft_label.name ... over-riding node market.base_container.mainBody.flist.list.implant_label.name ... over-riding node market.base_container.mainBody.flist.list.dummy_label.name ... over-riding node market.base_container.mainBody.flist.list.ugvitem_label.name ... over-riding node market.base_container.wnd_name ... over-riding node market.storage.smlicon ... over-riding node market.storage.label ... over-riding node market.storage.alert ... over-riding node messageoptions.title Cmd_AddCommand: team_memberadd already defined Cmd_AddCommand: team_membersclear already defined ... over-riding node cmpCurrentLoadedTeamPanel.team_memberadd ... over-riding node cmpCurrentLoadedTeamPanel.team_membersclear Cmd_AddCommand: teamsaveslotadd already defined Cmd_AddCommand: teamsaveslotsclear already defined ... over-riding node cmpLoadSlots.teamsaveslotadd ... over-riding node cmpLoadSlots.teamsaveslotsclear ... over-riding node multiplayer.cgamefiles_add ... over-riding node multiplayer.cgamefiles_nofilesfound ... over-riding node multiplayer.cgame_downloadsuccessful ... over-riding node multiplayer.cgame_downloadduplicate ... over-riding node multiplayer.cgame_uploadsuccessful ... over-riding node multiplayer.cgame_uploadfailed ... over-riding node multiplayer.cgame_deletesuccessful ... over-riding node multiplayer.cgame_deletefailed ... over-riding node multiplayer.cgamefiles_clear ... over-riding node multiplayer_wait.players.title ... over-riding node multiplayer_wait.teamselection.title ... over-riding node multiplayer_wait.admin.title ... over-riding node multiplayer_wait.rcon.title ... over-riding node serverpassword.title ... over-riding node multiplayer_invite.title ... over-riding node popup_assembleteam.title ... over-riding node popup_baseattack.title ... over-riding node popup_cap_overload.title ... over-riding node popup_newinstallation_type.title ... over-riding node popup_newbase.title ... over-riding node popup_ufoyards.title ... over-riding node production.base_container.mainBody ... over-riding node production.base_container.mainBody.header ... over-riding node production.base_container.mainBody.header.title ... over-riding node production.base_container.wnd_name ... over-riding node production.storage.smlicon ... over-riding node production.storage.label ... over-riding node production.storage.alert ... over-riding node production.intercept.smlicon ... over-riding node production.intercept.label ... over-riding node production.intercept.alert ... over-riding node production.dropship.smlicon ... over-riding node production.dropship.label ... over-riding node production.dropship.alert ... over-riding node production.workshop.smlicon ... over-riding node production.workshop.label ... over-riding node production.workshop.alert Node 'production.itempanel.proddesc.description_scroll' too small. It can create graphical glitches ... over-riding node research.base_container ... over-riding node research.base_container.mainBody ... over-riding node research.base_container.mainBody.header ... over-riding node research.base_container.mainBody.header.title ... over-riding node research.base_container.wnd_name ... over-riding node research.geoscape_button ... over-riding node research.laboratoy.smlicon ... over-riding node research.laboratoy.label ... over-riding node research.laboratoy.alert ... over-riding node research.overlay Cmd_AddCommand: set_team_load already defined Cmd_AddCommand: toggle_custom_team_opts already defined Cmd_AddCommand: toggle_player_squad already defined ... over-riding node skirmish.cgamefiles_add ... over-riding node skirmish.cgamefiles_nofilesfound ... over-riding node skirmish.cgame_deletesuccessful ... over-riding node skirmish.cgamefiles_clear ... over-riding node popup.title ... over-riding node popup_list.title ... over-riding node popup_button.title ... over-riding node teamSoldier.name Cmd_AddCommand: equipment_soldierlist_clear already defined Cmd_AddCommand: equipment_soldierlist_add already defined Cmd_AddCommand: equipment_soldierlist_select already defined Cmd_AddCommand: equip_actorload already defined Cmd_AddCommand: update_item_list already defined ... over-riding node game_team_edit.onWindowOpened ... over-riding node game_team_edit.geoscape_button ... over-riding node game_team_edit.onWindowClosed ... over-riding node game_team_save_popup.title ... over-riding node game_team_new_popup.title ... over-riding node transfer.base_container.mainBody ... over-riding node transfer.base_container.mainBody.header ... over-riding node transfer.base_container.mainBody.header.title ... over-riding node popup_transferbaselist.title ... over-riding node popup_transferlist.title Node 'ufopedia.dimbackground.summary.list_scroll' too small. It can create graphical glitches ... over-riding node webauth.title Shared Client/Server Info loaded ...123 items parsed ... 32 damage types parsed ... 52 equipment definitions parsed ... 10 inventory definitions parsed ... 