2013/09/06 13:25:51 ----- network initialization ------- 2013/09/06 13:25:51 libcurl/7.16.4 zlib/1.2.2 initialized. 2013/09/06 13:25:51 ------ server initialization ------- 2013/09/06 13:25:51 added 11 maps to the mapcycle 2013/09/06 13:25:51 ----- console initialization ------- 2013/09/06 13:25:51 Console initialized. 2013/09/06 13:25:51 ------- video initialization ------- 2013/09/06 13:25:51 SDL version: 1.2.14 2013/09/06 13:25:51 I: desktop depth: 32bpp 2013/09/06 13:25:51 I: video memory: 0 2013/09/06 13:25:51 I: video driver: windib 2013/09/06 13:25:51 I: Available resolutions: 1920x1200 1920x1080 1680x1050 1600x1200 1600x900 1440x900 1280x1024 1152x864 1024x768 800x600 640x480 (11) 2013/09/06 13:25:51 I: setting mode 0 2013/09/06 13:25:51 I: set multisample buffers to 0 2013/09/06 13:25:51 I: set swap control to 0 2013/09/06 13:25:51 I: 1920x1200 (fullscreen: yes) 2013/09/06 13:25:51 I: got 8 bits of stencil 2013/09/06 13:25:51 I: got 24 bits of depth buffer 2013/09/06 13:25:51 I: got double buffer 2013/09/06 13:25:51 I: got 8 bits for red 2013/09/06 13:25:51 I: got 8 bits for green 2013/09/06 13:25:51 I: got 8 bits for blue 2013/09/06 13:25:51 I: got 0 bits for alpha 2013/09/06 13:25:51 I: got 0 multisample buffers GL_VENDOR: NVIDIA Corporation2013/09/06 13:25:51 GL_RENDERER: GeForce GT 520/PCIe/SSE22013/09/06 13:25:51 GL_VERSION: 4.2.02013/09/06 13:25:51 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2013/09/06 13:25:51 OpenGL version detected: 4.22013/09/06 13:25:51 found GL_ARB_multitexture 2013/09/06 13:25:51 found GL_ARB_texture_compression 2013/09/06 13:25:51 found GL_ARB_texture_non_power_of_two 2013/09/06 13:25:51 using GL_ARB_texture_non_power_of_two 2013/09/06 13:25:51 found GL_EXT_texture_filter_anisotropic 2013/09/06 13:25:51 found GL_EXT_texture_lod_bias 2013/09/06 13:25:51 found GL_ARB_vertex_buffer_object 2013/09/06 13:25:51 using GL_ARB_vertex_buffer_object max vertex buffer size: 1048576 2013/09/06 13:25:51 found GL_ARB_fragment_shader 2013/09/06 13:25:51 found GL_ARB_shading_language_100 2013/09/06 13:25:51 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 4.20 2013/09/06 13:25:51 found GL_###_framebuffer_object 2013/09/06 13:25:51 using GL_ARB_framebuffer_object 2013/09/06 13:25:51 max draw buffers: 8 2013/09/06 13:25:51 max render buffer size: 16384 2013/09/06 13:25:51 max color attachments: 8 2013/09/06 13:25:51 found GL_###_draw_buffers 2013/09/06 13:25:51 using GL_ARB_draw_buffers 2013/09/06 13:25:51 max supported vertex texture units: 32 2013/09/06 13:25:51 max supported lights: 8 2013/09/06 13:25:51 max texture units: 4 2013/09/06 13:25:51 max texture coords: 8 2013/09/06 13:25:51 max vertex attributes: 16 2013/09/06 13:25:51 max varying floats: 124 2013/09/06 13:25:51 max fragment uniform components: 2048 2013/09/06 13:25:51 max vertex uniform components: 4096 2013/09/06 13:25:51 max texture size: detected 16384 2013/09/06 13:25:51 ...but using 2048 as requested 2013/09/06 13:25:51 Using low resolution globe textures as requested. R_LoadShader: world_low_vs.glsl: R_LoadShader: world_low_fs.glsl: 2013/09/06 13:25:51 R_LoadProgram: 'world_low' loaded. R_LoadShader: model_low_vs.glsl: R_LoadShader: model_low_fs.glsl: 2013/09/06 13:25:51 R_LoadProgram: 'model_low' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2013/09/06 13:25:51 R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2013/09/06 13:25:51 R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2013/09/06 13:25:51 R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2013/09/06 13:25:51 R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2013/09/06 13:25:51 R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2013/09/06 13:25:51 R_LoadProgram: 'simple_glow' loaded. 2013/09/06 13:25:51 SDL_ttf version 2.0.9 - we need at least 2.0.7 2013/09/06 13:25:51 ------- sound initialization ------- 2013/09/06 13:25:51 SDL_mixer version: 1.2.8 2013/09/06 13:25:51 ... requested audio rate: 44100 2013/09/06 13:25:51 ... driver: 'dsound' 2013/09/06 13:25:51 ... audio rate: 44100 2013/09/06 13:25:51 ... audio channels: 2 2013/09/06 13:25:51 ------- input initialization ------- 2013/09/06 13:25:51 0 possible joysticks 2013/09/06 13:25:51 no joystick found. 2013/09/06 13:25:51 Allocate 2 megabytes for the ui hunk 2013/09/06 13:25:51 ------- web initialization --------- 2013/09/06 13:25:51 ... web access not yet configured 2013/09/06 13:25:51 ----------- parse scripts ---------- 2013/09/06 13:25:51 61 script files 2013/09/06 13:25:53 56 ui script files 2013/09/06 13:25:55 Shared Client/Server Info loaded 2013/09/06 13:25:55 ...121 items parsed 2013/09/06 13:25:55 ... 32 damage types parsed 2013/09/06 13:25:55 ... 32 equipment definitions parsed 2013/09/06 13:25:55 ... 10 inventory definitions parsed 2013/09/06 13:25:55 ... 25 team definitions parsed 2013/09/06 13:25:55 executing keys.cfg 2013/09/06 13:25:55 Music: track changed from to van_theme. 2013/09/06 13:25:55 executing autoexec.cfg 2013/09/06 13:25:55 "version" is "UFO: Alien Invasion 2.5-dev IA-32 Sep 6 2013 Win32 DEBUG" 2013/09/06 13:25:58 79 static models loaded 2013/09/06 13:25:58 CL_LanguageInit: language settings are stored in configuration: en 2013/09/06 13:25:58 SDL_ttf version 2.0.9 - we need at least 2.0.7 2013/09/06 13:25:58 ...registering 13 fonts 2013/09/06 13:25:58 ----------- parse msgids ----------- 2013/09/06 13:25:58 18 msgid files 2013/09/06 13:25:58 no translation for drop_firebird_txt 2013/09/06 13:25:58 no translation for drop_herakles_txt 2013/09/06 13:25:58 no translation for drop_herakles_pre_txt 2013/09/06 13:25:58 no translation for drop_raptor_txt 2013/09/06 13:25:58 no translation for drop_raptor_pre_txt 2013/09/06 13:25:58 no translation for inter_stiletto_txt 2013/09/06 13:25:58 no translation for inter_saracen_txt 2013/09/06 13:25:58 no translation for inter_dragon_txt 2013/09/06 13:25:58 no translation for inter_dragon_pre_txt 2013/09/06 13:25:58 no translation for inter_starchaser_txt 2013/09/06 13:25:58 no translation for inter_starchaser_pre_txt 2013/09/06 13:25:58 no translation for inter_stingray_txt 2013/09/06 13:25:58 no translation for inter_stingray_pre_txt 2013/09/06 13:25:58 no translation for ufo_scout_txt 2013/09/06 13:25:58 no translation for ufo_scout_pre_txt 2013/09/06 13:25:58 no translation for ufo_fighter_txt 2013/09/06 13:25:58 no translation for ufo_fighter_pre_txt 2013/09/06 13:25:58 no translation for ufo_supply_txt 2013/09/06 13:25:58 no translation for ufo_supply_pre_txt 2013/09/06 13:25:58 no translation for ufo_carrier_txt 2013/09/06 13:25:58 no translation for ufo_bomber_txt 2013/09/06 13:25:58 no translation for ufo_bomber_pre_txt 2013/09/06 13:25:58 no translation for ufo_corrupter_txt 2013/09/06 13:25:58 no translation for ufo_corrupter_pre_txt 2013/09/06 13:25:58 no translation for ufo_gunboat_txt 2013/09/06 13:25:58 no translation for ufo_gunboat_pre_txt 2013/09/06 13:25:58 no translation for ufo_ripper_txt 2013/09/06 13:25:58 no translation for ufo_harvester_txt 2013/09/06 13:25:58 no translation for ufo_harvester_pre_txt 2013/09/06 13:25:58 no translation for ufo_mothership_txt 2013/09/06 13:25:58 no translation for craft_electronics_ew_alien_pre_txt 2013/09/06 13:25:58 no translation for craft_electronics_ew_alien_txt 2013/09/06 13:25:58 no translation for craft_shield_light_txt 2013/09/06 13:25:58 no translation for craft_shield_plating_pre_txt 2013/09/06 13:25:58 no translation for craft_shield_plating_txt 2013/09/06 13:25:58 no translation for craft_shield_polymer_alien_pre_txt 2013/09/06 13:25:58 no translation for craft_shield_polymer_alien_txt 2013/09/06 13:25:58 no translation for craft_alien_astrogation_pre_txt 2013/09/06 13:25:58 no translation for craft_alien_astrogation_txt 2013/09/06 13:25:58 no translation for craft_alien_propulsion_pre_txt 2013/09/06 13:25:58 no translation for craft_alien_propulsion_txt 2013/09/06 13:25:58 no translation for craft_alien_propulsion_adv_pre_txt 2013/09/06 13:25:58 no translation for craft_alien_propulsion_adv_txt 2013/09/06 13:25:58 no translation for craft_alien_detection_pre_txt 2013/09/06 13:25:58 no translation for craft_alien_detection_txt 2013/09/06 13:25:58 no translation for craft_weapon_alc_pre_txt 2013/09/06 13:25:58 no translation for craft_weapon_alc_txt 2013/09/06 13:25:58 no translation for craft_weapon_shiva_txt 2013/09/06 13:25:58 no translation for craft_ammo_shiva_1_txt 2013/09/06 13:25:58 no translation for craft_ammo_shiva_2_txt 2013/09/06 13:25:58 no translation for craft_weapon_sparrowhawk_txt 2013/09/06 13:25:58 no translation for craft_ammo_sparrowhawk_txt 2013/09/06 13:25:58 no translation for craft_weapon_tr20_txt 2013/09/06 13:25:58 no translation for craft_ammo_tr20_txt 2013/09/06 13:25:58 no translation for craft_weapon_particle_beam_pre_txt 2013/09/06 13:25:58 no translation for craft_weapon_particle_beam_txt 2013/09/06 13:25:58 no translation for craft_weapon_alien_launcher_pre_txt 2013/09/06 13:25:58 no translation for craft_weapon_alien_launcher_txt 2013/09/06 13:25:58 no translation for alien_antimatter_missile_pre_txt 2013/09/06 13:25:58 no translation for alien_antimatter_missile_txt 2013/09/06 13:25:58 no translation for craft_ammo_hybrid_missile_pre_txt 2013/09/06 13:25:58 no translation for craft_ammo_hybrid_missile_txt 2013/09/06 13:25:58 no translation for craft_electronics_targeting_txt 2013/09/06 13:25:58 no translation for craft_electronics_fuelpod_txt 2013/09/06 13:25:58 no translation for bloodspider_notes_txt 2013/09/06 13:25:58 no translation for bloodspider_autopsy_txt 2013/09/06 13:25:58 no translation for bloodspider_autopsy_pre_txt 2013/09/06 13:25:58 no translation for bloodspider_adv_autopsy_txt 2013/09/06 13:25:58 no translation for bloodspider_adv_autopsy_pre_txt 2013/09/06 13:25:58 no translation for ortnok_autopsy_txt 2013/09/06 13:25:58 no translation for ortnok_autopsy_extra_txt 2013/09/06 13:25:58 no translation for ortnok_autopsy_pre_txt 2013/09/06 13:25:58 no translation for ortnok_autopsy_extra_pre_txt 2013/09/06 13:25:58 no translation for taman_autopsy_txt 2013/09/06 13:25:58 no translation for taman_autopsy_extra_txt 2013/09/06 13:25:58 no translation for taman_autopsy_pre_txt 2013/09/06 13:25:58 no translation for taman_autopsy_extra_pre_txt 2013/09/06 13:25:58 no translation for shevaar_autopsy_txt 2013/09/06 13:25:58 no translation for shevaar_autopsy_extra_txt 2013/09/06 13:25:58 no translation for shevaar_autopsy_pre_txt 2013/09/06 13:25:58 no translation for shevaar_autopsy_extra_pre_txt 2013/09/06 13:25:58 no translation for hovernet_autopsy_txt 2013/09/06 13:25:58 no translation for hovernet_autopsy_pre_txt 2013/09/06 13:25:58 no translation for hovernet_adv_autopsy_txt 2013/09/06 13:25:58 no translation for hovernet_adv_autopsy_pre_txt 2013/09/06 13:25:58 no translation for combat_armour_txt 2013/09/06 13:25:58 no translation for nano_armour_txt 2013/09/06 13:25:58 no translation for nano_armour_pre_txt 2013/09/06 13:25:58 no translation for power_armour_txt 2013/09/06 13:25:58 no translation for power_armour_pre_txt 2013/09/06 13:25:58 no translation for alien_body_armour_txt 2013/09/06 13:25:58 no translation for alien_body_armour_pre_txt 2013/09/06 13:25:58 no translation for alien_medium_armour_txt 2013/09/06 13:25:58 no translation for alien_medium_armour_pre_txt 2013/09/06 13:25:58 no translation for b_baselaser_txt 2013/09/06 13:25:58 no translation for b_baselaser_pre_txt 2013/09/06 13:25:58 no translation for b_aliencontainment_txt 2013/09/06 13:25:58 no translation for b_command_txt 2013/09/06 13:25:58 no translation for b_entrance_txt 2013/09/06 13:25:58 no translation for b_missile_txt 2013/09/06 13:25:58 no translation for b_large_hangar_txt 2013/09/06 13:25:58 no translation for b_hospital_txt 2013/09/06 13:25:58 no translation for b_small_hangar_txt 2013/09/06 13:25:58 no translation for b_lab_txt 2013/09/06 13:25:58 no translation for b_powerplant_txt 2013/09/06 13:25:58 no translation for b_quarters_txt 2013/09/06 13:25:58 no translation for b_radar_txt 2013/09/06 13:25:58 no translation for b_radar_adv_txt 2013/09/06 13:25:58 no translation for b_storage_txt 2013/09/06 13:25:58 no translation for b_workshop_txt 2013/09/06 13:25:58 no translation for b_antimatter_txt 2013/09/06 13:25:58 no translation for veryhard_campaign_txt 2013/09/06 13:25:58 no translation for hard_campaign_txt 2013/09/06 13:25:58 no translation for standard_campaign_txt 2013/09/06 13:25:58 no translation for easy_campaign_txt 2013/09/06 13:25:58 no translation for veryeasy_campaign_txt 2013/09/06 13:25:58 no translation for intro_sentence1 2013/09/06 13:25:58 no translation for intro_sentence2 2013/09/06 13:25:58 no translation for intro_sentence3 2013/09/06 13:25:58 no translation for intro_sentence4 2013/09/06 13:25:58 no translation for intro_sentence5 2013/09/06 13:25:58 no translation for intro_sentence6 2013/09/06 13:25:58 no translation for intro_sentence7 2013/09/06 13:25:58 no translation for intro_sentence8 2013/09/06 13:25:58 no translation for campaignwin 2013/09/06 13:25:58 no translation for concept_research_txt 2013/09/06 13:25:58 no translation for concept_production_txt 2013/09/06 13:25:58 no translation for concept_interception_txt 2013/09/06 13:25:58 no translation for concept_disassembly_txt 2013/09/06 13:25:58 no translation for concept_nation_happiness_txt 2013/09/06 13:25:58 no translation for concept_time_units_txt 2013/09/06 13:25:58 no translation for concept_reaction_fire_txt 2013/09/06 13:25:58 no translation for concept_weight_txt 2013/09/06 13:25:58 no translation for concept_wounds_txt 2013/09/06 13:25:58 no translation for concept_equipment_txt 2013/09/06 13:25:58 no translation for installation_radar_txt 2013/09/06 13:25:58 no translation for installation_ufo_yard_txt 2013/09/06 13:25:58 no translation for installation_sam_site_txt 2013/09/06 13:25:58 no translation for irc_motd 2013/09/06 13:25:58 no translation for mail_prolog 2013/09/06 13:25:58 no translation for mail_stunned_alien_died 2013/09/06 13:25:58 no translation for mail_ufocarrier 2013/09/06 13:25:58 no translation for mission_briefing_default 2013/09/06 13:25:58 no translation for victory_condition_default 2013/09/06 13:25:58 no translation for mission_briefing_fueldump 2013/09/06 13:25:58 no translation for victory_condition_fueldump 2013/09/06 13:25:58 no translation for mission_briefing_alienbase 2013/09/06 13:25:58 no translation for victory_condition_alienbase 2013/09/06 13:25:58 no translation for mission_briefing_crashsite 2013/09/06 13:25:58 no translation for mission_briefing_baseattack 2013/09/06 13:25:58 no translation for news_initial_political_situation_txt 2013/09/06 13:25:58 no translation for news_after_the_war_txt 2013/09/06 13:25:58 no translation for news_new_twist_txt 2013/09/06 13:25:58 no translation for skill_accuracy_txt 2013/09/06 13:25:58 no translation for skill_assault_txt 2013/09/06 13:25:58 no translation for skill_close_txt 2013/09/06 13:25:58 no translation for skill_explosive_txt 2013/09/06 13:25:58 no translation for skill_mind_txt 2013/09/06 13:25:58 no translation for skill_power_txt 2013/09/06 13:25:58 no translation for skill_sniper_txt 2013/09/06 13:25:58 no translation for skill_speed_txt 2013/09/06 13:25:58 no translation for antimatter_txt 2013/09/06 13:25:58 no translation for antimatter_pre_txt 2013/09/06 13:25:58 no translation for alien_live_txt 2013/09/06 13:25:58 no translation for alien_live_pre_txt 2013/09/06 13:25:58 no translation for alien_breathing_txt 2013/09/06 13:25:58 no translation for alien_breathing_pre_txt 2013/09/06 13:25:58 no translation for alien_mind_txt 2013/09/06 13:25:58 no translation for alien_mind_pre_txt 2013/09/06 13:25:58 no translation for alien_odd_behaviour_txt 2013/09/06 13:25:58 no translation for alien_odd_behaviour_pre_txt 2013/09/06 13:25:58 no translation for alien_communication_txt 2013/09/06 13:25:58 no translation for alien_communication_pre_txt 2013/09/06 13:25:58 no translation for alien_base_txt 2013/09/06 13:25:58 no translation for universal_serum_txt 2013/09/06 13:25:58 no translation for universal_serum_pre_txt 2013/09/06 13:25:58 no translation for alien_origins_txt 2013/09/06 13:25:58 no translation for alien_origins_pre_txt 2013/09/06 13:25:58 no translation for alien_theory_txt 2013/09/06 13:25:58 no translation for alien_theory_pre_txt 2013/09/06 13:25:58 no translation for alien_materials_txt 2013/09/06 13:25:58 no translation for alien_materials_pre_txt 2013/09/06 13:25:58 no translation for enemy_on_earth_txt 2013/09/06 13:25:58 no translation for enemy_on_earth_pre_txt 2013/09/06 13:25:58 no translation for xvi_census_txt 2013/09/06 13:25:58 no translation for xvi_census_pre_txt 2013/09/06 13:25:58 no translation for alien_strategy_txt 2013/09/06 13:25:58 no translation for alien_strategy_pre_txt 2013/09/06 13:25:58 no translation for orbital_ufo_activity_txt 2013/09/06 13:25:58 no translation for orbital_ufo_activity_pre_txt 2013/09/06 13:25:58 no translation for alien_psi_device_txt 2013/09/06 13:25:58 no translation for alien_psi_device_pre_txt 2013/09/06 13:25:58 no translation for human_vaccine_txt 2013/09/06 13:25:58 no translation for human_vaccine_pre_txt 2013/09/06 13:25:58 no translation for tip_build_ufo_yard_txt 2013/09/06 13:25:58 no translation for tip_capture_live_alien_txt 2013/09/06 13:25:58 no translation for tip_samsitearm_txt 2013/09/06 13:25:58 no translation for ugv_phoenix_txt 2013/09/06 13:25:58 no translation for ugv_ares_w_txt 2013/09/06 13:25:58 no translation for ugv_chaingun_txt 2013/09/06 13:25:58 no translation for ugv_chaingun_belt_txt 2013/09/06 13:25:58 no translation for ugv_weapon_autocannon_txt 2013/09/06 13:25:58 no translation for ugv_weapon_autocannon_pre_txt 2013/09/06 13:25:58 no translation for laser_txt 2013/09/06 13:25:58 no translation for laser_pre_txt 2013/09/06 13:25:58 no translation for pistol_txt 2013/09/06 13:25:58 no translation for pistol_mag_txt 2013/09/06 13:25:58 no translation for pistol2_txt 2013/09/06 13:25:58 no translation for pistol2_mag_txt 2013/09/06 13:25:58 no translation for vhs_assault_txt 2013/09/06 13:25:58 no translation for assault_txt 2013/09/06 13:25:58 no translation for assault_mag_txt 2013/09/06 13:25:58 no translation for machinegun_txt 2013/09/06 13:25:58 no translation for machinegun_mag_txt 2013/09/06 13:25:58 no translation for rpg_txt 2013/09/06 13:25:58 no translation for rpg_ammo_txt 2013/09/06 13:25:58 no translation for rpg_incendiary_ammo_txt 2013/09/06 13:25:58 no translation for rpg_hybrid_ammo_txt 2013/09/06 13:25:58 no translation for rpg_hybrid_ammo_pre_txt 2013/09/06 13:25:58 no translation for xaw95_txt 2013/09/06 13:25:58 no translation for bombkit1_txt 2013/09/06 13:25:58 no translation for chaingun_txt 2013/09/06 13:25:58 no translation for shotgun_txt 2013/09/06 13:25:58 no translation for bolterrifle_txt 2013/09/06 13:25:58 no translation for bolterrifle_pre_txt 2013/09/06 13:25:58 no translation for bolterrifle_am_txt 2013/09/06 13:25:58 no translation for bolterrifle_am_pre_txt 2013/09/06 13:25:58 no translation for combatknife_txt 2013/09/06 13:25:58 no translation for monoknife_txt 2013/09/06 13:25:58 no translation for monoknife_pre_txt 2013/09/06 13:25:58 no translation for flamer_txt 2013/09/06 13:25:58 no translation for flamer_mag_txt 2013/09/06 13:25:58 no translation for flashbang_txt 2013/09/06 13:25:58 no translation for fraggren_txt 2013/09/06 13:25:58 no translation for incgren_txt 2013/09/06 13:25:58 no translation for grenl_txt 2013/09/06 13:25:58 no translation for grenl_ammo_txt 2013/09/06 13:25:58 no translation for grenl_fle_ammo_txt 2013/09/06 13:25:58 no translation for grenl_incendiary_ammo_txt 2013/09/06 13:25:58 no translation for grenl_plasma_ammo_txt 2013/09/06 13:25:58 no translation for grenl_plasma_ammo_pre_txt 2013/09/06 13:25:58 no translation for irgoggles_txt 2013/09/06 13:25:58 no translation for kerrblade_txt 2013/09/06 13:25:58 no translation for kerrblade_pre_txt 2013/09/06 13:25:58 no translation for laserpistol_txt 2013/09/06 13:25:58 no translation for laserpistol_pre_txt 2013/09/06 13:25:58 no translation for laserrifle_txt 2013/09/06 13:25:58 no translation for laserrifle_pre_txt 2013/09/06 13:25:58 no translation for heavylaser_txt 2013/09/06 13:25:58 no translation for heavylaser_pre_txt 2013/09/06 13:25:58 no translation for electrolaser_txt 2013/09/06 13:25:58 no translation for electrolaser_pre_txt 2013/09/06 13:25:58 no translation for laser_ammo_txt 2013/09/06 13:25:58 no translation for laser_ammo_pre_txt 2013/09/06 13:25:58 no translation for medikit_txt 2013/09/06 13:25:58 no translation for plasatomizer_txt 2013/09/06 13:25:58 no translation for plasatomizer_pre_txt 2013/09/06 13:25:58 no translation for plasblaster_txt 2013/09/06 13:25:58 no translation for plasblaster_pre_txt 2013/09/06 13:25:58 no translation for plasblade_txt 2013/09/06 13:25:58 no translation for plasblade_pre_txt 2013/09/06 13:25:58 no translation for plasmagren_txt 2013/09/06 13:25:58 no translation for plasmagren_pre_txt 2013/09/06 13:25:58 no translation for plasrifle_txt 2013/09/06 13:25:58 no translation for plasrifle_pre_txt 2013/09/06 13:25:58 no translation for encased_plasma_txt 2013/09/06 13:25:58 no translation for encased_plasma_pre_txt 2013/09/06 13:25:58 no translation for needlergun_txt 2013/09/06 13:25:58 no translation for needlergun_pre_txt 2013/09/06 13:25:58 no translation for needlerheavy_txt 2013/09/06 13:25:58 no translation for needlerheavy_pre_txt 2013/09/06 13:25:58 no translation for coilgun_txt 2013/09/06 13:25:58 no translation for coilgun_pre_txt 2013/09/06 13:25:58 no translation for shotgun2_txt 2013/09/06 13:25:58 no translation for shotgun2_slug_ammo_txt 2013/09/06 13:25:58 no translation for shotgun_micro_txt 2013/09/06 13:25:58 no translation for shotgun_micro_ammo_txt 2013/09/06 13:25:58 no translation for smg_txt 2013/09/06 13:25:58 no translation for smg_mag_txt 2013/09/06 13:25:58 no translation for smokegren_txt 2013/09/06 13:25:58 no translation for sniper_txt 2013/09/06 13:25:58 no translation for sniper_mag_txt 2013/09/06 13:25:58 no translation for stungren_txt 2013/09/06 13:25:58 no translation for stungren_pre_txt 2013/09/06 13:25:58 no translation for stunrod_txt 2013/09/06 13:25:58 no translation for stunrod_pre_txt 2013/09/06 13:25:58 no translation for pbeampistol_txt 2013/09/06 13:25:58 no translation for pbeampistol_pre_txt 2013/09/06 13:25:58 no translation for pbeamcannon_txt 2013/09/06 13:25:58 no translation for pbeamcannon_pre_txt 2013/09/06 13:25:58 no translation for pbeamrifle_txt 2013/09/06 13:25:58 no translation for pbeamrifle_pre_txt 2013/09/06 13:25:58 no translation for pbeamammo_txt 2013/09/06 13:25:58 no translation for pbeamammo_pre_txt 2013/09/06 13:25:58 ----------- game modes ------------- 2013/09/06 13:25:58 added _Multiplayer 2013/09/06 13:25:58 added _Campaign 2013/09/06 13:25:58 added _Skirmish 2013/09/06 13:25:58 added 3 game modes 2013/09/06 13:25:58 ====== UFO Initialized ====== 2013/09/06 13:25:58 ============================= 2013/09/06 13:25:58 Priority changed to NORMAL 2013/09/06 13:25:58 Found 4 processors 2013/09/06 13:25:58 Use all cores 2013/09/06 13:25:58 Switch grab input off 2013/09/06 13:26:01 Change gametype to 'Skirmish mode' 2013/09/06 13:27:17 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 13:27:17 setting game random seed to 117446 2013/09/06 13:27:17 ------- Loading game.dll ------- 2013/09/06 13:27:17 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 13:27:17 found at './base' 2013/09/06 13:27:17 Using RMA2 seed: 24 for 2013/09/06 13:27:18 tiles: -urban/ub_ +main +craft_drop_firebird +filler_3x1_a 2013/09/06 13:27:18 pos: -40 -32 0 -40 8 0 -40 24 0 2013/09/06 13:27:18 tiles: 3 2013/09/06 13:27:18 CM_LoadMap: "-urban/ub_ +main +craft_drop_firebird +filler_3x1_a" "-40 -32 0 -40 8 0 -40 24 0" 2013/09/06 13:27:26 Rerouted for RMA in 8.0s 2013/09/06 13:27:26 checksum for the map '+urban': 3287300409 2013/09/06 13:27:26 ufo script checksum 4102130245 2013/09/06 13:27:26 ------------------------------------- 2013/09/06 13:27:26 Connecting to localhost... 