2014/07/02 23:24:53 ----- network initialization ------- 2014/07/02 23:24:53 libcurl/7.32.0 NSS/3.16.1 Basic ECC zlib/1.2.8 libidn/1.28 libssh2/1.4.3 initialized. 2014/07/02 23:24:53 ------ server initialization ------- 2014/07/02 23:24:53 added 12 maps to the mapcycle 2014/07/02 23:24:53 ----- console initialization ------- 2014/07/02 23:24:53 Console initialized. 2014/07/02 23:24:53 ------- video initialization ------- 2014/07/02 23:24:53 I: SDL version: 1.2.15 2014/07/02 23:24:53 I: desktop depth: 32bpp 2014/07/02 23:24:53 I: video memory: 0 2014/07/02 23:24:53 I: video driver: x11 2014/07/02 23:24:53 I: Available resolutions: 2880x900 1440x900 1440x810 1366x768 1280x1024 1280x960 1280x800 1280x720 1152x864 1024x768 800x600 640x480 (12) 2014/07/02 23:24:53 I: setting mode 2 2014/07/02 23:24:53 I: try to get display with 1440x810 2014/07/02 23:24:53 I: set multisample buffers to 4 2014/07/02 23:24:53 I: set swap control to 1 2014/07/02 23:24:53 I: 1440x810 (fullscreen: no) 2014/07/02 23:24:53 I: got 8 bits of stencil 2014/07/02 23:24:53 I: got 24 bits of depth buffer 2014/07/02 23:24:53 I: got double buffer 2014/07/02 23:24:53 I: got 8 bits for red 2014/07/02 23:24:53 I: got 8 bits for green 2014/07/02 23:24:53 I: got 8 bits for blue 2014/07/02 23:24:53 I: got 0 bits for alpha 2014/07/02 23:24:53 I: got multisample enabled 2014/07/02 23:24:53 I: got 1 multisample buffers GL_VENDOR: NVIDIA Corporation2014/07/02 23:24:53 GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE22014/07/02 23:24:53 GL_VERSION: 4.4.0 NVIDIA 331.792014/07/02 23:24:53 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebufer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 2014/07/02 23:24:53 OpenGL version detected: 4.42014/07/02 23:24:53 found GL_ARB_multitexture 2014/07/02 23:24:53 found GL_ARB_texture_compression 2014/07/02 23:24:53 found GL_ARB_texture_non_power_of_two 2014/07/02 23:24:53 using GL_ARB_texture_non_power_of_two 2014/07/02 23:24:53 found GL_EXT_texture_filter_anisotropic 2014/07/02 23:24:53 found GL_EXT_texture_lod_bias 2014/07/02 23:24:53 found GL_ARB_vertex_buffer_object 2014/07/02 23:24:53 using GL_ARB_vertex_buffer_object max vertex buffer size: 1048576 2014/07/02 23:24:53 found GL_ARB_fragment_shader 2014/07/02 23:24:53 found GL_ARB_shading_language_100 2014/07/02 23:24:53 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 4.40 2014/07/02 23:24:53 found GL_###_framebuffer_object 2014/07/02 23:24:53 using GL_ARB_framebuffer_object 2014/07/02 23:24:53 max draw buffers: 8 2014/07/02 23:24:53 max render buffer size: 16384 2014/07/02 23:24:53 max color attachments: 8 2014/07/02 23:24:53 found GL_###_draw_buffers 2014/07/02 23:24:53 using GL_ARB_draw_buffers 2014/07/02 23:24:53 max supported vertex texture units: 32 2014/07/02 23:24:53 max supported lights: 8 2014/07/02 23:24:53 max texture units: 4 2014/07/02 23:24:53 max texture coords: 8 2014/07/02 23:24:53 max vertex attributes: 16 2014/07/02 23:24:53 max varying floats: 124 2014/07/02 23:24:53 max fragment uniform components: 2048 2014/07/02 23:24:53 max vertex uniform components: 4096 2014/07/02 23:24:53 max texture size: detected 16384 2014/07/02 23:24:53 ...but using 8192 as requested 2014/07/02 23:24:53 Warning: high resolution globe textures requested, but could not be found; falling back to medium resolution globe textures. R_LoadShader: world_med_vs.glsl: R_LoadShader: world_med_fs.glsl: 2014/07/02 23:24:53 R_LoadProgram: 'world_med' loaded. R_LoadShader: model_med_vs.glsl: R_LoadShader: model_med_fs.glsl: 2014/07/02 23:24:53 R_LoadProgram: 'model_med' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2014/07/02 23:24:53 R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2014/07/02 23:24:53 R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2014/07/02 23:24:53 R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2014/07/02 23:24:53 R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2014/07/02 23:24:54 R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2014/07/02 23:24:54 R_LoadProgram: 'simple_glow' loaded. 