25 team definitions parsed ExecuteString: 'exec keys.cfg' executing keys.cfg ExecuteString: '// generated by ufo, do not modify' ExecuteString: '// If you want to know the keyname of a specific key - set in_debug cvar to 1 and press the key' ExecuteString: 'unbindallmenu' ExecuteString: 'unbindall' ExecuteString: 'unbindallbattle' ExecuteString: 'bindmenu MOUSE1 "+leftmouse"' Binding for '+leftmouse' for space menu ExecuteString: 'bindmenu MOUSE2 "+rightmouse"' Binding for '+rightmouse' for space menu ExecuteString: 'bindmenu MOUSE3 "+middlemouse"' Binding for '+middlemouse' for space menu ExecuteString: 'bindmenu JOY1 "+leftmouse"' Binding for '+leftmouse' for space menu ExecuteString: 'bindmenu JOY2 "+rightmouse"' Binding for '+rightmouse' for space menu ExecuteString: 'bindmenu JOY3 "+middlemouse"' Binding for '+middlemouse' for space menu ExecuteString: 'bind PAUSE "pause"' Binding for 'pause' for space game ExecuteString: 'bind 0 "actor_select 9"' Binding for 'actor_select 9' for space game ExecuteString: 'bind 1 "actor_select 0"' Binding for 'actor_select 0' for space game ExecuteString: 'bind 2 "actor_select 1"' Binding for 'actor_select 1' for space game ExecuteString: 'bind 3 "actor_select 2"' Binding for 'actor_select 2' for space game ExecuteString: 'bind 4 "actor_select 3"' Binding for 'actor_select 3' for space game ExecuteString: 'bind 5 "actor_select 4"' Binding for 'actor_select 4' for space game ExecuteString: 'bind 6 "actor_select 5"' Binding for 'actor_select 5' for space game ExecuteString: 'bind 7 "actor_select 6"' Binding for 'actor_select 6' for space game ExecuteString: 'bind 8 "actor_select 7"' Binding for 'actor_select 7' for space game ExecuteString: 'bind 9 "actor_select 8"' Binding for 'actor_select 8' for space game ExecuteString: 'bind ^ "toggleconsole"' Binding for 'toggleconsole' for space game ExecuteString: 'bind ` "toggleconsole"' Binding for 'toggleconsole' for space game ExecuteString: 'bind ~ "toggleconsole"' Binding for 'toggleconsole' for space game ExecuteString: 'bind MWHEELDOWN "wheeldownmouse"' Binding for 'wheeldownmouse' for space game ExecuteString: 'bind MWHEELUP "wheelupmouse"' Binding for 'wheelupmouse' for space game ExecuteString: 'bind F1 "ui_push popup_keyinfo"' Binding for 'ui_push popup_keyinfo' for space game ExecuteString: 'bind F5 "game_quicksave"' Binding for 'game_quicksave' for space game ExecuteString: 'bind F9 "game_quickloadinit"' Binding for 'game_quickloadinit' for space game ExecuteString: 'bind F10 "ui_push irc"' Binding for 'ui_push irc' for space game ExecuteString: 'bind F12 "r_screenshot"' Binding for 'r_screenshot' for space game ExecuteString: 'bindbattle BACKSPACE "actor_use"' Binding for 'actor_use' for space battle ExecuteString: 'bindbattle TAB "actor_next"' Binding for 'actor_next' for space battle ExecuteString: 'bindbattle ENTER "nextround"' Binding for 'nextround' for space battle ExecuteString: 'bindbattle SPACE "nextalien"' Binding for 'nextalien' for space battle ExecuteString: 'bindbattle a "+shiftleft"' Binding for '+shiftleft' for space battle ExecuteString: 'bindbattle c "actor_standcrouch"' Binding for 'actor_standcrouch' for space battle ExecuteString: 'bindbattle d "+shiftright"' Binding for '+shiftright' for space battle ExecuteString: 'bindbattle e "+shiftrightup"' Binding for '+shiftrightup' for space battle ExecuteString: 'bindbattle f "actor_confirmaction"' Binding for 'actor_confirmaction' for space battle ExecuteString: 'bindbattle j "ui_push hud_chat"' Binding for 'ui_push hud_chat' for space battle ExecuteString: 'bindbattle q "+shiftleftup"' Binding for '+shiftleftup' for space battle ExecuteString: 'bindbattle r "ui_push radar"' Binding for 'ui_push radar' for space battle ExecuteString: 'bindbattle s "+shiftdown"' Binding for '+shiftdown' for space battle ExecuteString: 'bindbattle t "actor_nextalien"' Binding for 'actor_nextalien' for space battle ExecuteString: 'bindbattle w "+shiftup"' Binding for '+shiftup' for space battle ExecuteString: 'bindbattle x "hud_togglereaction"' Binding for 'hud_togglereaction' for space battle ExecuteString: 'bindbattle DEL "+turndown"' Binding for '+turndown' for space battle ExecuteString: 'bindbattle MOUSE1 "+select"' Binding for '+select' for space battle ExecuteString: 'bindbattle MOUSE2 "+turn"' Binding for '+turn' for space battle ExecuteString: 'bindbattle MOUSE3 "+action"' Binding for '+action' for space battle ExecuteString: 'bindbattle KP_INS "+turnleft"' Binding for '+turnleft' for space battle ExecuteString: 'bindbattle KP_END "+shiftleftdown"' Binding for '+shiftleftdown' for space battle ExecuteString: 'bindbattle KP_DOWNARROW "+shiftdown"' Binding for '+shiftdown' for space battle ExecuteString: 'bindbattle KP_PGDN "+shiftrightdown"' Binding for '+shiftrightdown' for space battle ExecuteString: 'bindbattle KP_LEFTARROW "+shiftleft"' Binding for '+shiftleft' for space battle ExecuteString: 'bindbattle KP_RIGHTARROW "+shiftright"' Binding for '+shiftright' for space battle ExecuteString: 'bindbattle KP_HOME "+shiftleftup"' Binding for '+shiftleftup' for space battle ExecuteString: 'bindbattle KP_UPARROW "+shiftup"' Binding for '+shiftup' for space battle ExecuteString: 'bindbattle KP_PGUP "+shiftrightup"' Binding for '+shiftrightup' for space battle ExecuteString: 'bindbattle KP_DEL "+turnright"' Binding for '+turnright' for space battle ExecuteString: 'bindbattle KP_SLASH "+turndown"' Binding for '+turndown' for space battle ExecuteString: 'bindbattle KP_MULTIPLY "+turnup"' Binding for '+turnup' for space battle ExecuteString: 'bindbattle KP_MINUS "+zoomout"' Binding for '+zoomout' for space battle ExecuteString: 'bindbattle KP_PLUS "+zoomin"' Binding for '+zoomin' for space battle ExecuteString: 'bindbattle KP_ENTER "nextround"' Binding for 'nextround' for space battle ExecuteString: 'bindbattle UPARROW "lvlchange 1"' Binding for 'lvlchange 1' for space battle ExecuteString: 'bindbattle DOWNARROW "lvlchange -1"' Binding for 'lvlchange -1' for space battle ExecuteString: 'bindbattle RIGHTARROW "+turnright"' Binding for '+turnright' for space battle ExecuteString: 'bindbattle LEFTARROW "+turnleft"' Binding for '+turnleft' for space