2013/09/06 13:27:26 ==== InitGame ==== 2013/09/06 13:27:26 Spawned ai player for team 0 with entnum 96 (a c) 2013/09/06 13:27:26 Spawned ai player for team 0 with entnum 97 (a c) 2013/09/06 13:27:26 Spawned ai player for team 0 with entnum 98 (a c) 2013/09/06 13:27:26 Spawned ai player for team 0 with entnum 99 (a c) 2013/09/06 13:27:26 Spawned ai player for team 0 with entnum 100 (b c) 2013/09/06 13:27:26 Spawned ai player for team 0 with entnum 101 (a c) 2013/09/06 13:27:26 Spawned ai player for team 0 with entnum 102 (a c) 2013/09/06 13:27:26 Spawned ai player for team 0 with entnum 103 (a c) 2013/09/06 13:27:26 Created AI player (team 0) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 104 (HN/S 000.1101) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 105 (BS/P 011.1101) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 106 (Oorgh Hs Nhs Oorgh) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 107 (HN/Z 001.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 108 (Kronuk Kkr Kraukk) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 109 (Uurgh Sr Sor Umpfh) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 110 (C/BS/S 000.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 111 (HN/U 011.1101) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 112 (Oohnz Zr Zus Soufz) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 113 (C/BS/S 011.1101) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 114 (C/BS/U 001.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 115 (HN/P 011.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 116 (Kronuk Ts Srulok) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 117 (Trenakk Kr Zrrosk) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 118 (C/BS/P 100.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 119 (Wzszh Vso Zwfwz) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 120 (BS/P 000.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 121 (Zsfwz Vso Zshff) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 122 (HN/X 001.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 123 (Muorgh Uz Oor Ruogh) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 124 (Kronuk Mt Trekluk) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 125 (CHN/X 101.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 126 (Zrokk Ok Orokk) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 127 (Ourhg Ks Ksr Ouurz) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 128 (BS/W 010.1101) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 129 (BS/R 100.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 130 (CHN/Q 101.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 131 (Muurgh Uz Oor Ruogh) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 132 (HN/V 110.1100) 2013/09/06 13:27:26 Spawned ai player for team 7 with entnum 133 (CHN/V 101.1100) 2013/09/06 13:27:26 Created AI player (team 7) 2013/09/06 13:27:26 Used inventory slots after ai spawn: 0 2013/09/06 13:27:26 connection attempt from loopback connection 2013/09/06 13:27:27 load material file: 'materials/urban.mat' 2013/09/06 13:27:27 World model: 35147 triangles 2013/09/06 13:27:27 Planting grass ... 2013/09/06 13:27:27 Total grassy area is 0 units (0 cells) 2013/09/06 13:27:27 Planted 0 clumps of grass 2013/09/06 13:27:32 Starting the game... 2013/09/06 13:27:32 hg_shipit has joined team 1 2013/09/06 13:27:32 Music: track changed from van_theme to van_mission4. 2013/09/06 13:27:34 Used inventory slots: 0 2013/09/06 13:27:35 Soldier entered the rescue zone. 2013/09/06 13:27:35 Soldier entered the rescue zone. 2013/09/06 13:27:35 Soldier entered the rescue zone. 2013/09/06 13:27:35 Soldier entered the rescue zone. 2013/09/06 13:27:35 Soldier entered the rescue zone. 2013/09/06 13:27:35 Soldier entered the rescue zone. 2013/09/06 13:27:35 Soldier entered the rescue zone. 2013/09/06 13:27:35 Soldier entered the rescue zone. 2013/09/06 13:27:35 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:27:35 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:27:35 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:27:35 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:27:35 Used inventory slots client hg_shipit spawn: 0 2013/09/06 13:27:35 (player 0) It's team 1's turn! 2013/09/06 13:27:35 hg_shipit has taken control over team 1. 2013/09/06 13:32:51 Music: track changed from van_mission4 to PsymongR3. 2013/09/06 13:36:22 Shutdown gametype 'Skirmish mode' 2013/09/06 13:36:22 Shutdown server: Quitting server. 2013/09/06 13:36:22 Unload the game library 2013/09/06 13:36:22 Disconnecting... 2013/09/06 13:36:22 Client stream was closed 2013/09/06 13:36:22 Used inventory slots after battle: 0 2013/09/06 13:36:22 Music: track changed from PsymongR3 to van_theme. 2013/09/06 13:39:29 Music: track changed from van_theme to van_theme. 2013/09/06 13:42:33 Music: track changed from van_theme to van_theme. 2013/09/06 13:45:38 Music: track changed from van_theme to van_theme. 2013/09/06 13:48:42 Music: track changed from van_theme to van_theme. 2013/09/06 13:50:26 Change gametype to 'Skirmish mode' 2013/09/06 13:50:26 g_difficulty is write protected. 2013/09/06 13:50:50 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 13:50:50 setting game random seed to 1530166 2013/09/06 13:50:50 ------- Loading game.dll ------- 2013/09/06 13:50:50 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 13:50:50 found at './base' 2013/09/06 13:50:50 Using RMA2 seed: 3 for
2013/09/06 13:50:50 tiles: -cemetery/cem_ +craft_drop_firebird +g01 +g02 +d01 +d01 +d01 +d01 +g02 +d01 +g02 +p01 +p12 +p07 +p01 +p01 +p08 2013/09/06 13:50:50 pos: -16 -8 0 16 8 0 8 8 0 8 0 0 8 -8 0 16 0 0 16 -8 0 0 8 0 -8 8 0 -16 8 0 -8 16 0 -16 -16 0 -8 -16 0 0 -16 0 8 -16 0 16 -16 0 2013/09/06 13:50:50 tiles: 16 2013/09/06 13:50:50 CM_LoadMap: "-cemetery/cem_ +craft_drop_firebird +g01 +g02 +d01 +d01 +d01 +d01 +g02 +d01 +g02 +p01 +p12 +p07 +p01 +p01 +p08" "-16 -8 0 16 8 0 8 8 0 8 0 0 8 -8 0 16 0 0 16 -8 0 0 8 0 -8 8 0 -16 8 0 -8 16 0 -16 -16 0 -8 -16 0 0 -16 0 8 -16 0 16 -16 0" 2013/09/06 13:50:52 Rerouted for RMA in 1.0s 2013/09/06 13:50:52 checksum for the map '+cemetery': 447859449 2013/09/06 13:50:52 ufo script checksum 4102130245 2013/09/06 13:50:52 ------------------------------------- 2013/09/06 13:50:52 Connecting to localhost... 2013/09/06 13:50:52 ==== ShutdownGame ==== 2013/09/06 13:50:52 Used inventory slots in game on shutdown: 0 2013/09/06 13:50:52 ==== InitGame ==== 2013/09/06 13:50:52 Spawned ai player for team 0 with entnum 70 (a c) 2013/09/06 13:50:52 Spawned ai player for team 0 with entnum 71 (a c) 2013/09/06 13:50:52 Spawned ai player for team 0 with entnum 72 (a c) 2013/09/06 13:50:52 Spawned ai player for team 0 with entnum 73 (b c) 2013/09/06 13:50:52 Spawned ai player for team 0 with entnum 74 (a c) 2013/09/06 13:50:52 Spawned ai player for team 0 with entnum 75 (a c) 2013/09/06 13:50:52 Spawned ai player for team 0 with entnum 76 (a c) 2013/09/06 13:50:52 Spawned ai player for team 0 with entnum 77 (a c) 2013/09/06 13:50:52 Created AI player (team 0) 2013/09/06 13:50:52 Spawned ai player for team 7 with entnum 78 (Onukark Tkr Hruk) 2013/09/06 13:50:52 Spawned ai player for team 7 with entnum 79 (Fzszh Vso Zwfwz) 2013/09/06 13:50:52 Spawned ai player for team 7 with entnum 80 (C/BS/V 101.1100) 2013/09/06 13:50:52 Spawned ai player for team 7 with entnum 81 (BS/W 010.1101) 2013/09/06 13:50:52 Spawned ai player for team 7 with entnum 82 (Oorgh Zu Sou Uorou) 2013/09/06 13:50:52 Spawned ai player for team 7 with entnum 83 (BS/U 011.1100) 2013/09/06 13:50:52 Created AI player (team 7) 2013/09/06 13:50:52 Used inventory slots after ai spawn: 0 2013/09/06 13:50:52 connection attempt from loopback connection 2013/09/06 13:50:52 World model: 3378 triangles 2013/09/06 13:50:52 Planting grass ... 2013/09/06 13:50:52 Total grassy area is 0 units (0 cells) 2013/09/06 13:50:52 Planted 0 clumps of grass 2013/09/06 13:50:53 Starting the game... 2013/09/06 13:50:53 hg_shipit has joined team 1 2013/09/06 13:50:53 Music: track changed from van_theme to Crystan-Battlescape06. 2013/09/06 13:50:55 Used inventory slots: 0 2013/09/06 13:50:57 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:50:57 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:50:57 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:50:57 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:50:57 Used inventory slots client hg_shipit spawn: 0 2013/09/06 13:50:57 (player 0) It's team 1's turn! 2013/09/06 13:50:57 hg_shipit has taken control over team 1. 2013/09/06 13:51:14 Shutdown gametype 'Skirmish mode' 2013/09/06 13:51:14 Shutdown server: Quitting server. 2013/09/06 13:51:14 Unload the game library 2013/09/06 13:51:14 Disconnecting... 2013/09/06 13:51:14 Client stream was closed 2013/09/06 13:51:14 Used inventory slots after battle: 0 2013/09/06 13:51:14 Music: track changed from Crystan-Battlescape06 to van_theme. 2013/09/06 13:51:15 Change gametype to 'Skirmish mode' 2013/09/06 13:51:15 g_difficulty is write protected. 2013/09/06 13:51:21 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 13:51:21 setting game random seed to 1560960 2013/09/06 13:51:21 ------- Loading game.dll ------- 2013/09/06 13:51:21 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 13:51:21 found at './base' 2013/09/06 13:51:21 Using RMA2 seed: 11 for 2013/09/06 13:51:21 tiles: -city/city +str_cross +strv_1a +strv_1a +strv_1a +strv_1a +str_cross +strv_1a +strv_1a +strv_1a +strv_1a +str_cross +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a +bldl_4x4_2a +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a +str_rail_cross +strv_rail_btm2a +craft_drop_firebird +str_rail_cross +strv_rail_btm2a +strv_rail_2a +strv_rail_2a +strv_rail_top2b +str_rail_cross +craft_ufo_scout +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a 2013/09/06 13:51:21 pos: -32 -40 0 -32 -32 0 -32 -24 0 -32 -16 0 -32 -8 0 -32 0 0 -32 8 0 -32 16 0 -32 24 0 -32 32 0 -32 40 0 -24 -40 0 -16 -40 0 -8 -40 0 0 -40 0 -24 -32 0 -24 0 0 -16 0 0 -8 0 0 0 0 0 8 -40 0 8 -32 0 8 -24 0 8 0 0 8 8 0 8 16 0 8 24 0 8 32 0 8 40 0 -24 8 0 -24 40 0 -16 40 0 -8 40 0 0 40 0 2013/09/06 13:51:21 tiles: 34 2013/09/06 13:51:21 CM_LoadMap: "-city/city +str_cross +strv_1a +strv_1a +strv_1a +strv_1a +str_cross +strv_1a +strv_1a +strv_1a +strv_1a +str_cross +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a +bldl_4x4_2a +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a +str_rail_cross +strv_rail_btm2a +craft_drop_firebird +str_rail_cross +strv_rail_btm2a +strv_rail_2a +strv_rail_2a +strv_rail_top2b +str_rail_cross +craft_ufo_scout +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a" "-32 -40 0 -32 -32 0 -32 -24 0 -32 -16 0 -32 -8 0 -32 0 0 -32 8 0 -32 16 0 -32 24 0 -32 32 0 -32 40 0 -24 -40 0 -16 -40 0 -8 -40 0 0 -40 0 -24 -32 0 -24 0 0 -16 0 0 -8 0 0 0 0 0 8 -40 0 8 -32 0 8 -24 0 8 0 0 8 8 0 8 16 0 8 24 0 8 32 0 8 40 0 -24 8 0 -24 40 0 -16 40 0 -8 40 0 0 40 0" 2013/09/06 13:51:24 Rerouted for RMA in 1.0s 2013/09/06 13:51:24 checksum for the map '+city': 1178353980 2013/09/06 13:51:24 ufo script checksum 4102130245 2013/09/06 13:51:24 ------------------------------------- 2013/09/06 13:51:24 Connecting to localhost... 2013/09/06 13:51:24 ==== ShutdownGame ==== 2013/09/06 13:51:24 Used inventory slots in game on shutdown: 0 2013/09/06 13:51:24 ==== InitGame ==== 2013/09/06 13:51:24 Spawned ai player for team 0 with entnum 87 (a c) 2013/09/06 13:51:24 Spawned ai player for team 0 with entnum 88 (a c) 2013/09/06 13:51:24 Spawned ai player for team 0 with entnum 89 (a c) 2013/09/06 13:51:24 Spawned ai player for team 0 with entnum 90 (a c) 2013/09/06 13:51:24 Spawned ai player for team 0 with entnum 91 (a c) 2013/09/06 13:51:24 Spawned ai player for team 0 with entnum 92 (a c) 2013/09/06 13:51:24 Spawned ai player for team 0 with entnum 93 (a c) 2013/09/06 13:51:24 Spawned ai player for team 0 with entnum 94 (a c) 2013/09/06 13:51:24 Created AI player (team 0) 2013/09/06 13:51:24 Spawned ai player for team 7 with entnum 95 (C/BS/T 110.1100) 2013/09/06 13:51:24 Spawned ai player for team 7 with entnum 96 (C/BS/Z 001.1100) 2013/09/06 13:51:24 Spawned ai player for team 7 with entnum 97 (Mrorg Uz Oor Ruogh) 2013/09/06 13:51:24 Spawned ai player for team 7 with entnum 98 (HN/W 000.1100) 2013/09/06 13:51:24 Spawned ai player for team 7 with entnum 99 (Oohnz Ur Uor Umhfm) 2013/09/06 13:51:24 Spawned ai player for team 7 with entnum 100 (Zmuknesk Kr Zrrosk) 2013/09/06 13:51:24 Spawned ai player for team 7 with entnum 101 (BS/U 010.1101) 2013/09/06 13:51:24 Spawned ai player for team 7 with entnum 102 (HN/W 110.1100) 2013/09/06 13:51:24 Created AI player (team 7) 2013/09/06 13:51:24 Used inventory slots after ai spawn: 0 2013/09/06 13:51:24 connection attempt from loopback connection 2013/09/06 13:51:26 load material file: 'materials/city.mat' 2013/09/06 13:51:27 World model: 42451 triangles 2013/09/06 13:51:27 Planting grass ... 2013/09/06 13:51:27 Total grassy area is 0 units (0 cells) 2013/09/06 13:51:27 Planted 0 clumps of grass 2013/09/06 13:51:28 Starting the game... 2013/09/06 13:51:28 hg_shipit has joined team 1 2013/09/06 13:51:28 Music: track changed from van_theme to PsymongN1. 2013/09/06 13:51:30 Used inventory slots: 0 2013/09/06 13:51:30 Soldier entered the rescue zone. 2013/09/06 13:51:30 Soldier entered the rescue zone. 2013/09/06 13:51:31 Soldier entered the rescue zone. 2013/09/06 13:51:31 Soldier entered the rescue zone. 2013/09/06 13:51:31 Soldier entered the rescue zone. 2013/09/06 13:51:31 Soldier entered the rescue zone. 2013/09/06 13:51:31 Soldier entered the rescue zone. 2013/09/06 13:51:31 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:51:31 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:51:31 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:51:31 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 13:51:31 Used inventory slots client hg_shipit spawn: 0 2013/09/06 13:51:32 (player 0) It's team 1's turn! 2013/09/06 13:51:32 hg_shipit has taken control over team 1. 2013/09/06 13:56:23 Music: track changed from PsymongN1 to van_mission3. 2013/09/06 14:02:10 Music: track changed from van_mission3 to PsymongO4. 2013/09/06 14:04:04 Shutdown gametype 'Skirmish mode' 2013/09/06 14:04:04 Shutdown server: Quitting server. 2013/09/06 14:04:04 Unload the game library 2013/09/06 14:04:04 Disconnecting... 2013/09/06 14:04:04 Client stream was closed 2013/09/06 14:04:04 Used inventory slots after battle: 0 2013/09/06 14:04:04 Music: track changed from PsymongO4 to van_theme. 2013/09/06 14:04:05 Change gametype to 'Skirmish mode' 2013/09/06 14:04:05 g_difficulty is write protected. 2013/09/06 14:04:14 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:04:14 setting game random seed to 2333918 2013/09/06 14:04:14 ------- Loading game.dll ------- 2013/09/06 14:04:14 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:04:14 found at './base' 2013/09/06 14:04:14 Using RMA2 seed: 10 for 2013/09/06 14:04:14 tiles: -city/city +str_cross +strv_1a +strv_1a +strv_1a +strv_1a +str_cross +str_cross +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a +bldl_4x4_2a +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a +str_rail_cross +strv_rail_btm2a +craft_drop_firebird +str_rail_cross +strv_rail_btm2a +strv_rail_2a +strv_rail_2a +strv_rail_top2b +str_rail_cross +craft_ufo_harvester +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a 2013/09/06 14:04:14 pos: -32 -40 0 -32 -32 0 -32 -24 0 -32 -16 0 -32 -8 0 -32 0 0 -32 40 0 -24 -40 0 -16 -40 0 -8 -40 0 0 -40 0 -24 -32 0 -24 0 0 -16 0 0 -8 0 0 0 0 0 8 -40 0 8 -32 0 8 -24 0 8 0 0 8 8 0 8 16 0 8 24 0 8 32 0 8 40 0 -32 8 0 -24 40 0 -16 40 0 -8 40 0 0 40 0 2013/09/06 14:04:14 tiles: 30 2013/09/06 14:04:14 CM_LoadMap: "-city/city +str_cross +strv_1a +strv_1a +strv_1a +strv_1a +str_cross +str_cross +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a +bldl_4x4_2a +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a +str_rail_cross +strv_rail_btm2a +craft_drop_firebird +str_rail_cross +strv_rail_btm2a +strv_rail_2a +strv_rail_2a +strv_rail_top2b +str_rail_cross +craft_ufo_harvester +strh_cwl_1a +strh_1a +strh_1a +strh_cwr_1a" "-32 -40 0 -32 -32 0 -32 -24 0 -32 -16 0 -32 -8 0 -32 0 0 -32 40 0 -24 -40 0 -16 -40 0 -8 -40 0 0 -40 0 -24 -32 0 -24 0 0 -16 0 0 -8 0 0 0 0 0 8 -40 0 8 -32 0 8 -24 0 8 0 0 8 8 0 8 16 0 8 24 0 8 32 0 8 40 0 -32 8 0 -24 40 0 -16 40 0 -8 40 0 0 40 0" 2013/09/06 14:04:17 Rerouted for RMA in 1.0s 2013/09/06 14:04:17 checksum for the map '+city': 372747338 2013/09/06 14:04:17 ufo script checksum 4102130245 2013/09/06 14:04:17 ------------------------------------- 2013/09/06 14:04:17 Connecting to localhost... 2013/09/06 14:04:17 ==== ShutdownGame ==== 2013/09/06 14:04:17 Used inventory slots in game on shutdown: 0 2013/09/06 14:04:17 ==== InitGame ==== 2013/09/06 14:04:17 Spawned ai player for team 0 with entnum 97 (a c) 2013/09/06 14:04:17 Spawned ai player for team 0 with entnum 98 (a c) 2013/09/06 14:04:17 Spawned ai player for team 0 with entnum 99 (a c) 2013/09/06 14:04:17 Spawned ai player for team 0 with entnum 100 (a c) 2013/09/06 14:04:17 Spawned ai player for team 0 with entnum 101 (a c) 2013/09/06 14:04:17 Spawned ai player for team 0 with entnum 102 (a c) 2013/09/06 14:04:17 Spawned ai player for team 0 with entnum 103 (a c) 2013/09/06 14:04:17 Spawned ai player for team 0 with entnum 104 (a c) 2013/09/06 14:04:17 Created AI player (team 0) 2013/09/06 14:04:17 Spawned ai player for team 7 with entnum 105 (Zwfss Vzs Hzffs) 2013/09/06 14:04:17 Spawned ai player for team 7 with entnum 106 (BS/U 000.1101) 2013/09/06 14:04:17 Spawned ai player for team 7 with entnum 107 (Muorgh Zu Sou Uorou) 2013/09/06 14:04:17 Spawned ai player for team 7 with entnum 108 (Zwfss Vze Hwzsf) 2013/09/06 14:04:17 Spawned ai player for team 7 with entnum 109 (HN/P 010.1101) 2013/09/06 14:04:17 Spawned ai player for team 7 with entnum 110 (BS/V 101.1100) 2013/09/06 14:04:17 Spawned ai player for team 7 with entnum 111 (Zwfss Vso Zwfwz) 2013/09/06 14:04:17 Spawned ai player for team 7 with entnum 112 (CHN/Q 110.1100) 2013/09/06 14:04:17 Created AI player (team 7) 2013/09/06 14:04:17 Used inventory slots after ai spawn: 0 2013/09/06 14:04:17 connection attempt from loopback connection 2013/09/06 14:04:18 load material file: 'materials/city.mat' 2013/09/06 14:04:18 World model: 45877 triangles 2013/09/06 14:04:18 Planting grass ... 2013/09/06 14:04:18 Total grassy area is 0 units (0 cells) 2013/09/06 14:04:18 Planted 0 clumps of grass 2013/09/06 14:04:20 Starting the game... 2013/09/06 14:04:20 hg_shipit has joined team 1 2013/09/06 14:04:20 Music: track changed from van_theme to space. 2013/09/06 14:04:21 Used inventory slots: 0 2013/09/06 14:04:21 Soldier entered the rescue zone. 2013/09/06 14:04:22 Soldier entered the rescue zone. 2013/09/06 14:04:22 Soldier entered the rescue zone. 2013/09/06 14:04:22 Soldier entered the rescue zone. 2013/09/06 14:04:22 Soldier entered the rescue zone. 2013/09/06 14:04:23 Soldier entered the rescue zone. 2013/09/06 14:04:23 Soldier entered the rescue zone. 2013/09/06 14:04:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:04:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:04:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:04:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:04:23 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:04:23 (player 0) It's team 1's turn! 2013/09/06 14:04:23 hg_shipit has taken control over team 1. 2013/09/06 14:05:10 Shutdown gametype 'Skirmish mode' 2013/09/06 14:05:10 Shutdown server: Quitting server. 2013/09/06 14:05:10 Unload the game library 2013/09/06 14:05:10 Disconnecting... 2013/09/06 14:05:10 Client stream was closed 2013/09/06 14:05:10 Used inventory slots after battle: 0 2013/09/06 14:05:10 Music: track changed from space to van_theme. 2013/09/06 14:05:11 Change gametype to 'Skirmish mode' 2013/09/06 14:05:11 g_difficulty is write protected. 2013/09/06 14:05:39 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:05:39 setting game random seed to 2418605 2013/09/06 14:05:39 ------- Loading game.dll ------- 2013/09/06 14:05:39 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:05:39 found at './base' 2013/09/06 14:05:39 checksum for the map 'city_industry': 4288074612 2013/09/06 14:05:39 ufo script checksum 4102130245 2013/09/06 14:05:39 ------------------------------------- 2013/09/06 14:05:39 Connecting to localhost... 