2014/07/02 23:24:54 SDL_ttf version 2.0.11 - we need at least 2.0.7 2014/07/02 23:24:54 ------- sound initialization ------- 2014/07/02 23:24:54 SDL_mixer version: 1.2.12 2014/07/02 23:24:54 ... requested audio rate: 44100 2014/07/02 23:24:54 ... driver: 'pulse' 2014/07/02 23:24:54 ... audio rate: 44100 2014/07/02 23:24:54 ... audio channels: 2 2014/07/02 23:24:54 ... loaded ogg vorbis support 2014/07/02 23:24:54 ------- input initialization ------- 2014/07/02 23:24:54 1 possible joysticks 2014/07/02 23:24:54 joystick 0 opened - set cvar in_joystickNo to change this 2014/07/02 23:24:54 ... name: Logitech Logitech Dual Action 2014/07/02 23:24:54 ... axes: 4 2014/07/02 23:24:54 ... hats: 1 2014/07/02 23:24:54 ... buttons: 12 2014/07/02 23:24:54 ... balls: 0 2014/07/02 23:24:54 Allocate 3 megabytes for the ui hunk 2014/07/02 23:24:54 ------- web initialization --------- 2014/07/02 23:24:54 ... web access not yet configured 2014/07/02 23:24:54 ----------- parse scripts ---------- 2014/07/02 23:24:54 60 script files 2014/07/02 23:24:57 56 ui script files 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_inventory' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_physdat' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.deselect_headgear' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.disable_headgear' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_stand' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_crouch' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_stand' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_crouch' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryleft' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryright' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadleft' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadright' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryleft' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryright' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadleft' already registered 2014/07/02 23:24:57 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadright' already registered 2014/07/02 23:24:57 Shared Client/Server Info loaded 2014/07/02 23:24:57 ...123 items parsed 2014/07/02 23:24:57 ... 32 damage types parsed 2014/07/02 23:24:57 ... 52 equipment definitions parsed 2014/07/02 23:24:57 ... 10 inventory definitions parsed 2014/07/02 23:24:57 ... 25 team definitions parsed 2014/07/02 23:24:57 executing keys.cfg 2014/07/02 23:24:57 Music: track changed from to van_theme. 2014/07/02 23:24:57 executing autoexec.cfg 2014/07/02 23:24:57 "version" is "UFO: Alien Invasion 2.6-dev AMD64 Jul 2 2014 Linux DEBUG" 2014/07/02 23:24:59 79 static models loaded 2014/07/02 23:24:59 CL_LanguageInit: language settings are stored in configuration: en 2014/07/02 23:24:59 ...using language: en_ZW.utf8 2014/07/02 23:24:59 SDL_ttf version 2.0.11 - we need at least 2.0.7 2014/07/02 23:24:59 ...registering 14 fonts 2014/07/02 23:24:59 ----------- parse msgids ----------- 2014/07/02 23:24:59 18 msgid files 2014/07/02 23:24:59 no translation for ufo_carrier_txt 2014/07/02 23:24:59 no translation for ufo_ripper_txt 2014/07/02 23:24:59 no translation for ufo_mothership_txt 2014/07/02 23:25:00 no translation for mail_ufocarrier 2014/07/02 23:25:00 no translation for ugv_phoenix_txt 2014/07/02 23:25:00 no translation for ugv_ares_w_txt 2014/07/02 23:25:00 no translation for ugv_chaingun_txt 2014/07/02 23:25:00 no translation for ugv_chaingun_belt_txt 2014/07/02 23:25:00 no translation for ugv_weapon_autocannon_txt 