2013/11/02 15:06:55 ----- network initialization ------- 2013/11/02 15:06:55 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized. 2013/11/02 15:06:55 ------ server initialization ------- 2013/11/02 15:06:55 added 8 maps to the mapcycle 2013/11/02 15:06:55 ----- console initialization ------- 2013/11/02 15:06:55 Console initialized. 2013/11/02 15:06:55 ------- video initialization ------- 2013/11/02 15:06:56 SDL version: 1.2.15 2013/11/02 15:06:56 I: desktop depth: 32bpp 2013/11/02 15:06:56 I: video memory: 0 2013/11/02 15:06:56 I: Available resolutions: 1920x1080 1680x1050 1600x900 1440x900 1400x1050 1366x768 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1280x600 1152x864 1024x768 800x600 640x480 640x400 512x384 400x300 320x240 320x200 (22) 2013/11/02 15:06:56 I: video driver: windib 2013/11/02 15:06:56 I: setting mode -1 2013/11/02 15:06:56 I: set multisample buffers to 0 2013/11/02 15:06:56 I: set swap control to 0 2013/11/02 15:06:56 I: 1024x768 (fullscreen: yes) 2013/11/02 15:06:56 I: got 8 bits of stencil 2013/11/02 15:06:56 I: got 24 bits of depth buffer 2013/11/02 15:06:56 I: got double buffer 2013/11/02 15:06:56 I: got 8 bits for red 2013/11/02 15:06:56 I: got 8 bits for green 2013/11/02 15:06:56 I: got 8 bits for blue 2013/11/02 15:06:56 I: got 0 bits for alpha 2013/11/02 15:06:56 I: got 0 multisample buffers GL_VENDOR: NVIDIA Corporation2013/11/02 15:06:56 GL_RENDERER: GeForce GT 540M/PCIe/SSE22013/11/02 15:06:56 GL_VERSION: 4.3.02013/11/02 15:06:56 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objecs GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2013/11/02 15:06:56 2013/11/02 15:06:56 found GL_ARB_multitexture 2013/11/02 15:06:56 found GL_ARB_texture_compression 2013/11/02 15:06:56 found GL_ARB_texture_non_power_of_two 2013/11/02 15:06:56 using GL_ARB_texture_non_power_of_two 2013/11/02 15:06:56 found GL_EXT_texture_filter_anisotropic 2013/11/02 15:06:56 found GL_EXT_texture_lod_bias 2013/11/02 15:06:56 found GL_ARB_vertex_buffer_object 2013/11/02 15:06:56 using GL_ARB_vertex_buffer_object max vertex buffer size: 1048576 2013/11/02 15:06:56 found GL_ARB_fragment_shader 2013/11/02 15:06:56 found GL_ARB_shading_language_100 2013/11/02 15:06:56 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 4.30 2013/11/02 15:06:56 found GL_###_framebuffer_object 2013/11/02 15:06:56 using GL_ARB_framebuffer_object 2013/11/02 15:06:56 max draw buffers: 8 2013/11/02 15:06:56 max render buffer size: 16384 2013/11/02 15:06:56 max color attachments: 8 2013/11/02 15:06:56 found GL_###_draw_buffers 2013/11/02 15:06:56 using GL_ARB_draw_buffers 2013/11/02 15:06:56 max supported vertex texture units: 32 2013/11/02 15:06:56 max supported lights: 8 2013/11/02 15:06:56 max texture units: 4 2013/11/02 15:06:56 max texture coords: 8 2013/11/02 15:06:56 max vertex attributes: 16 2013/11/02 15:06:56 max varying floats: 124 2013/11/02 15:06:56 max fragment uniform components: 2048 2013/11/02 15:06:56 max vertex uniform components: 4096 2013/11/02 15:06:56 max texture size: detected 16384 2013/11/02 15:06:56 ...but using 2048 as requested 2013/11/02 15:06:56 Using low resolution globe textures as requested. 2013/11/02 15:06:56 R_LoadProgram: 'world_low' loaded. 2013/11/02 15:06:56 R_LoadProgram: 'model_low' loaded. 2013/11/02 15:06:56 R_LoadProgram: 'warp' loaded. 2013/11/02 15:06:56 R_LoadProgram: 'geoscape' loaded. 2013/11/02 15:06:56 R_LoadProgram: 'combine2' loaded. 2013/11/02 15:06:56 R_LoadProgram: 'convolve3' loaded. 2013/11/02 15:06:56 R_LoadProgram: 'atmosphere' loaded. 2013/11/02 15:06:56 R_LoadProgram: 'simple_glow' loaded. 2013/11/02 15:06:57 SDL_ttf version 2.0.11 - we need at least 2.0.7 2013/11/02 15:06:57 ------- sound initialization ------- 2013/11/02 15:06:57 SDL_mixer version: 1.2.12 2013/11/02 15:06:57 ... requested audio rate: 44100 2013/11/02 15:06:57 ... driver: 'dsound' 2013/11/02 15:06:57 ... audio rate: 44100 2013/11/02 15:06:57 ... audio channels: 2 2013/11/02 15:06:57 ... loaded ogg vorbis support 2013/11/02 15:06:57 ------- input initialization ------- 2013/11/02 15:06:57 0 possible joysticks 2013/11/02 15:06:57 no joystick found. 2013/11/02 15:06:57 Allocate 3 megabytes for the ui hunk 2013/11/02 15:06:57 ----------- parse scripts ---------- 2013/11/02 15:06:57 56 script files 2013/11/02 15:06:57 ... 0: extension 2013/11/02 15:06:57 ... 1: headgear 2013/11/02 15:06:57 ... 2: right 2013/11/02 15:06:57 ... 