2013/09/06 14:05:39 ==== ShutdownGame ==== 2013/09/06 14:05:39 Used inventory slots in game on shutdown: 0 2013/09/06 14:05:39 ==== InitGame ==== 2013/09/06 14:05:39 Spawned ai player for team 0 with entnum 42 (a c) 2013/09/06 14:05:39 Spawned ai player for team 0 with entnum 43 (b c) 2013/09/06 14:05:39 Spawned ai player for team 0 with entnum 44 (a c) 2013/09/06 14:05:39 Spawned ai player for team 0 with entnum 45 (a c) 2013/09/06 14:05:39 Spawned ai player for team 0 with entnum 46 (a c) 2013/09/06 14:05:39 Spawned ai player for team 0 with entnum 47 (a c) 2013/09/06 14:05:39 Spawned ai player for team 0 with entnum 48 (a c) 2013/09/06 14:05:39 Not enough spawn points for team 0 2013/09/06 14:05:39 Created AI player (team 0) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 49 (BS/A 000.1101) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 50 (HN/Q 011.1101) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 51 (Akrokk Ok Orokk) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 52 (Zwfss Vzs Wzshf) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 53 (Tranok K Krokk) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 54 (Ouhrz Fs Ksf Urmpf) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 55 (HN/V 001.1101) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 56 (Urgoz Ok Uhm Uurrp) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 57 (C/BS/P 101.1100) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 58 (BS/X 100.1100) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 59 (HN/T 000.1101) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 60 (Rniuk K Krokk) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 61 (C/BS/W 011.1101) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 62 (HN/R 001.1100) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 63 (HN/M 100.1100) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 64 (Kraerak Zt Hrmokuk) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 65 (Fsshw Vso Zhozf) 2013/09/06 14:05:39 Spawned ai player for team 7 with entnum 66 (Zmolukk Tt Treknk) 2013/09/06 14:05:39 Created AI player (team 7) 2013/09/06 14:05:39 Used inventory slots after ai spawn: 0 2013/09/06 14:05:39 connection attempt from loopback connection 2013/09/06 14:05:41 load material file: 'materials/city_industry.mat' 2013/09/06 14:05:41 World model: 25853 triangles 2013/09/06 14:05:41 Planting grass ... 2013/09/06 14:05:41 Total grassy area is 0 units (0 cells) 2013/09/06 14:05:41 Planted 0 clumps of grass 2013/09/06 14:05:44 Starting the game... 2013/09/06 14:05:44 hg_shipit has joined team 1 2013/09/06 14:05:44 Music: track changed from van_theme to PsymongO1. 2013/09/06 14:05:46 Used inventory slots: 0 2013/09/06 14:05:47 Soldier entered the rescue zone. 2013/09/06 14:05:47 Soldier entered the rescue zone. 2013/09/06 14:05:47 Soldier entered the rescue zone. 2013/09/06 14:05:47 Soldier entered the rescue zone. 2013/09/06 14:05:48 Soldier entered the rescue zone. 2013/09/06 14:05:48 Soldier entered the rescue zone. 2013/09/06 14:05:48 Soldier entered the rescue zone. 2013/09/06 14:05:48 Soldier entered the rescue zone. 2013/09/06 14:05:48 Soldier entered the rescue zone. 2013/09/06 14:05:48 Soldier entered the rescue zone. 2013/09/06 14:05:48 Soldier entered the rescue zone. 2013/09/06 14:05:48 Soldier entered the rescue zone. 2013/09/06 14:05:49 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:05:49 (player 0) It's team 1's turn! 2013/09/06 14:05:49 hg_shipit has taken control over team 1. 2013/09/06 14:08:17 Music: track changed from PsymongO1 to Crystan-Battlescape02. 2013/09/06 14:10:14 Shutdown gametype 'Skirmish mode' 2013/09/06 14:10:14 Shutdown server: Quitting server. 2013/09/06 14:10:14 Unload the game library 2013/09/06 14:10:14 Disconnecting... 2013/09/06 14:10:14 Client stream was closed 2013/09/06 14:10:15 Used inventory slots after battle: 0 2013/09/06 14:10:15 Music: track changed from Crystan-Battlescape02 to van_theme. 2013/09/06 14:10:16 Change gametype to 'Skirmish mode' 2013/09/06 14:10:16 g_difficulty is write protected. 2013/09/06 14:10:20 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:10:20 setting game random seed to 2700273 2013/09/06 14:10:20 ------- Loading game.dll ------- 2013/09/06 14:10:20 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:10:20 found at './base' 2013/09/06 14:10:21 checksum for the map 'city_train': 199962961 2013/09/06 14:10:21 ufo script checksum 4102130245 2013/09/06 14:10:21 ------------------------------------- 2013/09/06 14:10:21 Connecting to localhost... 2013/09/06 14:10:21 ==== ShutdownGame ==== 2013/09/06 14:10:21 Used inventory slots in game on shutdown: 0 2013/09/06 14:10:21 ==== InitGame ==== 2013/09/06 14:10:21 Spawned ai player for team 0 with entnum 58 (a c) 2013/09/06 14:10:21 Spawned ai player for team 0 with entnum 59 (a c) 2013/09/06 14:10:21 Spawned ai player for team 0 with entnum 60 (a c) 2013/09/06 14:10:21 Spawned ai player for team 0 with entnum 61 (a c) 2013/09/06 14:10:21 Spawned ai player for team 0 with entnum 62 (a c) 2013/09/06 14:10:21 Not enough spawn points for team 0 2013/09/06 14:10:21 Created AI player (team 0) 2013/09/06 14:10:21 Spawned ai player for team 7 with entnum 63 (C/BS/S 011.1100) 2013/09/06 14:10:21 Spawned ai player for team 7 with entnum 64 (Zrokk Ts Srulok) 2013/09/06 14:10:21 Spawned ai player for team 7 with entnum 65 (C/BS/Q 001.1101) 2013/09/06 14:10:21 Spawned ai player for team 7 with entnum 66 (C/BS/Q 000.1101) 2013/09/06 14:10:21 Spawned ai player for team 7 with entnum 67 (CHN/W 001.1100) 2013/09/06 14:10:21 Spawned ai player for team 7 with entnum 68 (HN/A 100.1100) 2013/09/06 14:10:21 Spawned ai player for team 7 with entnum 69 (Urgoz Ws Our Hfmzs) 2013/09/06 14:10:21 Not enough spawn points for team 7 2013/09/06 14:10:21 Created AI player (team 7) 2013/09/06 14:10:21 Used inventory slots after ai spawn: 0 2013/09/06 14:10:21 connection attempt from loopback connection 2013/09/06 14:10:22 load material file: 'materials/city_train.mat' 2013/09/06 14:10:22 World model: 14245 triangles 2013/09/06 14:10:22 Planting grass ... 2013/09/06 14:10:22 Total grassy area is 0 units (0 cells) 2013/09/06 14:10:22 Planted 0 clumps of grass 2013/09/06 14:10:24 Starting the game... 2013/09/06 14:10:24 hg_shipit has joined team 1 2013/09/06 14:10:24 Music: track changed from van_theme to AlexFightmare. 2013/09/06 14:10:25 Used inventory slots: 0 2013/09/06 14:10:26 Soldier entered the rescue zone. 2013/09/06 14:10:27 Soldier entered the rescue zone. 2013/09/06 14:10:27 Soldier entered the rescue zone. 2013/09/06 14:10:27 Soldier entered the rescue zone. 2013/09/06 14:10:27 Soldier entered the rescue zone. 2013/09/06 14:10:27 Soldier entered the rescue zone. 2013/09/06 14:10:27 Soldier entered the rescue zone. 2013/09/06 14:10:27 Soldier entered the rescue zone. 2013/09/06 14:10:27 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:10:27 (player 0) It's team 1's turn! 2013/09/06 14:10:27 hg_shipit has taken control over team 1. 2013/09/06 14:12:12 Shutdown gametype 'Skirmish mode' 2013/09/06 14:12:12 Shutdown server: Quitting server. 2013/09/06 14:12:12 Unload the game library 2013/09/06 14:12:12 Disconnecting... 2013/09/06 14:12:12 Client stream was closed 2013/09/06 14:12:12 Used inventory slots after battle: 0 2013/09/06 14:12:12 Music: track changed from AlexFightmare to van_theme. 2013/09/06 14:12:13 Change gametype to 'Skirmish mode' 2013/09/06 14:12:13 g_difficulty is write protected. 2013/09/06 14:12:16 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:12:16 setting game random seed to 2815778 2013/09/06 14:12:16 ------- Loading game.dll ------- 2013/09/06 14:12:16 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:12:16 found at './base' 2013/09/06 14:12:16 Using RMA2 seed: 36 for 2013/09/06 14:12:16 tiles: -construction/cs_ +main +craft_drop_firebird 2013/09/06 14:12:16 pos: -32 -16 0 8 -16 0 2013/09/06 14:12:16 tiles: 2 2013/09/06 14:12:16 CM_LoadMap: "-construction/cs_ +main +craft_drop_firebird" "-32 -16 0 8 -16 0" 2013/09/06 14:12:20 Rerouted for RMA in 4.0s 2013/09/06 14:12:20 checksum for the map '+construction': 1068581090 2013/09/06 14:12:20 ufo script checksum 4102130245 2013/09/06 14:12:20 ------------------------------------- 2013/09/06 14:12:20 Connecting to localhost... 2013/09/06 14:12:20 ==== ShutdownGame ==== 2013/09/06 14:12:20 Used inventory slots in game on shutdown: 0 2013/09/06 14:12:20 ==== InitGame ==== 2013/09/06 14:12:20 Spawned ai player for team 0 with entnum 75 (a c) 2013/09/06 14:12:20 Spawned ai player for team 0 with entnum 76 (a c) 2013/09/06 14:12:20 Spawned ai player for team 0 with entnum 77 (a c) 2013/09/06 14:12:20 Spawned ai player for team 0 with entnum 78 (a c) 2013/09/06 14:12:20 Spawned ai player for team 0 with entnum 79 (a c) 2013/09/06 14:12:20 Spawned ai player for team 0 with entnum 80 (b c) 2013/09/06 14:12:20 Spawned ai player for team 0 with entnum 81 (b c) 2013/09/06 14:12:20 Spawned ai player for team 0 with entnum 82 (a c) 2013/09/06 14:12:20 Created AI player (team 0) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 83 (Zssfh Vso Zhozf) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 84 (Zsfwz Vso Zzhwf) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 85 (Ourhg Wr Oro Uoroh) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 86 (CHN/Z 001.1101) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 87 (Muorgh Uk Ohm Umhpf) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 88 (Fhzwh Vze Hwzsf) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 89 (BS/P 010.1101) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 90 (HN/U 111.1100) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 91 (CHN/R 000.1101) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 92 (C/BS/W 010.1101) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 93 (C/BS/Q 001.1101) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 94 (CHN/Z 000.1101) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 95 (Whssf Vso Zzhwf) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 96 (Uonak Tkr Hruk) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 97 (Szsfh Vze Hzwzf) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 98 (Zsfwz Vzs Wszfs) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 99 (Zsfwz Vzs Wszfs) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 100 (C/BS/V 000.1101) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 101 (Swhzf Vze Hzwzf) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 102 (BS/T 000.1100) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 103 (Oohnz Ur Uor Umhfm) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 104 (CHN/M 110.1100) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 105 (C/BS/V 100.1100) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 106 (C/BS/U 001.1100) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 107 (Ourhg Uz Oor Ruogh) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 108 (HN/R 011.1101) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 109 (Fhzwh Vzs Wfzsh) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 110 (BS/P 001.1101) 2013/09/06 14:12:20 Spawned ai player for team 7 with entnum 111 (HN/S 100.1100) 2013/09/06 14:12:20 Created AI player (team 7) 2013/09/06 14:12:20 Used inventory slots after ai spawn: 0 2013/09/06 14:12:20 connection attempt from loopback connection 2013/09/06 14:12:21 load material file: 'materials/construction.mat' 2013/09/06 14:12:21 World model: 15509 triangles 2013/09/06 14:12:21 Planting grass ... 2013/09/06 14:12:21 Total grassy area is 0 units (0 cells) 2013/09/06 14:12:21 Planted 0 clumps of grass 2013/09/06 14:12:25 Starting the game... 2013/09/06 14:12:25 hg_shipit has joined team 1 2013/09/06 14:12:25 Music: track changed from van_theme to van_mission. 2013/09/06 14:12:26 Used inventory slots: 0 2013/09/06 14:12:26 Soldier entered the rescue zone. 2013/09/06 14:12:26 Soldier entered the rescue zone. 2013/09/06 14:12:26 Soldier entered the rescue zone. 2013/09/06 14:12:26 Soldier entered the rescue zone. 2013/09/06 14:12:27 Soldier entered the rescue zone. 2013/09/06 14:12:27 Soldier entered the rescue zone. 2013/09/06 14:12:27 Soldier entered the rescue zone. 2013/09/06 14:12:27 Soldier entered the rescue zone. 2013/09/06 14:12:27 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:12:27 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:12:27 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:12:27 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:12:27 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:12:27 (player 0) It's team 1's turn! 2013/09/06 14:12:27 hg_shipit has taken control over team 1. 2013/09/06 14:16:06 Shutdown gametype 'Skirmish mode' 2013/09/06 14:16:06 Shutdown server: Quitting server. 2013/09/06 14:16:06 Unload the game library 2013/09/06 14:16:06 Disconnecting... 2013/09/06 14:16:06 Client stream was closed 2013/09/06 14:16:06 Used inventory slots after battle: 0 2013/09/06 14:16:06 Music: track changed from van_mission to van_theme. 2013/09/06 14:16:07 Change gametype to 'Skirmish mode' 2013/09/06 14:16:07 g_difficulty is write protected. 2013/09/06 14:16:14 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:16:14 setting game random seed to 3053949 2013/09/06 14:16:14 ------- Loading game.dll ------- 2013/09/06 14:16:14 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:16:14 found at './base' 2013/09/06 14:16:14 Using RMA2 seed: 18 for 2013/09/06 14:16:14 tiles: -country/cy_ shared/sh_craft_drop_firebird shared/sh_craft_ufo_fighter +farm_08 +farm_03 +nature_08 +nature_08 +farm_05 +nature_04 +nature_04 +farm_02 +mountain_sw_02 +mountain_se_02 +farm_09 +farm_01 +farm_04 +farm_07 +nature_04 +nature_04 +nature_08 +farm_06 +nature_04 +nature_03 +nature_03 +mountain_ne_02 +mountain_nw_02 +nature_03 +nature_05 +nature_08 +mountain_sw_01 +nature_08 +nature_08 2013/09/06 14:16:14 pos: -24 8 0 24 -16 0 -32 0 0 -32 16 0 32 -32 0 32 -24 0 16 -24 0 24 -32 0 16 -32 0 -32 24 0 -16 24 0 0 24 0 0 0 0 8 -16 0 24 0 0 0 -32 0 0 -16 0 0 -8 0 -8 0 0 -24 -8 0 -32 -8 0 -8 -8 0 -8 -16 0 -16 -32 0 -32 -32 0 -32 -16 0 -24 -16 0 -16 -16 0 24 16 0 16 24 0 16 32 0 2013/09/06 14:16:14 tiles: 31 2013/09/06 14:16:14 CM_LoadMap: "-country/cy_ shared/sh_craft_drop_firebird shared/sh_craft_ufo_fighter +farm_08 +farm_03 +nature_08 +nature_08 +farm_05 +nature_04 +nature_04 +farm_02 +mountain_sw_02 +mountain_se_02 +farm_09 +farm_01 +farm_04 +farm_07 +nature_04 +nature_04 +nature_08 +farm_06 +nature_04 +nature_03 +nature_03 +mountain_ne_02 +mountain_nw_02 +nature_03 +nature_05 +nature_08 +mountain_sw_01 +nature_08 +nature_08" "-24 8 0 24 -16 0 -32 0 0 -32 16 0 32 -32 0 32 -24 0 16 -24 0 24 -32 0 16 -32 0 -32 24 0 -16 24 0 0 24 0 0 0 0 8 -16 0 24 0 0 0 -32 0 0 -16 0 0 -8 0 -8 0 0 -24 -8 0 -32 -8 0 -8 -8 0 -8 -16 0 -16 -32 0 -32 -32 0 -32 -16 0 -24 -16 0 -16 -16 0 24 16 0 16 24 0 16 32 0" 2013/09/06 14:16:17 Rerouted for RMA in 1.0s 2013/09/06 14:16:17 checksum for the map '+country': 1616078760 2013/09/06 14:16:17 ufo script checksum 4102130245 2013/09/06 14:16:17 ------------------------------------- 2013/09/06 14:16:17 Connecting to localhost... 2013/09/06 14:16:17 ==== ShutdownGame ==== 2013/09/06 14:16:17 Used inventory slots in game on shutdown: 0 2013/09/06 14:16:17 ==== InitGame ==== 2013/09/06 14:16:17 Spawned ai player for team 0 with entnum 58 (a c) 2013/09/06 14:16:17 Spawned ai player for team 0 with entnum 59 (a c) 2013/09/06 14:16:17 Not enough spawn points for team 0 2013/09/06 14:16:17 Created AI player (team 0) 2013/09/06 14:16:17 Spawned ai player for team 7 with entnum 60 (C/BS/Q 101.1100) 2013/09/06 14:16:17 Spawned ai player for team 7 with entnum 61 (BS/X 000.1100) 2013/09/06 14:16:17 Spawned ai player for team 7 with entnum 62 (CHN/R 001.1101) 2013/09/06 14:16:17 Spawned ai player for team 7 with entnum 63 (Swhzf Vzs Wfzsh) 2013/09/06 14:16:17 Spawned ai player for team 7 with entnum 64 (Fhzwh Vso Zzhwf) 2013/09/06 14:16:17 Spawned ai player for team 7 with entnum 65 (Zsfwz Vzs Hzffs) 2013/09/06 14:16:17 Created AI player (team 7) 2013/09/06 14:16:17 Used inventory slots after ai spawn: 0 2013/09/06 14:16:17 connection attempt from loopback connection 2013/09/06 14:16:18 load material file: 'materials/country.mat' 2013/09/06 14:16:18 World model: 13141 triangles 2013/09/06 14:16:18 Planting grass ... 2013/09/06 14:16:18 Total grassy area is 0 units (0 cells) 2013/09/06 14:16:18 Planted 0 clumps of grass 2013/09/06 14:16:19 Starting the game... 2013/09/06 14:16:19 hg_shipit has joined team 1 2013/09/06 14:16:19 Music: track changed from van_theme to PsymongO6. 2013/09/06 14:16:20 Used inventory slots: 0 2013/09/06 14:16:21 Soldier entered the rescue zone. 2013/09/06 14:16:21 Soldier entered the rescue zone. 2013/09/06 14:16:22 Soldier entered the rescue zone. 2013/09/06 14:16:22 Soldier entered the rescue zone. 2013/09/06 14:16:22 Soldier entered the rescue zone. 2013/09/06 14:16:23 Soldier entered the rescue zone. 2013/09/06 14:16:23 Soldier entered the rescue zone. 2013/09/06 14:16:23 Soldier entered the rescue zone. 2013/09/06 14:16:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:16:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:16:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:16:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:16:23 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:16:23 (player 0) It's team 1's turn! 2013/09/06 14:16:23 hg_shipit has taken control over team 1. 2013/09/06 14:17:13 Shutdown gametype 'Skirmish mode' 2013/09/06 14:17:13 Shutdown server: Quitting server. 2013/09/06 14:17:13 Unload the game library 2013/09/06 14:17:13 Disconnecting... 2013/09/06 14:17:13 Client stream was closed 2013/09/06 14:17:13 Used inventory slots after battle: 0 2013/09/06 14:17:13 Music: track changed from PsymongO6 to van_theme. 2013/09/06 14:17:16 Change gametype to 'Skirmish mode' 2013/09/06 14:17:16 g_difficulty is write protected. 2013/09/06 14:17:24 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:17:24 setting game random seed to 3123859 2013/09/06 14:17:24 ------- Loading game.dll ------- 2013/09/06 14:17:24 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:17:24 found at './base' 2013/09/06 14:17:24 Using RMA2 seed: 34 for 2013/09/06 14:17:24 tiles: -eaglenest/en_ +main +craft_drop_firebird 2013/09/06 14:17:24 pos: -16 -24 0 0 0 0 2013/09/06 14:17:24 tiles: 2 2013/09/06 14:17:24 CM_LoadMap: "-eaglenest/en_ +main +craft_drop_firebird" "-16 -24 0 0 0 0" 2013/09/06 14:17:28 Rerouted for RMA in 4.0s 2013/09/06 14:17:28 checksum for the map '+eaglenest': 3623401789 2013/09/06 14:17:28 ufo script checksum 4102130245 2013/09/06 14:17:28 ------------------------------------- 2013/09/06 14:17:28 Connecting to localhost... 2013/09/06 14:17:28 ==== ShutdownGame ==== 2013/09/06 14:17:28 Used inventory slots in game on shutdown: 0 2013/09/06 14:17:28 ==== InitGame ==== 2013/09/06 14:17:28 Spawned ai player for team 0 with entnum 58 (a c) 2013/09/06 14:17:28 Not enough spawn points for team 0 2013/09/06 14:17:28 Created AI player (team 0) 2013/09/06 14:17:28 Spawned ai player for team 7 with entnum 59 (HN/V 011.1101) 2013/09/06 14:17:28 Spawned ai player for team 7 with entnum 60 (Kronuk Ts Srulok) 2013/09/06 14:17:28 Spawned ai player for team 7 with entnum 61 (BS/X 011.1100) 2013/09/06 14:17:28 Spawned ai player for team 7 with entnum 62 (Zssfh Vze Hzwzf) 2013/09/06 14:17:28 Spawned ai player for team 7 with entnum 63 (HN/T 000.1100) 2013/09/06 14:17:28 Created AI player (team 7) 2013/09/06 14:17:28 Used inventory slots after ai spawn: 0 2013/09/06 14:17:28 connection attempt from loopback connection 2013/09/06 14:17:29 load material file: 'materials/eaglenest.mat' 2013/09/06 14:17:29 World model: 8597 triangles 2013/09/06 14:17:29 Planting grass ... 2013/09/06 14:17:29 Total grassy area is 0 units (0 cells) 2013/09/06 14:17:29 Planted 0 clumps of grass 2013/09/06 14:17:30 Starting the game... 2013/09/06 14:17:30 hg_shipit has joined team 1 2013/09/06 14:17:30 Music: track changed from van_theme to PsymongO4. 2013/09/06 14:17:32 Used inventory slots: 0 2013/09/06 14:17:32 Soldier entered the rescue zone. 2013/09/06 14:17:33 Soldier entered the rescue zone. 2013/09/06 14:17:33 Soldier entered the rescue zone. 2013/09/06 14:17:33 Soldier entered the rescue zone. 2013/09/06 14:17:33 Soldier entered the rescue zone. 2013/09/06 14:17:33 Soldier entered the rescue zone. 2013/09/06 14:17:33 Soldier entered the rescue zone. 2013/09/06 14:17:33 Soldier entered the rescue zone. 2013/09/06 14:17:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:17:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:17:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:17:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:17:33 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:17:33 (player 0) It's team 1's turn! 2013/09/06 14:17:33 hg_shipit has taken control over team 1. 2013/09/06 14:18:23 Shutdown gametype 'Skirmish mode' 2013/09/06 14:18:23 Shutdown server: Quitting server. 2013/09/06 14:18:23 Unload the game library 2013/09/06 14:18:23 Disconnecting... 2013/09/06 14:18:23 Client stream was closed 2013/09/06 14:18:23 Used inventory slots after battle: 0 2013/09/06 14:18:23 Music: track changed from PsymongO4 to van_theme. 2013/09/06 14:18:24 Change gametype to 'Skirmish mode' 2013/09/06 14:18:24 g_difficulty is write protected. 2013/09/06 14:18:28 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:18:28 setting game random seed to 3188132 2013/09/06 14:18:28 ------- Loading game.dll ------- 2013/09/06 14:18:28 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:18:28 found at './base' 2013/09/06 14:18:29 checksum for the map 'england': 1952111620 2013/09/06 14:18:29 ufo script checksum 4102130245 2013/09/06 14:18:29 ------------------------------------- 2013/09/06 14:18:29 Connecting to localhost... 