2014/03/09 10:48:37 ----- network initialization ------- 2014/03/09 10:48:37 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized. 2014/03/09 10:48:37 ------ server initialization ------- 2014/03/09 10:48:37 added 8 maps to the mapcycle 2014/03/09 10:48:37 ----- console initialization ------- 2014/03/09 10:48:37 Console initialized. 2014/03/09 10:48:37 ------- video initialization ------- 2014/03/09 10:48:37 SDL version: 1.2.15 2014/03/09 10:48:37 I: desktop depth: 32bpp 2014/03/09 10:48:37 I: video memory: 0 2014/03/09 10:48:37 I: Available resolutions: 1920x1200 1920x1080 1680x1050 1600x1200 1600x900 1440x900 1400x1050 1366x768 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1024x768 800x600 720x576 720x480 640x480 (20) 2014/03/09 10:48:37 I: video driver: windib 2014/03/09 10:48:37 I: setting mode 0 2014/03/09 10:48:37 I: set multisample buffers to 0 2014/03/09 10:48:37 I: set swap control to 0 2014/03/09 10:48:38 I: 1920x1200 (fullscreen: yes) 2014/03/09 10:48:38 I: got 8 bits of stencil 2014/03/09 10:48:38 I: got 24 bits of depth buffer 2014/03/09 10:48:38 I: got double buffer 2014/03/09 10:48:38 I: got 8 bits for red 2014/03/09 10:48:38 I: got 8 bits for green 2014/03/09 10:48:38 I: got 8 bits for blue 2014/03/09 10:48:38 I: got 8 bits for alpha 2014/03/09 10:48:38 I: got 0 multisample buffers GL_VENDOR: ATI Technologies Inc.2014/03/09 10:48:38 GL_RENDERER: AMD Radeon HD 6800 Series2014/03/09 10:48:38 GL_VERSION: 4.2.11733 Compatibility Profile Context2014/03/09 10:48:38 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_stoe GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2014/03/09 10:48:38 2014/03/09 10:48:38 found GL_ARB_multitexture 2014/03/09 10:48:38 found GL_ARB_texture_compression 2014/03/09 10:48:38 found GL_ARB_texture_non_power_of_two 2014/03/09 10:48:38 using GL_ARB_texture_non_power_of_two 2014/03/09 10:48:38 found GL_EXT_texture_filter_anisotropic 2014/03/09 10:48:38 found GL_EXT_texture_lod_bias 2014/03/09 10:48:38 found GL_ARB_vertex_buffer_object 2014/03/09 10:48:38 using GL_ARB_vertex_buffer_object max vertex buffer size: 2147483647 2014/03/09 10:48:38 found GL_ARB_fragment_shader 2014/03/09 10:48:38 found GL_ARB_shading_language_100 2014/03/09 10:48:38 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 4.20 2014/03/09 10:48:38 found GL_###_framebuffer_object 2014/03/09 10:48:38 using GL_ARB_framebuffer_object 2014/03/09 10:48:38 max draw buffers: 8 2014/03/09 10:48:38 max render buffer size: 16384 2014/03/09 10:48:38 max color attachments: 8 2014/03/09 10:48:38 found GL_###_draw_buffers 2014/03/09 10:48:38 using GL_ARB_draw_buffers 2014/03/09 10:48:38 max supported vertex texture units: 16 2014/03/09 10:48:38 max supported lights: 8 2014/03/09 10:48:38 max texture units: 8 2014/03/09 10:48:38 max texture coords: 16 2014/03/09 10:48:38 max vertex attributes: 29 2014/03/09 10:48:38 max varying floats: 128 2014/03/09 10:48:38 max fragment uniform components: 16384 2014/03/09 10:48:38 max vertex uniform components: 16384 2014/03/09 10:48:38 max texture size: detected 16384 2014/03/09 10:48:38 ...but using 2048 as requested 2014/03/09 10:48:38 Using low resolution globe textures as requested. 2014/03/09 10:48:38 R_LoadProgram: 'world_low' loaded. 2014/03/09 10:48:38 R_LoadProgram: 'model_low' loaded. 2014/03/09 10:48:38 R_LoadProgram: 'warp' loaded. 2014/03/09 10:48:38 R_LoadProgram: 'geoscape' loaded. 