3: left 2013/11/02 15:06:57 ... 4: backpack 2013/11/02 15:06:57 ... 5: belt 2013/11/02 15:06:57 ... 6: holster 2013/11/02 15:06:57 ... 7: armour 2013/11/02 15:06:57 ... 8: floor 2013/11/02 15:06:57 ... 9: equip 2013/11/02 15:06:58 53 ui script files 2013/11/02 15:06:59 Shared Client/Server Info loaded 2013/11/02 15:06:59 ...108 items parsed 2013/11/02 15:06:59 ... 31 damage types parsed 2013/11/02 15:06:59 ... 32 equipment definitions parsed 2013/11/02 15:06:59 ... 10 inventory definitions parsed 2013/11/02 15:06:59 ... 22 team definitions parsed 2013/11/02 15:06:59 executing keys.cfg 2013/11/02 15:06:59 Warning: Empty description for UI keybinding: hudinv.bt_exit (i) 2013/11/02 15:06:59 Warning: Empty description for UI keybinding: hud_alt.showinventory (i) 2013/11/02 15:06:59 Warning: Empty description for UI keybinding: hud_mini.showinventory (i) 2013/11/02 15:06:59 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i) 2013/11/02 15:06:59 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i) 2013/11/02 15:06:59 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME) 2013/11/02 15:06:59 Warning: Empty description for UI keybinding: radarwindow.closeradar (h) 2013/11/02 15:06:59 music change to van_theme (from PsymongN3) 2013/11/02 15:07:08 74 static models loaded 2013/11/02 15:07:08 CL_LanguageInit: language settings are stored in configuration: en 2013/11/02 15:07:08 SDL_ttf version 2.0.11 - we need at least 2.0.7 2013/11/02 15:07:08 ...registering 13 fonts 2013/11/02 15:07:09 ----------- game modes ------------- 2013/11/02 15:07:09 added _Multiplayer 2013/11/02 15:07:09 added _Full Campaign 2013/11/02 15:07:09 added _Simple Campaign 2013/11/02 15:07:09 added _Skirmish 2013/11/02 15:07:09 added 4 game modes 2013/11/02 15:07:09 ====== UFO Initialized ====== 2013/11/02 15:07:09 ============================= 2013/11/02 15:07:09 Priority changed to NORMAL 2013/11/02 15:07:09 Found 8 processors 2013/11/02 15:07:09 Use all cores 2013/11/02 15:07:09 Switch grab input off 2013/11/02 15:07:11 Change gametype to 'Campaign mode' 2013/11/02 15:07:11 --- save subsystem initialization -- 2013/11/02 15:07:11 added campaign subsystem 2013/11/02 15:07:11 added base subsystem 2013/11/02 15:07:11 added research subsystem 2013/11/02 15:07:11 added hospital subsystem 2013/11/02 15:07:11 added market subsystem 2013/11/02 15:07:11 added employee subsystem 2013/11/02 15:07:11 added aliencont subsystem 2013/11/02 15:07:11 added aircraft subsystem 2013/11/02 15:07:11 added alien base subsystem 2013/11/02 15:07:11 added interest subsystem 2013/11/02 15:07:11 added installation subsystem 2013/11/02 15:07:11 added mission subsystem 2013/11/02 15:07:11 added ufostores subsystem 2013/11/02 15:07:11 added production subsystem 2013/11/02 15:07:11 added messagesystem subsystem 2013/11/02 15:07:11 added stats subsystem 2013/11/02 15:07:11 added nations subsystem 2013/11/02 15:07:11 added transfer subsystem 2013/11/02 15:07:11 added xvirate subsystem 2013/11/02 15:07:11 added messageoptions subsystem 2013/11/02 15:07:11 Com_ParseBlock: unknown token 'robot_base' ignored (robot_base) 2013/11/02 15:07:11 Com_ParseBlock: unknown token '7500;' ignored (7500;) 2013/11/02 15:07:11 Com_ParseBlock: unknown token 'robot_rankbonus' ignored (robot_rankbonus) 2013/11/02 15:07:11 Com_ParseBlock: unknown token '0;' ignored (0;) 2013/11/02 15:07:11 Com_ParseBlock: unknown token 'admin_robot' ignored (admin_robot) 2013/11/02 15:07:11 Com_ParseBlock: unknown token '150;' ignored (150;) 2013/11/02 15:07:11 Com_ParseBlock: unknown token 'robot_base' ignored (robot_base) 2013/11/02 15:07:11 Com_ParseBlock: unknown token '7500;' ignored (7500;) 2013/11/02 15:07:11 Com_ParseBlock: unknown token 'robot_rankbonus' ignored (robot_rankbonus) 2013/11/02 15:07:11 Com_ParseBlock: unknown token '0;' ignored (0;) 2013/11/02 15:07:11 Com_ParseBlock: unknown token 'admin_robot' ignored (admin_robot) 2013/11/02 15:07:11 Com_ParseBlock: unknown token '150;' ignored (150;) 2013/11/02 15:07:11 Campaign data loaded - size 696376 bytes 2013/11/02 15:07:11 ...techs: 200 2013/11/02 15:07:11 ...buildings: 16 2013/11/02 15:07:11 ...ranks: 16 2013/11/02 15:07:11 ...nations: 8 2013/11/02 15:07:11 ...cities: 456 2013/11/02 15:07:11 2013/11/02 15:07:12 Loading savegame xml (size 28904) 2013/11/02 15:07:12 Loading savegame ...version: 4 ...game version: 2.4 ...xml Size: 281660, compressed? y 2013/11/02 15:07:12 