battle ExecuteString: 'bindbattle INS "+turnup"' Binding for '+turnup' for space battle ExecuteString: 'bindbattle HOME "lvlchange 1"' Binding for 'lvlchange 1' for space battle ExecuteString: 'bindbattle END "lvlchange -1"' Binding for 'lvlchange -1' for space battle ExecuteString: 'bindbattle PGUP "+zoomin"' Binding for '+zoomin' for space battle ExecuteString: 'bindbattle PGDN "+zoomout"' Binding for '+zoomout' for space battle ExecuteString: 'bindbattle F2 "toggle_rescuezone"' Binding for 'toggle_rescuezone' for space battle ExecuteString: 'bindbattle F11 "hidehud"' Binding for 'hidehud' for space battle ExecuteString: 'bindbattle SHIFT "targetalign"' Binding for 'targetalign' for space battle ExecuteString: 'bindbattle CTRL "+turn"' Binding for '+turn' for space battle ExecuteString: 'bindbattle ALT "prevalien"' Binding for 'prevalien' for space battle ExecuteString: 'bindbattle JOY1 "+select"' Binding for '+select' for space battle ExecuteString: 'bindbattle JOY2 "+turn"' Binding for '+turn' for space battle ExecuteString: 'bindbattle JOY3 "+action"' Binding for '+action' for space battle ExecuteString: 'bindbattle JOY4 "actor_standcrouch"' Binding for 'actor_standcrouch' for space battle ExecuteString: 'bindbattle JOY5 "hud_togglereaction"' Binding for 'hud_togglereaction' for space battle ExecuteString: 'bindbattle JOY6 "nextalien"' Binding for 'nextalien' for space battle ExecuteString: 'bindbattle JOY7 "actor_confirmaction"' Binding for 'actor_confirmaction' for space battle ExecuteString: 'bindbattle JOY8 "nextround"' Binding for 'nextround' for space battle ExecuteString: 'bindbattle JOY9 "actor_next"' Binding for 'actor_next' for space battle ExecuteString: 'bindbattle JOY16 "lvlchange 1"' Binding for 'lvlchange 1' for space battle ExecuteString: 'bindbattle JOY17 "lvlchange 0"' Binding for 'lvlchange 0' for space battle ExecuteString: 'bindbattle JOY18 "+turnleft"' Binding for '+turnleft' for space battle ExecuteString: 'bindbattle JOY19 "+turnright"' Binding for '+turnright' for space battle ExecuteString: 'bindui PGUP "employees.base_container.mainBody.employees.employee_list@pageup" "Move employee list one page up."' ExecuteString: 'bindui PGDN "employees.base_container.mainBody.employees.employee_list@pagedown" "Move employee list one page down."' ExecuteString: 'bindui UPARROW "employees.base_container.mainBody.employees.employee_list@moveup" "Move employee list one line up."' ExecuteString: 'bindui DOWNARROW "employees.base_container.mainBody.employees.employee_list@movedown" "Move employee list one line down."' ExecuteString: 'bindui HOME "employees.base_container.mainBody.employees.employee_list@movehome" "Jump to the start of the employee list."' ExecuteString: 'bindui END "employees.base_container.mainBody.employees.employee_list@moveend" "Jump to the end of the employee list."' ExecuteString: 'bindui i "hud.show_hide_inventory" "Open/close the battlescape inventory window."' ExecuteString: 'bindui p "hud.show_hide_physdat" "Open/close the battlescape physdata window."' ExecuteString: 'bindui BACKSPACE "geoscape.control.time_panel.bt_timestop0" "Pause the time on the geoscape."' ExecuteString: 'bindui 0 "geoscape.control.time_panel.bt_timestop0" "Pause the time on the geoscape."' ExecuteString: 'bindui 1 "geoscape.control.time_panel.bt_timestop0" "Pause the time on the geoscape."' ExecuteString: 'bindui 2 "geoscape.control.time_panel.bt_timeplay1" "Geoscape time lapse: 5 seconds"' ExecuteString: 'bindui 3 "geoscape.control.time_panel.bt_timeplay2" "Geoscape time lapse: 5 minutes"' ExecuteString: 'bindui 4 "geoscape.control.time_panel.bt_timeplay3" "Geoscape time lapse: 20 minutes"' ExecuteString: 'bindui 5 "geoscape.control.time_panel.bt_timeplay4" "Geoscape time lapse: 1 hour"' ExecuteString: 'bindui 6 "geoscape.control.time_panel.bt_timeplay5" "Geoscape time lapse: 12 hours"' ExecuteString: 'bindui 7 "geoscape.control.time_panel.bt_timeplay6" "Geoscape time lapse: 1 day"' ExecuteString: 'bindui 8 "geoscape.control.time_panel.bt_timeplay7" "Geoscape time lapse: 5 days"' ExecuteString: 'bindui - "geoscape.control.time_panel.slower" "Slow down time on the geoscape."' ExecuteString: 'bindui n "geoscape.control.time_panel.slower" "Slow down time on the geoscape."' ExecuteString: 'bindui = "geoscape.control.time_panel.faster" "Speed up time on the geoscape."' ExecuteString: 'bindui + "geoscape.control.time_panel.faster" "Speed up time on the geoscape."' ExecuteString: 'bindui m "geoscape.control.time_panel.faster" "Speed up time on the geoscape."' ExecuteString: 'bindui SPACE "geoscape.control.bt_mapcenter" "Center next object on the geoscape."' ExecuteString: 'bindui a "geoscape.control.geoscape_control.cam_left" "Move geoscape camera to the west."' ExecuteString: 'bindui d "geoscape.control.geoscape_control.cam_right" "Move geoscape camera to the east."' ExecuteString: 'bindui w "geoscape.control.geoscape_control.cam_up" "Move geoscape camera to the north."' ExecuteString: 'bindui s "geoscape.control.geoscape_control.cam_down" "Move geoscape camera to the south."' ExecuteString: 'bindui PGUP "geoscape.control.geoscape_control.zoom_in" "Zoom in."' ExecuteString: 'bindui PGDN "geoscape.control.geoscape_control.zoom_out" "Zoom out."' ExecuteString: 'bindui KP_LEFTARROW "geoscape.control.geoscape_control.cam_left" "Move geoscape camera to the west."' ExecuteString: 'bindui KP_RIGHTARROW "geoscape.control.geoscape_control.cam_right" "Move geoscape camera to the east."' ExecuteString: 'bindui KP_UPARROW "geoscape.control.geoscape_control.cam_up" "Move geoscape camera