2013/05/20 03:34:17 ----- network initialization ------- 2013/05/20 03:34:17 libcurl/7.27.0 OpenSSL/1.0.1c zlib/1.2.7 libidn/1.25 librtmp/2.3 initialized. 2013/05/20 03:34:17 ------ server initialization ------- 2013/05/20 03:34:18 added 8 maps to the mapcycle 2013/05/20 03:34:18 ----- console initialization ------- 2013/05/20 03:34:18 Console initialized. 2013/05/20 03:34:18 ------- video initialization ------- 2013/05/20 03:34:18 SDL version: 1.2.14 2013/05/20 03:34:18 I: desktop depth: 32bpp 2013/05/20 03:34:18 I: video memory: 0 2013/05/20 03:34:18 I: Available resolutions: 1280x800 1024x768 800x600 640x480 (4) 2013/05/20 03:34:18 I: video driver: x11 2013/05/20 03:34:18 I: setting mode -1 2013/05/20 03:34:18 I: set multisample buffers to 0 2013/05/20 03:34:18 I: set swap control to 0 2013/05/20 03:34:18 I: 1024x768 (fullscreen: yes) 2013/05/20 03:34:18 I: got 8 bits of stencil 2013/05/20 03:34:18 I: got 24 bits of depth buffer 2013/05/20 03:34:18 I: got double buffer 2013/05/20 03:34:18 I: got 8 bits for red 2013/05/20 03:34:18 I: got 8 bits for green 2013/05/20 03:34:18 I: got 8 bits for blue 2013/05/20 03:34:18 I: got 0 bits for alpha 2013/05/20 03:34:18 I: got 0 multisample buffers GL_VENDOR: Intel Open Source Technology Center2013/05/20 03:34:18 GL_RENDERER: Mesa DRI Mobile IntelĀ® GM45 Express Chipset x86/MMX/SSE22013/05/20 03:34:18 GL_VERSION: 2.1 Mesa 9.0.32013/05/20 03:34:18 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_texture_storage GL_ARB_invalidate_subdata 2013/05/20 03:34:18 2013/05/20 03:34:18 Activate texture compression for Intel chips - see cvar r_intel_hack 2013/05/20 03:34:18 Disabling shaders for Intel chips - see cvar r_intel_hack 2013/05/20 03:34:18 Set max. texture resolution to 1024 - see cvar r_intel_hack 2013/05/20 03:34:18 found GL_ARB_multitexture 2013/05/20 03:34:18 found GL_ARB_texture_compression 2013/05/20 03:34:18 using GL_ARB_texture_compression 2013/05/20 03:34:18 found GL_ARB_texture_non_power_of_two 2013/05/20 03:34:18 using GL_ARB_texture_non_power_of_two 2013/05/20 03:34:18 found GL_EXT_texture_filter_anisotropic 2013/05/20 03:34:18 found GL_EXT_texture_lod_bias 2013/05/20 03:34:18 found GL_ARB_vertex_buffer_object 2013/05/20 03:34:18 using GL_ARB_vertex_buffer_object max vertex buffer size: 3000 2013/05/20 03:34:18 found GL_ARB_fragment_shader 2013/05/20 03:34:18 found GL_ARB_shading_language_100 2013/05/20 03:34:18 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20 2013/05/20 03:34:18 found GL_###_framebuffer_object 2013/05/20 03:34:18 using GL_ARB_framebuffer_object 2013/05/20 03:34:18 max draw buffers: 8 2013/05/20 03:34:18 max render buffer size: 8192 2013/05/20 03:34:18 max color attachments: 8 2013/05/20 03:34:18 found GL_###_draw_buffers 2013/05/20 03:34:18 using GL_ARB_draw_buffers 2013/05/20 03:34:18 max supported vertex texture units: 16 2013/05/20 03:34:18 max supported lights: 8 2013/05/20 03:34:18 max texture units: 8 2013/05/20 03:34:18 max texture coords: 8 2013/05/20 03:34:18 max vertex attributes: 16 2013/05/20 03:34:18 max varying floats: 64 2013/05/20 03:34:18 max fragment uniform components: 16384 2013/05/20 03:34:18 max vertex uniform components: 16384 2013/05/20 03:34:18 max texture size: detected 8192 2013/05/20 03:34:18 ...but using 1024 as requested 2013/05/20 03:34:18 Using low resolution globe textures as requested. 2013/05/20 03:34:21 SDL_ttf version 2.0.9 - we need at least 2.0.7 2013/05/20 03:34:21 Modified render related cvars 2013/05/20 03:34:21 glsl shutdown 2013/05/20 03:34:21 ------- sound initialization ------- 2013/05/20 03:34:21 SDL_mixer version: 1.2.8 2013/05/20 03:34:21 ... requested audio rate: 44100 2013/05/20 03:34:21 ... driver: 'pulse' 2013/05/20 03:34:21 ... audio rate: 44100 2013/05/20 03:34:21 ... audio channels: 2 2013/05/20 03:34:21 ------- input initialization ------- 2013/05/20 03:34:21 0 possible joysticks 2013/05/20 03:34:21 no joystick found. 2013/05/20 03:34:21 Allocate 3 megabytes for the ui hunk 2013/05/20 03:34:21 ----------- parse scripts ---------- 2013/05/20 03:34:21 56 script files 2013/05/20 03:34:22 ... 0: extension 2013/05/20 03:34:22 ... 1: headgear 2013/05/20 03:34:22 ... 2: right 2013/05/20 03:34:22 ... 3: left 2013/05/20 03:34:22 ... 4: backpack 2013/05/20 03:34:22 ... 5: belt 2013/05/20 03:34:22 ... 6: holster 2013/05/20 03:34:22 ... 7: armour 2013/05/20 03:34:22 ... 8: floor 2013/05/20 03:34:22 ... 9: equip 2013/05/20 03:34:24 53 ui script files