2013/09/06 14:18:29 ==== ShutdownGame ==== 2013/09/06 14:18:29 Used inventory slots in game on shutdown: 0 2013/09/06 14:18:29 ==== InitGame ==== 2013/09/06 14:18:29 Spawned ai player for team 0 with entnum 44 (a c) 2013/09/06 14:18:29 Spawned ai player for team 0 with entnum 45 (a c) 2013/09/06 14:18:29 Spawned ai player for team 0 with entnum 46 (a c) 2013/09/06 14:18:29 Spawned ai player for team 0 with entnum 47 (a c) 2013/09/06 14:18:29 Spawned ai player for team 0 with entnum 48 (a c) 2013/09/06 14:18:29 Spawned ai player for team 0 with entnum 49 (a c) 2013/09/06 14:18:29 Spawned ai player for team 0 with entnum 50 (a c) 2013/09/06 14:18:29 Not enough spawn points for team 0 2013/09/06 14:18:29 Created AI player (team 0) 2013/09/06 14:18:29 Spawned ai player for team 7 with entnum 51 (HN/A 100.1100) 2013/09/06 14:18:29 Spawned ai player for team 7 with entnum 52 (Krrnaak T Zruujk) 2013/09/06 14:18:29 Spawned ai player for team 7 with entnum 53 (C/BS/S 001.1100) 2013/09/06 14:18:29 Spawned ai player for team 7 with entnum 54 (HN/M 010.1100) 2013/09/06 14:18:29 Spawned ai player for team 7 with entnum 55 (C/BS/S 010.1101) 2013/09/06 14:18:29 Spawned ai player for team 7 with entnum 56 (HN/S 001.1101) 2013/09/06 14:18:29 Spawned ai player for team 7 with entnum 57 (Szsfh Vzs Wzshf) 2013/09/06 14:18:29 Spawned ai player for team 7 with entnum 58 (Zwfss Vso Zzhwf) 2013/09/06 14:18:29 Spawned ai player for team 7 with entnum 59 (BS/T 000.1100) 2013/09/06 14:18:29 Created AI player (team 7) 2013/09/06 14:18:29 Used inventory slots after ai spawn: 0 2013/09/06 14:18:29 connection attempt from loopback connection 2013/09/06 14:18:31 load material file: 'materials/england.mat' 2013/09/06 14:18:31 World model: 21878 triangles 2013/09/06 14:18:31 Planting grass ... 2013/09/06 14:18:31 Total grassy area is 0 units (0 cells) 2013/09/06 14:18:31 Planted 0 clumps of grass 2013/09/06 14:18:32 Starting the game... 2013/09/06 14:18:32 hg_shipit has joined team 1 2013/09/06 14:18:32 Music: track changed from van_theme to PsymongO3. 2013/09/06 14:18:33 Used inventory slots: 0 2013/09/06 14:18:34 Soldier entered the rescue zone. 2013/09/06 14:18:34 Soldier entered the rescue zone. 2013/09/06 14:18:34 Soldier entered the rescue zone. 2013/09/06 14:18:35 Soldier entered the rescue zone. 2013/09/06 14:18:35 Soldier entered the rescue zone. 2013/09/06 14:18:35 Soldier entered the rescue zone. 2013/09/06 14:18:35 Soldier entered the rescue zone. 2013/09/06 14:18:35 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:18:35 (player 0) It's team 1's turn! 2013/09/06 14:18:35 hg_shipit has taken control over team 1. 2013/09/06 14:19:41 Shutdown gametype 'Skirmish mode' 2013/09/06 14:19:41 Shutdown server: Quitting server. 2013/09/06 14:19:41 Unload the game library 2013/09/06 14:19:41 Disconnecting... 2013/09/06 14:19:41 Client stream was closed 2013/09/06 14:19:41 Used inventory slots after battle: 0 2013/09/06 14:19:41 Music: track changed from PsymongO3 to van_theme. 2013/09/06 14:19:42 Change gametype to 'Skirmish mode' 2013/09/06 14:19:42 g_difficulty is write protected. 2013/09/06 14:20:10 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:20:10 setting game random seed to 3290410 2013/09/06 14:20:10 ------- Loading game.dll ------- 2013/09/06 14:20:10 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:20:10 found at './base' 2013/09/06 14:20:10 Using RMA2 seed: 40 for 2013/09/06 14:20:10 tiles: -gasstation/gas_ +main +craft_drop_firebird 2013/09/06 14:20:10 pos: -32 -24 0 -32 -24 0 2013/09/06 14:20:10 tiles: 2 2013/09/06 14:20:10 CM_LoadMap: "-gasstation/gas_ +main +craft_drop_firebird" "-32 -24 0 -32 -24 0" 2013/09/06 14:20:13 Rerouted for RMA in 2.0s 2013/09/06 14:20:13 checksum for the map '+gasstation': 1367204778 2013/09/06 14:20:13 ufo script checksum 4102130245 2013/09/06 14:20:13 ------------------------------------- 2013/09/06 14:20:13 Connecting to localhost... 2013/09/06 14:20:13 ==== ShutdownGame ==== 2013/09/06 14:20:13 Used inventory slots in game on shutdown: 0 2013/09/06 14:20:13 ==== InitGame ==== 2013/09/06 14:20:13 Spawned ai player for team 0 with entnum 37 (a c) 2013/09/06 14:20:13 Spawned ai player for team 0 with entnum 38 (b c) 2013/09/06 14:20:13 Spawned ai player for team 0 with entnum 39 (a c) 2013/09/06 14:20:13 Spawned ai player for team 0 with entnum 40 (a c) 2013/09/06 14:20:13 Spawned ai player for team 0 with entnum 41 (a c) 2013/09/06 14:20:13 Spawned ai player for team 0 with entnum 42 (a c) 2013/09/06 14:20:13 Not enough spawn points for team 0 2013/09/06 14:20:13 Created AI player (team 0) 2013/09/06 14:20:13 Spawned ai player for team 7 with entnum 43 (Onukark Uk Kronok) 2013/09/06 14:20:13 Spawned ai player for team 7 with entnum 44 (BS/X 010.1100) 2013/09/06 14:20:13 Spawned ai player for team 7 with entnum 45 (Wzszh Vze Wfszs) 2013/09/06 14:20:13 Spawned ai player for team 7 with entnum 46 (Zwfss Vzs Wfzsh) 2013/09/06 14:20:13 Created AI player (team 7) 2013/09/06 14:20:13 Used inventory slots after ai spawn: 0 2013/09/06 14:20:13 connection attempt from loopback connection 2013/09/06 14:20:14 load material file: 'materials/gasstation.mat' 2013/09/06 14:20:14 World model: 12000 triangles 2013/09/06 14:20:14 Planting grass ... 2013/09/06 14:20:14 Total grassy area is 0 units (0 cells) 2013/09/06 14:20:14 Planted 0 clumps of grass 2013/09/06 14:20:15 Starting the game... 2013/09/06 14:20:15 hg_shipit has joined team 1 2013/09/06 14:20:15 Music: track changed from van_theme to Crystan-Battlescape03. 2013/09/06 14:20:16 Used inventory slots: 0 2013/09/06 14:20:16 Soldier entered the rescue zone. 2013/09/06 14:20:17 Soldier entered the rescue zone. 2013/09/06 14:20:17 Soldier entered the rescue zone. 2013/09/06 14:20:17 Soldier entered the rescue zone. 2013/09/06 14:20:17 Soldier entered the rescue zone. 2013/09/06 14:20:17 Soldier entered the rescue zone. 2013/09/06 14:20:17 Soldier entered the rescue zone. 2013/09/06 14:20:17 Soldier entered the rescue zone. 2013/09/06 14:20:17 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:20:17 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:20:17 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:20:17 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:20:17 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:20:17 (player 0) It's team 1's turn! 2013/09/06 14:20:17 hg_shipit has taken control over team 1. 2013/09/06 14:21:01 Shutdown gametype 'Skirmish mode' 2013/09/06 14:21:01 Shutdown server: Quitting server. 2013/09/06 14:21:01 Unload the game library 2013/09/06 14:21:01 Disconnecting... 2013/09/06 14:21:01 Client stream was closed 2013/09/06 14:21:01 Used inventory slots after battle: 0 2013/09/06 14:21:01 Music: track changed from Crystan-Battlescape03 to van_theme. 2013/09/06 14:21:02 Change gametype to 'Skirmish mode' 2013/09/06 14:21:02 g_difficulty is write protected. 2013/09/06 14:21:20 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:21:20 setting game random seed to 3360075 2013/09/06 14:21:20 ------- Loading game.dll ------- 2013/09/06 14:21:20 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:21:20 found at './base' 2013/09/06 14:21:20 Using RMA2 seed: 3 for 2013/09/06 14:21:20 tiles: -italy/it_ +main +craft_drop_firebird 2013/09/06 14:21:20 pos: -16 -16 0 -16 -16 0 2013/09/06 14:21:20 tiles: 2 2013/09/06 14:21:20 CM_LoadMap: "-italy/it_ +main +craft_drop_firebird" "-16 -16 0 -16 -16 0" 2013/09/06 14:21:21 Rerouted for RMA in 0.0s 2013/09/06 14:21:21 checksum for the map '+italy': 2802716072 2013/09/06 14:21:21 ufo script checksum 4102130245 2013/09/06 14:21:21 ------------------------------------- 2013/09/06 14:21:21 Connecting to localhost... 2013/09/06 14:21:21 ==== ShutdownGame ==== 2013/09/06 14:21:21 Used inventory slots in game on shutdown: 0 2013/09/06 14:21:21 ==== InitGame ==== 2013/09/06 14:21:21 Spawned ai player for team 0 with entnum 88 (a c) 2013/09/06 14:21:21 Spawned ai player for team 0 with entnum 89 (b c) 2013/09/06 14:21:21 Spawned ai player for team 0 with entnum 90 (a c) 2013/09/06 14:21:21 Spawned ai player for team 0 with entnum 91 (b c) 2013/09/06 14:21:21 Spawned ai player for team 0 with entnum 92 (a c) 2013/09/06 14:21:21 Spawned ai player for team 0 with entnum 93 (a c) 2013/09/06 14:21:21 Spawned ai player for team 0 with entnum 94 (b c) 2013/09/06 14:21:21 Spawned ai player for team 0 with entnum 95 (a c) 2013/09/06 14:21:21 Created AI player (team 0) 2013/09/06 14:21:21 Spawned ai player for team 7 with entnum 96 (Zsfwz Vso Zhozf) 2013/09/06 14:21:21 Spawned ai player for team 7 with entnum 97 (BS/X 011.1101) 2013/09/06 14:21:21 Spawned ai player for team 7 with entnum 98 (BS/S 011.1100) 2013/09/06 14:21:21 Spawned ai player for team 7 with entnum 99 (Zsfwz Vso Zwfwz) 2013/09/06 14:21:21 Spawned ai player for team 7 with entnum 100 (HN/Q 000.1100) 2013/09/06 14:21:21 Spawned ai player for team 7 with entnum 101 (BS/U 111.1100) 2013/09/06 14:21:21 Spawned ai player for team 7 with entnum 102 (HN/V 010.1100) 2013/09/06 14:21:21 Spawned ai player for team 7 with entnum 103 (Krrnaak Pt Mrlkuk) 2013/09/06 14:21:21 Spawned ai player for team 7 with entnum 104 (Uoghr Ts Sru Hmpfr) 2013/09/06 14:21:21 Created AI player (team 7) 2013/09/06 14:21:21 Used inventory slots after ai spawn: 0 2013/09/06 14:21:21 connection attempt from loopback connection 2013/09/06 14:21:22 load material file: 'materials/italy.mat' 2013/09/06 14:21:23 World model: 12955 triangles 2013/09/06 14:21:23 Planting grass ... 2013/09/06 14:21:23 Total grassy area is 0 units (0 cells) 2013/09/06 14:21:23 Planted 0 clumps of grass 2013/09/06 14:21:26 Starting the game... 2013/09/06 14:21:26 hg_shipit has joined team 1 2013/09/06 14:21:26 Music: track changed from van_theme to Crystan-Battlescape03. 2013/09/06 14:21:27 Used inventory slots: 0 2013/09/06 14:21:29 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:21:29 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:21:29 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:21:29 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:21:29 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:21:29 (player 0) It's team 1's turn! 2013/09/06 14:21:29 hg_shipit has taken control over team 1. 2013/09/06 14:22:17 Shutdown gametype 'Skirmish mode' 2013/09/06 14:22:17 Shutdown server: Quitting server. 2013/09/06 14:22:17 Unload the game library 2013/09/06 14:22:17 Disconnecting... 2013/09/06 14:22:17 Client stream was closed 2013/09/06 14:22:17 Used inventory slots after battle: 0 2013/09/06 14:22:17 Music: track changed from Crystan-Battlescape03 to van_theme. 2013/09/06 14:22:18 Change gametype to 'Skirmish mode' 2013/09/06 14:22:18 g_difficulty is write protected. 2013/09/06 14:22:37 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:22:37 setting game random seed to 3436843 2013/09/06 14:22:37 ------- Loading game.dll ------- 2013/09/06 14:22:37 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:22:37 found at './base' 2013/09/06 14:22:37 checksum for the map 'office': 922275461 2013/09/06 14:22:37 ufo script checksum 4102130245 2013/09/06 14:22:37 ------------------------------------- 2013/09/06 14:22:37 Connecting to localhost... 2013/09/06 14:22:37 ==== ShutdownGame ==== 2013/09/06 14:22:37 Used inventory slots in game on shutdown: 0 2013/09/06 14:22:37 ==== InitGame ==== 2013/09/06 14:22:37 Spawned ai player for team 0 with entnum 109 (b c) 2013/09/06 14:22:37 Spawned ai player for team 0 with entnum 110 (a c) 2013/09/06 14:22:37 Spawned ai player for team 0 with entnum 111 (a c) 2013/09/06 14:22:37 Spawned ai player for team 0 with entnum 112 (a c) 2013/09/06 14:22:37 Spawned ai player for team 0 with entnum 113 (b c) 2013/09/06 14:22:37 Spawned ai player for team 0 with entnum 114 (a c) 2013/09/06 14:22:37 Spawned ai player for team 0 with entnum 115 (a c) 2013/09/06 14:22:37 Spawned ai player for team 0 with entnum 116 (a c) 2013/09/06 14:22:37 Created AI player (team 0) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 117 (Zsfwz Vzs Wszfs) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 118 (CHN/T 010.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 119 (BS/R 010.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 120 (BS/W 100.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 121 (Ourhg Uz Oor Ruogh) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 122 (HN/V 000.1101) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 123 (HN/S 111.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 124 (CHN/W 010.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 125 (C/BS/S 101.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 126 (C/BS/S 010.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 127 (C/BS/M 011.1101) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 128 (HN/A 111.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 129 (Fhzwh Vze Wfszs) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 130 (CHN/V 011.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 131 (CHN/M 010.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 132 (C/BS/P 011.1100) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 133 (Uoghr Kr Hrm Uorpf) 2013/09/06 14:22:37 Spawned ai player for team 7 with entnum 134 (C/BS/V 101.1100) 2013/09/06 14:22:37 Created AI player (team 7) 2013/09/06 14:22:37 Used inventory slots after ai spawn: 0 2013/09/06 14:22:37 connection attempt from loopback connection 2013/09/06 14:22:39 load material file: 'materials/office.mat' 2013/09/06 14:22:39 World model: 21751 triangles 2013/09/06 14:22:39 Planting grass ... 2013/09/06 14:22:39 Total grassy area is 0 units (0 cells) 2013/09/06 14:22:39 Planted 0 clumps of grass 2013/09/06 14:22:50 Starting the game... 2013/09/06 14:22:50 hg_shipit has joined team 1 2013/09/06 14:22:50 Music: track changed from van_theme to PsymongO1. 2013/09/06 14:22:51 Used inventory slots: 0 2013/09/06 14:22:51 Soldier entered the rescue zone. 2013/09/06 14:22:51 Soldier entered the rescue zone. 2013/09/06 14:22:52 Soldier entered the rescue zone. 2013/09/06 14:22:52 Soldier entered the rescue zone. 2013/09/06 14:22:52 Soldier entered the rescue zone. 2013/09/06 14:22:52 Soldier entered the rescue zone. 2013/09/06 14:22:52 Soldier entered the rescue zone. 2013/09/06 14:22:52 Soldier entered the rescue zone. 2013/09/06 14:22:53 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:22:53 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:22:53 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" 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"0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:22:53 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:22:53 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" 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"0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:22:53 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:22:53 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:22:53 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:22:53 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:22:53 (player 0) It's team 1's turn! 2013/09/06 14:22:53 hg_shipit has taken control over team 1. 2013/09/06 14:24:01 Shutdown gametype 'Skirmish mode' 2013/09/06 14:24:01 Shutdown server: Quitting server. 2013/09/06 14:24:01 Unload the game library 2013/09/06 14:24:01 Disconnecting... 2013/09/06 14:24:01 Client stream was closed 2013/09/06 14:24:02 Used inventory slots after battle: 0 2013/09/06 14:24:02 Music: track changed from PsymongO1 to van_theme. 2013/09/06 14:24:03 Change gametype to 'Skirmish mode' 2013/09/06 14:24:03 g_difficulty is write protected. 2013/09/06 14:27:08 Music: track changed from van_theme to van_theme. 2013/09/06 14:30:12 Music: track changed from van_theme to van_theme. 2013/09/06 14:33:17 Music: track changed from van_theme to van_theme. 2013/09/06 14:36:22 Music: track changed from van_theme to van_theme. 2013/09/06 14:37:59 g_difficulty is write protected. 2013/09/06 14:38:10 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:38:10 setting game random seed to 4370102 2013/09/06 14:38:10 ------- Loading game.dll ------- 2013/09/06 14:38:10 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:38:10 found at './base' 2013/09/06 14:38:10 Using RMA2 seed: 39 for 2013/09/06 14:38:10 tiles: -urban/ub_ +laboratory +craft_ufo_fighter +craft_drop_firebird +filler_3x1_a 2013/09/06 14:38:10 pos: -32 -24 0 24 -16 0 -32 8 0 -32 24 0 2013/09/06 14:38:10 tiles: 4 2013/09/06 14:38:10 CM_LoadMap: "-urban/ub_ +laboratory +craft_ufo_fighter +craft_drop_firebird +filler_3x1_a" "-32 -24 0 24 -16 0 -32 8 0 -32 24 0" 2013/09/06 14:38:18 Rerouted for RMA in 7.0s 2013/09/06 14:38:18 checksum for the map '+urban': 2961611541 2013/09/06 14:38:18 ufo script checksum 4102130245 2013/09/06 14:38:18 ------------------------------------- 2013/09/06 14:38:18 Connecting to localhost... 2013/09/06 14:38:18 ==== ShutdownGame ==== 2013/09/06 14:38:18 Used inventory slots in game on shutdown: 0 2013/09/06 14:38:18 ==== InitGame ==== 2013/09/06 14:38:18 Spawned ai player for team 0 with entnum 74 (a c) 2013/09/06 14:38:18 Spawned ai player for team 0 with entnum 75 (b c) 2013/09/06 14:38:18 Spawned ai player for team 0 with entnum 76 (b c) 2013/09/06 14:38:18 Spawned ai player for team 0 with entnum 77 (b c) 2013/09/06 14:38:18 Spawned ai player for team 0 with entnum 78 (a c) 2013/09/06 14:38:18 Spawned ai player for team 0 with entnum 79 (b c) 2013/09/06 14:38:18 Spawned ai player for team 0 with entnum 80 (a c) 2013/09/06 14:38:18 Spawned ai player for team 0 with entnum 81 (b c) 2013/09/06 14:38:18 Created AI player (team 0) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 82 (Zssfh Vso Zwfwz) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 83 (C/BS/P 011.1101) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 84 (Oorgh Fz Oru Fzsmo) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 85 (HN/A 001.1100) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 86 (C/BS/X 011.1101) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 87 (CHN/P 101.1100) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 88 (Kronuk Sk Trevuk) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 89 (C/BS/M 111.1100) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 90 (BS/R 010.1101) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 91 (BS/Q 000.1100) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 92 (BS/X 001.1101) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 93 (Muurgh Ok Uhm Uurrp) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 94 (CHN/S 101.1100) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 95 (Oorgh Zk Zok Suomf) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 96 (BS/Q 101.1100) 2013/09/06 14:38:18 Spawned ai player for team 7 with entnum 97 (Fzszh Vso Zshff) 2013/09/06 14:38:18 Created AI player (team 7) 2013/09/06 14:38:18 Used inventory slots after ai spawn: 0 2013/09/06 14:38:18 connection attempt from loopback connection 2013/09/06 14:38:19 load material file: 'materials/urban.mat' 2013/09/06 14:38:19 World model: 18126 triangles 2013/09/06 14:38:19 Planting grass ... 2013/09/06 14:38:19 Total grassy area is 0 units (0 cells) 2013/09/06 14:38:19 Planted 0 clumps of grass 2013/09/06 14:38:21 Starting the game... 2013/09/06 14:38:21 hg_shipit has joined team 1 2013/09/06 14:38:21 Music: track changed from van_theme to PsymongO4. 2013/09/06 14:38:22 Used inventory slots: 0 2013/09/06 14:38:22 Soldier entered the rescue zone. 2013/09/06 14:38:23 Soldier entered the rescue zone. 2013/09/06 14:38:23 Soldier entered the rescue zone. 2013/09/06 14:38:23 Soldier entered the rescue zone. 2013/09/06 14:38:23 Soldier entered the rescue zone. 2013/09/06 14:38:23 Soldier entered the rescue zone. 2013/09/06 14:38:23 Soldier entered the rescue zone. 2013/09/06 14:38:24 Soldier entered the rescue zone. 2013/09/06 14:38:24 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:38:24 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:38:24 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:38:24 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:38:24 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:38:24 Cbuf_AddText: overflow (8192) (updateactorvalues 10 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:38:24 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" 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updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:38:24 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:38:24 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" 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updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 5 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:38:24 (player 0) It's team 1's turn! 2013/09/06 14:38:24 hg_shipit has taken control over team 1. 2013/09/06 14:39:03 Shutdown gametype 'Skirmish mode' 2013/09/06 14:39:03 Shutdown server: Quitting server. 2013/09/06 14:39:03 Unload the game library 2013/09/06 14:39:03 Disconnecting... 2013/09/06 14:39:03 Client stream was closed 2013/09/06 14:39:03 Used inventory slots after battle: 0 2013/09/06 14:39:03 Music: track changed from PsymongO4 to van_theme. 2013/09/06 14:39:04 Change gametype to 'Skirmish mode' 2013/09/06 14:39:04 g_difficulty is write protected. 2013/09/06 14:39:06 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:39:06 setting game random seed to 4425933 2013/09/06 14:39:06 ------- Loading game.dll ------- 2013/09/06 14:39:06 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:39:06 found at './base' 2013/09/06 14:39:06 Using RMA2 seed: 14 for 2013/09/06 14:39:06 tiles: -urban/ub_ +laboratory +craft_drop_firebird +craft_ufo_fighter +filler_3x1_a 2013/09/06 14:39:06 pos: -32 -24 0 -32 16 0 24 -16 0 -32 8 0 2013/09/06 14:39:06 tiles: 4 2013/09/06 14:39:06 CM_LoadMap: "-urban/ub_ +laboratory +craft_drop_firebird +craft_ufo_fighter +filler_3x1_a" "-32 -24 0 -32 16 0 24 -16 0 -32 8 0" 2013/09/06 14:39:13 Rerouted for RMA in 7.0s 2013/09/06 14:39:13 checksum for the map '+urban': 2961611541 2013/09/06 14:39:13 ufo script checksum 4102130245 2013/09/06 14:39:13 ------------------------------------- 2013/09/06 14:39:13 Connecting to localhost... 