to the north."' ExecuteString: 'bindui KP_DOWNARROW "geoscape.control.geoscape_control.cam_down" "Move geoscape camera to the south."' ExecuteString: 'bindui LEFTARROW "geoscape.control.geoscape_control.cam_left" "Move geoscape camera to the west."' ExecuteString: 'bindui RIGHTARROW "geoscape.control.geoscape_control.cam_right" "Move geoscape camera to the east."' ExecuteString: 'bindui UPARROW "geoscape.control.geoscape_control.cam_up" "Move geoscape camera to the north."' ExecuteString: 'bindui DOWNARROW "geoscape.control.geoscape_control.cam_down" "Move geoscape camera to the south."' ExecuteString: '' ExecuteString: 'init' ExecuteString: 'initmainui' ExecuteString: 'ui_initstack main' ExecuteString: '' ExecuteString: '' ExecuteString: 'add_hud_name hud_default "_Default"' ExecuteString: '' ExecuteString: 'add_hud_name hud_phone "_Phone HUD"' ExecuteString: '' ExecuteString: 'music_change main' ExecuteString: '' ExecuteString: '' ExecuteString: 'check_cvars' ExecuteString: '' ExecuteString: '' ExecuteString: 'exec autoexec.cfg' executing autoexec.cfg ExecuteString: '// this file is only executed when it's not in a pk3. Put this file into your home' ExecuteString: '// dir (e.g. ~/.ufoai//base) to execute it' ExecuteString: '' ExecuteString: 'version' "version" is "UFO: Alien Invasion 2.6-dev AMD64 Jun 10 2015 Linux DEBUG" ExecuteString: '' CL_PrecacheModels: Registered object model: 'weapons/knife/knife' (36) CL_PrecacheModels: Registered object model: 'weapons/knife/knife' (37) CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle' (38) CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle' (39) CL_PrecacheModels: Registered object model: 'weapons/medikit/medikit' (40) CL_PrecacheModels: Registered object model: 'weapons/irgoggles/irgoggles' (41) CL_PrecacheModels: Registered object model: 'weapons/fraggren/fraggren' (42) CL_PrecacheModels: Registered object model: 'weapons/flashbang/flashbang' (43) CL_PrecacheModels: Registered object model: 'weapons/smokegren/smokegren' (44) CL_PrecacheModels: Registered object model: 'weapons/stungren/stungren' (45) CL_PrecacheModels: Registered object model: 'weapons/stungren_alien/stungren' (46) CL_PrecacheModels: Registered object model: 'weapons/incgren/incgren' (47) CL_PrecacheModels: Registered object model: 'weapons/plasmagren/plasmagren' (48) CL_PrecacheModels: Registered object model: 'weapons/bombs/bomb1' (49) CL_PrecacheModels: Registered object model: 'weapons/needlergun/needler' (50) CL_PrecacheModels: Registered object model: 'weapons/needlerheavy/needlerheavy' (51) CL_PrecacheModels: Registered object model: 'weapons/needlergun/needler_ammo' (52) CL_PrecacheModels: Registered object model: 'weapons/assault/assault' (53) CL_PrecacheModels: Registered object model: 'weapons/assault/assault_clip' (54) CL_PrecacheModels: Registered object model: 'weapons/machinegun/machinegun' (55) CL_PrecacheModels: Registered object model: 'weapons/machinegun/machinegun_clip' (56) CL_PrecacheModels: Registered object model: 'weapons/sniper/sniper' (57) CL_PrecacheModels: Registered object model: 'weapons/sniper/sniper_clip' (58) CL_PrecacheModels: Registered object model: 'weapons/coilgun/coilgun' (59) CL_PrecacheModels: Registered object model: 'weapons/coilgun/coilgun_ammo' (60) CL_PrecacheModels: Registered object model: 'weapons/pistol/pistol' (61) CL_PrecacheModels: Registered object model: 'weapons/pistol/pistol_clip' (62) CL_PrecacheModels: Registered object model: 'weapons/pistol2/pistol2' (63) CL_PrecacheModels: Registered object model: 'weapons/pistol2/pistol2_clip' (64) CL_PrecacheModels: Registered object model: 'weapons/smg/smg' (65) CL_PrecacheModels: Registered object model: 'weapons/smg/smg_clip' (66) CL_PrecacheModels: Registered object model: 'weapons/shotgun2/shotgun' (67) CL_PrecacheModels: Registered object model: 'weapons/shotgun2/shotgun_clip' (68) CL_PrecacheModels: Registered object model: 'weapons/shotgunmicro/shotgunmicro' (69) CL_PrecacheModels: Registered object model: 'weapons/shotgunmicro/shotgunmicro_clip' (70) CL_PrecacheModels: Registered object model: 'weapons/flamer/flamer' (71) CL_PrecacheModels: Registered object model: 'weapons/flamer/flamer_ammo' (72) CL_PrecacheModels: Registered object model: 'weapons/rpg2/rpg' (73) CL_PrecacheModels: Registered object model: 'weapons/rpg2/rpg_ammo' (74) CL_PrecacheModels: Registered object model: 'weapons/rpg2/rpg_inc_ammo' (75) CL_PrecacheModels: Registered object model: 'weapons/rpg2/rpg_hbr_ammo' (76) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl' (77) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_clip' (78) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_ic_clip' (79) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_flechette_clip' (80) CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_plasma_clip' (81) CL_PrecacheModels: Registered object model: 'weapons/bolterrifle/bolterrifle' (82) CL_PrecacheModels: Registered object model: 'weapons/bolterrifle/bolterrifle_clip' (83) CL_PrecacheModels: Registered object model: 'weapons/bolterrifle/bolterrifle_am_clip' (84) CL_PrecacheModels: Registered object model: 'weapons/laserpistol/laserpistol' (87) CL_PrecacheModels: Registered object model: 'weapons/laserrifle/laserrifle' (88) CL_PrecacheModels: Registered object model: 'weapons/laserheavy/laserheavy' (89) CL_PrecacheModels: Registered object model: 'weapons/laserrifle/laserrifle_clip' (90) CL_PrecacheModels: Registered object model: 'weapons/electrolaser/electrolaser' (91) CL_PrecacheModels: Registered object model: 