Scripting
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General
UFO makes heavy use of script files. It uses scripts for particles, user interfaces, weapons, buildings, aircraft, equipment, technologies and so on. These script files can be found in your game directory in Template:Path. Every *.ufo will be parsed on UFO:AI start up.
UFO-script tutorials
- add a new campaign to the game
- add new maps to a campaign
- generate a new menu
- create a new tutorial
- random map assembly
- tweak weapons