2014/03/09 10:48:38 R_LoadProgram: 'combine2' loaded. 2014/03/09 10:48:38 R_LoadProgram: 'convolve3' loaded. 2014/03/09 10:48:38 R_LoadProgram: 'atmosphere' loaded. 2014/03/09 10:48:38 R_LoadProgram: 'simple_glow' loaded. 2014/03/09 10:48:39 SDL_ttf version 2.0.11 - we need at least 2.0.7 2014/03/09 10:48:39 ------- sound initialization ------- 2014/03/09 10:48:39 SDL_mixer version: 1.2.12 2014/03/09 10:48:39 ... requested audio rate: 44100 2014/03/09 10:48:39 ... driver: 'dsound' 2014/03/09 10:48:39 ... audio rate: 44100 2014/03/09 10:48:39 ... audio channels: 2 2014/03/09 10:48:39 ... loaded ogg vorbis support 2014/03/09 10:48:39 ------- input initialization ------- 2014/03/09 10:48:39 0 possible joysticks 2014/03/09 10:48:39 no joystick found. 2014/03/09 10:48:39 Allocate 3 megabytes for the ui hunk 2014/03/09 10:48:39 ----------- parse scripts ---------- 2014/03/09 10:48:39 56 script files 2014/03/09 10:48:39 ... 0: extension 2014/03/09 10:48:39 ... 1: headgear 2014/03/09 10:48:39 ... 2: right 2014/03/09 10:48:39 ... 3: left 2014/03/09 10:48:39 ... 4: backpack 2014/03/09 10:48:39 ... 5: belt 2014/03/09 10:48:39 ... 6: holster 2014/03/09 10:48:39 ... 7: armour 2014/03/09 10:48:39 ... 8: floor 2014/03/09 10:48:39 ... 9: equip 2014/03/09 10:48:40 53 ui script files 2014/03/09 10:48:41 Shared Client/Server Info loaded 2014/03/09 10:48:41 ...108 items parsed 2014/03/09 10:48:41 ... 31 damage types parsed 2014/03/09 10:48:41 ... 32 equipment definitions parsed 2014/03/09 10:48:41 ... 10 inventory definitions parsed 2014/03/09 10:48:41 ... 22 team definitions parsed 2014/03/09 10:48:41 executing keys.cfg 2014/03/09 10:48:41 Warning: Empty description for UI keybinding: hudinv.bt_exit (i) 2014/03/09 10:48:41 Warning: Empty description for UI keybinding: hud_alt.showinventory (i) 2014/03/09 10:48:41 Warning: Empty description for UI keybinding: hud_mini.showinventory (i) 2014/03/09 10:48:41 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i) 2014/03/09 10:48:41 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i) 2014/03/09 10:48:41 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME) 2014/03/09 10:48:41 Warning: Empty description for UI keybinding: radarwindow.closeradar (h) 2014/03/09 10:48:41 music change to van_theme (from PsymongN3) 2014/03/09 10:48:52 74 static models loaded 2014/03/09 10:48:52 CL_LanguageInit: language settings are stored in configuration: ru 2014/03/09 10:48:52 SDL_ttf version 2.0.11 - we need at least 2.0.7 2014/03/09 10:48:52 ...registering 13 fonts 2014/03/09 10:48:52 ----------- game modes ------------- 2014/03/09 10:48:52 added _Multiplayer 2014/03/09 10:48:52 added _Full Campaign 2014/03/09 10:48:52 added _Simple Campaign 2014/03/09 10:48:52 added _Skirmish 2014/03/09 10:48:52 added 4 game modes 2014/03/09 10:48:52 ====== UFO Initialized ====== 2014/03/09 10:48:52 ============================= 2014/03/09 10:48:52 Priority changed to NORMAL 2014/03/09 10:48:52 Found 2 processors 2014/03/09 10:48:52 Use all cores 2014/03/09 10:48:52 Switch grab input off 2014/03/09 10:48:55 Change gametype to 'Campaign mode' 2014/03/09 10:48:55 --- save subsystem initialization -- 2014/03/09 10:48:55 added campaign subsystem 2014/03/09 10:48:55 added base subsystem 2014/03/09 10:48:55 added research subsystem 2014/03/09 10:48:55 added hospital subsystem 2014/03/09 10:48:55 added market subsystem 