---- endianness initialization ----- found little endian system ---- filesystem initialization ----- Adding game dir: /usr/local/games/ufo//base Adding game dir: ./base Adding game dir: /home/jay/.ufoai/2.6-dev/base using /home/jay/.ufoai/2.6-dev/base for writing executing filesystem.cfg executing default.cfg executing config.cfg ----- network initialization ------- libcurl/7.36.0 OpenSSL/1.0.1c zlib/1.2.8 libidn/1.25 initialized. ------ server initialization ------- added 12 maps to the mapcycle ----- console initialization ------- Console initialized. ------- video initialization ------- I: SDL version: 1.2.15 I: desktop depth: 32bpp I: video memory: 0 I: video driver: x11 I: Available resolutions: 1280x1024 1280x960 1152x864 1024x768 832x624 800x600 720x400 640x480 (8) I: setting mode 0 I: try to get display with 1280x1024 I: set multisample buffers to 2 I: set swap control to 0 I: 1280x1024 (fullscreen: yes) I: got 8 bits of stencil I: got 24 bits of depth buffer I: got double buffer I: got 8 bits for red I: got 8 bits for green I: got 8 bits for blue I: got 0 bits for alpha I: got multisample enabled I: got 1 multisample buffers GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD RV730 GL_VERSION: 2.1 Mesa 9.2.5 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_base_instance GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_AB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_transform_feedback GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample OpenGL version detected: 2.1found GL_ARB_multitexture found GL_ARB_texture_compression using GL_ARB_texture_compression found GL_ARB_texture_non_power_of_two using GL_ARB_texture_non_power_of_two found GL_EXT_texture_filter_anisotropic found GL_EXT_texture_lod_bias found GL_ARB_vertex_buffer_object using GL_ARB_vertex_buffer_object max vertex buffer size: 3000 found GL_ARB_fragment_shader found GL_ARB_shading_language_100 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.30 found GL_###_framebuffer_object using GL_ARB_framebuffer_object max draw buffers: 8 max render buffer size: 8192 max color attachments: 8 found GL_###_draw_buffers using GL_ARB_draw_buffers max supported vertex texture units: 16 max supported lights: 8 max texture units: 8 max texture coords: 8 max vertex attributes: 16 max varying floats: 128 max fragment uniform components: 16384 max vertex uniform components: 16384 max texture size: detected 8192 ...but using 512 as requested Using low resolution globe textures as requested. R_LoadShader: world_low_vs.glsl: R_LoadShader: world_low_fs.glsl: R_LoadProgram: 'world_low' loaded. R_LoadShader: model_low_vs.glsl: R_LoadShader: model_low_fs.glsl: R_LoadProgram: 'model_low' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: R_LoadProgram: 'simple_glow' loaded. SDL_ttf version 2.0.11 - we need at least 2.0.7 ------- sound initialization ------- SDL_mixer version: 1.2.12 ... requested audio rate: 44100 ... driver: 'alsa' ... audio rate: 44100 ... audio channels: 2 ... loaded ogg vorbis support ------- input initialization ------- 0 possible joysticks no joystick found. Allocate 3 megabytes for the ui hunk ------- web initialization --------- ... web access not yet configured ----------- parse scripts ---------- 60 script files 55 ui script files UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_load_opts.teamsaveslotsclear' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_memberadd' already registered UI_ParseNodeBody: Command name for confunc 'PlayerSquad.squad_custom_options.squad_custom_loaded_opts.team_membersclear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_inventory' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_physdat' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.deselect_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.disable_headgear' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_stand' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_crouch' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryright' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadleft' already registered UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadright' already registered Shared Client/Server Info loaded ...123 items parsed ... 