Shutdown gametype 'Campaign mode' 2013/11/02 15:07:12 Change gametype to 'Campaign mode' 2013/11/02 15:07:12 --- save subsystem initialization -- 2013/11/02 15:07:12 added campaign subsystem 2013/11/02 15:07:12 added base subsystem 2013/11/02 15:07:12 added research subsystem 2013/11/02 15:07:12 added hospital subsystem 2013/11/02 15:07:12 added market subsystem 2013/11/02 15:07:12 added employee subsystem 2013/11/02 15:07:12 added aliencont subsystem 2013/11/02 15:07:12 added aircraft subsystem 2013/11/02 15:07:12 added alien base subsystem 2013/11/02 15:07:12 added interest subsystem 2013/11/02 15:07:12 added installation subsystem 2013/11/02 15:07:12 added mission subsystem 2013/11/02 15:07:12 added ufostores subsystem 2013/11/02 15:07:12 added production subsystem 2013/11/02 15:07:12 added messagesystem subsystem 2013/11/02 15:07:12 added stats subsystem 2013/11/02 15:07:12 added nations subsystem 2013/11/02 15:07:12 added transfer subsystem 2013/11/02 15:07:12 added xvirate subsystem 2013/11/02 15:07:12 added messageoptions subsystem 2013/11/02 15:07:12 Com_ParseBlock: unknown token 'robot_base' ignored (robot_base) 2013/11/02 15:07:12 Com_ParseBlock: unknown token '7500;' ignored (7500;) 2013/11/02 15:07:12 Com_ParseBlock: unknown token 'robot_rankbonus' ignored (robot_rankbonus) 2013/11/02 15:07:12 Com_ParseBlock: unknown token '0;' ignored (0;) 2013/11/02 15:07:12 Com_ParseBlock: unknown token 'admin_robot' ignored (admin_robot) 2013/11/02 15:07:12 Com_ParseBlock: unknown token '150;' ignored (150;) 2013/11/02 15:07:12 Com_ParseBlock: unknown token 'robot_base' ignored (robot_base) 2013/11/02 15:07:12 Com_ParseBlock: unknown token '7500;' ignored (7500;) 2013/11/02 15:07:12 Com_ParseBlock: unknown token 'robot_rankbonus' ignored (robot_rankbonus) 2013/11/02 15:07:12 Com_ParseBlock: unknown token '0;' ignored (0;) 2013/11/02 15:07:12 Com_ParseBlock: unknown token 'admin_robot' ignored (admin_robot) 2013/11/02 15:07:12 Com_ParseBlock: unknown token '150;' ignored (150;) 2013/11/02 15:07:12 Campaign data loaded - size 696376 bytes 2013/11/02 15:07:12 ...techs: 200 2013/11/02 15:07:12 ...buildings: 16 2013/11/02 15:07:12 ...ranks: 16 2013/11/02 15:07:12 ...nations: 8 2013/11/02 15:07:12 ...cities: 456 2013/11/02 15:07:12 2013/11/02 15:07:12 Load 'slot0' 20 subsystems 2013/11/02 15:07:12 ...Running subsystem 'campaign' 2013/11/02 15:07:13 ...subsystem 'campaign' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'base' 2013/11/02 15:07:13 ...subsystem 'base' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'research' 2013/11/02 15:07:13 ...subsystem 'research' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'hospital' 2013/11/02 15:07:13 ...subsystem 'hospital' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'market' 2013/11/02 15:07:13 ...subsystem 'market' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'employee' 2013/11/02 15:07:13 ...subsystem 'employee' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'aliencont' 2013/11/02 15:07:13 ...subsystem 'aliencont' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'aircraft' 2013/11/02 15:07:13 ...subsystem 'aircraft' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'alien base' 2013/11/02 15:07:13 ...subsystem 'alien base' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'interest' 2013/11/02 15:07:13 ...subsystem 'interest' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'installation' 2013/11/02 15:07:13 ...subsystem 'installation' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'mission' 2013/11/02 15:07:13 ...subsystem 'mission' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'ufostores' 2013/11/02 15:07:13 ...subsystem 'ufostores' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'production' 2013/11/02 15:07:13 ...subsystem 'production' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'messagesystem' 2013/11/02 15:07:13 ...subsystem 'messagesystem' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'stats' 2013/11/02 15:07:13 ...subsystem 'stats' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'nations' 2013/11/02 15:07:13 ...subsystem 'nations' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'transfer' 2013/11/02 15:07:13 ...subsystem 'transfer' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'xvirate' 2013/11/02 15:07:13 ...subsystem 'xvirate' - loaded. 2013/11/02 15:07:13 ...Running subsystem 'messageoptions' 2013/11/02 15:07:13 ...subsystem 'messageoptions' - loaded. 