2013/09/06 14:39:13 ==== ShutdownGame ==== 2013/09/06 14:39:13 Used inventory slots in game on shutdown: 0 2013/09/06 14:39:13 ==== InitGame ==== 2013/09/06 14:39:13 Spawned ai player for team 0 with entnum 74 (b c) 2013/09/06 14:39:13 Spawned ai player for team 0 with entnum 75 (a c) 2013/09/06 14:39:13 Spawned ai player for team 0 with entnum 76 (b c) 2013/09/06 14:39:13 Spawned ai player for team 0 with entnum 77 (a c) 2013/09/06 14:39:13 Spawned ai player for team 0 with entnum 78 (a c) 2013/09/06 14:39:13 Spawned ai player for team 0 with entnum 79 (a c) 2013/09/06 14:39:13 Spawned ai player for team 0 with entnum 80 (b c) 2013/09/06 14:39:13 Spawned ai player for team 0 with entnum 81 (b c) 2013/09/06 14:39:13 Created AI player (team 0) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 82 (Oorgh Hs Nhs Oorgh) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 83 (Ouhrz Uk Ohm Umhpf) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 84 (Urgoz Ts Sru Hmpfr) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 85 (BS/R 110.1100) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 86 (CHN/W 010.1100) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 87 (C/BS/Z 010.1101) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 88 (BS/Z 011.1101) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 89 (Rniuk Ok Orokk) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 90 (HN/S 110.1100) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 91 (HN/S 000.1100) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 92 (Uurunz Ok Uhm Uurrp) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 93 (Krrnaak Kkr Kraukk) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 94 (CHN/Q 011.1101) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 95 (CHN/V 000.1101) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 96 (HN/P 010.1101) 2013/09/06 14:39:13 Spawned ai player for team 7 with entnum 97 (BS/Z 011.1101) 2013/09/06 14:39:13 Created AI player (team 7) 2013/09/06 14:39:13 Used inventory slots after ai spawn: 0 2013/09/06 14:39:13 connection attempt from loopback connection 2013/09/06 14:39:15 load material file: 'materials/urban.mat' 2013/09/06 14:39:15 World model: 18126 triangles 2013/09/06 14:39:15 Planting grass ... 2013/09/06 14:39:15 Total grassy area is 0 units (0 cells) 2013/09/06 14:39:15 Planted 0 clumps of grass 2013/09/06 14:39:16 Starting the game... 2013/09/06 14:39:16 hg_shipit has joined team 1 2013/09/06 14:39:16 Music: track changed from van_theme to van_mission4. 2013/09/06 14:39:17 Used inventory slots: 0 2013/09/06 14:39:17 Soldier entered the rescue zone. 2013/09/06 14:39:18 Soldier entered the rescue zone. 2013/09/06 14:39:18 Soldier entered the rescue zone. 2013/09/06 14:39:18 Soldier entered the rescue zone. 2013/09/06 14:39:18 Soldier entered the rescue zone. 2013/09/06 14:39:19 Soldier entered the rescue zone. 2013/09/06 14:39:19 Soldier entered the rescue zone. 2013/09/06 14:39:19 Soldier entered the rescue zone. 2013/09/06 14:39:19 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:39:19 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:39:19 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:39:19 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:39:19 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:39:19 Cbuf_AddText: overflow (8192) (updateactorvalues 9 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:39:19 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; 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"0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:39:19 (player 0) It's team 1's turn! 2013/09/06 14:39:19 hg_shipit has taken control over team 1. 2013/09/06 14:39:50 Shutdown gametype 'Skirmish mode' 2013/09/06 14:39:50 Shutdown server: Quitting server. 2013/09/06 14:39:50 Unload the game library 2013/09/06 14:39:50 Disconnecting... 2013/09/06 14:39:50 Client stream was closed 2013/09/06 14:39:50 Used inventory slots after battle: 0 2013/09/06 14:39:50 Music: track changed from van_mission4 to van_theme. 2013/09/06 14:40:22 Change gametype to 'Skirmish mode' 2013/09/06 14:40:22 g_difficulty is write protected. 2013/09/06 14:40:25 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:40:25 setting game random seed to 4505321 2013/09/06 14:40:25 ------- Loading game.dll ------- 2013/09/06 14:40:25 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:40:25 found at './base' 2013/09/06 14:40:25 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 14:40:25 Using RMA2 seed: 30 for 2013/09/06 14:40:25 tiles: -urban/ub_ +bld_laboratory +bld_office_a +craft_drop_firebird +filler_3x1_a 2013/09/06 14:40:25 pos: -24 0 0 0 -24 0 -24 -16 0 -24 -24 0 2013/09/06 14:40:25 tiles: 4 2013/09/06 14:40:25 CM_LoadMap: "-urban/ub_ +bld_laboratory +bld_office_a +craft_drop_firebird +filler_3x1_a" "-24 0 0 0 -24 0 -24 -16 0 -24 -24 0" 2013/09/06 14:40:27 Rerouted for RMA in 1.0s 2013/09/06 14:40:27 checksum for the map '+urban': 765077412 2013/09/06 14:40:27 ufo script checksum 4102130245 2013/09/06 14:40:27 ------------------------------------- 2013/09/06 14:40:27 Connecting to localhost... 2013/09/06 14:40:27 ==== ShutdownGame ==== 2013/09/06 14:40:27 Used inventory slots in game on shutdown: 0 2013/09/06 14:40:27 ==== InitGame ==== 2013/09/06 14:40:27 Spawned ai player for team 0 with entnum 82 (a c) 2013/09/06 14:40:27 Spawned ai player for team 0 with entnum 83 (a c) 2013/09/06 14:40:27 Spawned ai player for team 0 with entnum 84 (b c) 2013/09/06 14:40:27 Spawned ai player for team 0 with entnum 85 (a c) 2013/09/06 14:40:27 Spawned ai player for team 0 with entnum 86 (a c) 2013/09/06 14:40:27 Spawned ai player for team 0 with entnum 87 (a c) 2013/09/06 14:40:27 Spawned ai player for team 0 with entnum 88 (b c) 2013/09/06 14:40:27 Spawned ai player for team 0 with entnum 89 (a c) 2013/09/06 14:40:27 Created AI player (team 0) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 90 (Rniuk Ok Orokk) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 91 (HN/V 100.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 92 (C/BS/P 001.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 93 (Zsfwz Vze Hwzsf) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 94 (C/BS/R 100.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 95 (CHN/R 010.1101) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 96 (Krrnaak Ts Srulok) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 97 (BS/V 111.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 98 (BS/Z 011.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 99 (BS/A 000.1101) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 100 (Mrorg Ks Ksr Ouurz) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 101 (Zssfh Vzs Wzshf) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 102 (Krrnaak Tkr Hruk) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 103 (Zwfss Vzs Hzffs) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 104 (CHN/P 010.1101) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 105 (Kraerak Sk Trevuk) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 106 (CHN/X 011.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 107 (BS/A 111.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 108 (Mrorg Ws Our Hfmzs) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 109 (Zmolukk Tkr Hruk) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 110 (HN/M 010.1101) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 111 (Abtrenek T Zruujk) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 112 (C/BS/M 110.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 113 (Whssf Vzs Wzshf) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 114 (Zrokk Np Zlrok) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 115 (Sszwh Vze Wfszs) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 116 (CHN/U 010.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 117 (CHN/Z 100.1100) 2013/09/06 14:40:27 Spawned ai player for team 7 with entnum 118 (CHN/V 011.1100) 2013/09/06 14:40:27 Not enough spawn points for team 7 2013/09/06 14:40:27 Created AI player (team 7) 2013/09/06 14:40:27 Used inventory slots after ai spawn: 0 2013/09/06 14:40:27 connection attempt from loopback connection 2013/09/06 14:40:29 load material file: 'materials/urban.mat' 2013/09/06 14:40:29 World model: 20707 triangles 2013/09/06 14:40:29 Planting grass ... 2013/09/06 14:40:29 Total grassy area is 0 units (0 cells) 2013/09/06 14:40:29 Planted 0 clumps of grass 2013/09/06 14:40:31 Starting the game... 2013/09/06 14:40:31 hg_shipit has joined team 1 2013/09/06 14:40:31 Music: track changed from van_theme to PsymongR2. 2013/09/06 14:40:32 Used inventory slots: 0 2013/09/06 14:40:32 Soldier entered the rescue zone. 2013/09/06 14:40:32 Soldier entered the rescue zone. 2013/09/06 14:40:33 Soldier entered the rescue zone. 2013/09/06 14:40:33 Soldier entered the rescue zone. 2013/09/06 14:40:33 Soldier entered the rescue zone. 2013/09/06 14:40:33 Soldier entered the rescue zone. 2013/09/06 14:40:33 Soldier entered the rescue zone. 2013/09/06 14:40:33 Soldier entered the rescue zone. 2013/09/06 14:40:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:40:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:40:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:40:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:40:33 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:40:33 Cbuf_AddText: overflow (8192) (updateactorvalues 9 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:40:33 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" 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updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:40:33 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:40:33 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" 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updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:40:33 (player 0) It's team 1's turn! 2013/09/06 14:40:33 hg_shipit has taken control over team 1. 2013/09/06 14:43:08 Shutdown gametype 'Skirmish mode' 2013/09/06 14:43:08 Shutdown server: Quitting server. 2013/09/06 14:43:08 Unload the game library 2013/09/06 14:43:08 Disconnecting... 2013/09/06 14:43:08 Client stream was closed 2013/09/06 14:43:08 Used inventory slots after battle: 0 2013/09/06 14:43:08 Music: track changed from PsymongR2 to van_theme. 2013/09/06 14:43:09 Change gametype to 'Skirmish mode' 2013/09/06 14:43:09 g_difficulty is write protected. 2013/09/06 14:43:11 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:43:11 setting game random seed to 4670769 2013/09/06 14:43:11 ------- Loading game.dll ------- 2013/09/06 14:43:11 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:43:11 found at './base' 2013/09/06 14:43:11 Using RMA2 seed: 10 for 2013/09/06 14:43:11 tiles: -urban/ub_ +laboratory +craft_drop_firebird +craft_ufo_fighter +filler_3x1_a 2013/09/06 14:43:11 pos: -32 -24 0 -32 16 0 24 -16 0 -32 8 0 2013/09/06 14:43:11 tiles: 4 2013/09/06 14:43:11 CM_LoadMap: "-urban/ub_ +laboratory +craft_drop_firebird +craft_ufo_fighter +filler_3x1_a" "-32 -24 0 -32 16 0 24 -16 0 -32 8 0" 2013/09/06 14:43:18 Rerouted for RMA in 7.0s 2013/09/06 14:43:18 checksum for the map '+urban': 2961611541 2013/09/06 14:43:18 ufo script checksum 4102130245 2013/09/06 14:43:18 ------------------------------------- 2013/09/06 14:43:18 Connecting to localhost... 2013/09/06 14:43:18 ==== ShutdownGame ==== 2013/09/06 14:43:18 Used inventory slots in game on shutdown: 0 2013/09/06 14:43:18 ==== InitGame ==== 2013/09/06 14:43:18 Spawned ai player for team 0 with entnum 74 (b c) 2013/09/06 14:43:18 Spawned ai player for team 0 with entnum 75 (a c) 2013/09/06 14:43:18 Spawned ai player for team 0 with entnum 76 (b c) 2013/09/06 14:43:18 Spawned ai player for team 0 with entnum 77 (b c) 2013/09/06 14:43:18 Spawned ai player for team 0 with entnum 78 (a c) 2013/09/06 14:43:18 Spawned ai player for team 0 with entnum 79 (a c) 2013/09/06 14:43:18 Spawned ai player for team 0 with entnum 80 (b c) 2013/09/06 14:43:18 Spawned ai player for team 0 with entnum 81 (a c) 2013/09/06 14:43:18 Created AI player (team 0) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 82 (CHN/T 010.1100) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 83 (C/BS/U 101.1100) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 84 (C/BS/A 010.1101) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 85 (C/BS/V 010.1100) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 86 (Oohnz Ts Sru Hmpfr) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 87 (CHN/V 110.1100) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 88 (BS/P 011.1100) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 89 (Trenakk Uk Kronok) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 90 (CHN/Q 000.1101) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 91 (BS/R 010.1100) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 92 (C/BS/M 011.1100) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 93 (CHN/A 111.1100) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 94 (HN/V 001.1101) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 95 (Sszwh Vzs Hzswf) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 96 (C/BS/U 000.1101) 2013/09/06 14:43:18 Spawned ai player for team 7 with entnum 97 (CHN/T 000.1101) 2013/09/06 14:43:18 Created AI player (team 7) 2013/09/06 14:43:18 Used inventory slots after ai spawn: 0 2013/09/06 14:43:18 connection attempt from loopback connection 2013/09/06 14:43:20 load material file: 'materials/urban.mat' 2013/09/06 14:43:20 World model: 18126 triangles 2013/09/06 14:43:20 Planting grass ... 2013/09/06 14:43:20 Total grassy area is 0 units (0 cells) 2013/09/06 14:43:20 Planted 0 clumps of grass 2013/09/06 14:43:21 Starting the game... 2013/09/06 14:43:21 hg_shipit has joined team 1 2013/09/06 14:43:21 Music: track changed from van_theme to Crystan-Battlescape05. 2013/09/06 14:43:22 Used inventory slots: 0 2013/09/06 14:43:22 Soldier entered the rescue zone. 2013/09/06 14:43:23 Soldier entered the rescue zone. 2013/09/06 14:43:23 Soldier entered the rescue zone. 2013/09/06 14:43:23 Soldier entered the rescue zone. 2013/09/06 14:43:23 Soldier entered the rescue zone. 2013/09/06 14:43:23 Soldier entered the rescue zone. 2013/09/06 14:43:23 Soldier entered the rescue zone. 2013/09/06 14:43:23 Soldier entered the rescue zone. 2013/09/06 14:43:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:43:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:43:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:43:23 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:43:23 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:43:23 Cbuf_AddText: overflow (8192) (updateactorvalues 8 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:43:23 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; 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updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; 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updateactorvalues 4 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:43:23 (player 0) It's team 1's turn! 2013/09/06 14:43:23 hg_shipit has taken control over team 1. 2013/09/06 14:43:27 Shutdown gametype 'Skirmish mode' 2013/09/06 14:43:27 Shutdown server: Quitting server. 2013/09/06 14:43:27 Unload the game library 2013/09/06 14:43:27 Disconnecting... 2013/09/06 14:43:27 Client stream was closed 2013/09/06 14:43:27 Used inventory slots after battle: 0 2013/09/06 14:43:27 Music: track changed from Crystan-Battlescape05 to van_theme. 2013/09/06 14:43:28 Change gametype to 'Skirmish mode' 2013/09/06 14:43:28 g_difficulty is write protected. 2013/09/06 14:43:30 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:43:30 setting game random seed to 4690046 2013/09/06 14:43:30 ------- Loading game.dll ------- 2013/09/06 14:43:30 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:43:30 found at './base' 2013/09/06 14:43:30 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 14:43:30 Using RMA2 seed: 26 for 2013/09/06 14:43:30 tiles: -urban/ub_ +city_disco +craft_drop_firebird +filler_3x1_a 2013/09/06 14:43:30 pos: -16 -24 0 -16 0 0 -16 16 0 2013/09/06 14:43:30 tiles: 3 2013/09/06 14:43:30 CM_LoadMap: "-urban/ub_ +city_disco +craft_drop_firebird +filler_3x1_a" "-16 -24 0 -16 0 0 -16 16 0" 2013/09/06 14:43:34 Rerouted for RMA in 4.0s 2013/09/06 14:43:34 checksum for the map '+urban': 3594313063 2013/09/06 14:43:34 ufo script checksum 4102130245 2013/09/06 14:43:34 ------------------------------------- 2013/09/06 14:43:34 Connecting to localhost... 2013/09/06 14:43:34 ==== ShutdownGame ==== 2013/09/06 14:43:34 Used inventory slots in game on shutdown: 0 2013/09/06 14:43:34 ==== InitGame ==== 2013/09/06 14:43:34 Spawned ai player for team 0 with entnum 66 (a c) 2013/09/06 14:43:34 Spawned ai player for team 0 with entnum 67 (a c) 2013/09/06 14:43:34 Not enough spawn points for team 0 2013/09/06 14:43:34 Created AI player (team 0) 2013/09/06 14:43:34 Spawned ai player for team 7 with entnum 68 (HN/Z 101.1100) 2013/09/06 14:43:34 Spawned ai player for team 7 with entnum 69 (BS/R 010.1101) 2013/09/06 14:43:34 Spawned ai player for team 7 with entnum 70 (BS/Z 110.1100) 2013/09/06 14:43:34 Spawned ai player for team 7 with entnum 71 (Swhzf Vze Hzwzf) 2013/09/06 14:43:34 Spawned ai player for team 7 with entnum 72 (HN/U 011.1100) 2013/09/06 14:43:34 Spawned ai player for team 7 with entnum 73 (CHN/Z 110.1100) 2013/09/06 14:43:34 Spawned ai player for team 7 with entnum 74 (Swhzf Vso Zzhwf) 2013/09/06 14:43:34 Spawned ai player for team 7 with entnum 75 (HN/R 111.1100) 2013/09/06 14:43:34 Created AI player (team 7) 2013/09/06 14:43:34 Used inventory slots after ai spawn: 0 2013/09/06 14:43:34 connection attempt from loopback connection 2013/09/06 14:43:35 load material file: 'materials/urban.mat' 2013/09/06 14:43:35 World model: 13740 triangles 2013/09/06 14:43:35 Planting grass ... 2013/09/06 14:43:35 Total grassy area is 0 units (0 cells) 2013/09/06 14:43:35 Planted 0 clumps of grass 2013/09/06 14:43:37 Starting the game... 2013/09/06 14:43:37 hg_shipit has joined team 1 2013/09/06 14:43:37 Music: track changed from van_theme to PsymongR2. 2013/09/06 14:43:38 Used inventory slots: 0 2013/09/06 14:43:39 Soldier entered the rescue zone. 2013/09/06 14:43:39 Soldier entered the rescue zone. 2013/09/06 14:43:39 Soldier entered the rescue zone. 2013/09/06 14:43:39 Soldier entered the rescue zone. 2013/09/06 14:43:39 Soldier entered the rescue zone. 2013/09/06 14:43:39 Soldier entered the rescue zone. 2013/09/06 14:43:39 Soldier entered the rescue zone. 2013/09/06 14:43:39 Soldier entered the rescue zone. 2013/09/06 14:43:39 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:43:39 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:43:39 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:43:39 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:43:39 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:43:39 Cbuf_AddText: overflow (8192) (updateactorvalues 8 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:43:39 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; 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updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 4 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:43:39 (player 0) It's team 1's turn! 2013/09/06 14:43:39 hg_shipit has taken control over team 1. 2013/09/06 14:43:54 Shutdown gametype 'Skirmish mode' 2013/09/06 14:43:54 Shutdown server: Quitting server. 2013/09/06 14:43:54 Unload the game library 2013/09/06 14:43:54 Disconnecting... 2013/09/06 14:43:54 Client stream was closed 2013/09/06 14:43:54 Used inventory slots after battle: 0 2013/09/06 14:43:54 Music: track changed from PsymongR2 to van_theme. 2013/09/06 14:43:56 Change gametype to 'Skirmish mode' 2013/09/06 14:43:56 g_difficulty is write protected. 2013/09/06 14:44:06 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:44:07 setting game random seed to 4726472 2013/09/06 14:44:07 ------- Loading game.dll ------- 2013/09/06 14:44:07 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:44:07 found at './base' 2013/09/06 14:44:07 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 14:44:07 Using RMA2 seed: 13 for 2013/09/06 14:44:07 tiles: -urban/ub_ +stadium +craft_drop_firebird +filler_3x1_a 2013/09/06 14:44:07 pos: -16 -24 0 -16 8 0 -16 24 0 2013/09/06 14:44:07 tiles: 3 2013/09/06 14:44:07 CM_LoadMap: "-urban/ub_ +stadium +craft_drop_firebird +filler_3x1_a" "-16 -24 0 -16 8 0 -16 24 0" 2013/09/06 14:44:10 Rerouted for RMA in 3.0s 2013/09/06 14:44:10 checksum for the map '+urban': 4133282376 2013/09/06 14:44:10 ufo script checksum 4102130245 2013/09/06 14:44:10 ------------------------------------- 2013/09/06 14:44:10 Connecting to localhost... 2013/09/06 14:44:10 ==== ShutdownGame ==== 2013/09/06 14:44:10 Used inventory slots in game on shutdown: 0 2013/09/06 14:44:10 ==== InitGame ==== 2013/09/06 14:44:10 Spawned ai player for team 0 with entnum 50 (b c) 2013/09/06 14:44:10 Spawned ai player for team 0 with entnum 51 (a c) 2013/09/06 14:44:10 Spawned ai player for team 0 with entnum 52 (a c) 2013/09/06 14:44:10 Spawned ai player for team 0 with entnum 53 (a c) 2013/09/06 14:44:10 Spawned ai player for team 0 with entnum 54 (b c) 2013/09/06 14:44:10 Spawned ai player for team 0 with entnum 55 (a c) 2013/09/06 14:44:10 Spawned ai player for team 0 with entnum 56 (a c) 2013/09/06 14:44:10 Not enough spawn points for team 0 2013/09/06 14:44:10 Created AI player (team 0) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 57 (HN/P 111.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 58 (BS/X 111.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 59 (CHN/R 000.1101) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 60 (CHN/V 111.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 61 (CHN/V 100.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 62 (Rniuk Mt Trekluk) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 63 (CHN/U 101.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 64 (C/BS/X 010.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 65 (Akrokk T Zruujk) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 66 (CHN/M 001.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 67 (Wzszh Vso Zhozf) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 68 (Oohnz Ur Uor Umhfm) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 69 (BS/W 000.1101) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 70 (BS/W 110.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 71 (Swhzf Vzs Wfzsh) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 72 (HN/W 101.