http://ufoai.org/w/index.php?title=Changelog/2.4&feed=atom&action=historyChangelog/2.4 - Revision history2024-03-28T14:30:41ZRevision history for this page on the wikiMediaWiki 1.35.4http://ufoai.org/w/index.php?title=Changelog/2.4&diff=39874&oldid=prevMattn at 12:50, 25 May 20122012-05-25T12:50:58Z<p></p>
<p><b>New page</b></p><div>== Version 2.4 ==<br />
{{Git working dir|branch=ufoai_2.4}}<br />
{{features-list|2.4}}<br />
<br />
==3D engine==<br />
* Increased framerate at large maps<br />
* Added simplified shaders to support low-end hardware<br />
* Many minor improvements<br />
<br />
==Ports==<br />
* Windows: Fixed freeze at the end of a game if server threads were activated<br />
* Mac OS X: Fixed package bug - ensure that the used frameworks are part of the dmg<br />
<br />
==Code==<br />
[[File:Rescue_zone.png|200px|thumb|right|Rescue zone]]<br />
* Rescue zone for dropships where soldiers will survive at mission abort<br />
* [[UFO-Scripts/team templates.ufo|Character statistics]] and [[UFO-Scripts/skins.ufo|Actor skin descriptions]] are now scriptable<br />
* Added cgame ([[ClientGame|client side modding]]) support - and converted skirmish and multiplayer. It is now possible to add new new client side shared objects to add new gametypes.<br />
* Support for game modding via fs_gamedir cvar.<br />
* Improved and faster renderer.<br />
* Rewritten RMA-algoritm. Now it is faster and does not hang up the game for some assemblies.<br />
* Added a ''simple campaign'' cgame type with a fixed number of missions and in a fixed order.<br />
<br />
== Campaign ==<br />
* Production requirements support<br />
* Rescue missions: Rescue soldiers of your downed dropships!<br />
* Support for more than 64 aircraft<br />
* Ensure base connectivity<br />
* Support for bigger base buildings (2x2, 3x1, etc.)<br />
* Allow production costs independent from market prices<br />
* Extend building event trigger support (to run events on constructing/destructing/enabling/disabling)<br />
* Allow switching the base not only from the main base menu, but also from any of the base's submenus<br />
** if available and functional the same submenu of the base switched to will automatically open, otherwise the main base menu will be shown<br />
* Sort the aircraft list for interception and mission popups by distance to the target<br />
* Show 2 different aircraft models depending on aircraft status (en-route/landed)<br />
* Implemented better auto-mission handling<br />
* Select soldiers to fight in base defense<br />
* Implemented transfers between UFO Yards<br />
* Distance penalty for disassemblies. Disassembling a UFO stored far from the base will take longer.<br />
* Implemented listing of actual cargo transfers<br />
* Exit Confirmation pop-up for the campaign mode<br />
* New alien base map<br />
* New, higher quality basemapshots<br />
<br />
== Battlescape==<br />
* Added support for armour penalty. Heavy armour decreases available TUs now.<br />
* New battle mode: Alien rush (endless-alien-respawn-feature).<br />
* World entity interaction with the mouse is now possible (e.g. open doors)<br />
* Improved camera behaviour accessible via middle mousebutton<br />
* Highlight entities that can be used by an actor (e.g. doors)<br />
* Implemented smoke grenades<br />
* Implemented fire fields for incendiary grenades and rockets<br />
* Reworked and enhanced civilian teams (nations)<br />
* Added possibility to use "special civilian teams" on certain maps<br />
* New civilian teams (scientists, workers, miners, soldiers)<br />
* Randomspawn of the enemy is now enabled on many maps<br />
<br />
== Skirmish ==<br />
* Allow to edit, load and save your skirmish teams<br />
<br />
==Map and map tool improvements==<br />
[[File:Ufoai 2.3-dev alienbase.jpg|thumb|alienbase RMA]]<br />
[[File:Hills.png|thumb|''hills'' theme.]]<br />
[[File:City2 lv3 a.png|thumb|'''city2''' map]]<br />
[[File:gate-map1.jpg|thumb|'''gate''' map]]<br />
[[File:Neighbourhood1.jpg|thumb|'''neighbourhood''' map]]<br />
* New (map) entities:<br />
** [[Mapping/Entities/trigger_rescue|trigger_rescue]]<br />
** [[Mapping/Entities/trigger_nextmap|trigger_nextmap]]<br />
** [[Mapping/Entities/misc_fire|misc_fire]]<br />
** [[Mapping/Entities/misc_smoke|misc_smoke]]<br />
* New maps<br />
** alien base<br />
** +beach<br />
** bungalow<br />
** bungalow2<br />
** +city2<br />
** city_industrial<br />
** gate<br />
** +harbour2 RMA theme<br />
** +hills RMA theme<br />
** +mansion<br />
** neighbourhood<br />
** small_house<br />
* Improved and added new tiles for some RMAs:<br />
** +forest<br />
** +oriental<br />
* Other improvements on various maps<br />
** added a lot of new func_breakables on many maps<br />
** rescaled low-resolution textures on the maps<br />
** added many new alien spawnpoints and enabled randomspawn on various maps<br />
* UFORadiant<br />
** Implemented texture overview<br />
** Implemented skip-common-texture feature<br />
** Implemented cut feature<br />
<br />
== UI == <br />
* Many key-configuration enhancements and improvements<br />
* New keyinfo menu accessible from anywhere via F4 key<br />
* Support for creating custom HUDs<br />
** New battlescape HUD: Minimal HUD aka MiniHUD<br />
* Upgrades for all existing battlescape HUDs<br />
* Upgrade for the Options menu<br />
* Upgrade for the Skirmish menu<br />
* Upgrade for the UFOPedia<br />
* Upgrade for the Research menu<br />
* Upgrade for the Aliencontainment menu<br />
<br />
== General == <br />
* Complete new sounds<br />
* New particle effects and special-fx textures and particle animation frames (explosions, weapons, etc.)<br />
* New and improved, transparent blood-textures<br />
* New music, revised tracklist<br />
* New cursor images for the battlescape<br />
* Loads of new models (civilians, rocketlauncher, static models on maps)<br />
* New diffuse textures, new glowmaps, new normalmaps, new specularmaps<br />
* Higher resolution textures for existing models<br />
* Upgraded alien races with additional skins, glowmaps and normalmaps<br />
* Removed unused parts of model textures to optimize filesizes<br />
* Increased texture resolution for existing map textures<br />
* Replaced textures without proper license<br />
* Replaced many .jpg textures with .png textures without artifacts<br />
* Optimized and recompressed all png textures for optimum performance<br />
* A lot of new UI graphics and effects<br />
* New, high-quality renderings of rank pictures and other graphics<br />
* Improved tech pictures<br />
* First glowmap animations<br />
* More flares & new light animations<br />
* Automatic crashdump upload<br />
* [[Changelog/2.4/Bugs|Fixed bugs]]<br />
<br />
[[Category:Changelog]]<br />
[[Category:General]]<br />
[[Category:Development]]</div>Mattn