'weapons/laserrifle/laserrifle_clip' (92) CL_PrecacheModels: Registered object model: 'weapons/knife/knife' (93) CL_PrecacheModels: Registered object model: 'weapons/knifemono/knifemono' (94) CL_PrecacheModels: Registered object model: 'weapons/stunrod/stunrod' (95) CL_PrecacheModels: Registered object model: 'weapons/kerrblade/kerrblade' (96) CL_PrecacheModels: Registered object model: 'weapons/plasblade/plasblade' (97) CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun' (98) CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun_ammo' (99) CL_PrecacheModels: Registered object model: 'weapons/shotgun/shotgun' (100) CL_PrecacheModels: Registered object model: 'weapons/shotgun/shotgun_clip' (101) CL_PrecacheModels: Registered object model: 'weapons/vhs/vhs' (102) CL_PrecacheModels: Registered object model: 'weapons/xaw95/xaw95' (103) CL_PrecacheModels: Registered object model: 'weapons/xaw95/xaw95_ammo' (104) CL_PrecacheModels: Registered object model: 'weapons/pbeampistol/pbeampistol' (105) CL_PrecacheModels: Registered object model: 'weapons/pbeampistol/pbeampistol_clip' (106) CL_PrecacheModels: Registered object model: 'weapons/pbeamrifle/pbeamrifle' (107) CL_PrecacheModels: Registered object model: 'weapons/pbeamrifle/pbeamrifle_clip' (108) CL_PrecacheModels: Registered object model: 'weapons/pbeamcannon/pbeamcannon' (109) CL_PrecacheModels: Registered object model: 'weapons/pbeamcannon/pbeamcannon_clip' (110) CL_PrecacheModels: Registered object model: 'weapons/plaspistol/plaspistol' (111) CL_PrecacheModels: Registered object model: 'weapons/plaspistol/plaspistol_clip' (112) CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle' (113) CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle_clip' (114) CL_PrecacheModels: Registered object model: 'weapons/plasblaster/plasblaster' (115) CL_PrecacheModels: Registered object model: 'weapons/plasblaster/plasblaster_clip' (116) CL_PrecacheModels: Registered object model: 'weapons/assault/enc_plasma_clip' (117) CL_PrecacheModels: Registered object model: 'weapons/machinegun/enc_plasma_clip_mg' (118) CL_PrecacheModels: Registered object model: 'weapons/sniper/enc_plasma_clip_snp' (119) CL_PrecacheModels: Registered object model: 'soldiers/ugv_ares/ares_w_turret' (120) CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun_ammo' (121) CL_PrecacheModels: Registered object model: 'weapons/autocannon/ugv_autocannon' (122) 79 static models loaded CL_LanguageInit: language settings are stored in configuration: en CL_LanguageInit: system language is: 'en' CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'tr' with locale 'tr.utf8' not found on your system. CL_LanguageTest: language 'tr' with locale 'tr.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'tr'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'no' with locale 'no.utf8' not found on your system. CL_LanguageTest: language 'no' with locale 'no.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'no'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: locale 'bg' not found. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: locale 'zh_tw' not found. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: locale 'zh_cn' not found. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'ja' with locale 'ja_JP.utf8' not found on your system. CL_LanguageTest: language 'ja' with locale 'ja_JP.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'ja'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'uk' with locale 'uk_UA.UTF-8' not found on your system. CL_LanguageTest: language 'uk' with locale 'uk_UA.utf8' not found on your system. CL_LanguageTest: language 'uk' with locale 'uk.utf8' not found on your system. CL_LanguageTest: language 'uk' with locale 'uk.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'uk'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'th' with locale 'th_TH.uft8' not found on your system. CL_LanguageTest: language 'th' with locale 'th_TH.UTF-8' not found on your system. CL_LanguageTest: language 'th' with locale 'th.uft8' not found on your system. CL_LanguageTest: language 'th' with locale 'th.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'th'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'sv' with locale 'sv_FI.utf8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv_SE.utf8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv.utf8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv_FI.UTF-8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv_SE.UTF-8' not found on your system. CL_LanguageTest: language 'sv' with locale 'sv.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'sv'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'sl' with locale 'sl_SI.utf8' not found on your system. CL_LanguageTest: language 'sl' with locale 'sl.utf8' not found on your system. CL_LanguageTest: language 'sl' with locale 'sl_SI.UTF-8' not found on your system. CL_LanguageTest: language 'sl' with locale 'sl.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'sl'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'ru' with locale 'ru_UA.utf8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru_RU.utf8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru.utf8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru_UA.UTF8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru_RU.UTF8' not found on your system. CL_LanguageTest: language 'ru' with locale 'ru.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'ru'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'pt' with locale 'pt_PT.utf8' not found on your system. CL_LanguageTest: language 'pt' with locale 'pt.utf8' not found on your system. CL_LanguageTest: language 'pt' with locale 'pt_PT.UTF-8' not found on your system. CL_LanguageTest: language 'pt' with locale 'pt.