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 73 (C/BS/A 001.1101) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 74 (BS/T 001.1100) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 75 (Mkeek Sk Trevuk) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 76 (Uonak Np Zlrok) 2013/09/06 14:44:10 Spawned ai player for team 7 with entnum 77 (Zwfss Vzs Hzffs) 2013/09/06 14:44:10 Created AI player (team 7) 2013/09/06 14:44:10 Used inventory slots after ai spawn: 0 2013/09/06 14:44:10 connection attempt from loopback connection 2013/09/06 14:44:11 load material file: 'materials/urban.mat' 2013/09/06 14:44:11 World model: 13704 triangles 2013/09/06 14:44:11 Planting grass ... 2013/09/06 14:44:11 Total grassy area is 0 units (0 cells) 2013/09/06 14:44:11 Planted 0 clumps of grass 2013/09/06 14:44:13 Starting the game... 2013/09/06 14:44:13 hg_shipit has joined team 1 2013/09/06 14:44:13 Music: track changed from van_theme to van_mission4. 2013/09/06 14:44:14 Used inventory slots: 0 2013/09/06 14:44:14 Soldier entered the rescue zone. 2013/09/06 14:44:14 Soldier entered the rescue zone. 2013/09/06 14:44:14 Soldier entered the rescue zone. 2013/09/06 14:44:14 Soldier entered the rescue zone. 2013/09/06 14:44:14 Soldier entered the rescue zone. 2013/09/06 14:44:15 Soldier entered the rescue zone. 2013/09/06 14:44:15 Soldier entered the rescue zone. 2013/09/06 14:44:15 Soldier entered the rescue zone. 2013/09/06 14:44:15 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:44:15 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:44:15 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:44:15 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:44:15 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:44:15 Cbuf_AddText: overflow (8192) (updateactorvalues 7 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:44:15 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; 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updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:44:15 Cbuf_AddText: overflow (8192) (updateactorvalues 7 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:44:15 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" 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updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:44:15 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:44:15 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:44:15 (player 0) It's team 1's turn! 2013/09/06 14:44:15 hg_shipit has taken control over team 1. 2013/09/06 14:44:22 Shutdown gametype 'Skirmish mode' 2013/09/06 14:44:22 Shutdown server: Quitting server. 2013/09/06 14:44:22 Unload the game library 2013/09/06 14:44:22 Disconnecting... 2013/09/06 14:44:22 Client stream was closed 2013/09/06 14:44:22 Used inventory slots after battle: 0 2013/09/06 14:44:22 Music: track changed from van_mission4 to van_theme. 2013/09/06 14:44:23 Change gametype to 'Skirmish mode' 2013/09/06 14:44:23 g_difficulty is write protected. 2013/09/06 14:44:26 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:44:26 setting game random seed to 4745506 2013/09/06 14:44:26 ------- Loading game.dll ------- 2013/09/06 14:44:26 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:44:26 found at './base' 2013/09/06 14:44:26 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 14:44:26 Using RMA2 seed: 7 for 2013/09/06 14:44:26 tiles: -urban/ub_ +stadium +craft_drop_firebird +filler_3x1_a 2013/09/06 14:44:26 pos: -16 -24 0 -16 16 0 -16 8 0 2013/09/06 14:44:26 tiles: 3 2013/09/06 14:44:26 CM_LoadMap: "-urban/ub_ +stadium +craft_drop_firebird +filler_3x1_a" "-16 -24 0 -16 16 0 -16 8 0" 2013/09/06 14:44:30 Rerouted for RMA in 4.0s 2013/09/06 14:44:30 checksum for the map '+urban': 4133282376 2013/09/06 14:44:30 ufo script checksum 4102130245 2013/09/06 14:44:30 ------------------------------------- 2013/09/06 14:44:30 Connecting to localhost... 2013/09/06 14:44:30 ==== ShutdownGame ==== 2013/09/06 14:44:30 Used inventory slots in game on shutdown: 0 2013/09/06 14:44:30 ==== InitGame ==== 2013/09/06 14:44:30 Spawned ai player for team 0 with entnum 50 (b c) 2013/09/06 14:44:30 Spawned ai player for team 0 with entnum 51 (b c) 2013/09/06 14:44:30 Spawned ai player for team 0 with entnum 52 (b c) 2013/09/06 14:44:30 Spawned ai player for team 0 with entnum 53 (a c) 2013/09/06 14:44:30 Spawned ai player for team 0 with entnum 54 (b c) 2013/09/06 14:44:30 Spawned ai player for team 0 with entnum 55 (a c) 2013/09/06 14:44:30 Spawned ai player for team 0 with entnum 56 (a c) 2013/09/06 14:44:30 Not enough spawn points for team 0 2013/09/06 14:44:30 Created AI player (team 0) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 57 (Oorgh Hs Nhs Oorgh) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 58 (Zssfh Vze Wfszs) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 59 (C/BS/S 001.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 60 (CHN/R 011.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 61 (HN/Z 111.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 62 (Tranok T Zruujk) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 63 (Sszwh Vze Wfszs) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 64 (HN/W 011.1101) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 65 (Kronuk Mt Trekluk) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 66 (HN/V 001.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 67 (BS/A 000.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 68 (CHN/Q 011.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 69 (CHN/T 100.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 70 (HN/V 100.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 71 (Mkeek Tt Treknk) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 72 (Onukark K Krokk) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 73 (Uoghr Ok Uhm Uurrp) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 74 (HN/V 111.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 75 (HN/T 111.1100) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 76 (Wzszh Vzs Hzswf) 2013/09/06 14:44:30 Spawned ai player for team 7 with entnum 77 (Swhzf Vso Zhozf) 2013/09/06 14:44:30 Created AI player (team 7) 2013/09/06 14:44:30 Used inventory slots after ai spawn: 0 2013/09/06 14:44:30 connection attempt from loopback connection 2013/09/06 14:44:30 load material file: 'materials/urban.mat' 2013/09/06 14:44:30 World model: 13704 triangles 2013/09/06 14:44:30 Planting grass ... 2013/09/06 14:44:30 Total grassy area is 0 units (0 cells) 2013/09/06 14:44:30 Planted 0 clumps of grass 2013/09/06 14:44:32 Starting the game... 2013/09/06 14:44:32 hg_shipit has joined team 1 2013/09/06 14:44:32 Music: track changed from van_theme to PsymongR1. 2013/09/06 14:44:33 Used inventory slots: 0 2013/09/06 14:44:33 Soldier entered the rescue zone. 2013/09/06 14:44:33 Soldier entered the rescue zone. 2013/09/06 14:44:33 Soldier entered the rescue zone. 2013/09/06 14:44:33 Soldier entered the rescue zone. 2013/09/06 14:44:33 Soldier entered the rescue zone. 2013/09/06 14:44:33 Soldier entered the rescue zone. 2013/09/06 14:44:33 Soldier entered the rescue zone. 2013/09/06 14:44:33 Soldier entered the rescue zone. 2013/09/06 14:44:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:44:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:44:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:44:33 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:44:33 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:44:33 Cbuf_AddText: overflow (8192) (updateactorvalues 7 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:44:33 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" 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"1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; 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updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:44:33 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:44:33 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" 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"0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:44:34 (player 0) It's team 1's turn! 2013/09/06 14:44:34 hg_shipit has taken control over team 1. 2013/09/06 14:45:07 Shutdown gametype 'Skirmish mode' 2013/09/06 14:45:07 Shutdown server: Quitting server. 2013/09/06 14:45:07 Unload the game library 2013/09/06 14:45:07 Disconnecting... 2013/09/06 14:45:07 Client stream was closed 2013/09/06 14:45:07 Used inventory slots after battle: 0 2013/09/06 14:45:07 Music: track changed from PsymongR1 to van_theme. 2013/09/06 14:45:08 Change gametype to 'Skirmish mode' 2013/09/06 14:45:08 g_difficulty is write protected. 2013/09/06 14:45:12 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:45:12 setting game random seed to 4791527 2013/09/06 14:45:12 ------- Loading game.dll ------- 2013/09/06 14:45:12 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:45:12 found at './base' 2013/09/06 14:45:12 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 14:45:12 Using RMA2 seed: 39 for 2013/09/06 14:45:12 tiles: -urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +filler_a +filler_a +filler_a +filler_a 2013/09/06 14:45:12 pos: -32 -16 0 8 0 0 8 -16 0 8 -8 0 16 -8 0 24 -8 0 8 16 0 16 16 0 24 16 0 2013/09/06 14:45:12 tiles: 9 2013/09/06 14:45:12 CM_LoadMap: "-urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +filler_a +filler_a +filler_a +filler_a" "-32 -16 0 8 0 0 8 -16 0 8 -8 0 16 -8 0 24 -8 0 8 16 0 16 16 0 24 16 0" 2013/09/06 14:45:13 Rerouted for RMA in 1.0s 2013/09/06 14:45:13 checksum for the map '+urban': 3293489913 2013/09/06 14:45:13 ufo script checksum 4102130245 2013/09/06 14:45:15 ------------------------------------- 2013/09/06 14:45:15 Connecting to localhost... 2013/09/06 14:45:15 ==== ShutdownGame ==== 2013/09/06 14:45:15 Used inventory slots in game on shutdown: 0 2013/09/06 14:45:15 ==== InitGame ==== 2013/09/06 14:45:15 Spawned ai player for team 0 with entnum 79 (a c) 2013/09/06 14:45:15 Spawned ai player for team 0 with entnum 80 (a c) 2013/09/06 14:45:15 Spawned ai player for team 0 with entnum 81 (a c) 2013/09/06 14:45:15 Spawned ai player for team 0 with entnum 82 (a c) 2013/09/06 14:45:15 Spawned ai player for team 0 with entnum 83 (b c) 2013/09/06 14:45:15 Spawned ai player for team 0 with entnum 84 (a c) 2013/09/06 14:45:15 Spawned ai player for team 0 with entnum 85 (a c) 2013/09/06 14:45:15 Spawned ai player for team 0 with entnum 86 (b c) 2013/09/06 14:45:15 Created AI player (team 0) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 87 (C/BS/Z 010.1100) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 88 (Uuorgh Uk Ohm Umhpf) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 89 (HN/P 010.1100) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 90 (Muorgh Ur Uor Umhfm) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 91 (C/BS/X 000.1101) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 92 (Zssfh Vso Zzhwf) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 93 (Mrorg Uz Oor Ruogh) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 94 (C/BS/T 001.1101) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 95 (HN/A 001.1100) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 96 (Fsshw Vso Zwfwz) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 97 (C/BS/P 011.1100) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 98 (Tranok Np Zlrok) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 99 (Wwzhs Vze Hwzsf) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 100 (CHN/U 010.1100) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 101 (BS/V 110.1100) 2013/09/06 14:45:15 Spawned ai player for team 7 with entnum 102 (HN/M 110.1100) 2013/09/06 14:45:15 Created AI player (team 7) 2013/09/06 14:45:15 Used inventory slots after ai spawn: 0 2013/09/06 14:45:15 connection attempt from loopback connection 2013/09/06 14:45:16 load material file: 'materials/urban.mat' 2013/09/06 14:45:16 World model: 12161 triangles 2013/09/06 14:45:16 Planting grass ... 2013/09/06 14:45:16 Total grassy area is 0 units (0 cells) 2013/09/06 14:45:16 Planted 0 clumps of grass 2013/09/06 14:45:18 Starting the game... 2013/09/06 14:45:18 hg_shipit has joined team 1 2013/09/06 14:45:18 Music: track changed from van_theme to Crystan-Battlescape02. 2013/09/06 14:45:18 Used inventory slots: 0 2013/09/06 14:45:19 Soldier entered the rescue zone. 2013/09/06 14:45:19 Soldier entered the rescue zone. 2013/09/06 14:45:19 Soldier entered the rescue zone. 2013/09/06 14:45:19 Soldier entered the rescue zone. 2013/09/06 14:45:19 Soldier entered the rescue zone. 2013/09/06 14:45:19 Soldier entered the rescue zone. 2013/09/06 14:45:19 Soldier entered the rescue zone. 2013/09/06 14:45:19 Soldier entered the rescue zone. 2013/09/06 14:45:19 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:45:19 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:45:19 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:45:19 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:45:19 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:45:19 Cbuf_AddText: overflow (8192) (updateactorvalues 6 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:45:19 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; 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updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; 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Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:45:19 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" 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updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:45:19 (player 0) It's team 1's turn! 2013/09/06 14:45:19 hg_shipit has taken control over team 1. 2013/09/06 14:45:41 Shutdown gametype 'Skirmish mode' 2013/09/06 14:45:41 Shutdown server: Quitting server. 2013/09/06 14:45:41 Unload the game library 2013/09/06 14:45:41 Disconnecting... 2013/09/06 14:45:41 Client stream was closed 2013/09/06 14:45:41 Used inventory slots after battle: 0 2013/09/06 14:45:41 Music: track changed from Crystan-Battlescape02 to van_theme. 2013/09/06 14:45:42 Change gametype to 'Skirmish mode' 2013/09/06 14:45:42 g_difficulty is write protected. 2013/09/06 14:45:46 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:45:46 setting game random seed to 4825775 2013/09/06 14:45:46 ------- Loading game.dll ------- 2013/09/06 14:45:46 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:45:46 found at './base' 2013/09/06 14:45:46 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 14:45:46 Using RMA2 seed: 49 for 2013/09/06 14:45:46 tiles: -urban/ub_ +laboratory +lab_parking +craft_drop_firebird +filler_3x1_a 2013/09/06 14:45:46 pos: -32 -24 0 24 -16 0 -32 16 0 -32 8 0 2013/09/06 14:45:46 tiles: 4 2013/09/06 14:45:46 CM_LoadMap: "-urban/ub_ +laboratory +lab_parking +craft_drop_firebird +filler_3x1_a" "-32 -24 0 24 -16 0 -32 16 0 -32 8 0" 2013/09/06 14:45:53 Rerouted for RMA in 7.0s 2013/09/06 14:45:53 checksum for the map '+urban': 3197512920 2013/09/06 14:45:53 ufo script checksum 4102130245 2013/09/06 14:45:53 ------------------------------------- 2013/09/06 14:45:53 Connecting to localhost... 2013/09/06 14:45:53 ==== ShutdownGame ==== 2013/09/06 14:45:53 Used inventory slots in game on shutdown: 0 2013/09/06 14:45:53 ==== InitGame ==== 2013/09/06 14:45:53 Spawned ai player for team 0 with entnum 70 (b c) 2013/09/06 14:45:53 Spawned ai player for team 0 with entnum 71 (b c) 2013/09/06 14:45:53 Spawned ai player for team 0 with entnum 72 (a c) 2013/09/06 14:45:53 Spawned ai player for team 0 with entnum 73 (a c) 2013/09/06 14:45:53 Spawned ai player for team 0 with entnum 74 (b c) 2013/09/06 14:45:53 Spawned ai player for team 0 with entnum 75 (b c) 2013/09/06 14:45:53 Spawned ai player for team 0 with entnum 76 (b c) 2013/09/06 14:45:53 Spawned ai player for team 0 with entnum 77 (a c) 2013/09/06 14:45:53 Created AI player (team 0) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 78 (C/BS/S 000.1101) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 79 (Uoorgh Ws Our Hfmzs) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 80 (Mrorg Hs Nhs Oorgh) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 81 (Uuorgh Hs Nhs Oorgh) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 82 (Fhzwh Vzs Hzffs) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 83 (Fhzwh Vzs Wzshf) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 84 (Krrnaak Zt Hrmokuk) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 85 (C/BS/U 010.1100) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 86 (CHN/T 101.1100) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 87 (BS/Q 000.1101) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 88 (Wzszh Vzs Wszfs) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 89 (Ktrukk Mt Trekluk) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 90 (C/BS/A 000.1100) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 91 (Fzszh Vzs Wzshf) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 92 (CHN/A 010.1100) 2013/09/06 14:45:53 Spawned ai player for team 7 with entnum 93 (BS/P 110.1100) 2013/09/06 14:45:53 Created AI player (team 7) 2013/09/06 14:45:53 Used inventory slots after ai spawn: 0 2013/09/06 14:45:53 connection attempt from loopback connection 2013/09/06 14:45:54 load material file: 'materials/urban.mat' 2013/09/06 14:45:54 World model: 18251 triangles 2013/09/06 14:45:54 Planting grass ... 2013/09/06 14:45:54 Total grassy area is 0 units (0 cells) 2013/09/06 14:45:54 Planted 0 clumps of grass 2013/09/06 14:45:56 Starting the game... 2013/09/06 14:45:56 hg_shipit has joined team 1 2013/09/06 14:45:56 Music: track changed from van_theme to van_mission3. 2013/09/06 14:45:57 Used inventory slots: 0 2013/09/06 14:45:57 Soldier entered the rescue zone. 2013/09/06 14:45:58 Soldier entered the rescue zone. 2013/09/06 14:45:58 Soldier entered the rescue zone. 2013/09/06 14:45:59 Soldier entered the rescue zone. 2013/09/06 14:45:59 Soldier entered the rescue zone. 2013/09/06 14:45:59 Soldier entered the rescue zone. 2013/09/06 14:46:00 Soldier entered the rescue zone. 2013/09/06 14:46:00 Soldier entered the rescue zone. 2013/09/06 14:46:00 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:46:00 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:46:00 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:46:00 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:46:00 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:46:00 Cbuf_AddText: overflow (8192) (updateactorvalues 6 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:46:00 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" 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updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:46:00 Cbuf_AddText: overflow (8192) (updateactorvalues 6 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:46:00 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" 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Cbuf_AddText: overflow (8192) (updateactorvalues 6 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:46:00 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" 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updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:46:00 (player 0) It's team 1's turn! 2013/09/06 14:46:00 hg_shipit has taken control over team 1. 2013/09/06 14:46:08 Shutdown gametype 'Skirmish mode' 2013/09/06 14:46:08 Shutdown server: Quitting server. 2013/09/06 14:46:08 Unload the game library 2013/09/06 14:46:08 Disconnecting... 2013/09/06 14:46:08 Client stream was closed 2013/09/06 14:46:08 Used inventory slots after battle: 0 2013/09/06 14:46:08 Music: track changed from van_mission3 to van_theme. 2013/09/06 14:46:10 Change gametype to 'Skirmish mode' 2013/09/06 14:46:10 g_difficulty is write protected. 2013/09/06 14:46:18 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:46:18 setting game random seed to 4857893 2013/09/06 14:46:18 ------- Loading game.dll ------- 2013/09/06 14:46:18 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:46:18 found at './base' 2013/09/06 14:46:18 Using RMA2 seed: 35 for 2013/09/06 14:46:18 tiles: -urban/ub_ +main +craft_drop_firebird +filler_3x1_a 2013/09/06 14:46:18 pos: -40 -32 0 -40 16 0 -40 8 0 2013/09/06 14:46:18 tiles: 3 2013/09/06 14:46:18 CM_LoadMap: "-urban/ub_ +main +craft_drop_firebird +filler_3x1_a" "-40 -32 0 -40 16 0 -40 8 0" 2013/09/06 14:46:26 Rerouted for RMA in 7.0s 2013/09/06 14:46:26 checksum for the map '+urban': 3287300409 2013/09/06 14:46:26 ufo script checksum 4102130245 2013/09/06 14:46:27 ------------------------------------- 2013/09/06 14:46:27 Connecting to localhost... 2013/09/06 14:46:27 ==== ShutdownGame ==== 2013/09/06 14:46:27 Used inventory slots in game on shutdown: 0 2013/09/06 14:46:27 ==== InitGame ==== 2013/09/06 14:46:27 Spawned ai player for team 0 with entnum 96 (a c) 2013/09/06 14:46:27 Spawned ai player for team 0 with entnum 97 (b c) 2013/09/06 14:46:27 Spawned ai player for team 0 with entnum 98 (b c) 2013/09/06 14:46:27 Spawned ai player for team 0 with entnum 99 (b c) 2013/09/06 14:46:27 Spawned ai player for team 0 with entnum 100 (a c) 2013/09/06 14:46:27 Spawned ai player for team 0 with entnum 101 (a c) 2013/09/06 14:46:27 Spawned ai player for team 0 with entnum 102 (b c) 2013/09/06 14:46:27 Spawned ai player for team 0 with entnum 103 (a c) 2013/09/06 14:46:27 Created AI player (team 0) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 104 (Fhzwh Vso Zhozf) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 105 (HN/M 000.1101) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 106 (Uurgh Ok Uhm Uurrp) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 107 (CHN/M 100.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 108 (Ktrukk Pt Mrlkuk) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 109 (Ebnuzuk Kkr Kraukk) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 110 (Wzszh Vzs Hzswf) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 111 (C/BS/Z 100.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 112 (Szsfh Vso Zshff) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 113 (BS/P 001.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 114 (C/BS/Z 010.1101) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 115 (BS/A 110.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 116 (Fsshw Vso Zwfwz) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 117 (CHN/A 001.