2013/11/02 15:07:13 File 'slot0' successfully loaded from compressed xml savegame. 2013/11/02 15:07:13 music change to van_geoscape (from van_theme) 2013/11/02 15:07:13 music change to van_geoscape (from van_geoscape) 2013/11/02 15:07:15 Cvar 'mn_rightpanel' wasn't found 2013/11/02 15:11:53 Calling subsystems 2013/11/02 15:11:53 ...subsystem 'campaign' - saved 2013/11/02 15:11:53 ...subsystem 'base' - saved 2013/11/02 15:11:53 ...subsystem 'research' - saved 2013/11/02 15:11:53 ...subsystem 'hospital' - saved 2013/11/02 15:11:53 ...subsystem 'market' - saved 2013/11/02 15:11:53 ...subsystem 'employee' - saved 2013/11/02 15:11:53 ...subsystem 'aliencont' - saved 2013/11/02 15:11:53 ...subsystem 'aircraft' - saved 2013/11/02 15:11:53 ...subsystem 'alien base' - saved 2013/11/02 15:11:53 ...subsystem 'interest' - saved 2013/11/02 15:11:53 ...subsystem 'installation' - saved 2013/11/02 15:11:53 ...subsystem 'mission' - saved 2013/11/02 15:11:53 ...subsystem 'ufostores' - saved 2013/11/02 15:11:53 ...subsystem 'production' - saved 2013/11/02 15:11:53 ...subsystem 'messagesystem' - saved 2013/11/02 15:11:53 ...subsystem 'stats' - saved 2013/11/02 15:11:53 ...subsystem 'nations' - saved 2013/11/02 15:11:53 ...subsystem 'transfer' - saved 2013/11/02 15:11:53 ...subsystem 'xvirate' - saved 2013/11/02 15:11:53 ...subsystem 'messageoptions' - saved 2013/11/02 15:11:53 XML Written to buffer (287875 Bytes) 2013/11/02 15:11:55 music change to karlmacklin_geoscape (from van_geoscape) 2013/11/02 15:12:16 Calling subsystems 2013/11/02 15:12:16 ...subsystem 'campaign' - saved 2013/11/02 15:12:16 ...subsystem 'base' - saved 2013/11/02 15:12:16 ...subsystem 'research' - saved 2013/11/02 15:12:16 ...subsystem 'hospital' - saved 2013/11/02 15:12:16 ...subsystem 'market' - saved 2013/11/02 15:12:16 ...subsystem 'employee' - saved 2013/11/02 15:12:16 ...subsystem 'aliencont' - saved 2013/11/02 15:12:16 ...subsystem 'aircraft' - saved 2013/11/02 15:12:16 ...subsystem 'alien base' - saved 2013/11/02 15:12:16 ...subsystem 'interest' - saved 2013/11/02 15:12:16 ...subsystem 'installation' - saved 2013/11/02 15:12:16 ...subsystem 'mission' - saved 2013/11/02 15:12:16 ...subsystem 'ufostores' - saved 2013/11/02 15:12:16 ...subsystem 'production' - saved 2013/11/02 15:12:16 ...subsystem 'messagesystem' - saved 2013/11/02 15:12:16 ...subsystem 'stats' - saved 2013/11/02 15:12:16 ...subsystem 'nations' - saved 2013/11/02 15:12:16 ...subsystem 'transfer' - saved 2013/11/02 15:12:16 ...subsystem 'xvirate' - saved 2013/11/02 15:12:16 ...subsystem 'messageoptions' - saved 2013/11/02 15:12:16 XML Written to buffer (287891 Bytes) 2013/11/02 15:12:16 setting game random seed to 323385 2013/11/02 15:12:16 ------- Loading game.dll ------- 2013/11/02 15:12:16 not found at '/usr/local/lib' 2013/11/02 15:12:16 not found at 'C:\Users\Maarten\AppData\Roaming\UFOAI/2.4/base' 2013/11/02 15:12:16 found at './base' 2013/11/02 15:12:16 Using RMA2 seed: 19 for 2013/11/02 15:12:16 tiles: -tropic/tr_ +craft_crash_fighter +r04 +craft_drop_firebird +r05 +r01 +h03 +r03 +r03 +f04 +f04 +h04 +f05 +p01 +p01 +f05 +p02 +f06 +f04 +h01 +f05 +f07 +p01 2013/11/02 15:12:16 pos: -8 8 0 -8 -24 0 8 -24 0 -32 -24 0 8 -8 0 -24 0 0 -16 -24 0 24 -8 0 -32 -24 0 0 -24 0 -16 -8 0 -32 0 0 -8 0 0 -32 8 0 24 8 0 24 16 0 16 24 0 -32 16 0 -32 24 0 -16 24 0 -24 16 0 -16 16 0 2013/11/02 15:12:16 tiles: 22 2013/11/02 15:12:16 CM_LoadMap: "-tropic/tr_ +craft_crash_fighter +r04 +craft_drop_firebird +r05 +r01 +h03 +r03 +r03 +f04 +f04 +h04 +f05 +p01 +p01 +f05 +p02 +f06 +f04 +h01 +f05 +f07 +p01" "-8 8 0 -8 -24 0 8 -24 0 -32 -24 0 8 -8 0 -24 0 0 -16 -24 0 24 -8 0 -32 -24 0 0 -24 0 -16 -8 0 -32 0 0 -8 0 0 -32 8 0 24 8 0 24 16 0 16 24 0 -32 16 0 -32 24 0 -16 24 0 -24 16 0 -16 16 0" 2013/11/02 15:12:17 Rerouted for RMA in 0.0s 2013/11/02 15:12:17 checksum for the map '+tropic': 2758872889 2013/11/02 15:12:17 ufo script checksum 2711279429 2013/11/02 15:12:17 ------------------------------------- 2013/11/02 15:12:17 Connecting to localhost... 