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'pt'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'pt_BR' with locale 'pt_BR.utf8' not found on your system. CL_LanguageTest: language 'pt_BR' with locale 'pt_BR.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'pt_BR'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'nl_NL' with locale 'nl_NL.utf8' not found on your system. CL_LanguageTest: language 'nl_NL' with locale 'nl.utf8' not found on your system. CL_LanguageTest: language 'nl_NL' with locale 'nl_NL.UTF-8' not found on your system. CL_LanguageTest: language 'nl_NL' with locale 'nl.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'nl_NL'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'ko' with locale 'ko_KO.utf8' not found on your system. CL_LanguageTest: language 'ko' with locale 'ko.utf8' not found on your system. CL_LanguageTest: language 'ko' with locale 'ko_KO.UTF-8' not found on your system. CL_LanguageTest: language 'ko' with locale 'ko.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'ko'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'it' with locale 'it_IT.utf8' not found on your system. CL_LanguageTest: language 'it' with locale 'it_CH.utf8' not found on your system. CL_LanguageTest: language 'it' with locale 'it.utf8' not found on your system. CL_LanguageTest: language 'it' with locale 'it_IT.UTF-8' not found on your system. CL_LanguageTest: language 'it' with locale 'it_CH.UTF-8' not found on your system. CL_LanguageTest: language 'it' with locale 'it.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'it'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'hu' with locale 'hu_HU.utf8' not found on your system. CL_LanguageTest: language 'hu' with locale 'hu.utf8' not found on your system. CL_LanguageTest: language 'hu' with locale 'hu_HU.UTF-8' not found on your system. CL_LanguageTest: language 'hu' with locale 'hu.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'hu'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'el' with locale 'el_GR.utf8' not found on your system. CL_LanguageTest: language 'el' with locale 'el.utf8' not found on your system. CL_LanguageTest: language 'el' with locale 'el_GR.UTF-8' not found on your system. CL_LanguageTest: language 'el' with locale 'el.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'el'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'fr' with locale 'fr_LU.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_FR.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_CH.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_CA.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_BE.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr.utf8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_LU.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_FR.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_CH.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_CA.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr_BE.UTF-8' not found on your system. CL_LanguageTest: language 'fr' with locale 'fr.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'fr'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'fi' with locale 'fi_FI.utf8' not found on your system. CL_LanguageTest: language 'fi' with locale 'fi.utf8' not found on your system. CL_LanguageTest: language 'fi' with locale 'fi_FI.UTF-8' not found on your system. CL_LanguageTest: language 'fi' with locale 'fi.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'fi'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'et' with locale 'et_EE.utf8' not found on your system. CL_LanguageTest: language 'et' with locale 'et.utf8' not found on your system. CL_LanguageTest: language 'et' with locale 'et_EE.UTF-8' not found on your system. CL_LanguageTest: language 'et' with locale 'et.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'et'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'da' with locale 'da_DK.utf8' not found on your system. CL_LanguageTest: language 'da' with locale 'da.utf8' not found on your system. CL_LanguageTest: language 'da' with locale 'da_DK.UTF-8' not found on your system. CL_LanguageTest: language 'da' with locale 'da.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'da'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'cs' with locale 'cs_CZ.utf8' not found on your system. CL_LanguageTest: language 'cs' with locale 'cs.utf8' not found on your system. CL_LanguageTest: language 'cs' with locale 'cs_CZ.UTF-8' not found on your system. CL_LanguageTest: language 'cs' with locale 'cs.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'cs'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'es_ES' with locale 'es_ES.utf8' not found on your system. CL_LanguageTest: language 'es_ES' with locale 'es_ES.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'es_ES'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'es' with locale 'es_VE.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_UY.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_US.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_SV.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_PY.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_PR.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_NI.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_MX.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_HN.