32 damage types parsed ... 52 equipment definitions parsed ... 10 inventory definitions parsed ... 25 team definitions parsed executing keys.cfg Music: track changed from to van_theme. executing autoexec.cfg "version" is "UFO: Alien Invasion 2.6-dev AMD64 Jan 27 2015 Linux DEBUG" No skin for #0 of 'aliens/bloodspider/bloodspider' No skin for #0 of 'aliens/bloodspider/bloodspider' No skin for #0 of 'aliens/bloodspider_adv/head' No skin for #0 of 'aliens/hovernet/head' No skin for #0 of 'aliens/hovernet_adv/head' 178 static models loaded CL_LanguageInit: language settings are stored in configuration: en ...using language: en_ZW.utf8 SDL_ttf version 2.0.11 - we need at least 2.0.7 ...registering 14 fonts ----------- parse msgids ----------- 18 msgid files no translation for ufo_carrier_txt no translation for ufo_ripper_txt no translation for ufo_mothership_txt no translation for mail_ufocarrier no translation for ugv_phoenix_txt no translation for ugv_ares_w_txt no translation for ugv_chaingun_txt no translation for ugv_chaingun_belt_txt no translation for ugv_weapon_autocannon_txt no translation for ugv_weapon_autocannon_pre_txt no translation for vhs_assault_txt no translation for xaw95_txt no translation for bombkit1_txt no translation for chaingun_txt ----------- game modes ------------- added _Multiplayer added _Campaign added _Skirmish added 3 game modes  ====== UFO Initialized ====== ============================= Switch grab input off Music: track changed from van_theme to van_theme. Music: track changed from van_theme to van_theme. Change gametype to 'Campaign mode' --- save subsystem initialization -- added campaign subsystem added research subsystem added base subsystem added hospital subsystem added market subsystem added employee subsystem added aliencont subsystem added aircraft subsystem added alien base subsystem added interest subsystem added installation subsystem added mission subsystem added ufostores subsystem added production subsystem added messagesystem subsystem added stats subsystem added nations subsystem added transfer subsystem added xvirate subsystem added messageoptions subsystem added triggerevents subsystem Campaign data loaded - size 1545912 bytes ...techs: 232 ...buildings: 16 ...ranks: 16 ...nations: 8 ...cities: 457 Cvar 'sel_load_slot;' wasn't found Loading savegame xml (size 54263) Loading savegame ...version: 4 ...game version: 2.5 ...xml Size: 622410, compressed? y Shutdown gametype 'Campaign mode' Change gametype to 'Campaign mode' --- save subsystem initialization -- added campaign subsystem added research subsystem added base subsystem added hospital subsystem added market subsystem added employee subsystem added aliencont subsystem added aircraft subsystem added alien base subsystem added interest subsystem added installation subsystem added mission subsystem added ufostores subsystem added production subsystem added messagesystem subsystem added stats subsystem added nations subsystem added transfer subsystem added xvirate subsystem added messageoptions subsystem added triggerevents subsystem Campaign data loaded - size 1545912 bytes ...techs: 232 ...buildings: 16 ...ranks: 16 ...nations: 8 ...cities: 457 Load 'save/campaign/slot6.savx' 21 subsystems ...Running subsystem 'campaign' UI_DeleteNode: Can't delete the static node 'geoscape.messages.dock.bottomMargin' Warning: No MapDef with id 'tropic_bigufo'! Warning: No MapDef with id 'tropic_drug'! Warning: No MapDef with id 'tropic_river'! Warning: No MapDef with id 