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Author Topic: suspected bugs related to XVI  (Read 3348 times)

Offline anonymissimus

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suspected bugs related to XVI
« on: August 07, 2014, 07:00:43 pm »
1) When I open my campaign save - see picture below. The image should show the Atlantic Ocean. There is an easy workaround, namely, starting a new campaign and then loading the save without exiting that instance of the program, so it seems to be some kind of initialization problem ?!
It started to happen at the time the first supply ships had shown up.

2) The button in the geoscape gui which should activate the XVI map is sometimes visible and sometimes not, I haven't yet determined when and when not. However, the fact whether XVI is researched doesn't seem to influence this.
This also started to happen at the time the first supply ships had shown up.

3) The current XVI infection is always at 0% according to statistics (again, whether I have it researched or not). How, where, when, how much should XVI spread ? Forum says it spreads from alien bases; however, there were several at the same time as far as I can tell, and neither the statistics nor the XVI map (if it works - does it ?) ever shows some spread. Of course, it's possible that I just controlled it too well and there's simply nothing.

Offline ShipIt

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Re: suspected bugs related to XVI
« Reply #1 on: August 07, 2014, 08:47:20 pm »
This is a known issue. Report.

The XVI related stuff is in general not properly implemented yet.
« Last Edit: August 07, 2014, 08:49:03 pm by ShipIt »

Offline geever

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Re: suspected bugs related to XVI
« Reply #2 on: August 08, 2014, 12:11:20 am »
Just fixed the green thing.

-geever

Offline Nomad

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Re: suspected bugs related to XVI
« Reply #3 on: September 16, 2014, 02:08:06 pm »
It is now fixed in source code only, but not in downloadable install package of 2.5. Right?
The ufoai-2.5-win32.exe at SourceForge is dated 2014-04-13...

Is it possible to edit something in savegame file to get to normal geoscape view? Or maybe switch XVI map mode via the console?

Offline anonymissimus

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Re: suspected bugs related to XVI
« Reply #4 on: September 16, 2014, 04:04:13 pm »
The change is in the C++ source code. You need to update and recompile your checkout. If this means nothing to you, you need to wait for an updated release.
Or use the workaround I mention in my first post.
And yes, the fix isn't in the release yet.
« Last Edit: September 16, 2014, 04:13:15 pm by anonymissimus »

Offline Nomad

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Re: suspected bugs related to XVI
« Reply #5 on: September 17, 2014, 10:41:00 am »
The change is in the C++ source code. You need to update and recompile your checkout. If this means nothing to you, you need to wait for an updated release.

I thought as much. I know what is "recompile", but since I'm not experienced in software development, this way is not for me. Have to wait.  :)

Thanks for the explanation, anyway.