2014/03/09 10:48:55 added employee subsystem 2014/03/09 10:48:55 added aliencont subsystem 2014/03/09 10:48:55 added aircraft subsystem 2014/03/09 10:48:55 added alien base subsystem 2014/03/09 10:48:55 added interest subsystem 2014/03/09 10:48:55 added installation subsystem 2014/03/09 10:48:55 added mission subsystem 2014/03/09 10:48:55 added ufostores subsystem 2014/03/09 10:48:55 added production subsystem 2014/03/09 10:48:55 added messagesystem subsystem 2014/03/09 10:48:55 added stats subsystem 2014/03/09 10:48:55 added nations subsystem 2014/03/09 10:48:55 added transfer subsystem 2014/03/09 10:48:55 added xvirate subsystem 2014/03/09 10:48:55 added messageoptions subsystem 2014/03/09 10:48:55 Com_ParseBlock: unknown token 'robot_base' ignored (robot_base) 2014/03/09 10:48:55 Com_ParseBlock: unknown token '7500;' ignored (7500;) 2014/03/09 10:48:55 Com_ParseBlock: unknown token 'robot_rankbonus' ignored (robot_rankbonus) 2014/03/09 10:48:55 Com_ParseBlock: unknown token '0;' ignored (0;) 2014/03/09 10:48:55 Com_ParseBlock: unknown token 'admin_robot' ignored (admin_robot) 2014/03/09 10:48:55 Com_ParseBlock: unknown token '150;' ignored (150;) 2014/03/09 10:48:55 Com_ParseBlock: unknown token 'robot_base' ignored (robot_base) 2014/03/09 10:48:55 Com_ParseBlock: unknown token '7500;' ignored (7500;) 2014/03/09 10:48:55 Com_ParseBlock: unknown token 'robot_rankbonus' ignored (robot_rankbonus) 2014/03/09 10:48:55 Com_ParseBlock: unknown token '0;' ignored (0;) 2014/03/09 10:48:55 Com_ParseBlock: unknown token 'admin_robot' ignored (admin_robot) 2014/03/09 10:48:55 Com_ParseBlock: unknown token '150;' ignored (150;) 2014/03/09 10:48:55 Campaign data loaded - size 696376 bytes 2014/03/09 10:48:55 ...techs: 200 2014/03/09 10:48:55 ...buildings: 16 2014/03/09 10:48:55 ...ranks: 16 2014/03/09 10:48:55 ...nations: 8 2014/03/09 10:48:55 ...cities: 456 2014/03/09 10:48:55 2014/03/09 10:49:05 Loading savegame xml (size 36492) 2014/03/09 10:49:05 Loading savegame ...version: 4 ...game version: 2.4 ...xml Size: 415803, compressed? y 2014/03/09 10:49:05 Shutdown gametype 'Campaign mode' 2014/03/09 10:49:05 Change gametype to 'Campaign mode' 2014/03/09 10:49:05 --- save subsystem initialization -- 2014/03/09 10:49:05 added campaign subsystem 2014/03/09 10:49:05 added base subsystem 2014/03/09 10:49:05 added research subsystem 2014/03/09 10:49:05 added hospital subsystem 2014/03/09 10:49:05 added market subsystem 2014/03/09 10:49:05 added employee subsystem 2014/03/09 10:49:05 added aliencont subsystem 2014/03/09 10:49:05 added aircraft subsystem 2014/03/09 10:49:05 added alien base subsystem 2014/03/09 10:49:05 added interest subsystem 2014/03/09 10:49:05 added installation subsystem 2014/03/09 10:49:05 added mission subsystem 2014/03/09 10:49:05 added ufostores subsystem 2014/03/09 10:49:05 added production subsystem 2014/03/09 10:49:05 added messagesystem subsystem 2014/03/09 10:49:05 added stats subsystem 2014/03/09 10:49:05 added nations subsystem 2014/03/09 10:49:05 added transfer subsystem 2014/03/09 10:49:05 added xvirate subsystem 2014/03/09 10:49:05 added messageoptions subsystem 2014/03/09 10:49:05 Com_ParseBlock: unknown token 'robot_base' ignored (robot_base) 2014/03/09 10:49:05 Com_ParseBlock: unknown token '7500;' ignored (7500;) 2014/03/09 10:49:05 Com_ParseBlock: unknown token 'robot_rankbonus' ignored (robot_rankbonus) 