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_GT.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_EC.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_DO.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CR.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CO.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CL.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_BO.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_AR.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es.utf8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_VE.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_UY.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_US.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_SV.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_PY.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_PR.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_NI.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_MX.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_HN.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_GT.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_EC.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_DO.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CR.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CO.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_CL.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_BO.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es_AR.UTF-8' not found on your system. CL_LanguageTest: language 'es' with locale 'es.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'es'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'pl' with locale 'pl_PL.utf8' not found on your system. CL_LanguageTest: language 'pl' with locale 'pl.utf8' not found on your system. CL_LanguageTest: language 'pl' with locale 'pl_PL.UTF-8' not found on your system. CL_LanguageTest: language 'pl' with locale 'pl.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'pl'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'de' with locale 'de_LU.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_BE.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_CH.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_AT.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_DE.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de.utf8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_LU.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_BE.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_CH.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_AT.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de_DE.UTF-8' not found on your system. CL_LanguageTest: language 'de' with locale 'de.UTF-8' not found on your system. CL_LanguageTest: not possible to use language 'de'. CL_LanguageTest: using mo files from '/home/ubuntu/ufoai/base/i18n/' CL_LanguageTest: language 'en' with locale 'en_ZW.utf8' found. CL_LanguageTryToSet: en_ZW.utf8 (en) ...using language: en_ZW.utf8 SDL_ttf version 2.0.11 - we need at least 2.0.7 ...registering 14 fonts ----------- parse msgids ----------- 18 msgid files no translation for ufo_carrier_txt no translation for ufo_ripper_txt no translation for ufo_mothership_txt no translation for mail_ufocarrier no translation for ugv_phoenix_txt no translation for ugv_ares_w_txt no translation for ugv_chaingun_txt no translation for ugv_chaingun_belt_txt no translation for ugv_weapon_autocannon_txt no translation for ugv_weapon_autocannon_pre_txt no translation for vhs_assault_txt no translation for xaw95_txt no translation for bombkit1_txt no translation for chaingun_txt ----------- game modes ------------- ExecuteString: 'game_addmode_multiplayer "multiplayer" "_Multiplayer"' added _Multiplayer ExecuteString: 'game_addmode_singleplayer "campaign" "_Campaign"' added _Campaign ExecuteString: 'game_addmode_singleplayer "skirmish" "_Skirmish"' added _Skirmish added 3 game modes  ====== UFO Initialized ====== ============================= ExecuteString: 'fs_mod techmods_26_test2' restarting with gamedir set to techmods_26_test2 Wrote keys.cfg There are still 1 opened files ---- endianness initialization ----- found little endian system ---- filesystem initialization ----- Adding game dir: /usr/local/games/ufo//base Adding game dir: ./base Adding game dir: /home/ubuntu/.ufoai/2.6-dev/base Adding game dir: ./mods/techmods_26_test2 change writing directory to /home/ubuntu/.ufoai/2.6-dev/techmods_26_test2 Adding game dir: /home/ubuntu/.ufoai/2.6-dev/techmods_26_test2 using /home/ubuntu/.ufoai/2.6-dev/techmods_26_test2 for writing executing filesystem.cfg executing default.cfg executing config.cfg ----- network initialization ------- libcurl/7.35.0 OpenSSL/1.0.1f zlib/1.2.8 libidn/1.28 librtmp/2.3 initialized. ------ server initialization ------- added 12 maps to the mapcycle ----- console initialization ------- Console initialized. ------- video initialization ------- I: SDL version: 1.2.15 I: desktop depth: 32bpp I: video memory: 0 I: video driver: x11 I: Available resolutions: 1440x900 1280x854 1280x800 1280x720 1152x768 1024x768 848x480 800x600 720x480 640x480 (10) I: setting mode -1 I: try to get display with 1024x768 I: disable multisample buffers I: set swap control to 0 I: 1024x768 (fullscreen: no) I: got 8 bits of stencil I: got 24 bits of depth buffer I: got double buffer I: got 8 bits for red I: got 8 bits for green I: got 8 bits for blue I: got 0 bits for alpha I: got multisample disabled I: got 0 multisample buffers GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD RS780 GL_VERSION: 3.0 Mesa 