2014/07/02 23:25:00 no translation for ugv_weapon_autocannon_pre_txt 2014/07/02 23:25:00 no translation for vhs_assault_txt 2014/07/02 23:25:00 no translation for xaw95_txt 2014/07/02 23:25:00 no translation for bombkit1_txt 2014/07/02 23:25:00 no translation for chaingun_txt 2014/07/02 23:25:00 ----------- game modes ------------- 2014/07/02 23:25:00 added _Multiplayer 2014/07/02 23:25:00 added _Campaign 2014/07/02 23:25:00 added _Skirmish 2014/07/02 23:25:00 added 3 game modes 2014/07/02 23:25:00 ====== UFO Initialized ====== 2014/07/02 23:25:00 ============================= 2014/07/02 23:25:00 Switch grab input off 2014/07/02 23:25:01 Change gametype to 'Campaign mode' 2014/07/02 23:25:01 --- save subsystem initialization -- 2014/07/02 23:25:01 added campaign subsystem 2014/07/02 23:25:01 added research subsystem 2014/07/02 23:25:01 added base subsystem 2014/07/02 23:25:01 added hospital subsystem 2014/07/02 23:25:01 added market subsystem 2014/07/02 23:25:01 added employee subsystem 2014/07/02 23:25:01 added aliencont subsystem 2014/07/02 23:25:01 added aircraft subsystem 2014/07/02 23:25:01 added alien base subsystem 2014/07/02 23:25:01 added interest subsystem 2014/07/02 23:25:01 added installation subsystem 2014/07/02 23:25:01 added mission subsystem 2014/07/02 23:25:01 added ufostores subsystem 2014/07/02 23:25:01 added production subsystem 2014/07/02 23:25:01 added messagesystem subsystem 2014/07/02 23:25:01 added stats subsystem 2014/07/02 23:25:01 added nations subsystem 2014/07/02 23:25:01 added transfer subsystem 2014/07/02 23:25:01 added xvirate subsystem 2014/07/02 23:25:01 added messageoptions subsystem 2014/07/02 23:25:01 added triggerevents subsystem 2014/07/02 23:25:01 Campaign data loaded - size 1545912 bytes 2014/07/02 23:25:01 ...techs: 232 2014/07/02 23:25:01 ...buildings: 16 2014/07/02 23:25:01 ...ranks: 16 2014/07/02 23:25:01 ...nations: 8 2014/07/02 23:25:01 ...cities: 457 2014/07/02 23:25:01 2014/07/02 23:25:06 Cvar 'sel_load_slot;' wasn't found 2014/07/02 23:25:06 Loading savegame xml (size 129102) 2014/07/02 23:25:06 Loading savegame ...version: 4 ...game version: 2.6-dev ...xml Size: 1826554, compressed? y 2014/07/02 23:25:06 Shutdown gametype 'Campaign mode' 2014/07/02 23:25:06 Change gametype to 'Campaign mode' 2014/07/02 23:25:06 --- save subsystem initialization -- 2014/07/02 23:25:06 added campaign subsystem 2014/07/02 23:25:06 added research subsystem 2014/07/02 23:25:06 added base subsystem 2014/07/02 23:25:06 added hospital subsystem 2014/07/02 23:25:06 added market subsystem 2014/07/02 23:25:06 added employee subsystem 2014/07/02 23:25:06 added aliencont subsystem 2014/07/02 23:25:06 added aircraft subsystem 2014/07/02 23:25:06 added alien base subsystem 2014/07/02 23:25:06 added interest subsystem 2014/07/02 23:25:06 added installation subsystem 2014/07/02 23:25:06 added mission subsystem 2014/07/02 23:25:06 added ufostores subsystem 2014/07/02 23:25:06 added production subsystem 2014/07/02 23:25:06 added messagesystem subsystem 2014/07/02 23:25:06 added stats subsystem 2014/07/02 23:25:06 added nations subsystem 2014/07/02 23:25:06 added transfer subsystem 2014/07/02 23:25:06 added xvirate subsystem 2014/07/02 23:25:06 added messageoptions subsystem 2014/07/02 23:25:06 added triggerevents subsystem 2014/07/02 23:25:06 Campaign data loaded - size 1545912 bytes 2014/07/02 23:25:06 ...techs: 232 2014/07/02 23:25:06 ...buildings: 16 2014/07/02 23:25:06 ...ranks: 16 2014/07/02 23:25:06 ...nations: 8 2014/07/02 23:25:06 ...cities: 457 2014/07/02 23:25:06 2014/07/02 23:25:06 Load 'save/campaign/slot1.savx' 21 subsystems 2014/07/02 23:25:06 ...Running subsystem 'campaign' 2014/07/02 23:25:06 UI_DeleteNode: Can't delete the static node 'geoscape.messages.dock.bottomMargin' 2014/07/02 23:25:06 ...subsystem 'campaign' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'research' 2014/07/02 23:25:06 ...subsystem 'research' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'base' 2014/07/02 23:25:06 ...subsystem 'base' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'hospital' 2014/07/02 23:25:06 ...subsystem 'hospital' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'market' 2014/07/02 23:25:06 ...subsystem 'market' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'employee' 2014/07/02 23:25:06 ...subsystem 'employee' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'aliencont' 2014/07/02 23:25:06 ...subsystem 'aliencont' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'aircraft' 2014/07/02 23:25:06 ...subsystem 'aircraft' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'alien base' 2014/07/02 23:25:06 ...subsystem 'alien base' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'interest' 2014/07/02 23:25:06 ...subsystem 'interest' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'installation' 2014/07/02 23:25:06 ...subsystem 'installation' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'mission' 2014/07/02 23:25:06 ...subsystem 'mission' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'ufostores' 2014/07/02 23:25:06 ...subsystem 'ufostores' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'production' 2014/07/02 23:25:06 ...subsystem 'production' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'messagesystem' 2014/07/02 23:25:06 ...subsystem 'messagesystem' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'stats' 2014/07/02 23:25:06 ...subsystem 'stats' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'nations' 2014/07/02 23:25:06 ...subsystem 'nations' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'transfer' 2014/07/02 23:25:06 ...subsystem 'transfer' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'xvirate' 2014/07/02 23:25:06 ...subsystem 'xvirate' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'messageoptions' 2014/07/02 23:25:06 ...subsystem 'messageoptions' - loaded. 2014/07/02 23:25:06 ...Running subsystem 'triggerevents' 2014/07/02 23:25:06 ...subsystem 'triggerevents' - loaded. 2014/07/02 23:25:06 UI_DeleteNode: Can't delete the static node 'geoscape.messages.dock.bottomMargin' 2014/07/02 23:25:06 File 'save/campaign/slot1.savx' successfully loaded from compressed xml savegame. 2014/07/02 23:25:06 Music: track changed from van_theme to van_geoscape. 2014/07/02 23:25:06 Music: track changed from van_theme to Crystan-Geosphere04. 2014/07/02 23:25:13 Calling subsystems 2014/07/02 23:25:13 ...subsystem 'campaign' - saved 2014/07/02 23:25:13 ...subsystem 'research' - saved 2014/07/02 23:25:13 ...subsystem 'base' - saved 2014/07/02 23:25:13 ...subsystem 'hospital' - saved 2014/07/02 23:25:13 ...subsystem 'market' - saved 2014/07/02 23:25:13 ...subsystem 'employee' - saved 2014/07/02 23:25:13 ...subsystem 'aircraft' - saved 2014/07/02 23:25:13 ...subsystem 'alien base' - saved 2014/07/02 23:25:13 ...subsystem 'interest' - saved 2014/07/02 23:25:13 ...subsystem 'installation' - saved 2014/07/02 23:25:13 ...subsystem 'mission' - saved 2014/07/02 23:25:13 ...subsystem 'ufostores' - saved 2014/07/02 23:25:13 ...subsystem 'production' - saved 2014/07/02 23:25:13 ...subsystem 'messagesystem' - saved 2014/07/02 23:25:13 ...subsystem 'stats' - saved 2014/07/02 23:25:13 ...subsystem 'nations' - saved 2014/07/02 23:25:13 ...subsystem 'transfer' - saved 2014/07/02 23:25:13 ...subsystem 'xvirate' - saved 2014/07/02 23:25:13 ...subsystem 'messageoptions' - saved 2014/07/02 23:25:13 ...subsystem 'triggerevents' - saved 2014/07/02 23:25:13 XML Written to buffer (1826386 Bytes) 2014/07/02 23:25:13 setting game random seed to 19946 2014/07/02 23:25:13 ------- Loading game.so ------- 