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Author Topic: Kill informations for pilots  (Read 2990 times)

Offline Rodmar

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Kill informations for pilots
« on: August 27, 2015, 06:09:10 pm »
Hello,

In v2.5 pilots now have stats.

Could they have also the same info as the soldiers have, the number of missions and the number of kills, if possible?
By mission, I mean a take-off, because an air or ground patrol, are real missions as well (even if this can be cheated by launching and recalling the crafts for no real purpose (perhaps a 30 min flight threshold, or more?)).

Also, I'm only two month ahead in the campaign, but I guess they may be promoted?

Offline geever

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Re: Kill informations for pilots
« Reply #1 on: August 27, 2015, 06:51:06 pm »
Hello,

In v2.5 pilots now have stats.

Could they have also the same info as the soldiers have, the number of missions and the number of kills, if possible?
By mission, I mean a take-off, because an air or ground patrol, are real missions as well (even if this can be cheated by launching and recalling the crafts for no real purpose (perhaps a 30 min flight threshold, or more?)).

Also, I'm only two month ahead in the campaign, but I guess they may be promoted?

The pilot skill improvement part is not 100% finished IIRC, so not sure about the promotion and if it gonna have any advantages yet.

About the stats:
- Kills - doable, though not sure how much value it gonna have - it could be part of the promotion requirements though. Pls create a feature request on the tracker.
- Missions: we need a better way to measure than take-offs, I see no reason having one that people can increase it to whatever value they want to

-geever

Offline Rodmar

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Re: Kill informations for pilots
« Reply #2 on: August 31, 2015, 11:41:33 pm »
What about a given number of fuel units consumption, measured when returning to base?
For instance, enough to cross Europa and return, or returning to base with half the fuel (at most).

Even if a cheat is intended on the promotion system (with no real patrol or escort flight), it could become dangerous if chances are that a big nasty detect a craft stationary for a long time.

By the way, does the Piloting skill (not Targeting nor Dodging) increase if no UFO is engaged during the flight?

Offline Noordung

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Re: Kill informations for pilots
« Reply #3 on: September 01, 2015, 02:09:59 pm »
no. piloting is always the same. (at least it was with last version i played)
but piloting could increase with hours in air or with fuel consumed in future. not sure what would change higher piloting? maybe some bonus to speed or radius? like using aircraft more efficient?

Offline Rodmar

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Re: Kill informations for pilots
« Reply #4 on: September 01, 2015, 11:24:16 pm »
Then 2 ideas:

  • Extending the radius (or sparing the fuel), or increasing the speed, as you say, could be a mean to lessen the speed and radius penalty when equipping heavy items. For instance, a 100 score in Piloting would suppress all the penalties, a 50 score would halve the penalty, etc.
  • I've no idea how cruise and max speed are used in game, but perhaps, the Piloting score could mean how close to max speed the pilot may flight when returning to base, or when attacking an UFO. In manual mode, we wouldn't see any difference.
    Or perhaps, the score could represent the percentage of travel that is flown at max speed.
    For instance, at score 10, 10% of the travel is at max speed (the middle-most part), and the rest is at cruise speed; at score 30, the middle third of the travel is flown at max speed; at score 100, all the flight is at max speed.

Offline DarkRain

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Re: Kill informations for pilots
« Reply #5 on: September 02, 2015, 02:33:27 am »
The pilot skill improvement part is not 100% finished IIRC, so not sure about the promotion and if it gonna have any advantages yet.
medals.ufo only defines the one "Pilot" rank so I'd say no promotions have been implemented at this time

Quote
- Missions: we need a better way to measure than take-offs, I see no reason having one that people can increase it to whatever value they want to
But increasing the number of missions just for the sake of it would be pointless, wouldn't it? At least for soldiers this stat is mostly meaningless, only a number that is cool to know, but has no effect, only enemy kills, friendly kills and the mind attribute are taken into consideration for promotion, I'd assume it would be the same for pilots anyway, so counting this a take-offs isn't a problem IMO.

I've no idea how cruise and max speed are used in game
They aren't used at all at this time, there was once someone working on this, cruise speed would be what the name says: the speed at which aircraft travel normally, max speed would only be used in combat when engaging (or disengaging) enemy crafts, anyway this someone disappeared long ago, and AFAIK the unfinished patches he left behind where lost during the bugtracker migration.