'laboratory_noufo'! Warning: No MapDef with id 'village_bungalow'! Warning: No MapDef with id 'village_bungalow2'! ...subsystem 'campaign' - loaded. ...Running subsystem 'research' ...subsystem 'research' - loaded. ...Running subsystem 'base' ...subsystem 'base' - loaded. ...Running subsystem 'hospital' ...subsystem 'hospital' - loaded. ...Running subsystem 'market' ...subsystem 'market' - loaded. ...Running subsystem 'employee' ...subsystem 'employee' - loaded. ...Running subsystem 'aliencont' ...subsystem 'aliencont' - loaded. ...Running subsystem 'aircraft' ...subsystem 'aircraft' - loaded. ...Running subsystem 'alien base' ...subsystem 'alien base' - loaded. ...Running subsystem 'interest' ...subsystem 'interest' - loaded. ...Running subsystem 'installation' ...subsystem 'installation' - loaded. ...Running subsystem 'mission' ...subsystem 'mission' - loaded. ...Running subsystem 'ufostores' Invalid storedUFOStatus 'transfered' ...subsystem 'ufostores' - loaded. ...Running subsystem 'production' ...subsystem 'production' - loaded. ...Running subsystem 'messagesystem' ...subsystem 'messagesystem' - loaded. ...Running subsystem 'stats' ...subsystem 'stats' - loaded. ...Running subsystem 'nations' ...subsystem 'nations' - loaded. ...Running subsystem 'transfer' ...subsystem 'transfer' - loaded. ...Running subsystem 'xvirate' ...subsystem 'xvirate' - loaded. ...Running subsystem 'messageoptions' ...subsystem 'messageoptions' - loaded. ...Running subsystem 'triggerevents' ...subsystem 'triggerevents' - loaded. UI_DeleteNode: Can't delete the static node 'geoscape.messages.dock.bottomMargin' File 'save/campaign/slot6.savx' successfully loaded from compressed xml savegame. Music: track changed from van_theme to Crystan-Geosphere04. Music: track changed from van_theme to Crystan-Geosphere02. try to toggle fullscreen Modified render related cvars glsl restart to a version of v1.10 R_LoadShader: world_low_vs.glsl: R_LoadShader: world_low_fs.glsl: R_LoadProgram: 'world_low' loaded. R_LoadShader: model_low_vs.glsl: R_LoadShader: model_low_fs.glsl: R_LoadProgram: 'model_low' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: R_LoadProgram: 'simple_glow' loaded. try to toggle fullscreen Modified render related cvars Calling subsystems ...subsystem 'campaign' - saved ...subsystem 'research' - saved ...subsystem 'base' - saved ...subsystem 'hospital' - saved ...subsystem 'market' - saved ...subsystem 'employee' - saved ...subsystem 'aircraft' - saved ...subsystem 'alien base' - saved ...subsystem 'interest' - saved ...subsystem 'installation' - saved ...subsystem 'mission' - saved ...subsystem 'ufostores' - saved ...subsystem 'production' - saved ...subsystem 'messagesystem' - saved ...subsystem 'stats' - saved ...subsystem 'nations' - saved ...subsystem 'transfer' - saved ...subsystem 'xvirate' - saved ...subsystem 'messageoptions' - saved ...subsystem 'triggerevents' - saved XML Written to buffer (623510 Bytes) Cvar 'g_difficulty' wasn't found setting game random seed to 620453 ------- Loading game.so ------- not found at '/usr/local/lib/' not found at '/home/jay/.ufoai/2.6-dev/base' found at './base' tiles: -alienb/ab_ +hall_cne1 +hall_h1 +hall_cnw1 +hall_cne1 +wormhole +hall_tbtm1 +hall_4way1 +powercore +storage_v +lab +ventl +hub +hangar +ventr +hall_cse1 +hall_h1 +entrance +hall_csw1 pos: -8 -40 0 8 -40 0 24 -40 0 -56 -24 0 -40 -24 0 -24 -24 0 -8 -24 0 8 -24 0 -56 -8 0 -56 8 0 -40 -8 0 -24 -8 0 8 -8 0 40 -8 0 -56 24 0 -40 24 0 -24 24 0 8 24 0 tiles: 18 CM_LoadMap: "-alienb/ab_ +hall_cne1 +hall_h1 +hall_cnw1 +hall_cne1 +wormhole +hall_tbtm1 +hall_4way1 +powercore +storage_v +lab +ventl +hub +hangar +ventr +hall_cse1 +hall_h1 +entrance +hall_csw1" "-8 -40 0 8 -40 0 24 -40 0 -56 -24 0 -40 -24 0 -24 -24 0 -8 -24 0 8 -24 0 -56 -8 0 -56 8 0 -40 -8 0 -24 -8 0 8 -8 0 40 -8 0 -56 24 0 -40 24 0 -24 24 0 8 24 0" Rerouted 945 cols for RMA in 2.0s