2014/07/02 23:25:13 not found at '/usr/local/lib/' 2014/07/02 23:25:13 not found at '/root/.ufoai/2.6-dev/base' 2014/07/02 23:25:13 found at './base' 2014/07/02 23:25:13 SV_ParseAssembly: warning - cvar 'rm_drop' value doesn't seem to be a valid tile id '' - set to default '+craft_drop_firebird' 2014/07/02 23:25:13 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_bomber' 2014/07/02 23:25:13 tiles: -village/vil_ +estate +craft_drop_firebird +street_h_03 +street_h_06 +garage_03 +nature_04 +nature_04 +nature_09 +nature_08 +nature_07 +nature_07 2014/07/02 23:25:13 pos: -24 -8 0 8 -16 0 -24 -8 0 -8 -8 0 8 8 0 24 8 0 24 16 0 0 -16 0 -8 -16 0 -16 -16 0 -24 -16 0 2014/07/02 23:25:13 tiles: 11 2014/07/02 23:25:13 CM_LoadMap: "-village/vil_ +estate +craft_drop_firebird +street_h_03 +street_h_06 +garage_03 +nature_04 +nature_04 +nature_09 +nature_08 +nature_07 +nature_07" "-24 -8 0 8 -16 0 -24 -8 0 -8 -8 0 8 8 0 24 8 0 24 16 0 0 -16 0 -8 -16 0 -16 -16 0 -24 -16 0" 2014/07/02 23:25:15 Rerouted 563 cols for RMA in 1.0s 2014/07/02 23:25:15 checksum for the map '+village': 1285352063 2014/07/02 23:25:15 ufo script checksum 387353828 2014/07/02 23:25:15 ------------------------------------- 2014/07/02 23:25:15 Connecting to localhost... 2014/07/02 23:25:15 ==== InitGame ==== 2014/07/02 23:25:15 Spawned ai player for team 0 with entnum 94 (a c) 2014/07/02 23:25:15 Spawned ai player for team 0 with entnum 95 (b c) 2014/07/02 23:25:15 Spawned ai player for team 0 with entnum 96 (a c) 2014/07/02 23:25:15 Spawned ai player for team 0 with entnum 97 (a c) 2014/07/02 23:25:15 Spawned ai player for team 0 with entnum 98 (b c) 2014/07/02 23:25:15 Spawned ai player for team 0 with entnum 99 (a c) 2014/07/02 23:25:15 Spawned ai player for team 0 with entnum 100 (a c) 2014/07/02 23:25:15 Not enough spawn points for team 0 2014/07/02 23:25:15 Created AI player (team 0) 2014/07/02 23:25:15 Spawned ai player for team 7 with entnum 101 (Whssf Vzs Wzshf) 2014/07/02 23:25:15 Spawned ai player for team 7 with entnum 102 (Swhzf Vzs Hzffs) 2014/07/02 23:25:15 Spawned ai player for team 7 with entnum 103 (Szsfh Vso Zwfwz) 2014/07/02 23:25:15 Spawned ai player for team 7 with entnum 104 (Zmuknesk Pt Mrlkuk) 2014/07/02 23:25:15 Spawned ai player for team 7 with entnum 105 (Urgoz Ks Ksr Ouurz) 2014/07/02 23:25:15 Spawned ai player for team 7 with entnum 106 (Kronuk Ts Srulok) 2014/07/02 23:25:15 Created AI player (team 7) 2014/07/02 23:25:15 Used inventory slots after ai spawn: 0 2014/07/02 23:25:15 connection attempt from loopback connection 2014/07/02 23:25:16 load material file: 'materials/village.mat' 2014/07/02 23:25:16 World model: 15400 triangles 2014/07/02 23:25:16 Planting grass ... 2014/07/02 23:25:16 Total grassy area is 0 units (0 cells) 2014/07/02 23:25:16 Planted 0 clumps of grass 2014/07/02 23:25:20 Starting the game... 2014/07/02 23:25:20 Killer has joined team 1 2014/07/02 23:25:20 Music: track changed from Crystan-Geosphere04 to Crystan-Battlescape01. 2014/07/02 23:25:20 Rerouted for 38 Edicts in 1.00s 2014/07/02 23:25:23 Used inventory slots: 0 2014/07/02 23:25:24 Not enough spawn points for team 1 (actorsize: 1) 2014/07/02 23:25:24 Not enough spawn points for team 1 (actorsize: 1) 2014/07/02 23:25:24 Not enough spawn points for team 1 (actorsize: 1) 2014/07/02 23:25:24 Not enough spawn points for team 1 (actorsize: 1) 2014/07/02 23:25:24 Used inventory slots client Killer spawn: 0 2014/07/02 23:25:24 ******************** 2014/07/02 23:25:24 ERROR: Game Error: Could not find character on team 1 with unique character number 1327 2014/07/02 23:25:24 ******************** 2014/07/02 23:25:39 failed to upload file 'crashdump.txt': Timeout was reached 2014/07/02 23:25:46 failed to upload file '/root/.ufoai/2.6-dev/base/ufoconsole.log': Timeout was reached