2013/11/02 15:12:17 ==== InitGame ==== 2013/11/02 15:12:17 Spawned ai player for team 0 with entnum 56 2013/11/02 15:12:17 Spawned ai player for team 0 with entnum 57 2013/11/02 15:12:17 Spawned ai player for team 0 with entnum 58 2013/11/02 15:12:17 Not enough spawn points for team 0 2013/11/02 15:12:17 Created AI player (team 0) 2013/11/02 15:12:17 Spawned ai player for team 7 with entnum 59 2013/11/02 15:12:17 Spawned ai player for team 7 with entnum 60 2013/11/02 15:12:17 Spawned ai player for team 7 with entnum 61 2013/11/02 15:12:17 Spawned ai player for team 7 with entnum 62 2013/11/02 15:12:17 Spawned ai player for team 7 with entnum 63 2013/11/02 15:12:17 Created AI player (team 7) 2013/11/02 15:12:17 Used inventory slots after ai spawn: 0 2013/11/02 15:12:17 connection attempt from loopback connection 2013/11/02 15:12:19 load material file: 'materials/tropic.mat' 2013/11/02 15:12:21 Starting the game... 2013/11/02 15:12:21 Maarten has joined team 1 2013/11/02 15:12:21 music change to van_mission2 (from karlmacklin_geoscape) 2013/11/02 15:12:22 Used inventory slots: 0 2013/11/02 15:12:22 music change to space (from van_mission2) 2013/11/02 15:12:22 Used inventory slots client Maarten spawn: 0 2013/11/02 15:12:22 (player 0) It's team 1's turn! 2013/11/02 15:12:22 Maarten has taken control over team 1. 2013/11/02 15:13:41 Soldier entered the rescue zone 2013/11/02 15:13:56 Soldier left the rescue zone 2013/11/02 15:14:21 Soldier entered the rescue zone 2013/11/02 15:15:03 Team 1 ended round 2013/11/02 15:15:03 Team 7's round started! 2013/11/02 15:15:25 Team 7 ended round 2013/11/02 15:15:25 Team 0's round started! 2013/11/02 15:15:25 Team 0 ended round 2013/11/02 15:15:25 Team 1's round started! 2013/11/02 15:15:34 Soldier entered the rescue zone 2013/11/02 15:16:50 [STATS] Maarten (Barindra Ivanov) kills alien (Uurgh Zr Zus Soufz) with Pulsed Fire of laser_ammo (entnum: 63) 2013/11/02 15:16:50 Spawned ai player for team 0 with entnum 58 2013/11/02 15:16:50 Not enough spawn points for team 0 2013/11/02 15:16:50 Created AI player (team 0) 2013/11/02 15:16:50 Spawned ai player for team 7 with entnum 59 2013/11/02 15:16:50 Spawned ai player for team 7 with entnum 60 2013/11/02 15:16:50 Spawned ai player for team 7 with entnum 61 2013/11/02 15:16:50 Spawned ai player for team 7 with entnum 62 2013/11/02 15:16:50 Spawned ai player for team 7 with entnum 63 2013/11/02 15:16:50 Created AI player (team 7) 2013/11/02 15:16:50 Used inventory slots after ai spawn: 0 2013/11/02 15:16:50 connection attempt from loopback connection 2013/11/02 15:16:53 [STATS] Maarten (Barindra Ivanov) kills alien (Muurgh Hs Nhs Oorgh) with Pulsed Fire of laser_ammo (entnum: 62) 2013/11/02 15:17:02 Morgh Ur Uor Umhfm is consumed by mad rage! 2013/11/02 15:17:02 Team 1 ended round 2013/11/02 15:17:02 Team 7's round started! 2013/11/02 15:17:14 Team 7 ended round 2013/11/02 15:17:14 Team 0's round started! 2013/11/02 15:17:15 Team 0 ended round 2013/11/02 15:17:15 Team 1's round started! 2013/11/02 15:17:24 [STATS] Maarten (Cassidy Jansen) kills alien (Morgh Ur Uor Umhfm) with Pulsed Fire of laser_ammo (entnum: 61) 2013/11/02 15:18:07 Team 1 ended round 2013/11/02 15:18:07 Team 7's round started! 2013/11/02 15:18:17 Team 7 ended round 2013/11/02 15:18:17 Team 0's round started! 2013/11/02 15:18:19 Team 0 ended round 2013/11/02 15:18:19 Team 1's round started! 2013/11/02 15:18:55 Soldier left the rescue zone 2013/11/02 15:18:57 Soldier left the rescue zone 2013/11/02 15:19:14 Team 1 ended round 2013/11/02 15:19:14 Team 7's round started! 2013/11/02 15:19:29 Team 7 ended round 2013/11/02 15:19:29 Team 0's round started! 2013/11/02 15:19:29 Team 0 ended round 2013/11/02 15:19:29 Team 1's round started! 2013/11/02 15:20:23 Team 1 ended round 2013/11/02 15:20:23 Team 7's round started! 2013/11/02 15:20:34 Team 7 ended round 2013/11/02 15:20:34 Team 0's round started! 2013/11/02 15:20:36 Team 0 ended round 2013/11/02 15:20:36 Team 1's round started! 2013/11/02 15:20:57 [STATS] Maarten (Jahi Hendriks) kills alien (Zrokk Zr Znaztrk) with Aimed Shot of sniper_ammo (entnum: 60) 2013/11/02 15:21:26 Team 1 ended round 2013/11/02 15:21:26 Team 7's round started! 2013/11/02 15:21:27 Team 7 ended round 2013/11/02 15:21:27 Team 0's round started! 2013/11/02 15:21:32 Team 0 ended round 2013/11/02 15:21:32 Team 1's round started! 2013/11/02 15:21:55 Team 1 ended round 2013/11/02 15:21:55 Team 7's round started! 