2014/03/09 10:49:05 Com_ParseBlock: unknown token '0;' ignored (0;) 2014/03/09 10:49:05 Com_ParseBlock: unknown token 'admin_robot' ignored (admin_robot) 2014/03/09 10:49:05 Com_ParseBlock: unknown token '150;' ignored (150;) 2014/03/09 10:49:05 Com_ParseBlock: unknown token 'robot_base' ignored (robot_base) 2014/03/09 10:49:05 Com_ParseBlock: unknown token '7500;' ignored (7500;) 2014/03/09 10:49:05 Com_ParseBlock: unknown token 'robot_rankbonus' ignored (robot_rankbonus) 2014/03/09 10:49:05 Com_ParseBlock: unknown token '0;' ignored (0;) 2014/03/09 10:49:05 Com_ParseBlock: unknown token 'admin_robot' ignored (admin_robot) 2014/03/09 10:49:05 Com_ParseBlock: unknown token '150;' ignored (150;) 2014/03/09 10:49:05 Campaign data loaded - size 696376 bytes 2014/03/09 10:49:05 ...techs: 200 2014/03/09 10:49:05 ...buildings: 16 2014/03/09 10:49:05 ...ranks: 16 2014/03/09 10:49:05 ...nations: 8 2014/03/09 10:49:05 ...cities: 456 2014/03/09 10:49:05 2014/03/09 10:49:05 Load 'slot0' 20 subsystems 2014/03/09 10:49:05 ...Running subsystem 'campaign' 2014/03/09 10:49:05 ...subsystem 'campaign' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'base' 2014/03/09 10:49:05 ...subsystem 'base' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'research' 2014/03/09 10:49:05 ...subsystem 'research' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'hospital' 2014/03/09 10:49:05 ...subsystem 'hospital' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'market' 2014/03/09 10:49:05 ...subsystem 'market' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'employee' 2014/03/09 10:49:05 ...subsystem 'employee' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'aliencont' 2014/03/09 10:49:05 ...subsystem 'aliencont' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'aircraft' 2014/03/09 10:49:05 ...subsystem 'aircraft' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'alien base' 2014/03/09 10:49:05 ...subsystem 'alien base' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'interest' 2014/03/09 10:49:05 ...subsystem 'interest' - loaded. 2014/03/09 10:49:05 ...Running subsystem 'installation' 2014/03/09 10:49:06 ...subsystem 'installation' - loaded. 2014/03/09 10:49:06 ...Running subsystem 'mission' 2014/03/09 10:49:06 ...subsystem 'mission' - loaded. 2014/03/09 10:49:06 ...Running subsystem 'ufostores' 2014/03/09 10:49:06 ...subsystem 'ufostores' - loaded. 2014/03/09 10:49:06 ...Running subsystem 'production' 2014/03/09 10:49:06 ...subsystem 'production' - loaded. 2014/03/09 10:49:06 ...Running subsystem 'messagesystem' 2014/03/09 10:49:06 ...subsystem 'messagesystem' - loaded. 2014/03/09 10:49:06 ...Running subsystem 'stats' 2014/03/09 10:49:06 ...subsystem 'stats' - loaded. 2014/03/09 10:49:06 ...Running subsystem 'nations' 2014/03/09 10:49:06 ...subsystem 'nations' - loaded. 2014/03/09 10:49:06 ...Running subsystem 'transfer' 2014/03/09 10:49:06 ...subsystem 'transfer' - loaded. 2014/03/09 10:49:06 ...Running subsystem 'xvirate' 2014/03/09 10:49:06 ...subsystem 'xvirate' - loaded. 2014/03/09 10:49:06 ...Running subsystem 'messageoptions' 2014/03/09 10:49:06 ...subsystem 'messageoptions' - loaded. 2014/03/09 10:49:06 File 'slot0' successfully loaded from compressed xml savegame. 2014/03/09 10:49:06 music change to Crystan-Geosphere04 (from van_theme) 2014/03/09 10:49:06 music change to Crystan-Geosphere03 (from Crystan-Geosphere04)