10.3.2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_textre_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_texture_barrier OpenGL version detected: 3.0found GL_ARB_multitexture found GL_ARB_texture_compression found GL_ARB_texture_non_power_of_two using GL_ARB_texture_non_power_of_two found GL_EXT_texture_filter_anisotropic found GL_EXT_texture_lod_bias found GL_ARB_vertex_buffer_object using GL_ARB_vertex_buffer_object max vertex buffer size: 3000 found GL_ARB_fragment_shader found GL_ARB_shading_language_100 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.30 found GL_###_framebuffer_object using GL_ARB_framebuffer_object max draw buffers: 8 max render buffer size: 8192 max color attachments: 8 found GL_###_draw_buffers using GL_ARB_draw_buffers max supported vertex texture units: 16 max supported lights: 8 max texture units: 8 max texture coords: 8 max vertex attributes: 16 max varying floats: 128 max fragment uniform components: 16384 max vertex uniform components: 16384 max texture size: detected 8192 ...but using 2048 as requested Using low resolution globe textures as requested. R_LoadShader: world_low_vs.glsl: R_LoadShader: world_low_fs.glsl: R_LoadProgram: 'world_low' loaded. R_LoadShader: model_low_vs.glsl: R_LoadShader: model_low_fs.glsl: R_LoadProgram: 'model_low' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: R_LoadProgram: 'simple_glow' loaded. SDL_ttf version 2.0.11 - we need at least 2.0.7 ------- sound initialization ------- not initializing. ------- input initialization ------- ... closing already initialized joystick 1 possible joysticks joystick 0 opened - set cvar in_joystickNo to change this ... name: ST LIS3LV02DL Accelerometer ... axes: 3 ... hats: 0 ... buttons: 0 ... balls: 0 Allocate 3 megabytes for the ui hunk ------- web initialization --------- ... web access not yet configured ----------- parse scripts ---------- 60 script files Com_ParseAircraftNames: Aircraft type ufoids, Name scout, Number: 10, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name fighter, Number: 11, Max: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name harvester, Number: 12, Max: 12 Com_ParseAircraftNames: Too many aircraft ids for type 'ufoids', 'harvester' ignored! NUM: 12 MAX: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name corrupter, Number: 12, Max: 12 Com_ParseAircraftNames: Too many aircraft ids for type 'ufoids', 'corrupter' ignored! NUM: 12 MAX: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name bomber, Number: 12, Max: 12 Com_ParseAircraftNames: Too many aircraft ids for type 'ufoids', 'bomber' ignored! NUM: 12 MAX: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name carrier, Number: 12, Max: 12 Com_ParseAircraftNames: Too many aircraft ids for type 'ufoids', 'carrier' ignored! NUM: 12 MAX: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name supply, Number: 12, Max: 12 Com_ParseAircraftNames: Too many aircraft ids for type 'ufoids', 'supply' ignored! NUM: 12 MAX: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name gunboat, Number: 12, Max: 12 Com_ParseAircraftNames: Too many aircraft ids for type 'ufoids', 'gunboat' ignored! NUM: 12 MAX: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name ripper, Number: 12, Max: 12 Com_ParseAircraftNames: Too many aircraft ids for type 'ufoids', 'ripper' ignored! NUM: 12 MAX: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name mothership, Number: 12, Max: 12 Com_ParseAircraftNames: Too many aircraft ids for type 'ufoids', 'mothership' ignored! NUM: 12 MAX: 12 Com_ParseAircraftNames: Aircraft type ufoids, Name }, Number: 12, Max: 12 55 ui script files UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotsclear' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_memberadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_membersclear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_inventory' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_physdat' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.deselect_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.disable_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadright' already registered Shared Client/Server Info loaded ...123 items parsed ... 32 damage types parsed ... 52 equipment definitions parsed ... 10 inventory definitions parsed ... 25 team definitions parsed executing keys.cfg executing autoexec.cfg "version" is "UFO: Alien Invasion 2.6-dev AMD64 Jun 10 2015 Linux DEBUG" R_LoadActorSkinsFromModel: Skin models/soldiers/ugv_ares/ares_w_default not found, defaulting to: models/soldiers/ugv_ares/ares_w 79 static models loaded CL_LanguageInit: language settings are stored in configuration: en ...using language: en_ZW.utf8 SDL_ttf version 2.0.11 - we need at least 2.0.7 ...registering 14 fonts ----------- parse msgids ----------- 18 msgid files no translation for ufo_carrier_txt no translation for ufo_ripper_txt no translation for ufo_mothership_txt no translation for mail_ufocarrier no translation for ugv_phoenix_txt no translation for ugv_ares_w_txt no translation for ugv_chaingun_txt no translation for ugv_chaingun_belt_txt no translation for ugv_weapon_autocannon_txt no translation for ugv_weapon_autocannon_pre_txt no translation for vhs_assault_txt no translation for xaw95_txt no translation for bombkit1_txt no translation for chaingun_txt ----------- game modes ------------- added _Multiplayer added _Campaign added _Skirmish added 3 game modes ====== UFO Initialized ====== ============================= Switch grab input off Wrote config.cfg. Wrote keys.cfg  recursive shutdown