2013/11/02 15:21:56 [STATS] alien (Uoorgh Ok Uhm Uurrp) kills civilian (b c) with Snap Shot of plaspistol_ammo (entnum: 58) 2013/11/02 15:21:58 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:21:58 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:21:58 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:21:58 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:21:59 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:21:59 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:21:59 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:21:59 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:21:59 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:21:59 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:00 Team 7 ended round 2013/11/02 15:22:00 Team 0's round started! 2013/11/02 15:22:01 Team 0 ended round 2013/11/02 15:22:01 Team 1's round started! 2013/11/02 15:22:06 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:06 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:06 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:06 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:06 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:06 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:12 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:12 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:12 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:12 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:12 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:12 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:12 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:12 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:14 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:14 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:14 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:14 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:14 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:14 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:14 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:14 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:16 Team 1 ended round 2013/11/02 15:22:16 Team 7's round started! 2013/11/02 15:22:19 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:19 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:19 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:19 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:19 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:19 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:19 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:19 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:20 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:20 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:20 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:20 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:20 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:20 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:20 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:20 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:21 Team 7 ended round 2013/11/02 15:22:21 Team 0's round started! 2013/11/02 15:22:23 Team 0 ended round 2013/11/02 15:22:23 Team 1's round started! 2013/11/02 15:22:28 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:28 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:28 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:28 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:28 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:28 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:28 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:28 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:30 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:30 Reaction fire enabled but no weapon for hand (name=Uoorgh Ok Uhm Uurrp,hand=0,fmIdx=0) 2013/11/02 15:22:30 [STATS] Maarten (Ethan D'Aubigne) kills alien (Uoorgh Ok Uhm Uurrp) with Pulsed Fire of laser_ammo (entnum: 59) 2013/11/02 15:22:32 [STATS] End of game - Team 1 is the winner 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 46 experience points in skill #0 (total experience: 107). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 15 experience points in skill #1 (total experience: 466). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 0 experience points in skill #2 (total experience: 443). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 50 experience points in skill #3 (total experience: 617). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 0 experience points in skill #4 (total experience: 201). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 0 experience points in skill #5 (total experience: 630). It is now 3 higher. 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 0 experience points in skill #6 (total experience: 299). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 0 experience points in skill #7 (total experience: 117). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 0 experience points in skill #8 (total experience: 132). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Laure Guha earned 55 experience points in skill #9 (total experience: 565). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 46 experience points in skill #0 (total experience: 480). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 61 experience points in skill #1 (total experience: 474). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 0 experience points in skill #2 (total experience: 436). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 50 experience points in skill #3 (total experience: 357). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 0 experience points in skill #4 (total experience: 142). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 0 experience points in skill #5 (total experience: 186). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 0 experience points in skill #6 (total experience: 429). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 0 experience points in skill #7 (total experience: 212). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 0 experience points in skill #8 (total experience: 180). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Tatijana Sanchez earned 78 experience points in skill #9 (total experience: 511). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 46 experience points in skill #0 (total experience: 466). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 18 experience points in skill #1 (total experience: 177). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 80 experience points in skill #2 (total experience: 379). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 250 experience points in skill #3 (total experience: 682). It is now 3 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 0 experience points in skill #4 (total experience: 186). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 0 experience points in skill #5 (total experience: 255). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 400 experience points in skill #6 (total experience: 810). It is now 3 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 0 experience points in skill #7 (total experience: 158). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 0 experience points in skill #8 (total experience: 20). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Cassidy Jansen earned 397 experience points in skill #9 (total experience: 550). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 46 experience points in skill #0 (total experience: 488). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 12 experience points in skill #1 (total experience: 216). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 60 experience points in skill #2 (total experience: 196). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 450 experience points in skill #3 (total experience: 591). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 0 experience points in skill #4 (total experience: 351). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 0 experience points in skill #5 (total experience: 46). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 300 experience points in skill #6 (total experience: 346). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 0 experience points in skill #7 (total experience: 228). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 0 experience points in skill #8 (total experience: 54). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Barindra Ivanov earned 434 experience points in skill #9 (total experience: 527). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 46 experience points in skill #0 (total experience: 276). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 30 experience points in skill #1 (total experience: 349). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 30 experience points in skill #2 (total experience: 425). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 250 experience points in skill #3 (total experience: 548). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 0 experience points in skill #4 (total experience: 407). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 0 experience points in skill #5 (total experience: 33). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 0 experience points in skill #6 (total experience: 12). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 200 experience points in skill #7 (total experience: 996). It is now 3 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 0 experience points in skill #8 (total experience: 22). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Jahi Hendriks earned 278 experience points in skill #9 (total experience: 697). It is now 3 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 46 experience points in skill #0 (total experience: 444). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 15 experience points in skill #1 (total experience: 301). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 60 experience points in skill #2 (total experience: 200). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 50 experience points in skill #3 (total experience: 368). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 0 experience points in skill #4 (total experience: 132). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 0 experience points in skill #5 (total experience: 397). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 300 experience points in skill #6 (total experience: 372). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 0 experience points in skill #7 (total experience: 142). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 0 experience points in skill #8 (total experience: 105). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Tahlia Solomon earned 235 experience points in skill #9 (total experience: 328). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 46 experience points in skill #0 (total experience: 234). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 10 experience points in skill #1 (total experience: 442). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 90 experience points in skill #2 (total experience: 497). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 50 experience points in skill #3 (total experience: 508). It is now 2 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 0 experience points in skill #4 (total experience: 237). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 0 experience points in skill #5 (total experience: 192). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 0 experience points in skill #6 (total experience: 82). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 600 experience points in skill #7 (total experience: 1057). It is now 4 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 0 experience points in skill #8 (total experience: 150). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Sophie van Veen earned 398 experience points in skill #9 (total experience: 819). It is now 3 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 46 experience points in skill #0 (total experience: 46). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 73 experience points in skill #1 (total experience: 73). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 40 experience points in skill #2 (total experience: 40). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 250 experience points in skill #3 (total experience: 250). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 0 experience points in skill #4 (total experience: 0). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 0 experience points in skill #5 (total experience: 0). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 200 experience points in skill #6 (total experience: 200). It is now 1 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 0 experience points in skill #7 (total experience: 0). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 0 experience points in skill #8 (total experience: 0). It is now 0 higher. 2013/11/02 15:22:32 [STATS] Soldier Ethan D'Aubigne earned 304 experience points in skill #9 (total experience: 304). It is now 1 higher. 2013/11/02 15:22:34 Disconnecting... 2013/11/02 15:22:34 Client stream was closed 2013/11/02 15:22:34 Used inventory slots after battle: 0 2013/11/02 15:22:34 Shutdown server: Mission end 2013/11/02 15:22:34 Unload the game library 2013/11/02 15:22:34 music change to van_geoscape (from space)