checksum for the map '+alienbase': 2256874352 ufo script checksum 2313208891 ------------------------------------- Connecting to localhost... ==== InitGame ==== Spawned ai player for team 7 with entnum 186 (HN/X 111.1100) Spawned ai player for team 7 with entnum 187 (C/BS/P 011.1101) Spawned ai player for team 7 with entnum 188 (Sszwh Vzs Hzffs) Spawned ai player for team 7 with entnum 189 (Uorgz Or Hom Mohrm) Spawned ai player for team 7 with entnum 190 (Urgoz Uk Ohm Umhpf) Spawned ai player for team 7 with entnum 191 (HN/S 010.1100) Spawned ai player for team 7 with entnum 192 (Zmuknesk K Krokk) Spawned ai player for team 7 with entnum 193 (C/BS/W 010.1101) Spawned ai player for team 7 with entnum 194 (Trenakk Uk Kronok) Spawned ai player for team 7 with entnum 195 (Szsfh Vze Hzwzf) Spawned ai player for team 7 with entnum 196 (C/BS/R 011.1100) Spawned ai player for team 7 with entnum 197 (Swhzf Vzs Wszfs) Spawned ai player for team 7 with entnum 198 (C/BS/W 010.1101) Spawned ai player for team 7 with entnum 199 (Uoorgh Sr Sor Umpfh) Spawned ai player for team 7 with entnum 200 (HN/A 011.1100) Spawned ai player for team 7 with entnum 201 (C/BS/X 010.1100) Spawned ai player for team 7 with entnum 202 (C/BS/M 001.1101) Spawned ai player for team 7 with entnum 203 (Fsshw Vze Wfszs) Spawned ai player for team 7 with entnum 204 (HN/S 101.1100) Spawned ai player for team 7 with entnum 205 (Fhzwh Vzs Hzswf) Spawned ai player for team 7 with entnum 206 (Oohnz Kr Hrm Uorpf) Spawned ai player for team 7 with entnum 207 (HN/M 001.1101) Created AI player (team 7) Used inventory slots after ai spawn: 0 connection attempt from loopback connection load material file: 'materials/alienbase.mat' World model: 110369 triangles Planting grass ... Total grassy area is 0 units (0 cells) Planted 0 clumps of grass Starting the game... jay has joined team 1 Music: track changed from Crystan-Geosphere02 to ufo1. Rerouted for 15 Edicts in 1.00s Music: track changed from ufo1 to PsymongO3. Music: track changed from PsymongO3 to returnjourney. Used inventory slots: 0 Used inventory slots client jay spawn: 0 (player 0) It's team 1's turn! Rerouted for 28 LEs in 0.00s jay has taken control over team 1. [STATS] jay (Stephanie Timofeev (coil-k)) kills alien (Trenakk Uk Kronok) with Aimed Shot of bolterrifle_ammo (entnum: 194) Music: track changed from returnjourney to PsymongN5. Shutdown server: Server quit. Unload the game library Disconnecting... Client stream was closed Used inventory slots after battle: 0 Calling subsystems ...subsystem 'campaign' - saved ...subsystem 'research' - saved ...subsystem 'base' - saved ...subsystem 'hospital' - saved ...subsystem 'market' - saved ...subsystem 'employee' - saved ...subsystem 'aircraft' - saved ...subsystem 'alien base' - saved ...subsystem 'interest' - saved ...subsystem 'installation' - saved ...subsystem 'mission' - saved ...subsystem 'ufostores' - saved ...subsystem 'production' - saved ...subsystem 'messagesystem' - saved ...subsystem 'stats' - saved ...subsystem 'nations' - saved ...subsystem 'transfer' - saved ...subsystem 'xvirate' - saved ...subsystem 'messageoptions' - saved ...subsystem 'triggerevents' - saved XML Written to buffer (623498 Bytes) Can't delete the cvar 'g_difficulty' - it's a special cvar g_difficulty is write protected. setting game random seed to 1307115 ------- Loading game.so ------- not found at '/usr/local/lib/' not found at '/home/jay/.ufoai/2.6-dev/base' found at './base' tiles: -alienb/ab_ +hall_cne1 +hall_h1 +hall_cnw1 +hall_cne1 +wormhole +hall_tbtm1 +hall_4way1 +powercore +storage_v +lab +ventl +hub +hangar +ventr +hall_cse1 +hall_h1 +entrance +hall_csw1 pos: -8 -40 0 8 -40 0 24 -40 0 -56 -24 0 -40 -24 0 -24 -24 0 -8 -24 0 8 -24 0 -56 -8 0 -56 8 0 -40 -8 0 -24 -8 0 8 -8 0 40 -8 0 -56 24 0 -40 24 0 -24 24 0 8 24 0 tiles: 18 CM_LoadMap: "-alienb/ab_ +hall_cne1 +hall_h1 +hall_cnw1 +hall_cne1 +wormhole +hall_tbtm1 +hall_4way1 +powercore +storage_v +lab +ventl +hub +hangar +ventr +hall_cse1 +hall_h1 +entrance +hall_csw1" "-8 -40 0 8 -40 0 24 -40 0 -56 -24 0 -40 -24 0 -24 -24 0 -8 -24 0 8 -24 0 -56 -8 0 -56 8 0 -40 -8 0 -24 -8 0 8 -8 0 40 -8 0 -56 24 0 -40 24 0 -24 24 0 8 24 0" Rerouted 945 cols for RMA in 2.0s checksum for the map '+alienbase': 2256874352 ufo script checksum 2313208891 ------------------------------------- Connecting to localhost... ==== ShutdownGame ==== Used inventory slots in game on shutdown: 0 ==== InitGame ==== Spawned ai player for team 7 with entnum 186 (Krrnaak Kkr Kraukk) Spawned ai player for team 7 with entnum 187 (HN/U 010.1100) Spawned ai player for team 7 with entnum 188 (Zsfwz Vze Hwzsf) Spawned ai player for team 7 with entnum 189 (Zmolukk Sk Trevuk) Spawned ai player for team 7 with entnum 190 (Zssfh Vso Zzhwf) Spawned ai player for team 7 with entnum 191 (HN/M 011.1100) Spawned ai player for team 7 with entnum 192 (Swhzf Vze Hzwzf) Spawned ai player for team 7 with entnum 193 (HN/Q 001.1100) Spawned ai player for team 7 with entnum 194 (HN/A 001.1100) Spawned ai player for team 7 with entnum 195 (Oorgh Ok Uhm Uurrp) Spawned ai player for team 7 with entnum 196 (Whssf Vzs Wszfs) Spawned ai player for team 7 with entnum 197 (HN/T 011.1101) Spawned ai player for team 7 with entnum 198 (HN/U 001.1100) Spawned ai player for team 7 with entnum 199 (Mkeek Sk Trevuk) Spawned ai player for team 7 with entnum 200 (Uoghr Zu Sou Uorou) Spawned ai player for team 7 with entnum 201 (Trenakk Zt Hrmokuk) Spawned ai player for team 7 with entnum 202 (Kraerak Kr Zrrosk) Spawned ai player for team 7 with entnum 203 (Kraerak Mt Trekluk) Spawned ai player for team 7 with entnum 204 (C/BS/U 101.1100) Created AI player (team 7) Used inventory slots after ai spawn: 0 connection attempt from loopback connection load material file: 'materials/alienbase.mat' World model: 110369 triangles Planting grass ... Total grassy area is 0 units (0 cells) Planted 0 clumps of grass Starting the game... jay has joined team 1 Music: track changed from PsymongN5 to Crystan-Battlescape05. Rerouted for 15 Edicts in 1.00s Used inventory slots: 0 Used inventory slots client jay spawn: 0 (player 0) It's team 1's turn! Rerouted for 28 LEs in 0.00s jay has taken control over team 1. Team 1 ended round Team 7's round started! Music: track changed from Crystan-Battlescape05 to Crystan-Battlescape06. Team 7 ended round Team 1's round started! Music: track changed from Crystan-Battlescape06 to PsymongN2. Team 1 ended round Team 7's round started! Taking JPG screenshot (at 75% quality)... Wrote scrnshot/ufo06.jpg to /home/jay/.ufoai/2.6-dev/base Team 7 ended round Team 1's round started! Team 1 ended round Team 7's round started! [STATS] jay (Hiro Lai (gren-P)) kills alien (Krrnaak Kkr Kraukk) with Lock of plasblade (entnum: 186) Taking JPG screenshot (at 75% quality)... Wrote scrnshot/ufo07.jpg to /home/jay/.ufoai/2.6-dev/base [STATS] alien (Zmolukk Sk Trevuk) kills jay (Jahi Bhat (rock-Sub-G)) with Short Burst of needlergun_ammo (entnum: 212) HUD_DisplayImpossibleReaction: Warning reaction fire enable and no suitable weapon found! Team 7 ended round Team 1's round started! [STATS] jay (Angus Kuznetzov (lasr-r)) kills alien (Zmolukk Sk Trevuk) with Pulsed Fire of laser_ammo (entnum: 189) HUD_DisplayImpossibleReaction: Warning reaction fire enable and no suitable weapon found! [STATS] End of game - Team 7 is the winner Disconnecting... Client stream was closed Used inventory slots after battle: 0 Shutdown server: Mission end Unload the game library Music: track changed from PsymongN2 to Crystan-Geosphere03. GAME_SetMode_f: Mode 'campaign_main' not found Shutdown gametype 'Campaign mode' Music: track changed from Crystan-Geosphere03 to van_theme. Wrote config.cfg. Wrote keys.cfg  recursive shutdown