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 118 (CHN/U 000.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 119 (BS/S 111.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 120 (CHN/M 010.1101) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 121 (Uonak Ts Srulok) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 122 (CHN/R 100.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 123 (HN/P 011.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 124 (BS/U 010.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 125 (C/BS/R 010.1101) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 126 (Zssfh Vzs Hzffs) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 127 (Zssfh Vzs Wszfs) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 128 (CHN/A 101.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 129 (C/BS/U 001.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 130 (Zssfh Vzs Wszfs) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 131 (Mrorg Zr Zus Soufz) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 132 (HN/X 000.1100) 2013/09/06 14:46:27 Spawned ai player for team 7 with entnum 133 (Trenakk Np Zlrok) 2013/09/06 14:46:27 Created AI player (team 7) 2013/09/06 14:46:27 Used inventory slots after ai spawn: 0 2013/09/06 14:46:27 connection attempt from loopback connection 2013/09/06 14:46:28 load material file: 'materials/urban.mat' 2013/09/06 14:46:28 World model: 35147 triangles 2013/09/06 14:46:28 Planting grass ... 2013/09/06 14:46:28 Total grassy area is 0 units (0 cells) 2013/09/06 14:46:28 Planted 0 clumps of grass 2013/09/06 14:46:33 Starting the game... 2013/09/06 14:46:33 hg_shipit has joined team 1 2013/09/06 14:46:33 Music: track changed from van_theme to Crystan-Battlescape03. 2013/09/06 14:46:35 Used inventory slots: 0 2013/09/06 14:46:36 Soldier entered the rescue zone. 2013/09/06 14:46:36 Soldier entered the rescue zone. 2013/09/06 14:46:37 Soldier entered the rescue zone. 2013/09/06 14:46:37 Soldier entered the rescue zone. 2013/09/06 14:46:37 Soldier entered the rescue zone. 2013/09/06 14:46:37 Soldier entered the rescue zone. 2013/09/06 14:46:37 Soldier entered the rescue zone. 2013/09/06 14:46:37 Soldier entered the rescue zone. 2013/09/06 14:46:37 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:46:37 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:46:37 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:46:37 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:46:37 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:46:37 Cbuf_AddText: overflow (8192) (updateactorvalues 6 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:46:37 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; 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updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:46:37 Cbuf_AddText: overflow (8192) (updateactorvalues 6 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:46:37 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" 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"0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:46:37 (player 0) It's team 1's turn! 2013/09/06 14:46:37 hg_shipit has taken control over team 1. 2013/09/06 14:47:11 Shutdown gametype 'Skirmish mode' 2013/09/06 14:47:11 Shutdown server: Quitting server. 2013/09/06 14:47:11 Unload the game library 2013/09/06 14:47:11 Disconnecting... 2013/09/06 14:47:11 Client stream was closed 2013/09/06 14:47:11 Used inventory slots after battle: 0 2013/09/06 14:47:11 Music: track changed from Crystan-Battlescape03 to van_theme. 2013/09/06 14:47:14 Change gametype to 'Skirmish mode' 2013/09/06 14:47:14 g_difficulty is write protected. 2013/09/06 14:47:16 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 14:47:16 setting game random seed to 4915743 2013/09/06 14:47:16 ------- Loading game.dll ------- 2013/09/06 14:47:16 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 14:47:16 found at './base' 2013/09/06 14:47:16 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 14:47:16 Using RMA2 seed: 27 for 2013/09/06 14:47:16 tiles: -urban/ub_ +community_centre +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +filler_a 2013/09/06 14:47:16 pos: 0 -16 0 -24 0 0 -24 -16 0 -24 -8 0 -16 -8 0 -8 -8 0 2013/09/06 14:47:16 tiles: 6 2013/09/06 14:47:16 CM_LoadMap: "-urban/ub_ +community_centre +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +filler_a" "0 -16 0 -24 0 0 -24 -16 0 -24 -8 0 -16 -8 0 -8 -8 0" 2013/09/06 14:47:17 Rerouted for RMA in 1.0s 2013/09/06 14:47:17 checksum for the map '+urban': 2927632648 2013/09/06 14:47:17 ufo script checksum 4102130245 2013/09/06 14:47:18 ------------------------------------- 2013/09/06 14:47:18 Connecting to localhost... 2013/09/06 14:47:18 ==== ShutdownGame ==== 2013/09/06 14:47:18 Used inventory slots in game on shutdown: 0 2013/09/06 14:47:18 ==== InitGame ==== 2013/09/06 14:47:18 Spawned ai player for team 0 with entnum 89 (a c) 2013/09/06 14:47:18 Spawned ai player for team 0 with entnum 90 (a c) 2013/09/06 14:47:18 Spawned ai player for team 0 with entnum 91 (b c) 2013/09/06 14:47:18 Not enough spawn points for team 0 2013/09/06 14:47:18 Created AI player (team 0) 2013/09/06 14:47:18 Spawned ai player for team 7 with entnum 92 (Ouhrz Ok Uhm Uurrp) 2013/09/06 14:47:18 Spawned ai player for team 7 with entnum 93 (CHN/Z 000.1101) 2013/09/06 14:47:18 Spawned ai player for team 7 with entnum 94 (Ktrukk H Nhrokekk) 2013/09/06 14:47:18 Spawned ai player for team 7 with entnum 95 (BS/Q 010.1101) 2013/09/06 14:47:18 Spawned ai player for team 7 with entnum 96 (CHN/X 000.1101) 2013/09/06 14:47:18 Spawned ai player for team 7 with entnum 97 (BS/V 100.1100) 2013/09/06 14:47:18 Spawned ai player for team 7 with entnum 98 (CHN/M 111.1100) 2013/09/06 14:47:18 Spawned ai player for team 7 with entnum 99 (Uonak Kr Zrrosk) 2013/09/06 14:47:18 Created AI player (team 7) 2013/09/06 14:47:18 Used inventory slots after ai spawn: 0 2013/09/06 14:47:18 connection attempt from loopback connection 2013/09/06 14:47:19 load material file: 'materials/urban.mat' 2013/09/06 14:47:19 World model: 10568 triangles 2013/09/06 14:47:19 Planting grass ... 2013/09/06 14:47:19 Total grassy area is 0 units (0 cells) 2013/09/06 14:47:19 Planted 0 clumps of grass 2013/09/06 14:47:23 Starting the game... 2013/09/06 14:47:23 hg_shipit has joined team 1 2013/09/06 14:47:23 Music: track changed from van_theme to PsymongN2. 2013/09/06 14:47:24 Used inventory slots: 0 2013/09/06 14:47:24 Soldier entered the rescue zone. 2013/09/06 14:47:24 Soldier entered the rescue zone. 2013/09/06 14:47:25 Soldier entered the rescue zone. 2013/09/06 14:47:25 Soldier entered the rescue zone. 2013/09/06 14:47:25 Soldier entered the rescue zone. 2013/09/06 14:47:25 Soldier entered the rescue zone. 2013/09/06 14:47:25 Soldier entered the rescue zone. 2013/09/06 14:47:25 Soldier entered the rescue zone. 2013/09/06 14:47:25 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:47:25 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:47:25 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:47:25 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 14:47:25 Used inventory slots client hg_shipit spawn: 0 2013/09/06 14:47:25 Cbuf_AddText: overflow (8192) (updateactorvalues 6 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:47:25 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" 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updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:47:25 Cbuf_AddText: overflow (8192) (updateactorvalues 6 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:47:25 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" 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updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:47:25 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:47:25 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" 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updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:47:25 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 14:47:25 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 3 "" "0" "1" "0" "1" "0" "1"2013/09/06 14:47:25 (player 0) It's team 1's turn! 2013/09/06 14:47:25 hg_shipit has taken control over team 1. 2013/09/06 14:54:07 Music: track changed from PsymongN2 to PsymongN5. 2013/09/06 15:01:10 Music: track changed from PsymongN5 to returnjourney. 2013/09/06 15:09:58 Music: track changed from returnjourney to PsymongR1. 2013/09/06 15:17:57 Music: track changed from PsymongR1 to van_mission4. 2013/09/06 15:23:13 Music: track changed from van_mission4 to PsymongO3. 2013/09/06 15:27:33 Music: track changed from PsymongO3 to PsymongO4. 2013/09/06 15:31:37 Music: track changed from PsymongO4 to van_mission3. 2013/09/06 15:37:23 Music: track changed from van_mission3 to Crystan-Battlescape04. 2013/09/06 15:40:35 Music: track changed from Crystan-Battlescape04 to PsymongO2. 2013/09/06 15:47:00 Music: track changed from PsymongO2 to Crystan-Battlescape06. 2013/09/06 15:50:56 Music: track changed from Crystan-Battlescape06 to ufo1. 2013/09/06 15:53:11 Music: track changed from ufo1 to PsymongR1. 2013/09/06 16:01:10 Music: track changed from PsymongR1 to van_mission2. 2013/09/06 16:06:03 Music: track changed from van_mission2 to PsymongO1. 2013/09/06 16:08:34 Music: track changed from PsymongO1 to PsymongO4. 2013/09/06 16:12:38 Music: track changed from PsymongO4 to PsymongO3. 2013/09/06 16:16:58 Music: track changed from PsymongO3 to van_mission4. 2013/09/06 16:22:14 Music: track changed from van_mission4 to PsymongO5. 2013/09/06 16:28:24 Music: track changed from PsymongO5 to PsymongO6. 2013/09/06 16:33:09 Music: track changed from PsymongO6 to space. 2013/09/06 16:34:40 Music: track changed from space to Crystan-Battlescape01. 2013/09/06 16:38:35 Music: track changed from Crystan-Battlescape01 to Crystan-Battlescape05. 2013/09/06 16:43:47 Music: track changed from Crystan-Battlescape05 to van_mission3. 2013/09/06 16:49:33 Music: track changed from van_mission3 to PsymongR2. 2013/09/06 16:53:05 Shutdown gametype 'Skirmish mode' 2013/09/06 16:53:05 Shutdown server: Quitting server. 2013/09/06 16:53:05 Unload the game library 2013/09/06 16:53:05 Disconnecting... 2013/09/06 16:53:05 Client stream was closed 2013/09/06 16:53:05 Used inventory slots after battle: 0 2013/09/06 16:53:05 Music: track changed from PsymongR2 to van_theme. 2013/09/06 16:53:06 Change gametype to 'Skirmish mode' 2013/09/06 16:53:06 g_difficulty is write protected. 2013/09/06 16:53:08 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 16:53:08 setting game random seed to 12468380 2013/09/06 16:53:08 ------- Loading game.dll ------- 2013/09/06 16:53:08 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 16:53:08 found at './base' 2013/09/06 16:53:08 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 16:53:08 Using RMA2 seed: 41 for 2013/09/06 16:53:08 tiles: -urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +cemetery_sw 2013/09/06 16:53:08 pos: -32 -16 0 8 -16 0 8 0 0 8 8 0 8 16 0 16 8 0 2013/09/06 16:53:08 tiles: 6 2013/09/06 16:53:08 CM_LoadMap: "-urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +cemetery_sw" "-32 -16 0 8 -16 0 8 0 0 8 8 0 8 16 0 16 8 0" 2013/09/06 16:53:10 Rerouted for RMA in 1.0s 2013/09/06 16:53:10 checksum for the map '+urban': 685425352 2013/09/06 16:53:10 ufo script checksum 4102130245 2013/09/06 16:53:11 ------------------------------------- 2013/09/06 16:53:11 Connecting to localhost... 2013/09/06 16:53:11 ==== ShutdownGame ==== 2013/09/06 16:53:11 Used inventory slots in game on shutdown: 0 2013/09/06 16:53:11 ==== InitGame ==== 2013/09/06 16:53:11 Spawned ai player for team 0 with entnum 78 (a c) 2013/09/06 16:53:11 Spawned ai player for team 0 with entnum 79 (a c) 2013/09/06 16:53:11 Spawned ai player for team 0 with entnum 80 (a c) 2013/09/06 16:53:11 Spawned ai player for team 0 with entnum 81 (a c) 2013/09/06 16:53:11 Spawned ai player for team 0 with entnum 82 (b c) 2013/09/06 16:53:11 Spawned ai player for team 0 with entnum 83 (a c) 2013/09/06 16:53:11 Spawned ai player for team 0 with entnum 84 (a c) 2013/09/06 16:53:11 Spawned ai player for team 0 with entnum 85 (a c) 2013/09/06 16:53:11 Created AI player (team 0) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 86 (HN/X 001.1100) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 87 (CHN/Z 010.1100) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 88 (Akrokk H Hrkakk) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 89 (C/BS/U 011.1100) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 90 (HN/V 110.1100) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 91 (BS/T 101.1100) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 92 (Uuorgh Sr Sor Umpfh) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 93 (C/BS/U 111.1100) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 94 (Zssfh Vze Wfszs) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 95 (BS/A 011.1100) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 96 (Trenakk Pt Mrlkuk) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 97 (C/BS/U 111.1100) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 98 (C/BS/Q 000.1100) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 99 (Krrnaak Kr Zrrosk) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 100 (CHN/X 010.1101) 2013/09/06 16:53:11 Spawned ai player for team 7 with entnum 101 (CHN/V 000.1101) 2013/09/06 16:53:11 Created AI player (team 7) 2013/09/06 16:53:11 Used inventory slots after ai spawn: 0 2013/09/06 16:53:11 connection attempt from loopback connection 2013/09/06 16:53:12 load material file: 'materials/urban.mat' 2013/09/06 16:53:12 World model: 12234 triangles 2013/09/06 16:53:12 Planting grass ... 2013/09/06 16:53:12 Total grassy area is 0 units (0 cells) 2013/09/06 16:53:12 Planted 0 clumps of grass 2013/09/06 16:53:14 Starting the game... 2013/09/06 16:53:14 hg_shipit has joined team 1 2013/09/06 16:53:14 Music: track changed from van_theme to PsymongR5. 2013/09/06 16:53:15 Used inventory slots: 0 2013/09/06 16:53:15 Soldier entered the rescue zone. 2013/09/06 16:53:16 Soldier entered the rescue zone. 2013/09/06 16:53:17 Soldier entered the rescue zone. 2013/09/06 16:53:17 Soldier entered the rescue zone. 2013/09/06 16:53:17 Soldier entered the rescue zone. 2013/09/06 16:53:17 Soldier entered the rescue zone. 2013/09/06 16:53:17 Soldier entered the rescue zone. 2013/09/06 16:53:17 Soldier entered the rescue zone. 2013/09/06 16:53:17 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:53:17 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:53:17 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:53:17 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:53:17 Used inventory slots client hg_shipit spawn: 0 2013/09/06 16:53:17 Cbuf_AddText: overflow (8192) (updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 16:53:17 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" 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updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1"2013/09/06 16:53:17 Cbuf_AddText: overflow (8192) (updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 16:53:17 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" 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(player 0) It's team 1's turn! 2013/09/06 16:53:17 hg_shipit has taken control over team 1. 2013/09/06 16:53:55 Shutdown gametype 'Skirmish mode' 2013/09/06 16:53:55 Shutdown server: Quitting server. 2013/09/06 16:53:55 Unload the game library 2013/09/06 16:53:55 Disconnecting... 2013/09/06 16:53:55 Client stream was closed 2013/09/06 16:53:55 Used inventory slots after battle: 0 2013/09/06 16:53:55 Music: track changed from PsymongR5 to van_theme. 2013/09/06 16:53:56 Change gametype to 'Skirmish mode' 2013/09/06 16:53:56 g_difficulty is write protected. 2013/09/06 16:54:00 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 16:54:00 setting game random seed to 12520125 2013/09/06 16:54:00 ------- Loading game.dll ------- 2013/09/06 16:54:00 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 16:54:00 found at './base' 2013/09/06 16:54:00 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 16:54:00 Using RMA2 seed: 15 for 2013/09/06 16:54:00 tiles: -urban/ub_ +mart +craft_drop_firebird +filler_a +cemetery_sw +filler_a +filler_3x1_a 2013/09/06 16:54:00 pos: -32 -16 0 8 -16 0 8 0 0 16 0 0 8 8 0 8 16 0 2013/09/06 16:54:00 tiles: 6 2013/09/06 16:54:00 CM_LoadMap: "-urban/ub_ +mart +craft_drop_firebird +filler_a +cemetery_sw +filler_a +filler_3x1_a" "-32 -16 0 8 -16 0 8 0 0 16 0 0 8 8 0 8 16 0" 2013/09/06 16:54:01 Rerouted for RMA in 0.0s 2013/09/06 16:54:01 checksum for the map '+urban': 685425352 2013/09/06 16:54:01 ufo script checksum 4102130245 2013/09/06 16:54:03 ------------------------------------- 2013/09/06 16:54:03 Connecting to localhost... 2013/09/06 16:54:03 ==== ShutdownGame ==== 2013/09/06 16:54:03 Used inventory slots in game on shutdown: 0 2013/09/06 16:54:03 ==== InitGame ==== 2013/09/06 16:54:03 Spawned ai player for team 0 with entnum 78 (a c) 2013/09/06 16:54:03 Spawned ai player for team 0 with entnum 79 (a c) 2013/09/06 16:54:03 Spawned ai player for team 0 with entnum 80 (a c) 2013/09/06 16:54:03 Spawned ai player for team 0 with entnum 81 (a c) 2013/09/06 16:54:03 Spawned ai player for team 0 with entnum 82 (b c) 2013/09/06 16:54:03 Spawned ai player for team 0 with entnum 83 (a c) 2013/09/06 16:54:03 Spawned ai player for team 0 with entnum 84 (b c) 2013/09/06 16:54:03 Spawned ai player for team 0 with entnum 85 (b c) 2013/09/06 16:54:03 Created AI player (team 0) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 86 (C/BS/P 011.1101) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 87 (C/BS/Q 100.1100) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 88 (Uurgh Wr Oro Uoroh) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 89 (Zmolukk Ok Orokk) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 90 (Swhzf Vzs Hzswf) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 91 (Moorgh Zr Zus Soufz) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 92 (Sszwh Vze Hwzsf) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 93 (BS/V 110.1100) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 94 (HN/R 111.1100) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 95 (CHN/V 000.1101) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 96 (Urgoz Fz Oru Fzsmo) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 97 (HN/Z 010.1101) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 98 (Ktrukk H Hrkakk) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 99 (Mnookk H Nhrokekk) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 100 (Fhzwh Vze Wfszs) 2013/09/06 16:54:03 Spawned ai player for team 7 with entnum 101 (Uurgh Ks Ksr Ouurz) 2013/09/06 16:54:03 Created AI player (team 7) 2013/09/06 16:54:03 Used inventory slots after ai spawn: 0 2013/09/06 16:54:03 connection attempt from loopback connection 2013/09/06 16:54:04 load material file: 'materials/urban.mat' 2013/09/06 16:54:04 World model: 12234 triangles 2013/09/06 16:54:04 Planting grass ... 2013/09/06 16:54:04 Total grassy area is 0 units (0 cells) 2013/09/06 16:54:04 Planted 0 clumps of grass 2013/09/06 16:54:05 Starting the game... 2013/09/06 16:54:05 hg_shipit has joined team 1 2013/09/06 16:54:05 Music: track changed from van_theme to Crystan-Battlescape03. 2013/09/06 16:54:07 Used inventory slots: 0 2013/09/06 16:54:07 Soldier entered the rescue zone. 2013/09/06 16:54:07 Soldier entered the rescue zone. 2013/09/06 16:54:07 Soldier entered the rescue zone. 2013/09/06 16:54:07 Soldier entered the rescue zone. 2013/09/06 16:54:08 Soldier entered the rescue zone. 2013/09/06 16:54:08 Soldier entered the rescue zone. 2013/09/06 16:54:08 Soldier entered the rescue zone. 2013/09/06 16:54:08 Soldier entered the rescue zone. 2013/09/06 16:54:08 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:54:08 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:54:08 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:54:08 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:54:08 Used inventory slots client hg_shipit spawn: 0 2013/09/06 16:54:08 Cbuf_AddText: overflow (8192) (updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 16:54:08 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" 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updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1"2013/09/06 16:54:08 Cbuf_AddText: overflow (8192) (updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 16:54:08 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" 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updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1"2013/09/06 16:54:08 (player 0) It's team 1's turn! 2013/09/06 16:54:08 hg_shipit has taken control over team 1. 2013/09/06 16:55:22 Shutdown gametype 'Skirmish mode' 2013/09/06 16:55:22 Shutdown server: Quitting server. 2013/09/06 16:55:22 Unload the game library 2013/09/06 16:55:22 Disconnecting... 2013/09/06 16:55:22 Client stream was closed 2013/09/06 16:55:22 Used inventory slots after battle: 0 2013/09/06 16:55:22 Music: track changed from Crystan-Battlescape03 to van_theme. 2013/09/06 16:55:24 Change gametype to 'Skirmish mode' 2013/09/06 16:55:24 g_difficulty is write protected. 2013/09/06 16:55:29 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 16:55:29 setting game random seed to 12608865 2013/09/06 16:55:29 ------- Loading game.dll ------- 2013/09/06 16:55:29 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 16:55:29 found at './base' 2013/09/06 16:55:29 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 16:55:29 Using RMA2 seed: 4 for 2013/09/06 16:55:29 tiles: -urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +cemetery_nw 2013/09/06 16:55:29 pos: -32 -16 0 8 8 0 8 0 0 8 -16 0 8 -8 0 16 -16 0 2013/09/06 16:55:29 tiles: 6 2013/09/06 16:55:29 CM_LoadMap: "-urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +cemetery_nw" "-32 -16 0 8 8 0 8 0 0 8 -16 0 8 -8 0 16 -16 0" 2013/09/06 16:55:30 Rerouted for RMA in 1.0s 2013/09/06 16:55:30 checksum for the map '+urban': 4153303897 2013/09/06 16:55:30 ufo script checksum 4102130245 2013/09/06 16:55:32 ------------------------------------- 2013/09/06 16:55:32 Connecting to localhost... 2013/09/06 16:55:32 ==== ShutdownGame ==== 2013/09/06 16:55:32 Used inventory slots in game on shutdown: 0 2013/09/06 16:55:32 ==== InitGame ==== 2013/09/06 16:55:32 Spawned ai player for team 0 with entnum 78 (a c) 2013/09/06 16:55:32 Spawned ai player for team 0 with entnum 79 (a c) 2013/09/06 16:55:32 Spawned ai player for team 0 with entnum 80 (a c) 2013/09/06 16:55:32 Spawned ai player for team 0 with entnum 81 (a c) 2013/09/06 16:55:32 Spawned ai player for team 0 with entnum 82 (a c) 2013/09/06 16:55:32 Spawned ai player for team 0 with entnum 83 (a c) 2013/09/06 16:55:32 Spawned ai player for team 0 with entnum 84 (a c) 2013/09/06 16:55:32 Spawned ai player for team 0 with entnum 85 (a c) 2013/09/06 16:55:32 Created AI player (team 0) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 86 (Kraerak Zt Hrmokuk) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 87 (Zmuknesk Kkr Kraukk) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 88 (Fzszh Vze Hwzsf) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 89 (C/BS/W 011.1101) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 90 (Mnookk Np Zlrok) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 91 (C/BS/R 101.1100) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 92 (C/BS/U 001.1100) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 93 (CHN/A 010.1101) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 94 (C/BS/W 000.1100) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 95 (C/BS/R 010.1100) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 96 (Szsfh Vzs Hzswf) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 97 (CHN/R 101.1100) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 98 (HN/A 000.1100) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 99 (HN/R 000.1101) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 100 (Zsfwz Vzs Hzffs) 2013/09/06 16:55:32 Spawned ai player for team 7 with entnum 101 (Wzszh Vzs Wfzsh) 2013/09/06 16:55:32 Created AI player (team 7) 2013/09/06 16:55:32 Used inventory slots after ai spawn: 0 2013/09/06 16:55:32 connection attempt from loopback connection 2013/09/06 16:55:33 load material file: 'materials/urban.mat' 2013/09/06 16:55:33 World model: 12244 triangles 2013/09/06 16:55:33 Planting grass ... 2013/09/06 16:55:33 Total grassy area is 0 units (0 cells) 2013/09/06 16:55:33 Planted 0 clumps of grass 2013/09/06 16:55:34 Starting the game... 2013/09/06 16:55:34 hg_shipit has joined team 1 2013/09/06 16:55:34 Music: track changed from van_theme to Crystan-Battlescape03. 2013/09/06 16:55:35 Used inventory slots: 0 2013/09/06 16:55:36 Soldier entered the rescue zone. 2013/09/06 16:55:36 Soldier entered the rescue zone. 2013/09/06 16:55:36 Soldier entered the rescue zone. 2013/09/06 16:55:36 Soldier entered the rescue zone. 2013/09/06 16:55:37 Soldier entered the rescue zone. 2013/09/06 16:55:37 Soldier entered the rescue zone. 2013/09/06 16:55:37 Soldier entered the rescue zone. 2013/09/06 16:55:37 Soldier entered the rescue zone. 2013/09/06 16:55:37 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:55:37 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:55:37 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:55:37 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:55:37 Used inventory slots client hg_shipit spawn: 0 2013/09/06 16:55:37 Cbuf_AddText: overflow (8192) (updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 16:55:37 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 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updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1"2013/09/06 16:55:37 Cbuf_AddText: overflow (8192) (updateactorvalues 11 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 16:55:37 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" 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(player 0) It's team 1's turn! 2013/09/06 16:55:37 hg_shipit has taken control over team 1. 2013/09/06 16:56:32 Music: track changed from Crystan-Battlescape03 to AlexFightmare. 2013/09/06 16:56:34 Shutdown gametype 'Skirmish mode' 2013/09/06 16:56:34 Shutdown server: Quitting server. 2013/09/06 16:56:34 Unload the game library 2013/09/06 16:56:34 Disconnecting... 2013/09/06 16:56:34 Client stream was closed 2013/09/06 16:56:34 Used inventory slots after battle: 0 2013/09/06 16:56:34 Music: track changed from Crystan-Battlescape03 to van_theme. 2013/09/06 16:56:35 Change gametype to 'Skirmish mode' 2013/09/06 16:56:35 g_difficulty is write protected. 2013/09/06 16:56:38 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 16:56:38 setting game random seed to 12677924 2013/09/06 16:56:38 ------- Loading game.dll ------- 2013/09/06 16:56:38 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 16:56:38 found at './base' 2013/09/06 16:56:38 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 16:56:38 Using RMA2 seed: 15 for 2013/09/06 16:56:38 tiles: -urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +cemetery_sw 2013/09/06 16:56:38 pos: -32 -16 0 8 -16 0 8 0 0 8 8 0 8 16 0 16 8 0 2013/09/06 16:56:38 tiles: 6 2013/09/06 16:56:38 CM_LoadMap: "-urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +cemetery_sw" "-32 -16 0 8 -16 0 8 0 0 8 8 0 8 16 0 16 8 0" 2013/09/06 16:56:39 Rerouted for RMA in 1.0s 2013/09/06 16:56:39 checksum for the map '+urban': 685425352 2013/09/06 16:56:39 ufo script checksum 4102130245 2013/09/06 16:56:41 ------------------------------------- 2013/09/06 16:56:41 Connecting to localhost... 2013/09/06 16:56:41 ==== ShutdownGame ==== 2013/09/06 16:56:41 Used inventory slots in game on shutdown: 0 2013/09/06 16:56:41 ==== InitGame ==== 2013/09/06 16:56:41 Spawned ai player for team 0 with entnum 78 (a c) 2013/09/06 16:56:41 Spawned ai player for team 0 with entnum 79 (a c) 2013/09/06 16:56:41 Spawned ai player for team 0 with entnum 80 (a c) 2013/09/06 16:56:41 Spawned ai player for team 0 with entnum 81 (a c) 2013/09/06 16:56:41 Spawned ai player for team 0 with entnum 82 (b c) 2013/09/06 16:56:41 Spawned ai player for team 0 with entnum 83 (a c) 2013/09/06 16:56:41 Spawned ai player for team 0 with entnum 84 (b c) 2013/09/06 16:56:41 Spawned ai player for team 0 with entnum 85 (b c) 2013/09/06 16:56:41 Created AI player (team 0) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 86 (C/BS/P 011.1101) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 87 (C/BS/Q 100.1100) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 88 (Uurgh Wr Oro Uoroh) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 89 (Zmolukk Ok Orokk) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 90 (Swhzf Vzs Hzswf) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 91 (Moorgh Zr Zus Soufz) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 92 (Sszwh Vze Hwzsf) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 93 (BS/V 110.1100) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 94 (HN/R 111.1100) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 95 (CHN/V 000.1101) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 96 (Urgoz Fz Oru Fzsmo) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 97 (HN/Z 010.1101) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 98 (Ktrukk H Hrkakk) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 99 (Mnookk H Nhrokekk) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 100 (Fhzwh Vze Wfszs) 2013/09/06 16:56:41 Spawned ai player for team 7 with entnum 101 (Uurgh Ks Ksr Ouurz) 2013/09/06 16:56:41 Created AI player (team 7) 2013/09/06 16:56:41 Used inventory slots after ai spawn: 0 2013/09/06 16:56:41 connection attempt from loopback connection 2013/09/06 16:56:42 load material file: 'materials/urban.mat' 2013/09/06 16:56:42 World model: 12234 triangles 2013/09/06 16:56:42 Planting grass ... 2013/09/06 16:56:42 Total grassy area is 0 units (0 cells) 2013/09/06 16:56:42 Planted 0 clumps of grass 2013/09/06 16:56:43 Starting the game... 2013/09/06 16:56:43 hg_shipit has joined team 1 2013/09/06 16:56:43 Music: track changed from van_theme to Crystan-Battlescape03. 2013/09/06 16:56:44 Used inventory slots: 0 2013/09/06 16:56:45 Soldier entered the rescue zone. 2013/09/06 16:56:45 Soldier entered the rescue zone. 2013/09/06 16:56:45 Soldier entered the rescue zone. 2013/09/06 16:56:46 Soldier entered the rescue zone. 2013/09/06 16:56:46 Soldier entered the rescue zone. 2013/09/06 16:56:47 Soldier entered the rescue zone. 2013/09/06 16:56:47 Soldier entered the rescue zone. 2013/09/06 16:56:47 Soldier entered the rescue zone. 2013/09/06 16:56:47 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:56:47 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:56:47 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:56:47 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:56:47 Used inventory slots client hg_shipit spawn: 0 2013/09/06 16:56:47 Cbuf_AddText: overflow (8192) (updateactorvalues 5 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 16:56:47 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; 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updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1"2013/09/06 16:56:47 (player 0) It's team 1's turn! 2013/09/06 16:56:47 hg_shipit has taken control over team 1. 2013/09/06 16:57:12 Shutdown gametype 'Skirmish mode' 2013/09/06 16:57:12 Shutdown server: Quitting server. 2013/09/06 16:57:12 Unload the game library 2013/09/06 16:57:12 Disconnecting... 2013/09/06 16:57:12 Client stream was closed 2013/09/06 16:57:12 Used inventory slots after battle: 0 2013/09/06 16:57:12 Music: track changed from Crystan-Battlescape03 to van_theme. 2013/09/06 16:57:14 Change gametype to 'Skirmish mode' 2013/09/06 16:57:14 g_difficulty is write protected. 2013/09/06 16:57:17 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 16:57:18 setting game random seed to 12717489 2013/09/06 16:57:18 ------- Loading game.dll ------- 2013/09/06 16:57:18 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 16:57:18 found at './base' 2013/09/06 16:57:18 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 16:57:18 Using RMA2 seed: 9 for 2013/09/06 16:57:18 tiles: -urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +cemetery_ne 2013/09/06 16:57:18 pos: -8 -16 0 -32 8 0 -32 0 0 -16 -16 0 -16 -8 0 -32 -16 0 2013/09/06 16:57:18 tiles: 6 2013/09/06 16:57:18 CM_LoadMap: "-urban/ub_ +mart +craft_drop_firebird +filler_3x1_a +filler_a +filler_a +cemetery_ne" "-8 -16 0 -32 8 0 -32 0 0 -16 -16 0 -16 -8 0 -32 -16 0" 2013/09/06 16:57:19 Rerouted for RMA in 1.0s 2013/09/06 16:57:19 checksum for the map '+urban': 4017256994 2013/09/06 16:57:19 ufo script checksum 4102130245 2013/09/06 16:57:20 ------------------------------------- 2013/09/06 16:57:20 Connecting to localhost... 2013/09/06 16:57:20 ==== ShutdownGame ==== 2013/09/06 16:57:20 Used inventory slots in game on shutdown: 0 2013/09/06 16:57:20 ==== InitGame ==== 2013/09/06 16:57:20 Spawned ai player for team 0 with entnum 78 (b c) 2013/09/06 16:57:20 Spawned ai player for team 0 with entnum 79 (a c) 2013/09/06 16:57:20 Spawned ai player for team 0 with entnum 80 (a c) 2013/09/06 16:57:20 Spawned ai player for team 0 with entnum 81 (b c) 2013/09/06 16:57:20 Spawned ai player for team 0 with entnum 82 (a c) 2013/09/06 16:57:20 Spawned ai player for team 0 with entnum 83 (b c) 2013/09/06 16:57:20 Spawned ai player for team 0 with entnum 84 (a c) 2013/09/06 16:57:20 Spawned ai player for team 0 with entnum 85 (a c) 2013/09/06 16:57:20 Created AI player (team 0) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 86 (BS/S 110.1100) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 87 (Morgh Zu Sou Uorou) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 88 (Uoorgh Hs Nhs Oorgh) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 89 (C/BS/X 000.1101) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 90 (Oohnz Hs Nhs Oorgh) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 91 (CHN/A 100.1100) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 92 (Abtrenek Tsk Hrekk) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 93 (Mkeek Zr Znaztrk) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 94 (CHN/V 111.1100) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 95 (HN/V 110.1100) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 96 (BS/T 000.1101) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 97 (CHN/S 100.1100) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 98 (Zmolukk H Hrkakk) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 99 (CHN/V 101.1100) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 100 (Fzszh Vso Zzhwf) 2013/09/06 16:57:20 Spawned ai player for team 7 with entnum 101 (C/BS/T 000.1100) 2013/09/06 16:57:20 Created AI player (team 7) 2013/09/06 16:57:20 Used inventory slots after ai spawn: 0 2013/09/06 16:57:20 connection attempt from loopback connection 2013/09/06 16:57:21 load material file: 'materials/urban.mat' 2013/09/06 16:57:21 World model: 12234 triangles 2013/09/06 16:57:21 Planting grass ... 2013/09/06 16:57:21 Total grassy area is 0 units (0 cells) 2013/09/06 16:57:21 Planted 0 clumps of grass 2013/09/06 16:57:23 Starting the game... 2013/09/06 16:57:23 hg_shipit has joined team 1 2013/09/06 16:57:23 Music: track changed from van_theme to PsymongR1. 2013/09/06 16:57:25 Used inventory slots: 0 2013/09/06 16:57:25 Soldier entered the rescue zone. 2013/09/06 16:57:25 Soldier entered the rescue zone. 2013/09/06 16:57:25 Soldier entered the rescue zone. 2013/09/06 16:57:25 Soldier entered the rescue zone. 2013/09/06 16:57:25 Soldier entered the rescue zone. 2013/09/06 16:57:25 Soldier entered the rescue zone. 2013/09/06 16:57:25 Soldier entered the rescue zone. 2013/09/06 16:57:25 Soldier entered the rescue zone. 2013/09/06 16:57:26 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:57:26 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:57:26 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:57:26 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 16:57:26 Used inventory slots client hg_shipit spawn: 0 2013/09/06 16:57:26 Cbuf_AddText: overflow (8192) (updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 16:57:26 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 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updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1"2013/09/06 16:57:26 (player 0) It's team 1's turn! 2013/09/06 16:57:26 hg_shipit has taken control over team 1. 2013/09/06 16:57:52 Shutdown gametype 'Skirmish mode' 2013/09/06 16:57:52 Shutdown server: Quitting server. 2013/09/06 16:57:52 Unload the game library 2013/09/06 16:57:52 Disconnecting... 2013/09/06 16:57:52 Client stream was closed 2013/09/06 16:57:52 Used inventory slots after battle: 0 2013/09/06 16:57:52 Music: track changed from PsymongR1 to van_theme. 2013/09/06 16:57:53 Change gametype to 'Skirmish mode' 2013/09/06 16:57:53 g_difficulty is write protected. 2013/09/06 16:57:55 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 16:57:55 setting game random seed to 12755005 2013/09/06 16:57:55 ------- Loading game.dll ------- 2013/09/06 16:57:55 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 16:57:55 found at './base' 2013/09/06 16:57:55 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 16:57:55 Using RMA2 seed: 15 for 2013/09/06 16:57:55 ******************** 2013/09/06 16:57:55 ERROR: SV_AddMapTiles: Impossible to assemble map 'urban' with assembly 'mart' 2013/09/06 16:57:55 ******************** 2013/09/06 16:57:55 Shutdown server: Server crashed. 2013/09/06 16:57:55 Unload the game library 2013/09/06 16:57:55 Shutdown gametype 'Skirmish mode' 2013/09/06 16:57:55 Music: track changed from van_theme to van_theme. 2013/09/06 17:00:58 Music: track changed from van_theme to van_theme. 2013/09/06 17:04:03 Music: track changed from van_theme to van_theme. 2013/09/06 17:07:08 Music: track changed from van_theme to van_theme. 2013/09/06 17:08:37 Change gametype to 'Skirmish mode' 2013/09/06 17:08:37 g_difficulty is write protected. 2013/09/06 17:08:49 Starting skirmish with 12 soldiers and 0 ugvs 2013/09/06 17:08:49 setting game random seed to 13409415 2013/09/06 17:08:49 ------- Loading game.dll ------- 2013/09/06 17:08:49 not found at 'C:\Dokumente und Einstellungen\1\Anwendungsdaten\UFOAI/2.5-dev/base' 2013/09/06 17:08:49 found at './base' 2013/09/06 17:08:49 SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seem to be a valid tile id '' - set to default '+craft_ufo_fighter' 2013/09/06 17:08:49 Using RMA2 seed: 31 for 2013/09/06 17:08:49 tiles: -urban/ub_ +stadium +craft_drop_firebird +filler_3x1_a 2013/09/06 17:08:49 pos: -16 -24 0 -16 8 0 -16 24 0 2013/09/06 17:08:49 tiles: 3 2013/09/06 17:08:49 CM_LoadMap: "-urban/ub_ +stadium +craft_drop_firebird +filler_3x1_a" "-16 -24 0 -16 8 0 -16 24 0" 2013/09/06 17:08:53 Rerouted for RMA in 3.0s 2013/09/06 17:08:53 checksum for the map '+urban': 2826772623 2013/09/06 17:08:53 ufo script checksum 4102130245 2013/09/06 17:08:53 ------------------------------------- 2013/09/06 17:08:53 Connecting to localhost... 2013/09/06 17:08:53 ==== ShutdownGame ==== 2013/09/06 17:08:53 Used inventory slots in game on shutdown: 0 2013/09/06 17:08:53 ==== InitGame ==== 2013/09/06 17:08:53 ==== ShutdownGame ==== 2013/09/06 17:08:53 Used inventory slots in game on shutdown: 0 2013/09/06 17:08:53 ==== InitGame ==== 2013/09/06 17:08:53 Spawned ai player for team 0 with entnum 52 (a c) 2013/09/06 17:08:53 Spawned ai player for team 0 with entnum 53 (a c) 2013/09/06 17:08:53 Spawned ai player for team 0 with entnum 54 (b c) 2013/09/06 17:08:53 Spawned ai player for team 0 with entnum 55 (a c) 2013/09/06 17:08:53 Spawned ai player for team 0 with entnum 56 (b c) 2013/09/06 17:08:53 Spawned ai player for team 0 with entnum 57 (a c) 2013/09/06 17:08:53 Spawned ai player for team 0 with entnum 58 (a c) 2013/09/06 17:08:53 Spawned ai player for team 0 with entnum 59 (a c) 2013/09/06 17:08:53 Created AI player (team 0) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 60 (Kraerak Uk Kronok) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 61 (Mnookk Zt Hrmokuk) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 62 (Kronuk Ok Orokk) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 63 (CHN/Z 001.1100) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 64 (Akrokk Pt Mrlkuk) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 65 (Fsshw Vso Zwfwz) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 66 (BS/Q 010.1101) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 67 (Ktrukk Tt Treknk) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 68 (HN/A 001.1100) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 69 (HN/R 011.1101) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 70 (Uonak Zr Znaztrk) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 71 (Rniuk Mt Trekluk) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 72 (Abtrenek Zt Hrmokuk) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 73 (Zssfh Vze Hzwzf) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 74 (C/BS/U 000.1100) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 75 (C/BS/W 000.1100) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 76 (C/BS/R 011.1101) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 77 (BS/W 111.1100) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 78 (C/BS/R 000.1101) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 79 (Uonak Np Zlrok) 2013/09/06 17:08:53 Spawned ai player for team 7 with entnum 80 (Uorgz Zr Zus Soufz) 2013/09/06 17:08:53 Created AI player (team 7) 2013/09/06 17:08:53 Used inventory slots after ai spawn: 0 2013/09/06 17:08:53 connection attempt from loopback connection 2013/09/06 17:08:54 load material file: 'materials/urban.mat' 2013/09/06 17:08:54 World model: 13704 triangles 2013/09/06 17:08:54 Planting grass ... 2013/09/06 17:08:54 Total grassy area is 0 units (0 cells) 2013/09/06 17:08:54 Planted 0 clumps of grass 2013/09/06 17:08:56 Starting the game... 2013/09/06 17:08:56 hg_shipit has joined team 1 2013/09/06 17:08:56 Music: track changed from van_theme to returnjourney. 2013/09/06 17:08:57 Used inventory slots: 0 2013/09/06 17:08:58 Soldier entered the rescue zone. 2013/09/06 17:08:58 Soldier entered the rescue zone. 2013/09/06 17:08:58 Soldier entered the rescue zone. 2013/09/06 17:08:59 Soldier entered the rescue zone. 2013/09/06 17:08:59 Soldier entered the rescue zone. 2013/09/06 17:08:59 Soldier entered the rescue zone. 2013/09/06 17:08:59 Soldier entered the rescue zone. 2013/09/06 17:08:59 Soldier entered the rescue zone. 2013/09/06 17:08:59 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 17:08:59 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 17:08:59 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 17:08:59 Not enough spawn points for team 1 (actorsize: 1) 2013/09/06 17:08:59 Used inventory slots client hg_shipit spawn: 0 2013/09/06 17:08:59 Cbuf_AddText: overflow (8192) (updateactorvalues 4 "" "0" "1" "0" "1" "0" "1" "0" ""; ) 2013/09/06 17:08:59 Q_vsnprintf: string (buffer content: updateactorvalu...) was truncated (-1) - target buffer too small (4096) buffer content: updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 0 "" "0" "1" 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updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 1 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""; updateactorvalues 2 "" "0" "1" "0" "1" "0" "1"2013/09/06 17:08:59 (player 0) It's team 1's turn! 2013/09/06 17:08:59 hg_shipit has taken control over team 1. 2013/09/06 17:09:19 Shutdown gametype 'Skirmish mode' 2013/09/06 17:09:19 Shutdown server: Quitting server. 2013/09/06 17:09:19 Unload the game library 2013/09/06 17:09:19 Disconnecting... 2013/09/06 17:09:19 Client stream was closed 2013/09/06 17:09:19 Used inventory slots after battle: 0 2013/09/06 17:09:19 Music: track changed from returnjourney to van_theme. 2013/09/06 17:09:22 Change gametype to 'Skirmish mode' 2013/09/06 17:09:22 g_difficulty is write protected. 2013/09/06 17:12:25 Music: track changed from van_theme to van_theme. 2013/09/06 17:15:30 Music: track changed from van_theme to van_theme. 2013/09/06 17:18:34 Music: track changed from van_theme to van_theme.